Comments 320

Re: Hands On: Xeno Crisis Continues Its Quest To Be Released On Every Gaming System Ever Made

ArcadeRacingCENTRAL

@-wc- You're in for a treat with Xeno Crisis then, if you decide to give it a go! I find super difficult games off-putting, but this is an exception. I always feel like I am making progress... it's a true arcade experience in that sense. It's also an audio/visual treat.

I wish I was able to keep all my consoles, but I've downsized my life, moved to the country and have gone pretty minimalist, and have only recently gotten rid of most of my collection. I still have my OG Xbox with about 180 games, but my large Saturn collection is gone, along with everything else; so it's emulation for me! Luckily, Saturn emulation is pretty great these days, and the Retro-Bit 2.4ghz controllers help a lot with my Saturn withdrawls.

One day I'll get a MiSTER or something, but until then, I've got my trusty PC and a Raspberry Pi/CRT combo for all my older stuff. I wouldn't mind a Retroid Pocket 3+, but I might just wait until a model that plays GC and PS2 flawlessly comes along

Re: Hands On: Xeno Crisis Continues Its Quest To Be Released On Every Gaming System Ever Made

ArcadeRacingCENTRAL

@-wc- RetroGames tends to poison any discussion on Mega Drive games... I ignored them a little while ago. Super entitled and not reasonable at all. I empathise with the authors of these articles; getting all excited about new games like this, only to have the one stick in the mud come back time and time again. Quality games like this, no matter what system they are on, should always be celebrated.

Maybe next time, it would be cool to include gameplay footage with the article... well, off to YouTube I go! Cheers for the nice photos

Re: Random: Yes, Xeno Crisis For The N64 And GameCube Are The Real Deal

ArcadeRacingCENTRAL

@RetroGames Turning Bitmap Bureau into a villain is pretty unfair though. They only way they are doing this is by bringing on more and more people to port the game. They started with the Mega Drive version as a base themselves. Then they brought it to Dreamcast the modern platforms. From what I remember of the Kickstarter, help came in when the Neo Geo version was started, and more hands on deck appeared with the other platforms.

Maybe if the SNES dev community is as you say, there is nobody willing to heed the call, in which case Bitmap Bureau is blameless in your crusade.

I dare say if they could put it on the SNES, then it'd be there already, or on its way at the very least.

Re: Random: Yes, Xeno Crisis For The N64 And GameCube Are The Real Deal

ArcadeRacingCENTRAL

@RetroGames That's the thing, the SNES isn't being shafted, and it doesn't need a defence force. New games for old consoles is a relatively new thing, and don't forget, super niche at the moment.

Maybe you should learn to code? You've obviously got a passion for the hardware. Do something maybe a bit more pro-active; be the change you want to see, maybe?

Re: Random: Yes, Xeno Crisis For The N64 And GameCube Are The Real Deal

ArcadeRacingCENTRAL

@RetroGames You know, every time something like this comes up, you bring on the SNES and how it's loved the most and how it's superior to the Mega Drive with all the extra things it can do.

I don't mean to be rude, but your posts in this vein really are one of the certainties of life, along with death and taxes. It's the same school-yard argument I've heard ad-nauseum since the 90s.

Literally nobody is out to get the SNES.

I am sure a port of Xeno Crisis for it will come out eventually. I mean, Bitmap Bureau are a small company, and they seem to be getting to each console in due time. I think the limiting factor will be a way to economically get the Mega Drive score onto the SNES. Going on all the other ports, they've been bringing it over to each version wholesale; I very much doubt the music will be redone to fit the SNES sound hardware.

I know you'll bring up that Streets of Rage example again, and yeah, it's very impressive, but has it been tried in-game, with all the other game-y things going on also? We shall see.

Once the development tools are out there, the games will come. I'd love to see them too.

See you in the next article about a homebrew game, or new Mega Drive game, or new Mega Drive port, or a port of a Mega Drive game to something else that isn't the SNES.

Re: The Making Of: Metropolis Street Racer, The Origin Of The Project Gotham Series

ArcadeRacingCENTRAL

Definitely my favourite Dreamcast racer. Loved it back in the day, and I still play it to this day.

I didn't really like PGR1 all that much. The tech was nice at the time, but all the personality was sucked out. I love the OST to MSR, so getting lumped with the licensed tracks of PGR 1 was a bitter pill to swallow. PGR 2 was licensed too, but much, much better.

