This strikes me as much ado about nothing on both sides. If everything fell flat on its face right now, what would change? Hyperfocus loses the ability to use the dead AKI logo in game or advertising, and they change AKI-man's name to AK!-man and put an extra stripe in his outfit. Viola. There's no N64 assets and code being used, there's nothing skirting copyright in any way.
It's no different than AEW hoping the THQ name would have some retro appeal to look legit and sell more copies.
Hamster's YouTube video seems to show the English version of the game is included in this release, was it ever explained why the newest Taito collection only uses the Japanese version?
Anett Again/Returns is a genuinely horrible game. Don't be fooled by its exotic origins, it looks and plays like a dev team making a zero budget MD launch title.
I think the debate about it using software emulation versus FPGA is probably giving it a little too much credit. There's a very good possibility this thing is using the same globtop clone chips we've seen in a hundred other consoles and portables over the years.
@Zeebor15 G-Mode or whoever the company is that owns the corpse of Data East isn't too discriminating on who they license their IP out to. They've had Karate Champ on a ton of those rubbish My Arcade minis/handhelds, and gave Fighter's History (and Night Slasher) to whoever the scheisters were at Flying Tiger. They also did a Fighter's History SNES multi-cart with Retrobit. They'd let you make Karate Champ dog turd baggies as long as you fork over that fee.
I have zero desire to own a Polymega and will never own one, but I gotta admit this is the way a collection should be put out. Every version on every platform that is feasible by the license. I'm a fan of Fighter's History, seeing them include both US & JP releases along with the NGCD and Saturn ports is not something I would have ever expected to see. That's the way a collection should be presented and I think they deserve some praise for that.
If they had any sense they'd format these collections in a way that it could play on a PC that way they're not limiting their buyers to such a tiny audience. I'd pay 40 bucks to buy that for PC if it was nicely packaged, even though emulating this stuff for free is one click away.
I know they're completely unrelated, but seeing this gives me hope for an AA release of Spinal Breakers. "Cabal clones" is a woefully underrepresented genre.
As a casual shmup fan who enjoys older, more forgiving titles and just can't get into bullet hell entries, the whole Aerofighters series is a treat. Short, bite sized levels combined with having a ton of different ships really scratches that fast paced arcade itch. IMO a great series for a more relaxed shooter experience.
@Sketcz I never quite understood why PS and PS2 bootleggers never made the jump to self-booting discs. They obviously have the tech as evidenced by all the grey-market bootable discs that are available, yet they never bothered to implement it when making copies of commercial games. Strange!
Bleem! was truly amazing at the time. 100% fullspeed emulation with amazing resolution upgrades on a competitor's console is something that's just mind melting, as was emulating a current-gen console on a low end PC of the day.
Plus it actually being a useable, legal, commercial release and not some homebrew effort is something just totally alien in todays market. Walking into Babbage's and plonking down $5 each for the 3 bleemcast discs, then finding out they not only work with my US versions but also the imports (or CD-Rs) was a good time.
The gameplay changes WD made for the Sega CD versions hasn't appeared in any of the half dozen rereleases of Lunar, right? Seems like a pretty extreme leap to assume that just because a song sounds similar that the entire magic system and Bill Clinton puns will be included.
This article only lists the Arcade Archives titles. Almost every KoF entry on all platforms are on sale. 13, 14, 15, 98UM, 02UM, DLC characters; there's a whole lot not listed here.
@KingMike That was my first thought also. Seems like if you purchased the rights to these console ports, it would be useless without a fee also to the original IP holder. You could technically purchase one without the other, but it would be completely useless.
This was publicly advertised on eBay, probably the biggest marketplace a regular Joe can access. First person with access to eBay and the cash could have walked away with it.
No successful crowd funding efforts. No "archival foundation or museum" rallied to the cause with cash in hand. Where the rubber meets the road nobody cared enough. The cries of preservation and free downloads far outweigh the offers to financially back such efforts.
This is the same release that had that trigger warning about it exhibiting "2003 standards" for fear of offending the public.
