First off, good call. Then I was like "Well, now he deserves at least a cameo" before reading about not one, but two games to feature him. And I also never heard of that battle royale game so learned something new.
Lost Eden. Man, that takes me back. One of my first PC games. I remember it as a very odd game for sure. It wasn't very long. In fact, I feel like it was possible to finish it very, very quickly indeed... I had to look up some gameplay, I seemed to remember only small portions of it. Good times though.
Dune, not so much. That game was BRUTAL! Okay, okay! Still good times, but I never could get far.
@jimmytodgers Well, it worked in America, so why not in Spain? Honestly, with all the leftfield plot twist things constantly happening next in the SuperSegaSaga, I wouldn't be surprised if this guy ends up trying to become the president of Spain.
He won't win, but he might try!
@profkross That was actually the previous episode.
Anyways, Ricky Gervais and his team could definitely make this into a hit series.
That image is 100% Guile about to tell us to not do drugs, or he is about to walk up to a couple of bullies and instead of sonic boom their behinds will kindly tell them it is not okay and they immediately understand.
Honestly, by the looks of the art style, this may just have well been a crossover with G.I. Joe anyways. Guile certainly fits the part.
@hste It might be. I don't know. Quite a few different ones popped up the past few years. Some clearly retro, some very modern. All pretty expensive though, but what isn't these days.
Sad. Meanwhile, Alkmaar, the Netherlands recently OPENED a sort of arcade, though not dedicated solely to arcade machines. Can't speak for its quality yet, though I might visit soon. Amsterdam has a few too.
@DestructoDisk But it is SO MUCH FUN!! And it's not like Time Extension is sending people his way. They are themselves very clear of what this guy is up to. No good.
I couldn't have come up with a better, worse written letter if I tried, and I consider myself a rather competent writer.
This is beyond delusion.
Everything they have written thus far was poorly done. This at least has some competence, but also clearly isn't created by ai. This leads me to believe they actually asked someone to check their work for mistakes, something they should have done for everything else...
@nocdaes I took the SuperIan bit as him thinking nobody can own a word or name, so using the name Sega is fine. To him a word like Super and a word like Sega are the same.
Which of course is completely wrong. Sure, you can't own the word Super, but... I am preaching to the choir here.
@HelenaFG13 I feel like I can give you a small hand, so I will.
If you are afraid of taking inspiration from mechanics, don't.
If I recall correctly (and I might not, mind you, but hear me out), the Palworld thing is Nintendo suing Palword over literal copying of code. I might be wrong, but there you are. And as many others have already stated, Nintendo took this approach because that wasn't the only thing they've done, just the most assured way of getting them to stop.
Their monsters are so close to literal copies of Pokemon, that it means they are clearly using Pokemon's popularity and fame to push their own game. If the monsters looked more like dinosaurs or something, or just a large variety of cartoony dogs, there probably would have never been a problem.
In your example of Tomodachi Life, Nintendo doesn't own the idea of islands, of appartments on islands, of shops, of food. Of people living their lives. But to give an analogy, Coca Cola or Pepsi don't own the rights to soda pop with a cola taste. You are free to come up with a formula and release it. It becomes a problem when your can looks a lot like a Coca Cola can or a Pepsi can, and you call your product Caco Cola or something. Or Pupsi. Or Poopsie... Though you're probably not going to sell a lot of that...
It's a grey area for a reason. But make your can purple and call it Fresh Cola, and there probably isn't a problem. Don't call your game Tomodachi Fun or something, don't closely recreate the Mii look, don't have them talk in a weird AI voice, and you will be fine. Nintendo doesn't even own the name Tomodachi (which literally means friend), but if the game idea is similar, and the name is similar, it becomes a problem. You can call your main character Mario, just don't give him a red hat and make him a plumber and make his main skill jumping really high.
I actually have had a very similar kind of idea as what you describe for a very long time, but I lack the time and skills to create it, so I will leave it at a dream stage.
Unless you guys need someone to create music, then I can join you and pitch my part of the ideas I have.
I am well aware of the fact that I am tarring with the same brush here, but my first thought was "That's rich, coming from Spain." Spain seems to basically be Europe's China when it comes to this. HeroQuest, SuperSega, and that's just off the top of my head.
