Comments 191

Re: Unofficial Sega Genesis R-Type Port Is Getting Closer To Release

Daggot

Trailer looks amazing. Nintendo recently added Super R-Type to online and it's been a blast to revisit the game. I TOTALLY suck at now. I used to have the whole thing memorized and could finish it in one sitting. Now I can barely get through stage 1 on easy. LOL!!! But the music is still as epic as ever.

Re: New Storefront Law Tells Us What We All Should Know: We Don't Own Digital Games

Daggot

It isn't just games either. Just look what happened with anyone that "bought" digital content from PSN store. Poof. Gone. Same with Amazon toon. Stories that Kindle books were revoked. I've seen it myself where a season of a TV series I "bought" suddenly was missing episodes because they got locked behind P+ licensing.

I fear eventually all media will come down to a pay per use model. We're mostly there with music streaming, and are a part of the way through with video streaming. I assume all buy buttons will evolve into n-year viewing rights and after those n years have elapsed the title disappears from your library. Or worse, the extreme is that all displays have hardware to track eyeballs so the fee is per viewer per each time viewed, or by the minute. Watching the extended versions of LOTR would end up costing you a full day's pay. Think of the shareholder value that brings!

Re: Game Researcher Says Street Fighter II Was "USA Vs. Japan" And Japanese People Aren't Happy

Daggot

I mean... uh, on the surface and at that time, yeah, kinda. It's true that for a period of time when Japan was kicking it into gear and dominating the global market, ya, there were some US and Japan stuff going on. It's why Die Hard uses a Japanese company and leader in its story, right? I remember back then think I should learn Japanese because they might take over the world. I should have pushed to learn Japanese anyways because now who doesn't love anime in the original language? But, for a Japanese dev to put that in their game? IDK. It was a game based on world characters. Why center just on the US vs Japan like that? Yes, the timing fits, but it also feels like she's reaching just to have something to say. A quick google on her I see she's not just a fly-by-night commentator, so maybe she knows more than I'm giving her credit for.

Re: 'Utopia Must Fall' Is A Stylish Vector-Based Shooter Inspired By Missile Command

Daggot

Eh. Missile Command meets Centipede meets Asteroids? I can't see why you'd mix those game mechanics. Seems rather unintuitive.

The visuals instantly took me back to an old mobile game I had to really hunt for:
https://youtu.be/fYTYHiwdb7A

And another that I just cannot remember. I think I played off Amazon's app store when things were free. It was some giant robot fighting game with vector graphics like that. Total blank and google is no help. OH! Robotek. Eh, maybe not so much now that I see it.

Re: The Original PC-88 Version Of Star Cruiser Is Coming To Switch Next Week

Daggot

@Poodlestargenerica The audience for these PC-xx releases seems pretty small outside of Japan. Initially I was excited about some of the titles that were announced since I had played the MS-DOS versions. But, I found out after some research those are not the same. The graphics and presentations are different from what I experienced. Thinking back, some of the titles I'd want were distributed by Sierra. Who knows where the NA publishing rights are with now, if they didn't revert back to the original owner. Hopefully the original devs are getting just enough money to be willing to do some wider releases of other versions of their games (Silpheed and Thexder for me). I played those on a Tandy 1000 with the enhanced graphics and sound options.

Re: Think PS5 Pro Is Too Much At $700? The 3DO Would Like A Word

Daggot

The key thing will be if the enhancements can be realized or not. And, not just in terms of slight upgrades from existing titles. Hopefully that will come, but it needs to be talked about a lot starting in like March or early Q2. The problem with consoles today is they're too similar to a PC and it's getting harder to separate them in terms of platforms. I feel this is where MS is getting bogged down and Sony is feeling it too with how much they've been moving to support PC ports more and more. MS's original intent with DirectX and such tech was to make it easier to develop game and easier for end users for the game to just work. 20+ years later we're still not there (is it closer to 30+ years?) in terms of drop-in and play on the PC. That's kind of the last mile to make it nearly ubiquitous between console and PC in terms of tech.

Stillllllllll, I wouldn't mind owning a Pro. I didn't upgrade the PS4 Pro. I was expecting to get a PS5 launch system. That didn't pan out (stupid scalpers), and the launch lineup never got me to come back to get one later. I was hoping the Pro might push move to do it, but not at that price. Maybe if the slim was dropped by $100, maybe I'd do that.

Re: Anniversary: It's Been 25 Years Since The Dreamcast's North American "9.9.99" Launch

Daggot

I didn't own a Dreamcast, and I only had one friend that had a system back then. I can't even remember which games we played on it. There's so much love for this system that there are times I'm tempted to pick one up just to experience it. But, collecting has gotten a lot harder; especially if you try to go with original hardware. There are definitely key titles I want to pickup. Is it really worth it these days? I guess 5min on Ebay would tell me. Too the one great used game store in town that wasn't GameStop gave up and switched to pure tabletop games. I loved that store, but I get that sales were just declining too much for them not to pivot.

