Comments 252

Re: It's A Christmas Miracle, SuperSega Now Claims Sega Is Totally OK With Its FPGA Console

Daniel36

I couldn't have come up with a better, worse written letter if I tried, and I consider myself a rather competent writer.

This is beyond delusion.

Everything they have written thus far was poorly done. This at least has some competence, but also clearly isn't created by ai. This leads me to believe they actually asked someone to check their work for mistakes, something they should have done for everything else...

I enjoy this saga greatly.

Re: "The Wildest Interview I Have Ever Conducted" - The SuperSega Saga Just Keeps Getting Better

Daniel36

Netflix should get on this for a mockumentary. Have Ricky Gervais produce it.

David Earl or Joe Wilkinson can play this guy. Either one would be great.

Karl Pilkington can play that guy that is trying out the games while his kid asks him if the system sucks.

Diane Morgan can do that woman who got redubbed in the trailer reel "SuperSakgg".

The script is writing itself in real life.

SuperSaga!

Re: "The Wildest Interview I Have Ever Conducted" - The SuperSega Saga Just Keeps Getting Better

Daniel36

That banner picture is absolutely golden!!

I watched a small part, and my goodness, this is something else. What's your name? Ian, I call it SuperIan.

Yeah, that's not how it works, hahaha.

How is this saga still going on? It's like the X Files, it gets crazier and crazier. We can call it the Super Saga by now.

They should've just called it that. SuperSaga.

I hope they're not reading this.

Re: Talking Point: Are Nintendo's Legal "Ninjas" Stifling The Creativity Of Tomorrow's Game Makers?

Daniel36

@HelenaFG13 I feel like I can give you a small hand, so I will.

If you are afraid of taking inspiration from mechanics, don't.

If I recall correctly (and I might not, mind you, but hear me out), the Palworld thing is Nintendo suing Palword over literal copying of code. I might be wrong, but there you are. And as many others have already stated, Nintendo took this approach because that wasn't the only thing they've done, just the most assured way of getting them to stop.

Their monsters are so close to literal copies of Pokemon, that it means they are clearly using Pokemon's popularity and fame to push their own game. If the monsters looked more like dinosaurs or something, or just a large variety of cartoony dogs, there probably would have never been a problem.

In your example of Tomodachi Life, Nintendo doesn't own the idea of islands, of appartments on islands, of shops, of food. Of people living their lives. But to give an analogy, Coca Cola or Pepsi don't own the rights to soda pop with a cola taste. You are free to come up with a formula and release it. It becomes a problem when your can looks a lot like a Coca Cola can or a Pepsi can, and you call your product Caco Cola or something. Or Pupsi. Or Poopsie... Though you're probably not going to sell a lot of that...

It's a grey area for a reason. But make your can purple and call it Fresh Cola, and there probably isn't a problem. Don't call your game Tomodachi Fun or something, don't closely recreate the Mii look, don't have them talk in a weird AI voice, and you will be fine. Nintendo doesn't even own the name Tomodachi (which literally means friend), but if the game idea is similar, and the name is similar, it becomes a problem. You can call your main character Mario, just don't give him a red hat and make him a plumber and make his main skill jumping really high.

I actually have had a very similar kind of idea as what you describe for a very long time, but I lack the time and skills to create it, so I will leave it at a dream stage.

Unless you guys need someone to create music, then I can join you and pitch my part of the ideas I have.

Re: Talking Point: Are Nintendo's Legal "Ninjas" Stifling The Creativity Of Tomorrow's Game Makers?

Daniel36

I am well aware of the fact that I am tarring with the same brush here, but my first thought was "That's rich, coming from Spain." Spain seems to basically be Europe's China when it comes to this. HeroQuest, SuperSega, and that's just off the top of my head.

But hey, Astrobot won game of the year, and that is clearly a tribute to 3D Mario. They even acknowledged as much in their winning speech. So there's your stifled creativity.

I wanted to go super snarky here, but I will just leave it at this.

Re: Superdeluxe Announces Assault Suit Valken Declassified Deluxe Edition For Switch

Daniel36

@KitsuneNight I fully applaud your efforts!

I do not have a backlog that big to begin with, so I guess my gaming habits are a lot more tame. My current main hobby is building scenery for tabletop wargaming and roleplaying. As you can imagine, that takes a lot of time too.

Once I get tired of that, chances are I will pick up making music again. But all of this is besides spending time with my family, and unfortunately a LOT of time spent at work.

