Latest Features
The Making Of Tony Hawk's Pro Skater 2's Surprisingly Stellar GBA Port
"We gave them an early version to get some feedback about it and they tore it apart"
Feature Why YouTube Censorship Is Causing Headaches For Retro Game Historians
"It's like if you gave control to a 6-month-old baby who can hit buttons"
Best Of 2024 The Making Of Mystical Ninja Starring Goemon, Konami's Underrated N64 Classic
Goemon's first adventure on the N64 originally launched in August 1997
Best Of 2024 10 Forgotten Gaming Magazines That Are Worth Remembering
Did you read any of these classics?
"It seemed there'd been a not-very-robust sign-off process"
Best Of 2024 The Making Of The Magical Quest Starring Mickey Mouse, Capcom's SNES Classic
"Nobody at Disney really understood what the hell we were doing"
Best Of 2024 The GTA Games, Ports And Expansions We Never Got To Play
From unreleased ports to unrealized spin-offs and abandoned ideas
Best Of 2024 Celebrating The Iconic Video Game Art Of Yuji Kaida
Godzilla and Gundam artist has created some of the most iconic game covers
"Wrestlerage never happened; it evolved"
"I believe the potential was definitely there"
Best Of 2024 Meet The Man Who Supplies Netflix, Disney And EA With Vintage Arcade Cabinets
"I suppose I became a bit of a celebrity of arcade machines"
Best Of 2024 Does Video Game History Have A "Nintendo Problem"?
"Nintendo fans live in a bubble"
Best Of 2024 The Making Of Animal Well, 2024's Most Unique Metroidvania
"I took a vow that I would do this at some point in my life"
Best Of 2024 Unpacking The 64DD, Nintendo's Most Infamous Flop
We take a closer look at one of Nintendo's biggest failures
Best Of 2024 The Truth About Retro Game Hunting In A Post-Pandemic Japan
Is it all doom and gloom?
Best Of 2024 "It’s Rare That You Can Identify A Winner" - How Namco Brought Tekken To The West
We chat to former Namco US product manager Jerry "Blood & Guts" Momoda
Best Of 2024 "A True Original" - Digital Eclipse On 'Llamasoft: The Jeff Minter Story'
We speak with Digital Eclipse editorial director Chris Kohler
Best Of 2024 The Making Of FIFA Road To World Cup 98, The "Greatest FIFA Of All Time"
"That’s the best FIFA that’s ever been made and still is"
Best Of 2024 The Making Of Suikoden, Yoshitaka Murayama's PS1 RPG Masterwork
Following the passing of Murayama, we look at one of his most famous games
Best Of 2024 "An Enormous Headache" - The Amazing Story Behind Indiana Jones & The Fate Of Atlantis
From the perspective of its director/co-designer Hal Barwood
Best Of 2024 The History of Erotic Games In Japan
A (largely) SFW investigation from the Japanese Game Preservation Society
Best Of 2024 3 Cities, 17 Stores – Our Epic Retro Gaming Hunt Across Japan
Here are all the places we visited!
"Terry's way of looking at the world was ‘Ordinary people in an extraordinary world’"
Best Of 2024 The Quest To Preserve Japanese "Keitai" Feature Phone Games
"I looked at all these game preservationist organisations and nobody was saying anything"
Best Of 2024 The Making Of Wizardry, The Landmark RPG That Inspired Dragon Quest & Final Fantasy
We take a closer look at one of the most influential RPGs of all time
Best Of 2024 The Making Of Nintendo Adventure Books, Mario's 'Fighting Fantasy' Period
"They shipped me a Super Famicom and a copy of Mario"
"There was no template. No one had done this before"
Feature MiSTer Pi Is Our Pick For The Best Retro Hardware Of 2024
A groundbreaking project
Best Of 2024 Who Created The Dreamcast Logo? We Spent A Year Trying To Find Out
Sources seem to disagree on its origin, so we decided to investigate!
Best Of 2024 The Making Of Snake Eater, Metal Gear Solid 3's Iconic James Bond-Style Anthem
"I mentioned I'd worked on Snake Eater, and my three young nephews went wild"
Best Of 2024 The Story Of Sony London's Lost Version Of 'Until Dawn'
"Think Scream versus I Know What You Did Last Summer"
Game Of The Year UFO 50 Is The Gift That Keeps On Giving
But what was in second and third place?
The Making Of Dragon’s Lair’s "Impossible" Game Boy Color Port
"We were really proud of how much we pushed the hardware, but it really didn't sell that well"
Feature Paper Peepshows, Wargame History And Pooping Mascots – My Spanish Retro Gaming Adventure
John Szczepaniak's Iberian quest
Feature It's Time to Celebrate the PSP, Sony's 21st Century Walkman
"I believe we made the most beautiful thing in the world"
Flashback Before The Game Awards, There Was Cybermania '94
The first televised video games award show
Interview Secret Of Mana Composer Hiroki Kikuta Reflects On The Timeless SNES Soundtrack
"I'm sure the long development period of two years put a lot of stress on my heart"
The Making Of Powermonger, Bullfrog's Forgotten RTS Follow-Up To Populous
We chatted to ex-Bullfrog staff about the often-overlooked title
Feature How X8's Contra: Super Wall Storm Is Taking Konami's Series Into The Realm Of VR
"These are all things you can only experience with VR"
We speak to sculptor Phil Ramirez about his work on Toy Biz's Video Game Superstars
Retail Therapy Super Game Shack Powers Up With "Level 2" Arcade Coffee Shop And Store
One of the UK's best video game stores gets a level-up
Feature A Tribute To Jason Brookes
"To the very end, he was thinking of others, with kindness"
Feature The Story Of The Indiana Jones Adventure We Never Got To Play, And The Comic It Inspired
Indiana Jones & The Iron Phoenix was in development at LucasArts between 1993 to 1994
"Having real names provides evidence of what each person contributed to the game"
Feature How John Ferrari's Kids (And Grandkids) Are Helping Resurrect C64 Superstar Maximus Mouse
"He loved what he did and was brilliant at it"