Nothing to share here other than it's obvious there is still a lot of love for this system. I know Sega will never make another system. I would like for Sega to do a deep partnership with MS and come up with a killer system seller for the next Xbox. MS can't seem to do it. Maybe Sega and one of their legendary teams with an established IP can.

Re: Last Ninja Collection Will Bring The Classic Beat 'Em Up Series To PC & Switch

Daggot

This was unexpected. I haven't played since the first C64 game. I have no idea why I never played the others. I still remember the first time I saw the screens for the game. I was totally blown away the C64 could have graphics like that. I didn't see mention of QoL enhancements or features like music players, etc. I hope those aren't overlooked for a collection like this. For the moment, I'm pretty tempted to back this, but I'd like some more details.

Re: 'Backyard Sports Is Set To Make A Comeback "In The Coming Months"

Daggot

I assume there's a market for this. Given that EA has pretty much wrecked all sports games to be only retreads, there needs to be a lower entry point. This is a decent IP to give it a shot. Wanting to release on lots of platforms is a big challenge. I hope they've invested well into the games themselves. Updating visuals and QoL enhancement to the originals might not be enough. I didn't play much of these games when they came out. I was already on the EA Sports bandwagon in the early days; back when it was Madden and NHL, etc.

Re: Terminal City Is An Auto-Runner Inspired By Classic Sierra-Style Text Adventures

Daggot

I'll have to try this, but I love that someone thought to give this kind of idea a shot. With the mass layoffs happening in the gaming industry, I'm kinda worried the games for the next couple of years are going to be pure sequels and rethreads. There will be few fresh ideas and all games will be safe bets. I guess it's time to double down on indie or we're going to keep getting the same games over and over.

I wonder if you can pause this game if you don't type fast at all.

Re: New Premium Magazine To Explore "How Gaming's Past Shaped our Future"

Daggot

I had re-read and read the kickstarter to make sure I understood the digital tier. tl;dr: the digital tier is really a 3 mo sub to a site that hosts the digital version - NOT a digital copy of the rag for you to keep. Meh.

If they do what they setout to do, then I'd want to keep a copy of it and maybe even save it and pass it to my kids later to help reflect back on the influence of games and gaming to their generation, etc. But, that would have been easier to do if it was digital. I'm kinda tired of having to make room for boxes of mags. I eventually threw out my entire collection of Next Gen, Boot, and Maximum PC mags. I had a select collection of other stuff from EGM, PC Gamer, etc, but got rid of everything when I just got tired of having to deal with storage and never taking the time to look back on any of it.

Give me digital so I can keep it mostly forever, find it easier, and not have to worry about running on space so easily. I haven't decided if I'll back the print tier. That price tag is def on the premium side.

Re: Sierra's Ken Williams Is As Confused As You About Colossal Cave's Tiny Box

Daggot

If it's meant to be irony, then it's actually a little funny. But, I can't help think this was really just the normal cost saving move. While emotionally I would have wanted that Sierra-era style box, it's not a Sierra game originally and not made by Sierra. We're kinda inferring that because it's the Williams that made the, uhh, is it fair to call it a remaster? Reimagining? Oh well. I bought the VR version on Steam, but I think I may need to get the regular version instead. Not really enjoying it in VR, but that might be because I don't really have enough room for VR so most games don't "feel" right to me. I stopped playing Ancient Dungeon when I had a near miss knocking something over.

Re: The Making Of: Mystical Ninja Starring Goemon, Konami's Underrated N64 Classic

Daggot

Never played the N64 game, but I remember the SNES title fondly. I think I was on the hunt for more games that pushed the graphics beyond the basic color sets and I stumbled upon Legend of the Mystical Ninja. I see the character from time to time in articles, but most don't mention the localized version. Maybe it'll make the online service.

Re: Interview: Antstream's Steve Cottam On Bringing Retro Gaming To The Masses Via The Cloud

Daggot

Putting the internet connection aside for a second, to me the biggest issue that it's emulation. We have an awesome retro arcade chain in the area that is adamant about using hardware vs emulation. It makes a different. Yes, they have upkeep costs, but the games all play correctly. No issues with input lag, dropped frames or wonky controls that aren't part of the game itself. That and playing on real CRT screens so the graphics blend as the designers intended the pixels to do.