I get lucky if I have energy and time left for hobbies an hour a day.

Re: Superdeluxe Announces Assault Suit Valken Declassified Deluxe Edition For Switch

Daniel36

That is an insanely large variety of bonuses. I am glad I kicked the FOMO habit and I feel bad for diehard fans of this series.

What to do? Order it from every single shop to get all the goodies?

I've never really played the game. I always LOVED the look of it, probably read reviews of it a hundred times over, and this animé artwork makes it even more awesome.

I actually put it on my Mini SNES to give it a try, but this past year I maybe have spent a couple of hours in total on gaming. I did play it for a bit, and it's a fun game, but there is way too much stuff demanding my attention.

Re: Interview: Secret Of Mana Composer Hiroki Kikuta Reflects On The Timeless SNES Soundtrack

Daniel36

@-wc- Yeah,I didn't know his name nor could I name anything else he would've worked on. I also do not know the names of composers for Mario games.

Wouldn't even know the name of the composer of my fave video game series, Suikoden. Don't even know the name of who came up with that series, even though I know he died a while ago. Japanese names are difficult to remember.

Only composers I know by name are Uematsu and Mitsuda, and of those two I would probably only really recognize Mitsuda's style. I could probably pick new tunes of his out of a crowd. Uematsu's work I wouldn't recognize as being his, probably.

Re: "Only Zombies Buy Physical Games" Says Digital Code Retailer CDKeys

Daniel36

@MSaturn Well, it didn't work FOR ME. Not sure why, if I remember correctly I got into a death loop login with the Ubisoft account you apparently need to be able to play (Was it uPlay or something?)

I wasn't bothered to try and resolve it, as there was plenty of other stuff to do. So... It could've been a fluke.

Re: "Only Zombies Buy Physical Games" Says Digital Code Retailer CDKeys

Daniel36

Well, physical games can require an active online presence and basically forcibly shut you out of a game at any time all the same, so it really doesn't make a difference anymore.

I was gifted a Ubisoft game a while ago, can't remember the name but it was basically Zelda with Greek mythology, and my kids played it for a little while, opened the game back up and couldn't log in anymore. So that cartridge was worth absolutely nothing anymore.

Same can happen to any game, if the publishers decide to be crappy about it.

Re: Japanese Gamers Just Picked The 30 Best PlayStation Games Of All Time

Daniel36

@poyo_pie Well, there you have it. I agree with you on both accounts, pacing and the faux philosophy thing.

You probably reached about the same part where I gave up. I loved the art, the music was sublime, and the combat was cool, but I couldn't take much more of the story.

So it surprises me how high up it is. Mayhaps it is the marriage between traditional RPG and Mecha combat that really resonates with the Japanese audience.

Re: The Making Of: Powermonger, Bullfrog's Forgotten RTS Follow-Up To Populous

Daniel36

@Deuteros Yeah gave the scans a try once, but it doesn't quite hit the same.

And the few mags that are still out there also don't seem to do it for me, or are prohibitively priced.

Funnily enough, Time Extension seems to... well, at least scratch adjacent to the itch. And I got an actual itch while typing this lol.

Super Play. All I kept were cutouts from the FF3 articles. Shame on me.

Re: The Making Of: Powermonger, Bullfrog's Forgotten RTS Follow-Up To Populous

Daniel36

@GlamorousAlpaca Even if this were 100% taken from a 25 year old magazine, this website is called Time Extension, and I'd wager most of us come here precisely for the nostalgia.

I sometimes wish I still had some of the 25 year old magazines I once had. I miss flicking through them and reading the same review over and over. This is the next best thing.

And since I didn't have this particular mag, this is new old news for me. And I LOVE it.

Re: "I Was Completely Unproven" - Prince Of Persia's Creator Reflects On The Making Of Its Star-Studded Film

Daniel36

Don't remember too much of the film, but honestly, these days it isn't hard to "write" a blockbuster movie. They are all copy paste drivel if you ask me.

I wish Hollywood would stop recreating the same thing over and over, only adding more and more eye candy over their plot armour equipped cardboard characters.

Again, can't remember if this movie falls into that same category, but from what little I remember it probably was.

Re: Accusations Of AI Art Deflate Archer Maclean's DropZone 40th Anniversary Announcement

Daniel36

The HD graphics do not look good. Flash-quality. I am all for anniversary remakes/remasters, but this is not the right way to do it, in my opinion.