But hey, Astrobot won game of the year, and that is clearly a tribute to 3D Mario. They even acknowledged as much in their winning speech. So there's your stifled creativity.
I wanted to go super snarky here, but I will just leave it at this.
I do not have a backlog that big to begin with, so I guess my gaming habits are a lot more tame. My current main hobby is building scenery for tabletop wargaming and roleplaying. As you can imagine, that takes a lot of time too.
Once I get tired of that, chances are I will pick up making music again. But all of this is besides spending time with my family, and unfortunately a LOT of time spent at work.
I get lucky if I have energy and time left for hobbies an hour a day.
I actually put it on my Mini SNES to give it a try, but this past year I maybe have spent a couple of hours in total on gaming. I did play it for a bit, and it's a fun game, but there is way too much stuff demanding my attention.
@-wc- Yeah,I didn't know his name nor could I name anything else he would've worked on. I also do not know the names of composers for Mario games.
Wouldn't even know the name of the composer of my fave video game series, Suikoden. Don't even know the name of who came up with that series, even though I know he died a while ago. Japanese names are difficult to remember.
Only composers I know by name are Uematsu and Mitsuda, and of those two I would probably only really recognize Mitsuda's style. I could probably pick new tunes of his out of a crowd. Uematsu's work I wouldn't recognize as being his, probably.
Hmm... I wouldn't call that an easter egg as much as I'd call it copying a cool industrial looking panel because the artist couldn't come up with anything else to put there and liked the general look of it.
@MSaturn Well, it didn't work FOR ME. Not sure why, if I remember correctly I got into a death loop login with the Ubisoft account you apparently need to be able to play (Was it uPlay or something?)
I wasn't bothered to try and resolve it, as there was plenty of other stuff to do. So... It could've been a fluke.
Well, physical games can require an active online presence and basically forcibly shut you out of a game at any time all the same, so it really doesn't make a difference anymore.
I was gifted a Ubisoft game a while ago, can't remember the name but it was basically Zelda with Greek mythology, and my kids played it for a little while, opened the game back up and couldn't log in anymore. So that cartridge was worth absolutely nothing anymore.
Same can happen to any game, if the publishers decide to be crappy about it.
@poyo_pie Well, there you have it. I agree with you on both accounts, pacing and the faux philosophy thing.
You probably reached about the same part where I gave up. I loved the art, the music was sublime, and the combat was cool, but I couldn't take much more of the story.
So it surprises me how high up it is. Mayhaps it is the marriage between traditional RPG and Mecha combat that really resonates with the Japanese audience.
Comments 319
Re: Shuhei Yoshida Reflects On 'Polygon Man', The PlayStation Mascot That Never Was
First off, good call. Then I was like "Well, now he deserves at least a cameo" before reading about not one, but two games to feature him. And I also never heard of that battle royale game so learned something new.
Fun stuff.
Re: Dune, Lost Eden And MegaRace Composer Stéphane Picq Has Passed Away Aged 59
Lost Eden. Man, that takes me back. One of my first PC games. I remember it as a very odd game for sure. It wasn't very long. In fact, I feel like it was possible to finish it very, very quickly indeed... I had to look up some gameplay, I seemed to remember only small portions of it. Good times though.
Dune, not so much. That game was BRUTAL! Okay, okay! Still good times, but I never could get far.
Re: Your Next Retro Emulation Handheld Could Cost You 35% More Than Usual
Well, the trolls have infected this place too.
For example, our good friend and loyal reader Craftylover, a valued member of this site since 3.35, 2 minutes before posting this.
Talk about getting a life and growing up. Imagine creating an account just to tell people you grow tired of the fear mongering.
Oh well... I guess I will go to the next article. Hopefully no trolls there.
Re: Random: The Gloriously Unhinged SuperSega Saga Now Has Its Own Song
@jimmytodgers Well, it worked in America, so why not in Spain? Honestly, with all the leftfield plot twist things constantly happening next in the SuperSegaSaga, I wouldn't be surprised if this guy ends up trying to become the president of Spain.
He won't win, but he might try!
@profkross That was actually the previous episode.
Anyways, Ricky Gervais and his team could definitely make this into a hit series.
