does anyone else remember when NUON was announced originally as Project X? I read about it and Dreamcast (and "ray tracing") in the same issue of Next Generation and I was pretty pumped for both!
Something no one mentions anymore but I like: NUON stands for "Nobody Understands Our New technology."
I might have to finally get a NUON, thanks article!
youre not really reading my comments, then. I covered all of that and had an actual point beyond blindly defending Nintendo. which I havent really done here besides to make a historical correction, with citations. π
TLDR - "quality over quantity" was coined by Hiroshi Yamauchi the day 64 was announced. When they still had plenty of 3rd party support.
hey, sorry for being overly salty. that's my bad, you're doing a great job. π₯΄βοΈ I tend to be a bit OTT with my critique at times, which probably cuts against the effectiveness of my message, even when I have a valid point
Of course it's interesting overall, and I appreciate the article, and the new insight. ππ
I do think the article misses an important point, that I have mentioned here. "quality over quantity" is not something Nintendo came up with in hindsight to save face. it was their bright eyed optimistic approach, before the race even started. Respectfully, I believe your article is "reframing" this mantra from 1995 as something else in 1997. Ironic.
True, "quality over quantity" kind of blew up in their face by then, but reframing it was not.
thanks for your reply, and for being civil, even when I was somewhat less than.βοΈ
I definitely didn't touch on the "cart issue," as it is clearly inarguable. π furthermore I am not at all saying that the strategy was particularly effective (see my second comment, I pretty much lay out my case that it wasnt.)
OTOH
"There's definitely a case of "reframing" that narrative in this interview to make out that it was all part of Nintendo's masterplan,"
I don't see that this is possible when the exact same thing was laid out with the same wording by the president of the company the very day that the 64 was announced, two years before the interview highlighted in this article. say what you want, but "quality over quantity" was not reframing in 1997 when it was a reiteration of the exact same sentiment from 2 years prior.
to wit, when "quality over quantity" was coined by Yamauchi in 1995, that was a full two years prior to "Dragon Quest VII's defection to PlayStation in early 1997" and also Fonal Fantasy 7's famous "give the cart guys a cigarette," ad, not to mention well before PSX had established dominance in the market.
"This trend [of a comparable smaller game library] is also seen as a result of Hiroshi Yamauchi's strategy, announced during his speech at the Nintendo 64's November 1995 unveiling, that Nintendo would be restricting the number of games produced for the Nintendo 64 so that developers would focus on higher quality instead of quantity."
"Ultra 64: Nintendo's Shot at the Title". Next Generation. No. 14. Imagine Media. February 1996. pp. 36β44.
the problem with N64 is that it was very heavy with 3D action games and light in any other genre I can think of.
I can't agree that PS2 games copied N64, except that PS2 was much better for 3D action games and thus had more than PS1. The PS2 had a very on-brand insane variety of games, that N64 can't come close to. ps2 had more great games in terms of sheer volume than N64 had in total, including many genres that N64 didn't have even one good example of.
Maybe the gg ratio is lower but unless you were forced to buy every game released on the console, or choose randomly from the entire library, that's more of an interesting factoid than a functional difference. βοΈ saying this as an N64 lover from way back.
in any case Dreamcast has the most stacked gg ratio of any console π
"For starters, it's pretty interesting to see Takeda try to reframe Nintendo's lack of software as a quality-first approach, as opposed to a struggle to attract or retain talent."
This was explicitly nintendo's official mandate for N64. I specifically remember much talk about "quality vs quantity" at the time, and specifically Nintendo as a company using it in PR situations, when I was ~10y.o. reading game mags.
(I remember this very well, because it was in fact how I learned of the entire concept of "quality vs quantity.")
In other words, this was not a retrospective sentiment, as the article suggests. just saying.
@Hikingguy " If you do not have a Deck than then use Steam's Remote Play and use Steam Link (device or app)."
@farrgazer "The cheapest would be to get a long HDMI cable."
I'm assuming you both mean to connect to a computer.
...what if I didnt have a computer? is the cheapest easiest thing, then "get a f*@#ing computer!"? π
what id rather have is a relatively cheaper, consolized device that is specifically used for playing steam games. is there such a solution/hack, or device on the market?