PGR 3 & 4 are both equally amazing games. MSR, however, will always be my first love. It's utterly unique, and I love it for that

I think Microsoft should pony up some cash for the rights and licenses, and bring us a true HD collection. Imagine MSR & PGR 1-4 in the same place? That would be brilliant.

Re: Flashback: 30 Years Ago, Sylvester Stallone Blazed A Trail For Bad Video Games Based On Movies

ArcadeRacingCENTRAL

I mean, the execution is lacking, but the ambition on display here is pretty awesome. I only ever saw screenshots of this one as a kid (maybe in Next Gen Magazine?) , and I remember thinking it looked great. Had I owned a 3DO, this probably would have blown my mind.

This article actually makes me want to hunt down an ISO and give it a crack. I wonder how much you could improve the performance here by overclocking the cpu? 3DO emulators are good for that kind of stuff

And that Tommy Tallarico music is pretty great too - I always loved his stuff. It's a shame he's had such a fall from grace, and now we have to separate the artist from the art.

Re: Poll: What's The Best Nintendo System Of All Time?

ArcadeRacingCENTRAL

Nintendo DS for me, but not the 3DS. Such an amazing library of games that are still fresh, fun and brilliant to play to this very day.

It still feels special just to hold a DS Lite or DSi and settle down with it... something I feel the 3DS lacked. Also, the entire 3DS line hurt my man hands for some reason... odd, when the entire DS range never did.

Re: Square Enix's New Boss Loves Tobal No. 1

ArcadeRacingCENTRAL

I miss the days when 3D Fighters felt like 3D Fighters... they all feel like 2D fighters with 3D graphics to me now. I was never good at them at all, but they're still one of my favourite genre of game from the 90s & 2000s - must be the colourful graphics and great soundtracks. I even like some of the 'bad ones'

Never got to play Tobal No.1, but I have played Tobal No.2 a fair bit, and that game is brilliant. Could possibly be the best 3D fighter on the PSX, even over Tekken 3; it's definitely the prettiest, and the soundtrack was killer!

Re: Best Ridge Racer Games - Every Ridge Racer, Ranked

ArcadeRacingCENTRAL

I'd push Unbounded waaaay down... it's a Burnout clone, and not even a good one.

Then, I'd bring RR64 up into 6th place, ahead of Ridge Racer 3D, and bring R:Racing Evolution up too. It's odd, for sure, but give it some time and it grows on you.

Yeah, as it has been said, definitely can't argue the Top 3. Except I'd have Ridge Racer 7 in third, Ridge Racer 2 PSP in second and Type 4 for my number 1.

Re: Sonic 3D Blast Is Getting A New Fan Remake For PC, And It Looks Incredible

ArcadeRacingCENTRAL

Oh my goodness, YES!!! Finally, Sonic 3D will be actually IN 3D

I will play the utter hell out of this. I loved the Saturn port, warts and all, for its vibrant colours and Richard Jacques soundtrack. With the seemingly free-camera done correctly, this looks perfect.

Those textures are amazing, loving the visual style here.

This has definitely shot to the top of my most wanted indie remakes, fantastic stuff!

Re: Classic Amiga RPG 'Ambermoon' Gets Exciting New Fan Expansion

ArcadeRacingCENTRAL

Yeah, I this looks stunning. The art for the 3D sections is absolutely sublime in this game. I just wish the 2D overhead sections ran at a better frame rate... they look so choppy in comparison.

I will have to give this a try, I got Albion from GOG, and that game is great. Still choppy in the overhead bits, but the 3D bits are beautiful too.

Re: New Mario 64 Project Pushes N64 Hardware With Stunning Results

ArcadeRacingCENTRAL

Have been following these dev diaries for a while now, and they are super impressive.

I LOVE stuff like this. It's amazing to see indie dev's harnessing the power of the N64 properly. I hope the indie scene takes off; it would be brilliant to see unique games and hacks for the hardware that really show off what the hardware could do on it's own terms, without the shadow of the Playstation hanging over it.

Moreover, I would absolutely love to see this generation of consoles get the indie attention that the Mega Drive has been getting as of late.

The SEGA Saturn has a few really impressive projects going on for it at the moment too, check out this insane WIP port of Epic's original Unreal: https://www.youtube.com/watch?v=svdF2Vg17MM

Re: Poll: Do You Use A Flashcart?

ArcadeRacingCENTRAL

I didn't vote because there isn't an option for me: I don't own one, but I think they are an absolute godsend. I did own an Everdrive back in 2016, but it stopped working after a couple of days and I never replaced it.

