Comments 19

Re: Egads, There's More Drama In The FPGA Retro Gaming Community

1040STF

Well, as a retro-enthusiast that follows both, here's how it looks from the outside:

  • Jotego shares every week his work status on every cores he's working on and is so passionate that he works all the time to enhance them, even months or years after release, when in fact it was already excellent in the first place. Listen to any of his interviews, and you will see a shy guy that is not very confortable with people and is so involved into his work that he feels he owes to everybody every tiny explanation that in fact most of us don't understand. But it's a good thing. He looks concerned about his results and satisfying people. And he's super nice to others online!
  • "Coin-Up Collection"... I just see them since years on social medias mocking other people, attacking everything that feels suspicious to them, harassing people, encouraging their community to do the same and blocking immediately those who question their behavior.
    Also, the first time I tried one of their core, Battle Garegga, it did a reset about every minute. It has been fixed since, and I'm thankful for their work, but the fact they say that contrary to Jotego, they release a core once it's perfect and there's nothing more to do, feels so much out of place.
    They're fu***ng rude and toxic, that's it.

Re: Did You Butcher Your Mega Drive / Genesis Carts To Overcome Sega's Physical Region Lock?

1040STF

I did that with a japanese Splatterhouse 3.

Let me explain: a school friend of mine lent me a japanese copy of Landstalker in the 90's, explaining to me she mutilated the cartridge to fit in an european Megadrive. I did try the game in my european Megadrive and it worked indeed.
A few months after, I found a japanese cartridge of Splatterhouse 3 in a second hand store and decided I would make it live the same fate. I did. It felt super wrong. I felt like I was "mutilating" something, especially as thise cartridges are quite solid. It requires some heavy relentlessness!

I enjoyed Splatterhouse 3 and finally sold it back to a store owner who looked at the awful cartridge doubtfully, asked me what the ***** happened, tested it and gave me some pennies for it.

I never mutilated any other cartridge. It felt too strange. Too wrong.

I bought Splatterhouse 3 back a few years ago, this time complete, just before its price exploded to its actual heights.

That anecdote came back to me a few months ago when I decided to "mod" my american Snes Jr to be compatible with Super Famicom cartridges. You just need to cut two pieces of plastic. But It felt the same: wrong.
But at least, the mod on the Snes Jr is invisible so I forgot about it.

Anyway. That's the story

Re: Best WipEout Games, Ranked By You

1040STF

For me, Wipeout 3: Special Edition will never be the "definitive experience", as it's only 25fps.
For years I only knew the Pal versions of the WipeOut PS1 games and it was great. But when I discovered the NTSC ones, which are 30fps, it really blew my mind and I rediscovered the games.

Only 5 more fps might sound not much but it's in fact 20% more frames every second. It's huge. Especially for a game which biggest strength, showcase and vector for gameplay feelings is its fluidity.

So nope, I prefer the quality of the experience rather than more content but a lowered experience.

Re: Hardware Review: MiSTer FPGA - A Tantalising Glimpse Into The Future Of Retro Gaming

1040STF

@Dethmunk Games with lag are playable or Raspberry Pies ! But they don't feel the same.
And you will notice it only when you compare to the originals.

A very good exemple : I was playing yesterday SF3 on Switch (docked). It was great ! And suddenly, I decided to play it on Dreamcast (through my DCDigital). This was NOT the same gameplay : characters were far more responsiv, they seemed to jump easily. I went back on Switch (still docked) and nope, that feeling was gone. Jumping felt so heavy.
There you go : Switch version is perfectly playable and enjoyable. But as every modern console has lag (especially docked Switch), I had faaaar more pleasure playing the lagless Dreamcast version.

It's the same for emulation VS MiSTer FPGA.

Re: Hardware Review: MiSTer FPGA - A Tantalising Glimpse Into The Future Of Retro Gaming

1040STF

I've bought a MiSTer this holiday season and for the record, I found it far more easy to configure than a Rasperry Pi.
The first installation is almost the same (find the right files, copy them on your SD card) but after that it's far more easy : one click on "update_all" and all the job is done for you. It will always be up to date.
Configurations of cores and controllers are far more intuitiv than with Recalbox or Retropie.

And the MiSTer menu is flawless : responsiv, no slowdowns, ... Again, far from Recalbox or Retropie.