
A group of fans has assembled to make the original Final Fantasy Crystal Chronicles playable online, giving players the chance to finally experience the GameCube classic remotely at last.
Bork Yeah Games, the team behind the endeavour, is calling the project the HyperCube, and has recently gotten in touch with Time Extension to share more details on the ambitious venture.
Final Fantasy Crystal Chronicles, just to give you a quick refresher in case you need it, was released on August 8th, 2003 on the GameCube in Japan (the NA and PAL versions arrived the following year) and was a fairly unique multiplayer adventure for the time. Though it could be played alone, fans were encouraged to join with up to three friends using a bunch of Game Boy Advance link cables connected to a single GameCube. They could then embark on a shared adventure across a treacherous world filled with deserts, mines, and mushroom forests, taking advantage of the Game Boy Advance as a second screen and menuing system.
This proved to be a surprisingly powerful experience, for those who could actually rustle up all the necessary equipment, but when the game was remastered for the Nintendo Switch, PS4, iOS, and Android in 2020, this freshly updated version sadly altered how the multiplayer worked.
Local multiplayer was out and online multiplayer had been added in its place. This didn't function how you might expect though, with progress (specifically the Myrrh droplet collected at the end of each dungeon) only awarded to the host player and not the party at large, meaning players would have to beat levels four times over as a group in order to complete it properly.
It was this that served as the catalyst for Bork Yeah Games to begin looking into alternative ways to experience the game remotely.
William, one of the members of Bork Yeah Games, tells Time Extension over email, "Final Fantasy Crystal Chronicles Remastered Edition released on August 27th, 2020. While the remaster brought the game to a new audience in a modern way it sacrificed a part of what made the game truly unique: the multiplayer system. The remastered version [...] modernized the game in a way that was decidedly single-player first. Multiplayer exists but only for assistance with dungeons and progress is only awarded to the hosting player [...]
"To many, ourselves included, the remastered edition was not worth playing since it had lost the soul of the original. This is particularly a shame since the remastered edition introduced some new content and challenges. However, we still yearned to play the game again. Unfortunately, we're now situated hundreds of miles away so meeting up in person is quite the hassle. After many late-night Google searching sessions, frantic theories, and tests, the HyperCube was born."
The solution they eventually arrived at requires 4 GameCubes with GameBoy Player attachments for each player and a Nintendo Wii running Final Fantasy Crystal Chronicles.
As William explains, "Each GameCube is able to masquerade as a GBA and connect to the Wii as a controller. The video feed from the Wii is captured and displayed in Open Broadcaster Software (OBS) while the video feeds of the 4 GameCubes are combined into a 4-way split screen view using an RCA security camera monitoring device and then captured and displayed in OBS as well."
This is obviously all well and good, but what really makes the HyperCube interesting to us is that it can be played remotely. And William was kind enough to elaborate on how this works.

"This relies on a few adapters as well as Parsec, a program that allows PC users to share screens and participate in local multiplayer games remotely," he tells Time Extension. "Each Client that connects to a Host via Parsec creates a controller device on the Host's PC that the Client controls remotely. The Host can then map the Client's controller to whatever local multiplayer game they want to play.
"In order to interface Parsec with the GameCubes for Client control, a series of 3 adapters is needed for each remotely controlled GameCube. First, a GIMX adapter allows a separate PC device (such as the controller devices created by Parsec) to input control through it and is then output as a PS3 Controller signal via USB. Next, a Brook PS3/PS4 to PS2 controller adapter is used to convert the signal to PS2. Finally, an old adapter that converts PS2 controllers to Original Xbox or GameCube is used and then plugged into each of the GameCubes. The result is a series of remotely controllable GameCubes through Parsec."
Obviously, this might sound like a huge amount of effort for the average player, but if you're truly dedicated to experiencing Final Fantasy Crystal Chronicles in a way that replicates the original experience, and you don't have the benefit of living near friends, this could be the solution you've been after.
If you want to learn more about the project, you can watch the video above. Bork Yeah Games will also be holding a livestream on August 12th at 1pm EDT/6pm BST going into more detail about its creation and how you can build your own.
[source youtu.be]
Comments 11
Fascinating to do this with actual hardware, but... surely there's got to be a more direct way of doing this these days, right? Or... I guess it wouldn't be that surprising if emulators couldn't handle linking, given so few games made this much use out of it.
