Latest Features
The industry veteran has his sights set on the free-to-play market
Feature What Happens When An Arms Dealer Publishes Your Video Game?
"Speaking only for myself, this situation is not black and white"
Interview "Let's Make Great F**cking Games" - The Legacy Of Monolith Productions
Monolith Productions co-founder Toby Gladwell reflects on the company's history
Feature Looking Beyond America - How Game History Is Connected On A Global Scale
We all need to get better at seeing the big picture
"A number of overseas developers have said, 'We want you to make a [Segagaga] sequel'"
We chatted briefly with Matt Boson, director of the upcoming enhanced port
The Making Of BMX XXX - Behind The Scenes On Acclaim's Most Infamous Game
"Grandma's not gonna buy it for their grandkid for Christmas"
The Making Of PS2, The World's Most Successful Video Game Console
"By the end of the process, I'm almost hallucinating with jet lag"
Feature Meet The Canadian Voice Director Behind Some Of Your Favourite Capcom Games
Susan Hart worked on titles like Resident Evil 2, Devil May Cry, & more
"I think criticism helps us grow and ultimately become better at what we do"
Feature Please, Please, Please Treasure Your Offline Multiplayer Buddy
Keep your enemies closer
Feature The Tale Of Final Fantasy VII's Lost Prequel, And The Fans That Are Trying To Save It
Before Crisis was originally released episodically for Docomo phones
We recently had the opportunity to chat with the influential artist
Feature Meet The Man Who's Taking The Pain Out Of Managing Retro Game Save Data
"It’s nice to work on something that people actually use"
I thought, 'Damn, I think this is why ToeJam and Earl sprang into my brain 10 years later.'
"Shibata said, 'Racing is good, but let's have more action like Sonic the Hedgehog!'"
Feature Celebrating Makoto Uchida, Golden Axe Creator And One Of Sega's Longest-Serving Staffers
Uchida also created Altered Beast and Alien Storm
True 3D movement in 16-bit games? It almost happened...
Interview Taki Udon On How His SuperStation One FPGA PS1 Aims To "Remove Barriers" To FPGA Gaming
"Wherever the company is [in five years], I hope I’m having fun"
Feature Valve's Unshackling Of SteamOS Could Give Switch 2 Some Welcome Competition
Steam Deck's OS is let loose, and it could change the handheld gaming market
The Making Of Tony Hawk's Pro Skater 2's Surprisingly Stellar GBA Port
"We gave them an early version to get some feedback about it and they tore it apart"
Feature Why YouTube Censorship Is Causing Headaches For Retro Game Historians
"It's like if you gave control to a 6-month-old baby who can hit buttons"
Best Of 2024 The Making Of Mystical Ninja Starring Goemon, Konami's Underrated N64 Classic
Goemon's first adventure on the N64 originally launched in August 1997
Best Of 2024 10 Forgotten Gaming Magazines That Are Worth Remembering
Did you read any of these classics?
"It seemed there'd been a not-very-robust sign-off process"
Best Of 2024 The Making Of The Magical Quest Starring Mickey Mouse, Capcom's SNES Classic
"Nobody at Disney really understood what the hell we were doing"
Best Of 2024 The GTA Games, Ports And Expansions We Never Got To Play
From unreleased ports to unrealized spin-offs and abandoned ideas
Best Of 2024 Celebrating The Iconic Video Game Art Of Yuji Kaida
Godzilla and Gundam artist has created some of the most iconic game covers
"Wrestlerage never happened; it evolved"
"I believe the potential was definitely there"
Best Of 2024 Meet The Man Who Supplies Netflix, Disney And EA With Vintage Arcade Cabinets
"I suppose I became a bit of a celebrity of arcade machines"
Best Of 2024 Does Video Game History Have A "Nintendo Problem"?
"Nintendo fans live in a bubble"
Best Of 2024 The Making Of Animal Well, 2024's Most Unique Metroidvania
"I took a vow that I would do this at some point in my life"
Best Of 2024 Unpacking The 64DD, Nintendo's Most Infamous Flop
We take a closer look at one of Nintendo's biggest failures
Best Of 2024 The Truth About Retro Game Hunting In A Post-Pandemic Japan
Is it all doom and gloom?
Best Of 2024 "It’s Rare That You Can Identify A Winner" - How Namco Brought Tekken To The West
We chat to former Namco US product manager Jerry "Blood & Guts" Momoda
Best Of 2024 "A True Original" - Digital Eclipse On 'Llamasoft: The Jeff Minter Story'
We speak with Digital Eclipse editorial director Chris Kohler
Best Of 2024 The Making Of FIFA Road To World Cup 98, The "Greatest FIFA Of All Time"
"That’s the best FIFA that’s ever been made and still is"
Best Of 2024 The Making Of Suikoden, Yoshitaka Murayama's PS1 RPG Masterwork
Following the passing of Murayama, we look at one of his most famous games
Best Of 2024 "An Enormous Headache" - The Amazing Story Behind Indiana Jones & The Fate Of Atlantis
From the perspective of its director/co-designer Hal Barwood
Best Of 2024 The History of Erotic Games In Japan
A (largely) SFW investigation from the Japanese Game Preservation Society
Best Of 2024 3 Cities, 17 Stores – Our Epic Retro Gaming Hunt Across Japan
Here are all the places we visited!
"Terry's way of looking at the world was ‘Ordinary people in an extraordinary world’"
Best Of 2024 The Quest To Preserve Japanese "Keitai" Feature Phone Games
"I looked at all these game preservationist organisations and nobody was saying anything"