@AJB83 Desert 95 is legit I'll borrow some aspects for my version. I almost decided not to start with my project when I found out it existed! But then I realized that I could do a better job (thanks to UE5 and its libraries), and I'd like to see more tracks remade.
@RetroGames I focused on recreating the Forest only, as it would be a good testbed for various road surfaces. It was also the track in the Bootleg Sampler demo disc for Saturn!
The closest you can see as a Desert remake is in Sega Rally 3, search for "Desert 95". My version would look even better
@pintofsimilar Oh, right! I'll probably skip that for the demo, but I have a plugin that should handle that properly. In the original, the CPU cars were going their way and acted more as obstacles than actual drivers.
@pintofsimilar The handling is already finalized! I personally prefer it over the original. By game logic, I mean the timer, the checkpoint system, the various game modes, the records, etc.
@AJB83 Fairly soon! Most of the demo is ready, especially on the visual department. Car handling is also 100%. Sfx are in a good spot as well. What's completely missing is the game logic (checkpoints, timers, records), car/track selection (as in AT/MT and the direction), and the dynamic VFX (dust/ashes being kicked up). 1-2 months is my estimate!
@Gryzor Thank you! And I agree, Sega games have been a HUGE inspiration in my artist's career! It felt it was time to give back and, hopefully, inspire new generations.
@AJB83 Those are not procedurally generated, they are high-quality, high-poly models. Yes, Nanite made this possible, and it was about time. That's the final looks of the game, btw!
As for the demo, I spent quite a lot of time optimizing it since the Alpha (where it was VERY raw on that aspect) and UE5 got much better in that regard as well.
The physics are extremely close to SRC (a mix of the arcade and Saturn version). Even better, if I may add. It's challenging but extremely satisfying when you get the drifting right. It puts a smile on my face every single time, even if I looped this track thousands of times!
Comments 9
Re: Sega Rally 30th Anniversary Soundtrack CD Is Coming Next Month
@Andee I'm trying to make it a reality! Check this article here on Time Extension:
https://www.timeextension.com/features/meet-the-solo-dev-whose-sega-rally-tribute-over-jump-rally-could-become-an-official-sequel
Re: Here's Some Gameplay Footage From Sega Rally Successor Over Jump Rally
@AJB83 Desert 95 is legit I'll borrow some aspects for my version. I almost decided not to start with my project when I found out it existed!
But then I realized that I could do a better job (thanks to UE5 and its libraries), and I'd like to see more tracks remade.
Re: Here's Some Gameplay Footage From Sega Rally Successor Over Jump Rally
@RetroGames I focused on recreating the Forest only, as it would be a good testbed for various road surfaces. It was also the track in the Bootleg Sampler demo disc for Saturn!
The closest you can see as a Desert remake is in Sega Rally 3, search for "Desert 95". My version would look even better
Re: Here's Some Gameplay Footage From Sega Rally Successor Over Jump Rally
@pintofsimilar Oh, right! I'll probably skip that for the demo, but I have a plugin that should handle that properly. In the original, the CPU cars were going their way and acted more as obstacles than actual drivers.
Re: Here's Some Gameplay Footage From Sega Rally Successor Over Jump Rally
@pintofsimilar The handling is already finalized! I personally prefer it over the original.
By game logic, I mean the timer, the checkpoint system, the various game modes, the records, etc.
Re: Epic Four-Hour Documentary On The Creation Of Sega Rally Now Available To Watch
@Danrenfroe2016 I'm doing my best with Over Jump Rally!
Re: Meet The Solo Dev Whose Sega Rally Tribute Could Become An Official Sequel
@AJB83 Fairly soon! Most of the demo is ready, especially on the visual department. Car handling is also 100%. Sfx are in a good spot as well. What's completely missing is the game logic (checkpoints, timers, records), car/track selection (as in AT/MT and the direction), and the dynamic VFX (dust/ashes being kicked up). 1-2 months is my estimate!
Re: Meet The Solo Dev Whose Sega Rally Tribute Could Become An Official Sequel
@Gryzor Thank you! And I agree, Sega games have been a HUGE inspiration in my artist's career! It felt it was time to give back and, hopefully, inspire new generations.
Re: Meet The Solo Dev Whose Sega Rally Tribute Could Become An Official Sequel
@AJB83 Those are not procedurally generated, they are high-quality, high-poly models. Yes, Nanite made this possible, and it was about time.
That's the final looks of the game, btw!
As for the demo, I spent quite a lot of time optimizing it since the Alpha (where it was VERY raw on that aspect) and UE5 got much better in that regard as well.
The physics are extremely close to SRC (a mix of the arcade and Saturn version). Even better, if I may add. It's challenging but extremely satisfying when you get the drifting right. It puts a smile on my face every single time, even if I looped this track thousands of times!