Comments 9

Re: Meet The Solo Dev Whose Sega Rally Tribute Could Become An Official Sequel

vfXander

@AJB83 Fairly soon! Most of the demo is ready, especially on the visual department. Car handling is also 100%. Sfx are in a good spot as well. What's completely missing is the game logic (checkpoints, timers, records), car/track selection (as in AT/MT and the direction), and the dynamic VFX (dust/ashes being kicked up). 1-2 months is my estimate!

Re: Meet The Solo Dev Whose Sega Rally Tribute Could Become An Official Sequel

vfXander

@AJB83 Those are not procedurally generated, they are high-quality, high-poly models. Yes, Nanite made this possible, and it was about time.
That's the final looks of the game, btw!

As for the demo, I spent quite a lot of time optimizing it since the Alpha (where it was VERY raw on that aspect) and UE5 got much better in that regard as well.

The physics are extremely close to SRC (a mix of the arcade and Saturn version). Even better, if I may add. It's challenging but extremely satisfying when you get the drifting right. It puts a smile on my face every single time, even if I looped this track thousands of times!