@CoastersPaul Thank you, glad that you think it's fascinating! To answer your question, this can absolutely be done with emulators. As far as I know GBA emulators can connect to a GC emulator. Then just load up Parsec, grab a few buddies, and you essentially have the same result. Part of the allure here for us was finding a way to solve these problems while using original hardware to do it!
This is amazingly topical for me because me and my brothers have been playing the original Crystal Chronicles using a Wii and 3 backlit GBAs. It's a fun time, especially since each GBA screen displays different information that's randomized for each area you enter, and you all have a different objective as well, such as defeating enemies with magic attacks, picking up items, not healing yourself, stuff like that.
@KayFiOS Glad you've been having fun with it! Also glad that you have backlit GBAs, definitely harder without, haha! Hope to see you at the stream!
I wonder if you could have all those controller inputs go directly into the Wii and use the same setup for the Mario Party games?
That's one expensive project, I remember the first time me and my friends play Final Fantasy Crystal Chronicles and Four Swords Adventures on GameCube, each one of us had to use our own GBA and connector cable. I'm the only one that had a GBA SP so they always wanted to take my control the most.
@x10power Depends, if the Mario Party games are GameCube games or allow for input via GameCube controllers then yes. By extension, any traditional multiplayer GameCube game is also playable remotely like this, requires a heck of a lot less GameCubes too, haha!
@Serpenterror I remember this fondly, the SP was a dang good hand held. Unfortunately it became a pick your poison situation — either the ability to swap out batteries with the wide GBA or a backlit screen with the SP but you can't charge it while the GC cable is plugged into the SP. And yeah, it's a bit costly — already having all the GCs, GB Players, and cables was a good nudge though, just needed to find a way to get it working remotely which is where that mess of adapters comes from, lol.
@BorkYeahGames Linking GBA and GCN emulators has been possible for a while, but now Dolphin has GBA emulators built in, allowing for easier setup- including straightforward netplay without using Parsec!
About the HyperCube, I'm impressed: both that you got this working in the first place, and that you somehow made it even more complicated than the original setup with all that it entailed!
Good on them. Never experienced Pacman Versus, Crystal Chronicles or Zelda Four Swords but the Wii U was prime for it. I get smartphone use people have smartphones and they can be a suitable device for other player support but I mean the platforms that allowed for multiple screens yet they ignore it.
I mean Vita got how much use on the PS4, what remote play, what with the drawing in the Playroom, then the smartphone/tablet having the animation DLC. Not everyone had a Vita but still and well smartphones have different features even if Vita was close at the time of features just not availability.
There was Playlink (I thought about it when Everybody 1-2 Switch said it had smartphone support) oh the smartphone games aka Hidden Agenda could literally just be the PS camera for it's gameplay to answer what tasks presented to the play. Quiz games or the singstar like mic experiences sure but otherwise some don't need it. Then again they didn't do many either and moved on. I think maybe it ended 2015 or so. Was a 2013-2014 I think.
Dragon Quest 10 while fine why not put money into Crystal Chronicles on Wii U. The Wii U besides the sales was literally the Dreamcast VMU/GameCube and GBA continuation besides the Wii/DS aspects. But no on platforms that don't and other means and it's not authentic/good conversion of the idea at all. Phones let people down which not surprised.
Good on fans that understand local play let alone a 'better' authentic experience. Sales is one thing but I mean come on smart design too. The World Ends With You even, sure it's possible on one screen but I mean why not Wii U, why not Tate/vertical on Switch. Why not a split-screen approach to single screen games. But nope. Some devs think oh players will find it weird. Well why not offer smart design, players can stuff it if they are newcomers a good solution shouldn't be cut out because of 'thinking' versus what is and new customers like with smartphones are the reason we can't have good new ideas and we get bland ones because they don't care. Some ideas are silly yes, but some are worth including. Besides you can like Super Mario Kart offer two screens for 'hey the map', 'hey second player here'. I mean controlling on two screens is awkward and it fit the DS better but still.
Some people are too stupid/don't want to get out of their own comfort zone that's on those customers and maybe allowing for that but not 'only' making that the 'only option' because devs don't care enough to put the effort in and barely bother to be safe and unoriginal. Even besides 'good' marketing or not.
Well, somebody had a much better idea for how Crystal Chronicles should be played. Because Squeenix clearly didn't think the remaster all the way through.
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