You just cannot replicate any of that with online emulation. Ya, it's nice to remember some games, and it probably works better for console games. Just not arcade games that were designed with switch based controls, sticks, knobs, trackballs, etc. In addition to emulation latency and having to translate controls to a gamepad. And then you've got your crappy ISP who doesn't want to spend a penny to keep their network modernized or optimized for the sake of all the all mighty shareholder value. "Won't someone please think of the shareholders!" All of that makes it worse. Even if the ISP wasn't an issue at the very least you're still dealing with gamepad vs original controls.

Anyways, fine to remember a game and knock around the first level for a bit. Better for console games of yore. But, this is not the way to preserve the arcade game experience. In truth, we really need a solution for the CRT part. That is growing as the most significant issue to keep old cabinets alive. I think there aren't any new CRTs of the right size for most games being made any more. LCD will give you a display, but it's such a different experience. I'm sure some 12yr old right now will dream up a solution in some English class, patent it and make some money off of it. Hopefully before I'm too old still enjoy playing on real hardware.

Re: Sick Of Waiting For A New Landstalker? Then Build Your Own With This Tool

Daggot

I LOVE this. I have quiet dream to do something similar for a game starting to roll around in the far back of my mind. I'm not likely to ever even start on that idea since it's just an idea to see if I could even build the tool/engine to make it work - no idea for a game. But, point is someone took the time to create something like this for a game that doesn't get a lot of attention. This is awesome. Enjoyed seeing how he approached a few different things. I'd want to tinker with the game's engine, and well really tile engine specifically to see if I could find a way to squeeze even more detail out of a more efficient memory design - it's all just data to me and I work in data al day long.

Now I gotta go find the old game and fire it up. It's been so long I don't think I remember much of the game at all.

Re: Random: Crazy Modder Adds A CRT Screen To The Game Boy

Daggot

LOL, I watched the whole thing too. So much glue. I'm glad there are people that know how to do stuff like this, are brave enough to do something like this, and are in a position to not worry too much if stuff goes wrong. Or at least are willing to mess up on camera.

Re: Did You Know You Can Play Time Crisis 5 On Your PC?

Daggot

@Hydra_Spectre I picked Under Cover on the Quest 2. It plays a lot like a TC style shooter. It's ok. I couldn't put my finger on why it didn't grab me. Probably that the controllers don't have enough feedback/recoil. I'm not entirely sure.

Re: The Bitmap Brothers Collection 2 Brings Amiga Classics To Evercade

Daggot

Rats, was hoping for Amiga. Having played a lot, most?, of the games on the Amiga it's the version I'm most familiar with. I keep getting tempted by Evercade, but the decision to go with 2nd tier console ports of these games keeps turning me off. It might be different if I first played the games on a Sega system, but I was a big Amiga fan when it hit the A500 era.

Re: Namco Once Hired Dragon Lair's Don Bluth To "Bring New Life" To Pac-Man

Daggot

I would love to see Bluth's designs come to life in a game world. His world building is great. While not all of his films were commercial successes, the worlds he developed for those films were fun to explore. I suspect there might have been budget concerns to bring his vision to life especially during that restructuring time.

Re: New Fan Project Aims To Solve Ultima VII's "Greatest Problem"

Daggot

Forever the first thing that will always pop into mind when I read anything about U VII is Voodoo Memory Manager. I remember feeling like a total genius being able to get my system to run this game with as many system components still enabled as possible. Master level autoexec.bat and config.sys stuff to make it run right.

I never got far in the game. It was truly next level stuff and I just didn't have the time to invest to learn the systems, but man it looked it at the time. I may need to start a full retro run of some classic games. Yars Recharged has already gotten the itch going, then the article about Epyx Rouge is fanning the flames, and now this... uuuggghhhh

Re: A Double Dragon Revival Is Coming To Modern Consoles In 2025

Daggot

I bought Neon just to play something co-op with a friend. I bashed around on it for like an hour or so until he had to go. I never played it since. I need to go back and see what the game never grabbed me. SoR4 grabbed me from the beginning and I still fire it up once in a while to test myself in survival or trying to get S tier in every level on every difficulty. SoR4 just feels so good compared to most other beat 'em up and brawlers. Maybe Neon was just off in many ways that SoR was spot on?

Re: Sierra On-Line's History To Be Told In New Documentary, Legends Of Adventure

Daggot

Backed this without hesitation. While I do hope there is new info, it'll be fun to have a single documentary with all of the history together. A lot of it that i've seen is broken up in various interviews, or covered by retro community outtakes, etc.

Secretly hoping it'll end with the announcement of a new project they've already started on. Now that Ken's gotten his leg back after Colossal Cave, I'm hoping the next project will have a little more technical chops to it. He was well known for pushing the tech with the early games. I doubt he'll be on the bleeding edge like before. That just takes too much of a large investment and usually a large team. I get the feeling that's not what he wants to do again.