That said, I think Flashcarts are amazing; they are the perfect way to give the finger to the ridiculous second hand retro games market that currently exists. I am happy with emulation for now, until the right FPGA solution comes along. When an affordable, console-style FPGA system releases that combines Analogue's form and quality with the power to run Saturn & Playstation cores, I'll jump straight on it. Until then, emulation is A-OK with me.

I buy many ROM releases of new Mega Drive games, and I would likely buy ROM re-releases of games that haven't seen any other release over the years, but I won't again pay for games that I have bought multiple times over the years.

I sold off most of my extensive video game collection over the last few years. I am much more power-conscious than I have ever been, and I don't want a huge physical collection that will degrade over time and take up so much physical space. I have still have ROMS on my hard drive that I downloaded way back in 1998... they have survived the test of time, won't ever degrade, and aren't locked to a console or branded ecosystem that I can't ever get them out of.

I have absolutely no issues with paying for new ROM releases or re-releases, but I also have no issue downloading ROMS and ISOS of out-of-print games that will likely never see the release of day again.

Re: Poll: So, What's Your Favourite Controller Of All Time?

ArcadeRacingCENTRAL

This is such a loaded question. I got trigger happy; nostalgia, comfort and those d-pad & face buttons made me go with the Japanese Saturn Pad. But if I could vote again, I would go with the Wii U Pro Controller. I only wish it had analog triggers, gyro and a matte finish, but other than that, everything else about it is perfect.

But in any case, I feel I have to do a list.

Xbox controllers have always been super, super comfortable, but the dodgy d-pad designs on the Controller S and Xbox 360 controller, and the clicky d-pad plus patchy Bluetooth of the Xbox One version take them out of the running for me. And now with all the third-party re-issues and newer options, I am pretty much set for any kind of game.

10. Nintendo 64
09. 8BitDo SN30 Pro
08. Sony Playstation OG Dual Shock
07. 8BitDo Ultimate 2.4g
06. Retro-Bit SEGA Mega Drive 8 Button 2.4g
05. SEGA Saturn 3D Controller
04. 8BitDo Pro 2
03. Nintendo GameCube
02. Retro-Bit SEGA Saturn 8 Button 2.4g
01. Wii U Pro Controller

If we got a proper 2.4g wireless re-issue of the Nintendo Gamecube controller with gyro & rumble, that actually KEPT the analog triggers (unlike all the Switch versions) then my number one may change. Yet that too would likely get knocked off the perch if we happen to get an 8BitDo Pro 3 with Hall Sensor sticks and 2.4g wireless connectivity.

Also, I find the Switch Pro Controller to be incredibly overrated. It's SUPER comfortable with a nice weight to it, however, that makes it all the more insulting that the d-pad and buttons ended up being such trash. I have owned three of them over the years, hoping they would quietly get some under-the-hood upgrades, but each time, I got nothing but inaccurate d-pad directions and missed inputs on those horrifically mushy face buttons. A real shame.

Re: You're Not Seeing Things, This Is Star Fox On The Sega Mega Drive / Genesis

ArcadeRacingCENTRAL

@RetroGames I think most of us want to see that happen. New games are new games, and the more on retro consoles, the better. I have well and truly fallen off the AAA wagon, almost nothing these days interests me in that sector. Graphics don't impress me much any more either, everything looks quite similar these days. I pretty much rely on what indie dev teams create to cater to my needs. I like seeing what people can do with limited hardware, and when they do something amazing, I am taken back to those times when I was a kid of being blown away by graphics and sound. Xeno Crisis has done that for me recently, as has Doom 32X Resurrection.

I wonder why the SNES has no SGDK equivalent yet? SEGA in the 90s had a strong presence in markets where bedroom coding was totally a thing, maybe that's it? Who knows?

One thing I know for sure; I would love to see new Arcade Racers for the Mega Drive and SNES. To see how far raster racing games could be pushed on the Mega Drive with everything we know now would be incredible, and who wouldn't want to see more Mode 7 racers for the SNES?

If possible, it would be amazing to see if Mode 7 could be used in conjuction with polygons? Think the Street Racer port for the Saturn. I don't know how fast it would run, but it would be an interesting thing to see attempted!

Re: The Tragic Tale Of The 'PlayStation Phone' That Should Have Changed Everything

ArcadeRacingCENTRAL

I had one of these - it was pretty amazing. I loved the physical controls, and the full-speed PS1 emulation was brilliant. GTA III also ran pretty well on this, I sunk a bit of time into it on the Xperia Play. It was a great emulation device, and though not an OLED or super high-res, I remember being impressed by the screen.