In today's hypercharged political environment I'd expect nothing less. Every game is one waterhead Twitter user or deranged Kotaku article away from being crucified and a small publisher can't afford a PR nightmare.
I always assumed Edward Randy was lost to license purgatory after G-Mode and the rest carved up the corpse of Data East. Awesome to actually see it get released in some format! Hopefully the Evercade hardware is able to emulate it correctly.
Not being able to remap buttons in a 6 button fighter is criminal, almost as bad as not being able to access dipswitch settings. I hope Fighter's History shows up somewhere else eventually.
> This is nothing! This is crap, an inconsequential unintentional bug, just an excuse for Sega fanboys to use in outdated console wars arguments! Grow up!
> Proceed to write e-novel post about how SNES version is superior
When first announced Evercade said the two PlayStation games would have "modernized" control improvements as a selling point, and not straight 1:1 emulation.
I think they should have left the player and enemy sprites the exact same and just changed up the background and wall visuals. You can update visuals without looking like a circa 2008 flash game.
Not sure exactly how this is gonna play either. Changing this to a dual stick shooter makes a huge difference, making it play vastly different from the original.
Man I absolutely can't wait till they crack this thing wide open, it's like my #1 first priority and every discussion about the 2600+ should involve it in some way.
I'll go wild and spend $200 and my entire evening installing CFW, load up the entire set and... emulate ROMs with Stella on a low-end chipset like I can right now a million other ways for free.
Back when Sega first announced they were bringing these out in the West on the eShop, that was what made me pick up a 3DS. These are such fantastic and unique ports of these games that we will never have in another form.
One of the main things that stuck out about GF to me, during the 16-bit era at least, was they were not afraid to call a spade a spade. They were the first US-based print magazine I ever read that would trash a legitimately poor game. Gamepro, EGM, and Nintendo Power would write an entire single page review of a crappy game, glossing over or barely mentioning bad points, and leave only a lackluster final review score as an indication of low quality.
Gamefan didn't care to comedically trash a game, and was written how a normal game player would talk to another, not like a PR driven doublespeak robot to avoid losing advertising revenue.
Comments 30
Re: Ultra Pro Wrestling Studio Claims To Have Bought WWF No Mercy Dev AKI, But The Truth Is A Little More Complex
This strikes me as much ado about nothing on both sides. If everything fell flat on its face right now, what would change? Hyperfocus loses the ability to use the dead AKI logo in game or advertising, and they change AKI-man's name to AK!-man and put an extra stripe in his outfit. Viola. There's no N64 assets and code being used, there's nothing skirting copyright in any way.
It's no different than AEW hoping the THQ name would have some retro appeal to look legit and sell more copies.
Re: Taito's Action Shooter 'Dead Connection' Is This Week's Arcade Archives Release
Hamster's YouTube video seems to show the English version of the game is included in this release, was it ever explained why the newest Taito collection only uses the Japanese version?
Re: Sega CD Titles Earnest Evans And Anett Returns Are Getting English Releases For The First Time
Anett Again/Returns is a genuinely horrible game. Don't be fooled by its exotic origins, it looks and plays like a dev team making a zero budget MD launch title.
Re: Four Years Later, My Arcade's Super Retro Champ Is Finally Coming Out - And It Plays SNES And Genesis Games
I think the debate about it using software emulation versus FPGA is probably giving it a little too much credit. There's a very good possibility this thing is using the same globtop clone chips we've seen in a hundred other consoles and portables over the years.
Re: Secret Website Offers Remarkable Insight Into The Making Of The First Marvel vs. Capcom
War Machine was always a head scratcher. Why would Marvel not want Iron Man used, yet be ok with him before in MSH and after in MvC2?
Re: Sonic Wings Reunion Is Coming To Switch, PS5 And Steam Next Year
A Switch but no PS4 release? I didn't really expect it on any Xbox platform but going straight to PS5 is a bit odd.