PS - I'm a bit perplexed that Steam Deck Is so popular yet Steam Machines never seemed to really get off the ground. It seems like a Steam Machine could be made for less than 300 dollars, and if it existed, I'd buy it on an upcoming paycheck π
(seriously, if we can have a hybrid machine, with a dock, and two fiddly little custom controllers for 300, where is my tiny little HDMI console on a stick for 199.99? "it seems so plausible! ahhhhhh!")
"There's definitely truth to this, but Mario Odyssey and Botw are both built for short burst gameplay too. But the line has definitely been blurred."
those games still need a relatively giant screen and multitude of buttons to play.
i agree that the line has been blurred but ive become dissatisfied with the compromise: not-quite-console experience on my tv, and not-quite-handheld gameplay on the go (and on a portable with rather short battery life, that wont fit in my pocket, that is relatively fragile, that i cant afford to drop/lose, etc etc.)
i know im stuck with the hybrid setup because money is more important to nintendo than anything now*, but i still think its important to remember and celebrate the past in hopes that some of that goodness can come back around in the future.
(*if this was always the case, they'd have copied the playstation model instead of n64, cube, wii, and wii u. βοΈ)
Dreamcast was somehow both "Saturn 2" (read: the ultimate arcade home port machine) and "Xbox zero" at the same time. That is what makes it so special β€οΈ I love mine to bits and I'll never let it go.
"While zombies don't feature in the film, the premise is clearly mirrored in the events of the first Resident Evil game, which was intended to be a remake of the Sweet Home Famicom / NES title Capcom produced alongside the aforementioned film."
Well that paragraph is a real mouthful of Tobias FΓΌnke.
"...music at the end of the day is ancillary to the gameplay experience. You can have the greatest music in the world, but if the game sucks it ainβt going to sell anything."
I might say the EXACT same thing about graphics, but I guess in a sense sometimes graphics DO sell a ***** game. pity.
(fwiw music is TOTALLY a major part of a game, for me.)
To me, big rock music and other licensed crap is way more of an american football or hockey kind of thing. When i think Soccer (Football, yes yes) I think of people in the crowds singing en masse, cheering on their favorite players, and maybe a random snare drum tapping out a beat for some reason π
Sports games had some of the best BGM of any genre before this! Im so nostalgic for that time, and I'm completely on the "no licensed music" side of this one. great article!
i must agree with the others that hooking up does not equal womanizing.
in fact being married multiple times in your life isnt "womanizing" either, nor does seeing multiple women before you marry, or never marry.
if indy were hitting on every woman he saw, and hooking up with multiple different women in a single movie, that would be a womanizing character. βοΈ
it bugs me when people who marry for 60 years try to push that as "normal" for everyone else. it's not normal.
for the record, I'm a suiko 1 fan from all the way back, and i didnt read this entire article because Suikoden II is one of those games I've waited a LONG time to play, successfully avoiding spoilers this entire time. to that end, I do appreciate the spoiler warning regarding this game π
I feel passionate about this issue, obviously. I'm sorry I went so hard, but I feel the substance of what I said needed to be said.
and dont worry, it wasnt the first time, or nearly the last π I've been on this warpath for a long time! Thanks again for listening. π
@Sketcz "if you don't already know Aerith dies, you've not been paying attention."
because someone isnt born every day who hasnt heard of FFVII π why not deprive every future generation of one of gaming's greatest moments by endlessly talking about it and spoiling it?
To be honest I detest this attitude and i agree with the other user that this is a jerk move.
"You can't watch a Dorkly comedy video, or browse internet memes without risking seeing THAT scene satirised."
I dont even know what a "dorkly" comedy video is, and I certainly dont waste my time browsing internet memes. I mean what is even the point of that except to have things spoiled for you?
I'd rather spend my time playing games, preferably that havent been spoiled (out of nowhere!) by game journos writing about other unrelated games. π
"How were you able to not know it? In the last 25 years I must have seen it mentioned over 100 times."
not everyone does what you do, looks at the media you look at, or is the age you are. I played this game unspoiled when i was 12 years old (thankfully you werent writing for the game mags i was reading at the time.) surely you dont believe today's 12 year olds have spent the last 25 years looking at "Dorkly" videos! π
TLDR - honestly, who spoils one game within a spoiler alert for another? was it really worth it for the unfunny jab at people who "arent paying attention? Unprofessional.