The ribbon cable on mine came loose from constant use, so the video display stopped working. In recent times I took it apart to try and fix it, then I couldn't put it back together, so it is sitting in a zip-lock bag in my drawer until I can gather the courage and patience to put it together again

Re: You're Not Seeing Things, This Is Star Fox On The Sega Mega Drive / Genesis

ArcadeRacingCENTRAL

@sdelfin Sample-based music wasn't gaming's future either though, that was bypassed too and turned into fully recorded pieces. Game music (and all recorded music) of course now use a blend of everything; live instruments & vocals, sample-based audio AND synthesis.

Both were using technologies still in play today, just in a vastly advanced form. Technology has refined these technologies, and things like VST plug-ins have made previously difficult things like FM synthesis a good deal more simple. I doubt you can listen to the Top 40 these days and not hear a pop/dance song without a permutation of the woody FM bass in it; it is all the rage

Re: You're Not Seeing Things, This Is Star Fox On The Sega Mega Drive / Genesis

ArcadeRacingCENTRAL

This looks amazing, have been following this one, and Gasega68k for a while now

And maybe it is time to end the whole narrative about the Mega Drive having the weaker sound chip? It's not weaker, it's just different. In fact, time has been particularly kind to the YM2612 sound chip. In the right hands, it can do SNES music just fine...

Castlevania IV - Theme of Simon:
https://www.youtube.com/watch?v=Wm7sT87AXFA

PLOK! - Beach:
https://www.youtube.com/watch?v=XydJ8sF4AJU

Breath of Fire 2 - Random Battle + Boss Battle:
https://www.youtube.com/watch?v=dk1M2MCCCys

Re: Random: This Sonic X Nights Into Dreams Unity Mash-Up Looks Absolutely Stunning

ArcadeRacingCENTRAL

This is looking absolutely stunning. Sonic Into Dreams was always my favourite unlock in Christmas NiGHTS.

And on a separate note, I have long admired the landscape texture work in NiGHTS/Christmas NiGHTS - gorgeous colour usage and the animated water textures were a particular standout in my eyes. I hope they replicate the effect in future builds, that would be amazing!

Cannot wait to give this one a go - great work all-round!

Re: Random: Castlevania: SotN On Game Boy Color? We Can But Dream

ArcadeRacingCENTRAL

@Serpenterror Telling people what they should make games for... sounds a little fascist to me. People can make games for whatever platform they feel like. It's obviously a labor of love for those dev's who choose to do it. Many seem to enjoy the challenge and strict limits that creating content for retro platforms seem to provide.

Besides, a lot of the time, these games DO get released on Modern platforms; Xeno Crisis, Demons of Asteborg, Tanglewood, Pier Solar, The Cursed Knight to name but a few. And even if they don't get an official release, their ROM releases can be played on basically anything that can run an emulator.. Consoles, PC, Handheld Emulation devices; it's all fair game.

What are you doing on a site like Time Extension if you seemingly hate retro stuff?

Re: Anbernic's RG35XX Looks A Lot Like A Game Boy, But You Won't Need Carts

ArcadeRacingCENTRAL

Looks like this is trying to take on the Miyoo Mini and the nice little niche that it has created for itself. This Anbernic take is a nice looking unit, but just like the Miyoo Mini, I would miss having the Analog sticks.

I feel like I only have space for one of these kinds of units in my life, so I think I am still set on the Retroid Pocket 3+ as my main emulation handheld. Well, that is until Retroid announces a new unit; highly likely by the time my 40th rolls around next year

Re: Best Original Xbox Games - Celebrate The Console's 21st Birthday With These Classics

ArcadeRacingCENTRAL

@smoreon Rallisport 1 is OK, but Rallisport 2 was a million times better! Yeah, it floored me then, and it still does now!

I went straight from the Dreamcast to Xbox, so it holds a special place in my heart - I play a LOT of Xbox and Gamecube these days. Always wanted a PS2, didn't get one until many, many years later. Funny though, people talk about the amazing library on the PS2, but I would pick the Xbox and Gamecube any day of the week, and I don't even like most Nintendo first party games! Most of the PS2 games I was interested in got ported to Xbox anyways.The PS2 does have some great arcade/driving games, however, I won't deny that.

I personally found the PS2 disappointing after the amazing PS1 library, I can't really explain why either. I guess I just don't vibe with the PS2 experience. Loved the PSP though!