Re: Saturn Strategy RPG Classics Farland Saga I & II Are Coming To Switch And PS5
@DestructoDisk Gematsu states it will be released in Japan, so doubtful.
Shame...
Re: Become A Travelling Salesman In 'Merchant 64' - A Cozy N64-Inspired Adventure For PC
@smoreon I'm the other way around. The game's premise sounds good, but I never liked the N64 era graphics.
Re: SuperSega Refunds Are Still Missing As Creator "Cheats Death"
But what happened to the Christmas miracle?!?
Re: Dino Crisis Spiritual Successor Code Violet Will Be Console Exclusive To Avoid "Vulgar" PC Modding
Unreal Engine has pretty assets. Almost makes me want to try and make something.
But that trailer looks... uneventful.
Re: Street Fighter's Critically-Panned Animated TV Series Is Getting A Blu-Ray Release
That image is 100% Guile about to tell us to not do drugs, or he is about to walk up to a couple of bullies and instead of sonic boom their behinds will kindly tell them it is not okay and they immediately understand.
Honestly, by the looks of the art style, this may just have well been a crossover with G.I. Joe anyways. Guile certainly fits the part.
Darkstalkers looks terrible.
Re: Streets Of Rage 2's Delisted 3DS Port Lives On Thanks To This Genesis Patch
@OldManHermit Oh they ALL did!! And we love it!
Re: Konami's Bizarre Arcade Racing Game 'Escape Kids' Is Heading To PS4 & Switch
Lol, indeed.... Super Off Road... On Foot.
The automated subtitles on this YouTube video are hillarious by the way.
Re: Koei Once Created A $250 Handheld Console, And You're Forgiven For Not Knowing About It
@BulkSlash Oh wait, Game Boy POCKET.
Right, reading comprehension failed...
Re: Koei Once Created A $250 Handheld Console, And You're Forgiven For Not Knowing About It
I am guessing you meant 1986, or my recollection of past events is severely skewed.
Re: Hideki Kamiya Reveals More About Okami's Simulation Origins
@N00BiSH I do not mind in the slightest.
Re: Hideki Kamiya Reveals More About Okami's Simulation Origins
@mariteaux Merely saying I never have time. Meaning I wish I did. For this game too.
But hey, commenting on articles is by definition rather pointless, and reacting to others too, so thanks for joining.
Re: Hideki Kamiya Reveals More About Okami's Simulation Origins
Never played it. Doubt I will... what precious time I have is spent on easy access games or Animal Crossing....
There should be more hours in a day.
Re: Japanese Arcade Closure Could Erase Over A Decade Worth Of Fighting Game History
@hste It might be. I don't know. Quite a few different ones popped up the past few years. Some clearly retro, some very modern. All pretty expensive though, but what isn't these days.
Re: Japanese Arcade Closure Could Erase Over A Decade Worth Of Fighting Game History
Sad. Meanwhile, Alkmaar, the Netherlands recently OPENED a sort of arcade, though not dedicated solely to arcade machines. Can't speak for its quality yet, though I might visit soon. Amsterdam has a few too.
Re: Why YouTube Censorship Is Causing Headaches For Retro Game Historians
Thankfully we still have a million pieces of sludge reels, endless podcast clips and poorly done AI voice over clips to tie us over.
But I guess it's on me that I keep falling for the Shorts section. Horrible place.
Re: It's A Christmas Miracle, SuperSega Now Claims Sega Is Totally OK With Its FPGA Console
@DestructoDisk But it is SO MUCH FUN!! And it's not like Time Extension is sending people his way. They are themselves very clear of what this guy is up to. No good.
Re: It's A Christmas Miracle, SuperSega Now Claims Sega Is Totally OK With Its FPGA Console
I couldn't have come up with a better, worse written letter if I tried, and I consider myself a rather competent writer.
This is beyond delusion.
Everything they have written thus far was poorly done. This at least has some competence, but also clearly isn't created by ai. This leads me to believe they actually asked someone to check their work for mistakes, something they should have done for everything else...
I enjoy this saga greatly.
Re: SuperSega Boss Puts His Beloved Lamborghini Up For Sale After All Pre-Orders Are Refunded
So the Lambo was his? Wow. That maies everything even worse than it already was.