EDIT - i went back and read the part where you spoil FFVII, and it's so not worth it, its ridiculous. If you have to bring up the suiko/FFVII comparison (which, i was around in 199X and im here to tell you, is a tired cliche from way back,) then you simply could've said something like "FFVII had its emotional moments, this is better." the spoiler was completely unnecessary, both times on this page. SMH.
I've been playing SF2 since just about when turbo came to snes, so i remember when super came out for snes. I liked the novelty of it but ultimately I went back to turbo and that has remained my favorite in the series.
I'll be honest, I just now realized there was a super TURBO, that it was different than super II, that it didnt get ported to snes, and im not sure if ive played it in arcades and just didnt realize it (somewhat likely) or maybe ive never seen it at all! really strange.
I agree that if i didnt know what a "puzzle platformer" was, I would believe that this is one. Maybe this describes some of your readers.
this game looks cool btw, I really wish I could somehow play these games on hardware that I own (imagine a playdate right joycon and a playdate app on the switch π€€)
"In Suikoden, I was trying to focus on dramatically reducing the player's stress," revealed Murayama. "As an example, for the enemy encounter determination, it's set up so that if you continue in one direction for a certain amount of time, the chances of an enemy encounter go down. This is so that if you are heading for a certain destination, it will be less likely that you encounter an enemy, but if you are wandering around in order to level up, it will be easier for you to find an enemy."
n64 face button placement is sacred and practically no one gets it right π tbh i wish more controllers had it to begin with, it's crazy intuitive, comfortable, and versatile.
i have to be honest, 199 is alot of money for me, but i would be sorely tempted at 99.
if i could get the exact same thing for 99, but it didnt have the little crank, id jump on it next paycheck. i know the crank is the whole "thing" with this, but its not the draw for me.
edit - is there a hurdy gurdy sim on here yet? how about a farm sim where you fish, churn butter, and other farm type activities with the crank? thatd be cool. π
im normally against (or at least, "not interested in") HD remasters and remakes of old games, but blast corps would be on my short list of candidates if i made one. π
i wish theyd make a new RC pro am, with realistic (or at least Naomi era arcade quality) graphics and physics, lots and lots of upgrades and secrets, and a big time "little cars in a big world" vibe. id play the hell out of that.
come to think of it, where are the micromachines games?!
Comments 950
Re: The Llamasoft Classic 'Tempest 3000' Is Being Reissued For The Nuon
does anyone else remember when NUON was announced originally as Project X? I read about it and Dreamcast (and "ray tracing") in the same issue of Next Generation and I was pretty pumped for both!
Something no one mentions anymore but I like: NUON stands for "Nobody Understands Our New technology."
I might have to finally get a NUON, thanks article!
Re: Llamasoft: The Jeff Minter Story Is An Expertly-Crafted Look Into A Video Game Legend
been waiting years for something like this, can't wait!
switch is really becoming a "bucket list" console for me πβοΈ
Re: Review: Mars After Midnight (Playdate) - A Wonderfully Weird Work Sim From Lucas Pope
ive said it before and ill say it again:
$99 playdate, and wc's in.
(this game looks amazing)
Re: Here's How Nintendo Reacted To The PlayStation Beating The N64
@MysticX
youre not really reading my comments, then. I covered all of that and had an actual point beyond blindly defending Nintendo. which I havent really done here besides to make a historical correction, with citations. π
TLDR - "quality over quantity" was coined by Hiroshi Yamauchi the day 64 was announced. When they still had plenty of 3rd party support.
Re: Here's How Nintendo Reacted To The PlayStation Beating The N64
@JackGYarwood
hey, sorry for being overly salty. that's my bad, you're doing a great job. π₯΄βοΈ I tend to be a bit OTT with my critique at times, which probably cuts against the effectiveness of my message, even when I have a valid point
Of course it's interesting overall, and I appreciate the article, and the new insight. ππ
I do think the article misses an important point, that I have mentioned here. "quality over quantity" is not something Nintendo came up with in hindsight to save face. it was their bright eyed optimistic approach, before the race even started. Respectfully, I believe your article is "reframing" this mantra from 1995 as something else in 1997. Ironic.
True, "quality over quantity" kind of blew up in their face by then, but reframing it was not.
thanks for your reply, and for being civil, even when I was somewhat less than.βοΈ
Re: Here's How Nintendo Reacted To The PlayStation Beating The N64
@Damo
I definitely didn't touch on the "cart issue," as it is clearly inarguable. π furthermore I am not at all saying that the strategy was particularly effective (see my second comment, I pretty much lay out my case that it wasnt.)