Re: Polymega Gets Classic Arcade Games Via Physical "Polymega Collection" Series
@Zeebor15 G-Mode or whoever the company is that owns the corpse of Data East isn't too discriminating on who they license their IP out to. They've had Karate Champ on a ton of those rubbish My Arcade minis/handhelds, and gave Fighter's History (and Night Slasher) to whoever the scheisters were at Flying Tiger. They also did a Fighter's History SNES multi-cart with Retrobit. They'd let you make Karate Champ dog turd baggies as long as you fork over that fee.
Re: Polymega Gets Classic Arcade Games Via Physical "Polymega Collection" Series
I have zero desire to own a Polymega and will never own one, but I gotta admit this is the way a collection should be put out. Every version on every platform that is feasible by the license. I'm a fan of Fighter's History, seeing them include both US & JP releases along with the NGCD and Saturn ports is not something I would have ever expected to see. That's the way a collection should be presented and I think they deserve some praise for that.
If they had any sense they'd format these collections in a way that it could play on a PC that way they're not limiting their buyers to such a tiny audience. I'd pay 40 bucks to buy that for PC if it was nicely packaged, even though emulating this stuff for free is one click away.
Re: This Week's Arcade Archives Release Is Tecmo's Crosshair Shooter 'Riot'
I know they're completely unrelated, but seeing this gives me hope for an AA release of Spinal Breakers. "Cabal clones" is a woefully underrepresented genre.
Re: Classic Shmup Series Sonic Wings / Aero Fighters Is Getting A New Entry
As a casual shmup fan who enjoys older, more forgiving titles and just can't get into bullet hell entries, the whole Aerofighters series is a treat. Short, bite sized levels combined with having a ton of different ships really scratches that fast paced arcade itch. IMO a great series for a more relaxed shooter experience.
Re: "This Could Be Crippling" - Fake PS1 Discs Just Got Harder To Spot
@Sketcz I never quite understood why PS and PS2 bootleggers never made the jump to self-booting discs. They obviously have the tech as evidenced by all the grey-market bootable discs that are available, yet they never bothered to implement it when making copies of commercial games. Strange!
Re: Bleem, The Company That Took On Sony And Won, Rises From The Dead (Again)
Bleem! was truly amazing at the time. 100% fullspeed emulation with amazing resolution upgrades on a competitor's console is something that's just mind melting, as was emulating a current-gen console on a low end PC of the day.
Plus it actually being a useable, legal, commercial release and not some homebrew effort is something just totally alien in todays market. Walking into Babbage's and plonking down $5 each for the 3 bleemcast discs, then finding out they not only work with my US versions but also the imports (or CD-Rs) was a good time.
Re: Lunar Fans Have Noticed Something Interesting About The Upcoming Remaster
The gameplay changes WD made for the Sega CD versions hasn't appeared in any of the half dozen rereleases of Lunar, right? Seems like a pretty extreme leap to assume that just because a song sounds similar that the entire magic system and Bill Clinton puns will be included.
Re: A Bunch Of King Of Fighters Games Are Currently 50% Off On Switch, Xbox One, And PS4
This article only lists the Arcade Archives titles. Almost every KoF entry on all platforms are on sale. 13, 14, 15, 98UM, 02UM, DLC characters; there's a whole lot not listed here.
Re: After 40 Years In The Industry, Elite Systems Launches "eBay For Game IP"
@KingMike That was my first thought also. Seems like if you purchased the rights to these console ports, it would be useless without a fee also to the original IP holder. You could technically purchase one without the other, but it would be completely useless.
Re: Dragon Quest SNES Prototype Worth $50,000 "Lost For Good"
This was publicly advertised on eBay, probably the biggest marketplace a regular Joe can access. First person with access to eBay and the cash could have walked away with it.
No successful crowd funding efforts. No "archival foundation or museum" rallied to the cause with cash in hand. Where the rubber meets the road nobody cared enough. The cries of preservation and free downloads far outweigh the offers to financially back such efforts.
Re: SNK Vs. Capcom's Promotional Artwork Has Been Censored To Cover Mai's Modesty
This is the same release that had that trigger warning about it exhibiting "2003 standards" for fear of offending the public.
