Part of the joy of PS1 was the variety of flavours, especially of soundtrack. Between games like WipEout, Resident Evil, FF7, Point Blank and Soul Blade, I don’t think I appreciated at the time the breadth of aesthetics afforded by redbook audio being available along the console sound chip as an option for composers and audio teams.
Soul Blade sounded distinct, and stood totally apart from Namco’s Tekken in terms of presentation. I loved the cartoonish historical drama of it all.
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Re: Soul Blade Composer On The Story Behind Classic Fighting Game Anthem 'Edge of Soul'
Part of the joy of PS1 was the variety of flavours, especially of soundtrack. Between games like WipEout, Resident Evil, FF7, Point Blank and Soul Blade, I don’t think I appreciated at the time the breadth of aesthetics afforded by redbook audio being available along the console sound chip as an option for composers and audio teams.
Soul Blade sounded distinct, and stood totally apart from Namco’s Tekken in terms of presentation. I loved the cartoonish historical drama of it all.