OTOH
"There's definitely a case of "reframing" that narrative in this interview to make out that it was all part of Nintendo's masterplan,"
I don't see that this is possible when the exact same thing was laid out with the same wording by the president of the company the very day that the 64 was announced, two years before the interview highlighted in this article. say what you want, but "quality over quantity" was not reframing in 1997 when it was a reiteration of the exact same sentiment from 2 years prior.
to wit, when "quality over quantity" was coined by Yamauchi in 1995, that was a full two years prior to "Dragon Quest VII's defection to PlayStation in early 1997" and also Fonal Fantasy 7's famous "give the cart guys a cigarette," ad, not to mention well before PSX had established dominance in the market.
Re: Here's How Nintendo Reacted To The PlayStation Beating The N64
@JackGYarwood
quoth the wiki:
"This trend [of a comparable smaller game library] is also seen as a result of Hiroshi Yamauchi's strategy, announced during his speech at the Nintendo 64's November 1995 unveiling, that Nintendo would be restricting the number of games produced for the Nintendo 64 so that developers would focus on higher quality instead of quantity."
"Ultra 64: Nintendo's Shot at the Title". Next Generation. No. 14. Imagine Media. February 1996. pp. 36β44.
Re: Here's How Nintendo Reacted To The PlayStation Beating The N64
@Poodlestargenerica
EDITED FOR TONE βοΈβοΈβοΈ
the problem with N64 is that it was very heavy with 3D action games and light in any other genre I can think of.
I can't agree that PS2 games copied N64, except that PS2 was much better for 3D action games and thus had more than PS1. The PS2 had a very on-brand insane variety of games, that N64 can't come close to. ps2 had more great games in terms of sheer volume than N64 had in total, including many genres that N64 didn't have even one good example of.
Maybe the gg ratio is lower but unless you were forced to buy every game released on the console, or choose randomly from the entire library, that's more of an interesting factoid than a functional difference. βοΈ saying this as an N64 lover from way back.
in any case Dreamcast has the most stacked gg ratio of any console π
Re: Tetris On Playdate Finally Makes It Perfect
tetris in landscape hurts my feelings.
Re: Here's How Nintendo Reacted To The PlayStation Beating The N64
"For starters, it's pretty interesting to see Takeda try to reframe Nintendo's lack of software as a quality-first approach, as opposed to a struggle to attract or retain talent."
This was explicitly nintendo's official mandate for N64. I specifically remember much talk about "quality vs quantity" at the time, and specifically Nintendo as a company using it in PR situations, when I was ~10y.o. reading game mags.
(I remember this very well, because it was in fact how I learned of the entire concept of "quality vs quantity.")
In other words, this was not a retrospective sentiment, as the article suggests. just saying.
Re: 'Lunar Lander Beyond' Lands On PC & Consoles This April
solar jetman vibes π
Re: These New Final Fight Figures From 52Toys Look Ridiculously Good
3 3/4" tall and 24 bucks a pop? y'all do y'all then. π
Re: Taito Once Tried To Conquer Arcades With A Cab Designed By Roger "Psygnosis" Dean
he also designed the cover of Uriah Heep's brilliant and best album, "Wizards and Demons" π€π€
Re: Best Handheld Consoles Of All Time, Ranked By You
@veesonic
"when I think of handhelds I think of something pocket sized."
I think about this more and more. we need more/better terms to keep up with the technology.π
(also I miss nintendo consoles and handhelds π’)
Re: Best Handheld Consoles Of All Time, Ranked By You
I agree that the GBA is the greatest handheld of all time!
the rest of the list is highly questionable though, and seems to be force-ranked by exposure. gizmondo for example deserves to be dead last π
also, no r zone? how did i miss the vote on this? where's the bathroom? grampa's tired.
Re: Square Had Huge Plans For The N64 Before It Fell Out With Nintendo
N64 should have been DD from jump.
Re: Two Legendary Shmups Are Currently On Sale For Just A Couple Of Bucks
thanks for the suggestions! β€οΈ
@Hikingguy
" If you do not have a Deck than then use Steam's Remote Play and use Steam Link (device or app)."