In today's hypercharged political environment I'd expect nothing less. Every game is one waterhead Twitter user or deranged Kotaku article away from being crucified and a small publisher can't afford a PR nightmare.
Re: Marvel vs. Capcom Fighting Collection Won't Include Yoshiki Okamoto's Most Hated Character
Apparently there's no cross play either, so I'm sure the online community will thrive for years to come.
Why the hell remove the two pics from the JP Punisher ending? Why not use the updated 360/PS3 port of MvC2 rather than straight Naomi emulation?
Re: Evercade's Next Carts Include Batsugun, Super BurgerTime, Edward Randy And Midnight Resistance
I always assumed Edward Randy was lost to license purgatory after G-Mode and the rest carved up the corpse of Data East. Awesome to actually see it get released in some format! Hopefully the Evercade hardware is able to emulate it correctly.
Re: A Bunch Of Data East Games Have Vanished From The Switch eShop
Not being able to remap buttons in a 6 button fighter is criminal, almost as bad as not being able to access dipswitch settings. I hope Fighter's History shows up somewhere else eventually.
Re: Atari 50: The Anniversary Celebration Adds 12 New Games With Free Update
Nice to see they put Warbirds back in after that last update that removed it
Re: Did You Know SNES Street Fighter II Is Missing A Key Feature Of The Arcade Original?
> This is nothing! This is crap, an inconsequential unintentional bug, just an excuse for Sega fanboys to use in outdated console wars arguments! Grow up!
> Proceed to write e-novel post about how SNES version is superior
Re: Review: Duke Nukem Collection 2 - A Trio Of Duke's Less Essential Adventures
When first announced Evercade said the two PlayStation games would have "modernized" control improvements as a selling point, and not straight 1:1 emulation.
So what's changed?
Re: Data East's Gory '90s Brawler 'Night Slashers' Is Getting A Remake
I adore the original. That being said, this looks like a 2008 Adobe Flash game you play in a web browser. Flat, cheap, boring.. all of that.
Re: Atari Announces Berzerk Recharged, A New Game Based On The 1980 Arcade Classic
I think they should have left the player and enemy sprites the exact same and just changed up the background and wall visuals. You can update visuals without looking like a circa 2008 flash game.
Not sure exactly how this is gonna play either. Changing this to a dual stick shooter makes a huge difference, making it play vastly different from the original.
Re: The Atari 2600+ Has Difficulty Switches, Aspect Ratio Toggles And Firmware Updates
Man I absolutely can't wait till they crack this thing wide open, it's like my #1 first priority and every discussion about the 2600+ should involve it in some way.
I'll go wild and spend $200 and my entire evening installing CFW, load up the entire set and... emulate ROMs with Stella on a low-end chipset like I can right now a million other ways for free.
Re: Atari & Arcade1Up Partner Up For 50th Anniversary Arcade Cabinet
$500 deluxe faux-arcade cabinet full of 2600 games. That's a pretty niche audience to shoot for.
Re: CIBSunday: Sega 3D Reprint Archives 1, 2 & 3 Triple Box (Nintendo 3DS)
Back when Sega first announced they were bringing these out in the West on the eShop, that was what made me pick up a 3DS. These are such fantastic and unique ports of these games that we will never have in another form.
Re: Feature: The Story Of The Game Genie, The Cheat Device Nintendo Tried (And Failed) To Kill
Fantastic article.
It can't be underestimated the amount of SNES Game Genies that were sold in the States after EGM printed it's infamous Street Fighter II "boss code".
Re: Feature: Drugged Coffee, Pirated Games And Empty Bank Accounts - The Story Of GameFan Magazine
One of the main things that stuck out about GF to me, during the 16-bit era at least, was they were not afraid to call a spade a spade. They were the first US-based print magazine I ever read that would trash a legitimately poor game. Gamepro, EGM, and Nintendo Power would write an entire single page review of a crappy game, glossing over or barely mentioning bad points, and leave only a lackluster final review score as an indication of low quality.
Gamefan didn't care to comedically trash a game, and was written how a normal game player would talk to another, not like a PR driven doublespeak robot to avoid losing advertising revenue.