@gaga64 Actually, I'm pretty sure DK64 did indeed include the arcade version. Remember, the issue isn't that Nintendo can't ever re-release it-- they can, they just have to pay licensing fees to Ikegami. Entering a deal 20 years ago to pay a few extra bucks to include it for a major release that originally retailed for $60 was probably deemed justified. However licensing today it to sell as a stand alone Arcade Archive title would result in an inflated the price that wouldn't be worth it.
@Damo Possible, but highly unlikely. Worst case scenario probably would have delayed it a few months. Besides, multiple revisional versions of Ikegami's build exist anyway. Glitches can always be revised. The actual core game design is what's the most important and that's all Nintendo. There's a reason companies like these don't take credit, they're just private contractors paid to carryout menial tasks.
"Without Ikegami there would be no Donkey Kong, and without Donkey Kong, Nintendo – and video games in general – would have been very different today."
Despite being a poetic line for the article, it's not likely factually accurate at all. Since Nintendo did all the scenario design, the coding job could have been alternatively outsourced to ANYONE. Had that been so, the only likely significant difference would be that Nintendo would be able to release it as an Arcade Archives title today.
@j-life I'm under the distinct impression that it was DESIGNED in-house by Miyamoto and team, then just out-sourced to Igekami Tsushinki for actual coding.
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Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong
@gaga64 Actually, I'm pretty sure DK64 did indeed include the arcade version. Remember, the issue isn't that Nintendo can't ever re-release it-- they can, they just have to pay licensing fees to Ikegami. Entering a deal 20 years ago to pay a few extra bucks to include it for a major release that originally retailed for $60 was probably deemed justified. However licensing today it to sell as a stand alone Arcade Archive title would result in an inflated the price that wouldn't be worth it.
Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong
@Damo Possible, but highly unlikely. Worst case scenario probably would have delayed it a few months. Besides, multiple revisional versions of Ikegami's build exist anyway. Glitches can always be revised. The actual core game design is what's the most important and that's all Nintendo. There's a reason companies like these don't take credit, they're just private contractors paid to carryout menial tasks.
Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong
"Without Ikegami there would be no Donkey Kong, and without Donkey Kong, Nintendo – and video games in general – would have been very different today."
Despite being a poetic line for the article, it's not likely factually accurate at all. Since Nintendo did all the scenario design, the coding job could have been alternatively outsourced to ANYONE. Had that been so, the only likely significant difference would be that Nintendo would be able to release it as an Arcade Archives title today.
Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong
@j-life I'm under the distinct impression that it was DESIGNED in-house by Miyamoto and team, then just out-sourced to Igekami Tsushinki for actual coding.