@farrgazer
"The cheapest would be to get a long HDMI cable."
I'm assuming you both mean to connect to a computer.
...what if I didnt have a computer? is the cheapest easiest thing, then "get a f*@#ing computer!"? π
what id rather have is a relatively cheaper, consolized device that is specifically used for playing steam games. is there such a solution/hack, or device on the market?
PS - I'm a bit perplexed that Steam Deck Is so popular yet Steam Machines never seemed to really get off the ground. It seems like a Steam Machine could be made for less than 300 dollars, and if it existed, I'd buy it on an upcoming paycheck π
(seriously, if we can have a hybrid machine, with a dock, and two fiddly little custom controllers for 300, where is my tiny little HDMI console on a stick for 199.99? "it seems so plausible! ahhhhhh!")
Re: Two Legendary Shmups Are Currently On Sale For Just A Couple Of Bucks
is there a way to play steam on my tv with the controller of my choice, inexpensively, that is as handy as playing switch?
Re: I Almost Got Sega, Philips And Panasonic To Take On Sony, Says EA Founder Trip Hawkins
@Magrane
that's the one game that comes to mind for me, too πβοΈ
Re: I Almost Got Sega, Philips And Panasonic To Take On Sony, Says EA Founder Trip Hawkins
even when I was 10 y.o. I knew this guy was full of it.
Re: Former PlatinumGames Staffer Accused Of Sexual Exploitation Of 13-Year-Old Boy
this article reads like his resume more than anything. π hes a pedo, not a gaming legend who recently died.
Re: Anniversary: Game Boy Creator Gunpei Yokoi's WonderSwan Is 25 Years Old
@farrgazer @Poodlestargenerica
"There's definitely truth to this, but Mario Odyssey and Botw are both built for short burst gameplay too. But the line has definitely been blurred."
those games still need a relatively giant screen and multitude of buttons to play.
i agree that the line has been blurred but ive become dissatisfied with the compromise: not-quite-console experience on my tv, and not-quite-handheld gameplay on the go (and on a portable with rather short battery life, that wont fit in my pocket, that is relatively fragile, that i cant afford to drop/lose, etc etc.)
i know im stuck with the hybrid setup because money is more important to nintendo than anything now*, but i still think its important to remember and celebrate the past in hopes that some of that goodness can come back around in the future.
(*if this was always the case, they'd have copied the playstation model instead of n64, cube, wii, and wii u. βοΈ)
Re: 'Infinite Mario 64' Lets You Play Super Mario 64 Until The End Of Time
@Mr_Monochrome
I want you to know, I got REALLY excited when I read your comment, only to be disappointed that you appear to be wrong. No shenmue on switch! π
Re: Best Sega Dreamcast Games Of All Time
Dreamcast was somehow both "Saturn 2" (read: the ultimate arcade home port machine) and "Xbox zero" at the same time. That is what makes it so special β€οΈ I love mine to bits and I'll never let it go.
Re: This Dreamcast Controller Full Of Ants Is Your Nightmare Fuel For Today
...what is this? A Dreamcast controller for ants?!
Re: Anniversary: Game Boy Creator Gunpei Yokoi's WonderSwan Is 25 Years Old
wonderswan was always so intriguing! I wish someone like powkiddy would make a clone of it.
handheld gaming used to be so interesting, especially as a counterpoint to the "full console" experience!
now its basically "AAA (hollywood games)" vs "mobile" vs "retro."
RIP gunpei yokoi. i remember the day you died β€οΈ and ill never forget your impact on my young life.
Re: Arcade Archives' Nintendo eShop World Record Might Be Unbeatable
really cool! theyve quickly become one of my favorite games companies and their support of switch is an incredible asset.
this article never actually specifies what the record "is," though. π€
is it most titles on the eshop? most consecutive weeks with releases?
Re: Arcade Archives' Nintendo eShop World Record Might Be Unbeatable
If Hamster did shop wide sales id buy them up by the armload.
compilations/bundles might be even better!
Re: Random: Travel Back In Time With These God Of War II Launch Videos
that's the most "2007" lookin dude I've seen in my life.
Re: 'Infinite Mario 64' Lets You Play Super Mario 64 Until The End Of Time
@Bobb
Sadly, Nintendo served Infinite Money a C&D for violating one of Wii's patents.