The AI art usage just adds another layer on top of that way.

But I really don't have many eggs in this basket, so I will just leave it at that. If any one of the devs may read this, simply reprogramming the game and adding what can only be described as Flash-era "upgrades" to the spritework, that just doesn't cut it.

Re: Saturn Cult Classic Princess Crown Is Getting An Uncensored Translation

Daniel36

@Matroska No, I mentioned it was damn with sonething in front of it. And to make it clear enough while stepping over my squeemishness, I meant with god in front of it. And since the game in question very ckearly did not have gods, it basically was the same as Tifa saying she likes French cooking.

What you are also saying is showing why I prefer not necessarily as true as possible translations. They need to be idioms we can understand, and Japanese is FILLED with idioms we don't.

Re: Saturn Cult Classic Princess Crown Is Getting An Uncensored Translation

Daniel36

@RupeeClock Well, fair enough, my example may have been a mistranslation or interpretation instead of a literal translation.

And sure, I was interpreting too. Still though, and maybe this is just an entirely different gripe of mine, but original texts in games, I feel people put too much weight in it. If th original's author's heart wasn't even in it, and a translator does put heart in it, what would be better? I sonetimes feel people think too highly of it.

Re: Saturn Cult Classic Princess Crown Is Getting An Uncensored Translation

Daniel36

@RupeeClock Yeah, and that is where I will choose to remain extremely bull-headed, because the choice of words doesn't always mean a certain, specific intention.

I would argue the original creators intend to paint a picture that resonates with the players in a way that it creates a believable world within the confines of its setting, and that means different things to different cultures.

Their intent is to get players immersed, and how would you do that with esoteric mannerisms and speech patterns?

In my example, I think the term "dammit" was used, with another term in front of it (Yes, I am squeemish about it), but the setting made very clear there were no gods in our sense of the word. It would be comparable to a knight talking about driving a Tesla, for us. Such terms may hold a very different feel in whatever the original word choice was.

I will proudly die on this hill, but can merrily accept people disagreeing with me.

Re: Saturn Cult Classic Princess Crown Is Getting An Uncensored Translation

Daniel36

Ugh... Most swear words have no place in a fantasy medieval game. It's not censoring when it is trying to be more faithful to the setting.

Japan has such a wildly different way of speaking, that literal translations make a lot less sense, and I feel swearing is a large part of that.

I once aided a translation project, and despite my objections they went ahead and threw in a bunch of swearing that had absolutely no logical, in-world reason to exist, and it made me sad. That said, I later found out that an officially translated game in that same series also had swearing in one scene. I also hated it there.

But to each their own. Some people wish for translations to be as faithful as possible, I lean very heavily towards the side that appreciates localization efforts that try to make it more pallatable to Western audiences. There is something to be said for both sides.

Re: If Nothing Else, SuperSega's Latest "Review" Should Convince You To Keep Your Wallet Shut

Daniel36

@Poltergeist8606 There are plenty of Kickstarters from serious hobbyists who want to turn their dream project into reality that have, in fact, panned out and got released.

It is not outside of the realm of possibility.

As to your reaction to TaurusBulba, them naming it the way they do might actually have to do with the fact that they are based in Spain. I am not too knowledgeable about this, but apparently Spain has a pretty lackse stance on brand names being used.

Not entirely sure on the hows and whats, bu I know it's happened before with a board game, HeroQuest, which was produced by a Spanish company that ended up only being sold there under that name, before they decided to just rename it altogether, since they had to do that anyways for other countries.

Anyhoo, whatever you think of people who backed this, at least for us who didn't, this is comedy gold.

@HammerGalladeBro - "how the hey you cannot tell when a button doesn't respond to the prompt at the title screen to make you think you're actually playing during the attract mode, let alone twice and on a split screen for no reason?"

I was wondering if that was just me, but I noticed it too, him pressing stuff that in no way corresponded to what was happening on screen. Funny that.

Re: 40 Years After The Original, Ant Attack 2 Is Coming To Spectrum Next

Daniel36

Finally. I stopped playing games after Ant Attack, because I wanted to wait for a sequel. Now, I can finally continue playing.

Joking aside, this is really cool. Hadn't heard of the Spectrum Next before, and I am a smidge too young to have witnessed the original, but I can certainly appreciate this continuation of older tech, much in the same way I really enjoy indies keeping the NES and SNES aesthetic alive.