Comments 4

Re: The Man Responsible For Sega's Blast Processing Gimmick Is Sorry For Creating "That Ghastly Phrase"

Action51

@GreatPlayer - again...these differences meant there were games simply not possible on the other system.

A game like Chrono Trigger would have been very different on Genesis, because it couldn't handle some of the visual effects, large sprites, and certainly not the music.

Also, if you compare Super Castlevania 4 to CastleVania: Bloodlines, you see this again. Genesis may have been able to move stuff around faster, but had other limitations.

Re: The Man Responsible For Sega's Blast Processing Gimmick Is Sorry For Creating "That Ghastly Phrase"

Action51

"Those old enough to recall the bitter 16-bit console war of the early '90s"

They weren't that bitter...it was mostly all in fun. It wasn't like today where console crusading is "serious business" and you didn't have online forums where people practically make death threats over which consumer electronics gaming box is better.

Sure, there was some schoolyard bragging...but it wasn't a whole culture of fanboyism and hate. There were boundaries, and at the end of the day most people would have liked to buy both consoles if they had the money to support it.

16 bit console wars existed mostly as a few silly commercials that most of us laughed at and repeated ironically.