Re: 'Infinite Mario 64' Lets You Play Super Mario 64 Until The End Of Time
@datamonkey
Mario 64 remake would be cool, but I'd rather have a big bag of money and not have to work until I die.
Re: Round Up: Every Game Revealed In Playdate Update #5 (February 2024)
OK! I asked for a Playdate killer app openly on this site a few weeks ago and it's like someone heard me! these games look great!
the first one makes me think of Dr Katz on Mars and I can't believe how appealing that sounds to me π
Re: Sweet Home, The Movie That Inspired Resident Evil, Just Got Remastered
"While zombies don't feature in the film, the premise is clearly mirrored in the events of the first Resident Evil game, which was intended to be a remake of the Sweet Home Famicom / NES title Capcom produced alongside the aforementioned film."
Well that paragraph is a real mouthful of Tobias FΓΌnke.
Re: Japan Is Getting A Virtual-On Pedometer, Because Why Not
im struggling to get my mind around how random this seems to actually be.
Re: "Why The F**k Did You Put Music In?" - How FIFA's Love Of Licensed Songs Almost Didn't Happen
@MontyCircus
thats because some significant fraction of those people have only heard song 2.
its like saying hershey's was voted "best chocolate," or mcdonald's "best burger."
Re: "Why The F**k Did You Put Music In?" - How FIFA's Love Of Licensed Songs Almost Didn't Happen
oh, I couldnt let this go:
"...music at the end of the day is ancillary to the gameplay experience. You can have the greatest music in the world, but if the game sucks it ainβt going to sell anything."
I might say the EXACT same thing about graphics, but I guess in a sense sometimes graphics DO sell a ***** game. pity.
(fwiw music is TOTALLY a major part of a game, for me.)
Re: "Why The F**k Did You Put Music In?" - How FIFA's Love Of Licensed Songs Almost Didn't Happen
To me, big rock music and other licensed crap is way more of an american football or hockey kind of thing. When i think Soccer (Football, yes yes) I think of people in the crowds singing en masse, cheering on their favorite players, and maybe a random snare drum tapping out a beat for some reason π
Sports games had some of the best BGM of any genre before this! Im so nostalgic for that time, and I'm completely on the "no licensed music" side of this one. great article!
Re: "Why The F**k Did You Put Music In?" - How FIFA's Love Of Licensed Songs Almost Didn't Happen
@Poodlestargenerica
blur is such a great band! but as you know in our country they are an xtreme sports jock rock one hit wonder π so strange.
Re: Why Infernal Machine's Director Put A Stop To Indiana Jones's Womanizing
i must agree with the others that hooking up does not equal womanizing.
in fact being married multiple times in your life isnt "womanizing" either, nor does seeing multiple women before you marry, or never marry.
if indy were hitting on every woman he saw, and hooking up with multiple different women in a single movie, that would be a womanizing character. βοΈ
it bugs me when people who marry for 60 years try to push that as "normal" for everyone else. it's not normal.
the article itself is fine as written though π
Re: The Making Of: Suikoden II, A JRPG To Match 'Game Of Thrones' In Intrigue And Impact
for the record, I'm a suiko 1 fan from all the way back, and i didnt read this entire article because Suikoden II is one of those games I've waited a LONG time to play, successfully avoiding spoilers this entire time. to that end, I do appreciate the spoiler warning regarding this game π
I feel passionate about this issue, obviously. I'm sorry I went so hard, but I feel the substance of what I said needed to be said.
and dont worry, it wasnt the first time, or nearly the last π I've been on this warpath for a long time! Thanks again for listening. π
Re: The Making Of: Suikoden II, A JRPG To Match 'Game Of Thrones' In Intrigue And Impact
@Sketcz
That is not the response that I was expecting! I'm delighted. π thank you for hearing us on this.
EDIT - TBH i think the spoiler alert should be edited, to say "warning: spoilers for suikoden 1, 2 and Final Fantasy 7" or similar βοΈ
Re: The Making Of: Suikoden II, A JRPG To Match 'Game Of Thrones' In Intrigue And Impact
@Sketcz "if you don't already know Aerith dies, you've not been paying attention."
because someone isnt born every day who hasnt heard of FFVII π why not deprive every future generation of one of gaming's greatest moments by endlessly talking about it and spoiling it?
To be honest I detest this attitude and i agree with the other user that this is a jerk move.