Re: "I Have No Interest In 3D Games" - Meet The Devs Keeping EGA Alive In The Modern Day

Daggot

@amongtheworms You're not wrong. Fortunately, the retro community cares not and wants people to do what they love.

I LOVE that these games exist. I didn't know about some of them. I can't say why, but KQ 4: The Perils of Rosella has a special place in my heart, and part of it is owed to the EGA graphics. Or, did I play with Tandy graphics on that one? Anyways, there's something special about the graphics of that era that really captured the imagination, and these devs understand that fully. Great article.

Been following The Crimson Diamond for a while. So glad to read it has a release date. Can't wait to play it. It looks exactly like a classic Sierra adventure. Actually, all of these do. That's awesome. I need to read more on these games. Sounds like a few titles to queue up for when I get a week off later in the year and just relive a bit of the glory days.

Re: Lost Footage Of Indiana Jones FMV Game Emerges Online

Daggot

There are trends that served their time, but needed to not progress further. FMV games is one clear example. I think at least it showed that games can do more and more with story. So, it wasn't all bad. Just didn't need to progress any further.

Re: Talking Point: Is Nintendo Erasing Its Own History In Its War On ROM Sites?

Daggot

I think we may see the end of consoles as we know them. The whole reason Sony/MS and even Nintendo to a smaller scale have been pushing cloud gaming is because it avoids all these things. Games will only run in data centers making it much harder to pirate games. Yes, even handheld devices as stuff like 5G becomes more available. I'm not advocating this, just saying there are reasons these companies are pushing cloud and what it means for preservation. We're going to suffer more problems like game servers getting shut down. However, in an ideal world, you'd also think games should expand to take more advantage of cloud power vs single console CPU/GPU constraints. MS tried to pitch this that games could partially run in the cloud, but we've not really seen that beyond basic multiplayer games - not running whole parts of the game for bigger world destruction like in their pitch video. The point being EVERYTHING is based on profit and shareholder value. It's unavoidable.

Re: Castlevania ReVamped Fuses "Classicvania" With "Metroidvania"

Daggot

Everything doesn't have to be a "metroid" style, so I appreciate this 'classicvania' idea. I've been really itching to replay Super Castlevania VI. I haven't played is several decades, but I believe the gameplay holds up. The music certainly does!

This fan work looks good. I'll have to grab this before any takedown notices start flying around.

Re: Modern Vintage Gamer Digs Into The PS2's Much-Hyped "Emotion Engine"

Daggot

I was out of my teens when PS2 came around, so the marketing didn't grab me like that. Nothing was as in-your face as the "Blast Processing" stuff from Sega. LOL

I loved the PS2. I think it was my #2 system behind the SNES. The library for the PS2 was just nuts. My kids still play SSX and Tricky. It was such a jump from the earlier systems on several fronts. I still have my PS2. I'd forgotten about the whole Emotion Engine marketing stuff. Putting the marketing aside, the technical capabilities was just amazing at the time.

Re: Evercade Alpha Is A Bartop Arcade System Packed With Capcom Games

Daggot

This is a really interesting product offering. It's a first to sit between console and handheld. I haven't tried an Evercade yet, but I like this. And, the price point seems reasonable to me for being a variant of a Switch concept in pure tabletop mode. I appreciate they thought to include the 2 cart feature. Having 3 full sets of games in the system at all times is nice QoL feature. Now, if only a demo unit would show up in a Costco or Best Buy or something to try. Might put this on my wish list for my birthday.

Re: Gundam Fans, You Need This Controller In Your Lives

Daggot

OH man, this stokes embers of the old Steel Battalion controller. I never owned that, but I loved the idea on how it would build the immersion factor. This is similar in concept, but on a smaller scale. ~$200USD isn't a terrible price for something like this as a specialized controller. But, like @bkd777 mentioned, need a game to go with this.

Re: New Tool Allows N64 Games To Be Played With Ray Tracing, Uncapped Frame Rates And Ultrawide Support

Daggot

The really interesting thing here for me is getting a better understanding at how games work. It wasn't always this way, but now that most games run on an engine, it's possible to add things like this after a game is published. It's just fascinating to see people able to de/construct what the console's rendering is able to do and how to add their own hooks for some general purpose like this. I never would have thought to even look into this kind of approach. The base idea should be possible for other retro consoles. That's really starts the mind to wonder what else could be possible. What game would I really like to see with the added resolution, RT support and higher frame rate? Hmmm

Re: Anniversary: The King's Quest Series Is Now 40 Years Old

Daggot

@Darknyht Would be kinda hard to go back and ease the sting. Instead you'd just go watch a walkthru video. Seen some speed walks and while it was neat to get the beat of the game, uuggghh, watching that really ruins the exploration of the game and neat interactions throughout the game world. It really took a lot of the soul out of the game.