@BloodNinja I imagine Nintendo's courtroom battles over copyright and patent infringement as being like that of Thomas Edison's, particularly with the Kinetograph, one of the first movie cameras.
Back in the day, only his company was allowed to design and manufacture movie cameras, and to make movies; no one else was legally allowed to, or else Edison would sue them for copyright or patent infringement.
Nowadays, you have multiple film companies and different manufacturer's for cameras, so Edison was ultimately the loser of the war, even if he won the early battle.
I bet, someday down the line, Nintendo may come around to more outside people doing stuff with their IP (like these 4K HD Super Mario 64 tech demos as rendered in the Unreal 4 game engine), and we are kind of already seeing it: like with Cadence of Hyrule, Mario+Rabbids: Kingdom Battle, and the upcoming Mario movie.
@AnnoyingFrenzy Same here. My late friend and I would stay up all hours of the night playing multiplayer mode in that game whenever we had a sleepover. We wouldn't even kill each other; we'd just explore the maps.
Command isn't a bad game, in my opinion, but there are some very serious flaws with it, most notably the time limit, the relative lack of items to increase ship health or said time limit, the turn-based strategizing on the map screen, and the need to protect the Great Fox II from enemies.
Personally, I always saw Command as the weakest entry in the 64 continuity (I split the series up into three different continuities: the original continuity, with Star Fox and Star Fox 2 on the SNES; the 64 continuity, with 64, Adventures, Assault, and Command; and the Zero continuity, with Zero and Guard).
I did enjoy 64, but I always considered Adventures and Assault to be my favorites entries in the series (Assault, especially, as it was my first ever Star Fox game). And they also introduced me to who is now my favorite video game character, Krystal.
In fact, she is the wallpaper for all of my phones and computers; the image in question was made by a very talented 3D artist by the name of CakeInferno (formerly known as GreyFireFox); an entire page is dedicated to him and his custom-made rig for Krystal on the Krystal Archive.
One of my coworkers who is 46 years old and has only ever played the Intellivision would probably be interested in this. I'll have to tell him about this next time I see him.
Comments 3
Re: Feature: The Story Of The Game Genie, The Cheat Device Nintendo Tried (And Failed) To Kill
@BloodNinja I imagine Nintendo's courtroom battles over copyright and patent infringement as being like that of Thomas Edison's, particularly with the Kinetograph, one of the first movie cameras.
Back in the day, only his company was allowed to design and manufacture movie cameras, and to make movies; no one else was legally allowed to, or else Edison would sue them for copyright or patent infringement.
Nowadays, you have multiple film companies and different manufacturer's for cameras, so Edison was ultimately the loser of the war, even if he won the early battle.
I bet, someday down the line, Nintendo may come around to more outside people doing stuff with their IP (like these 4K HD Super Mario 64 tech demos as rendered in the Unreal 4 game engine), and we are kind of already seeing it: like with Cadence of Hyrule, Mario+Rabbids: Kingdom Battle, and the upcoming Mario movie.
Re: Feature: The Making Of Star Fox Command
@AnnoyingFrenzy Same here. My late friend and I would stay up all hours of the night playing multiplayer mode in that game whenever we had a sleepover. We wouldn't even kill each other; we'd just explore the maps.
Command isn't a bad game, in my opinion, but there are some very serious flaws with it, most notably the time limit, the relative lack of items to increase ship health or said time limit, the turn-based strategizing on the map screen, and the need to protect the Great Fox II from enemies.
Personally, I always saw Command as the weakest entry in the 64 continuity (I split the series up into three different continuities: the original continuity, with Star Fox and Star Fox 2 on the SNES; the 64 continuity, with 64, Adventures, Assault, and Command; and the Zero continuity, with Zero and Guard).
I did enjoy 64, but I always considered Adventures and Assault to be my favorites entries in the series (Assault, especially, as it was my first ever Star Fox game). And they also introduced me to who is now my favorite video game character, Krystal.
In fact, she is the wallpaper for all of my phones and computers; the image in question was made by a very talented 3D artist by the name of CakeInferno (formerly known as GreyFireFox); an entire page is dedicated to him and his custom-made rig for Krystal on the Krystal Archive.
Re: There's A New Intellivision Coming, And A Trio Of Former Nintendo Staffers Are Helping Launch It
One of my coworkers who is 46 years old and has only ever played the Intellivision would probably be interested in this. I'll have to tell him about this next time I see him.