"You can't watch a Dorkly comedy video, or browse internet memes without risking seeing THAT scene satirised."
I dont even know what a "dorkly" comedy video is, and I certainly dont waste my time browsing internet memes. I mean what is even the point of that except to have things spoiled for you?
I'd rather spend my time playing games, preferably that havent been spoiled (out of nowhere!) by game journos writing about other unrelated games. π
"How were you able to not know it? In the last 25 years I must have seen it mentioned over 100 times."
not everyone does what you do, looks at the media you look at, or is the age you are. I played this game unspoiled when i was 12 years old (thankfully you werent writing for the game mags i was reading at the time.) surely you dont believe today's 12 year olds have spent the last 25 years looking at "Dorkly" videos! π
TLDR - honestly, who spoils one game within a spoiler alert for another? was it really worth it for the unfunny jab at people who "arent paying attention? Unprofessional.
EDIT - i went back and read the part where you spoil FFVII, and it's so not worth it, its ridiculous. If you have to bring up the suiko/FFVII comparison (which, i was around in 199X and im here to tell you, is a tired cliche from way back,) then you simply could've said something like "FFVII had its emotional moments, this is better." the spoiler was completely unnecessary, both times on this page. SMH.
Re: Anniversary: Super Street Fighter II Turbo Is 30 Years Old
is super turbo a good deal better than super II?
I've been playing SF2 since just about when turbo came to snes, so i remember when super came out for snes. I liked the novelty of it but ultimately I went back to turbo and that has remained my favorite in the series.
I'll be honest, I just now realized there was a super TURBO, that it was different than super II, that it didnt get ported to snes, and im not sure if ive played it in arcades and just didnt realize it (somewhat likely) or maybe ive never seen it at all! really strange.
Re: Review: Pullfrog Playdate Deluxe (Playdate) - Tetris Meets Mr. Driller In This Essential Puzzle Platformer
@Damo
I agree that if i didnt know what a "puzzle platformer" was, I would believe that this is one. Maybe this describes some of your readers.
this game looks cool btw, I really wish I could somehow play these games on hardware that I own (imagine a playdate right joycon and a playdate app on the switch π€€)
Re: Review: Pullfrog Playdate Deluxe (Playdate) - Tetris Meets Mr. Driller In This Essential Puzzle Platformer
@Poodlestargenerica
completely agree, game looks great!
also completely agree, "puzzle platformer" is a thing already and this isnt that. π
Re: The Making Of: Suikoden, Yoshitaka Murayama's PS1 RPG Masterwork
"In Suikoden, I was trying to focus on dramatically reducing the player's stress," revealed Murayama. "As an example, for the enemy encounter determination, it's set up so that if you continue in one direction for a certain amount of time, the chances of an enemy encounter go down. This is so that if you are heading for a certain destination, it will be less likely that you encounter an enemy, but if you are wandering around in order to level up, it will be easier for you to find an enemy."
RIP great man. you were the best.
I cant believe he's gone. π
Re: "Why Am I Still Doing This?" Says Modder As He Shows Off 16th Handheld N64
@Poodlestargenerica
"you messed up the button placement."
came here to say this π
n64 face button placement is sacred and practically no one gets it right π tbh i wish more controllers had it to begin with, it's crazy intuitive, comfortable, and versatile.
Re: A New Playdate Update Showcase Takes Place This Month
i have to be honest, 199 is alot of money for me, but i would be sorely tempted at 99.
if i could get the exact same thing for 99, but it didnt have the little crank, id jump on it next paycheck. i know the crank is the whole "thing" with this, but its not the draw for me.
edit - is there a hurdy gurdy sim on here yet? how about a farm sim where you fish, churn butter, and other farm type activities with the crank? thatd be cool. π
Re: Random: Facebook And Instagram Suppressing "Mega Drive" Searches Over Child Abuse Fears
"Not cool enough!"
Re: 5 More Classic Rare Games Have Just Arrived On Nintendo Switch Online
im normally against (or at least, "not interested in") HD remasters and remakes of old games, but blast corps would be on my short list of candidates if i made one. π
i wish theyd make a new RC pro am, with realistic (or at least Naomi era arcade quality) graphics and physics, lots and lots of upgrades and secrets, and a big time "little cars in a big world" vibe. id play the hell out of that.
come to think of it, where are the micromachines games?!