So basically he took everyone's pre-order money and instead of putting it into the product he bought himself a very expensive car.
Re: Game Boy Dev Commemorates His Late Grandma In A Unique Way
Would play.
I find "low stakes" games have more impact than so called save the world type games. We need more of these type of games.
Re: 21 Years After It Was Canned, This SAS Xbox Shooter Is Finally Playable
@JackGYarwood No prob. Honest mistake. The 90's were better, and also just sounds better than the 00's.
Re: 21 Years After It Was Canned, This SAS Xbox Shooter Is Finally Playable
Honestly, that looks amazing! I don't even see that huge a difference between this and more recent shooters.
Sure, those are graphically even more impressive, but this doesn't even lag behind all that much.
But uhmm... early '90s?
Re: Infamous Trademark Troll Tim Langdell Is Back, And He Wants You To Buy His Dusty Old ZX Spectrum Book
@BLAZINOAH Edgelord, lol... that's a very apt title.
Re: This Rare Super Mario-Related Trophy Just Sold For Almost $1,400
I have never heard of the game or peripheral before. Now I need some footage because it sounds super interesting.
The trophy is cute too.
Unrelated, this is the stuff I visit this site for. Utterly random and fun stuff!
Re: Anniversary: 30 Years Ago, Elden Ring And Dark Souls Dev FromSoftware Released Its "Mind-Boggling" Debut
I also took 90 minutes of not understanding this game, Dark Souls...
Maybe, one day, I will revisit it. If I ever find time.
Re: "The Wildest Interview I Have Ever Conducted" - The SuperSega Saga Just Keeps Getting Better
Netflix should get on this for a mockumentary. Have Ricky Gervais produce it.
David Earl or Joe Wilkinson can play this guy. Either one would be great.
Karl Pilkington can play that guy that is trying out the games while his kid asks him if the system sucks.
Diane Morgan can do that woman who got redubbed in the trailer reel "SuperSakgg".
The script is writing itself in real life.
SuperSaga!
Re: "The Wildest Interview I Have Ever Conducted" - The SuperSega Saga Just Keeps Getting Better
@nocdaes I took the SuperIan bit as him thinking nobody can own a word or name, so using the name Sega is fine. To him a word like Super and a word like Sega are the same.
Which of course is completely wrong. Sure, you can't own the word Super, but... I am preaching to the choir here.
Well, at least for us it's a super fun ride.
Re: "The Wildest Interview I Have Ever Conducted" - The SuperSega Saga Just Keeps Getting Better
That banner picture is absolutely golden!!
I watched a small part, and my goodness, this is something else. What's your name? Ian, I call it SuperIan.
Yeah, that's not how it works, hahaha.
How is this saga still going on? It's like the X Files, it gets crazier and crazier. We can call it the Super Saga by now.
They should've just called it that. SuperSaga.
I hope they're not reading this.
Re: Talking Point: Are Nintendo's Legal "Ninjas" Stifling The Creativity Of Tomorrow's Game Makers?
@HelenaFG13 I feel like I can give you a small hand, so I will.
If you are afraid of taking inspiration from mechanics, don't.
If I recall correctly (and I might not, mind you, but hear me out), the Palworld thing is Nintendo suing Palword over literal copying of code. I might be wrong, but there you are. And as many others have already stated, Nintendo took this approach because that wasn't the only thing they've done, just the most assured way of getting them to stop.
Their monsters are so close to literal copies of Pokemon, that it means they are clearly using Pokemon's popularity and fame to push their own game. If the monsters looked more like dinosaurs or something, or just a large variety of cartoony dogs, there probably would have never been a problem.
In your example of Tomodachi Life, Nintendo doesn't own the idea of islands, of appartments on islands, of shops, of food. Of people living their lives. But to give an analogy, Coca Cola or Pepsi don't own the rights to soda pop with a cola taste. You are free to come up with a formula and release it. It becomes a problem when your can looks a lot like a Coca Cola can or a Pepsi can, and you call your product Caco Cola or something. Or Pupsi. Or Poopsie... Though you're probably not going to sell a lot of that...
It's a grey area for a reason. But make your can purple and call it Fresh Cola, and there probably isn't a problem. Don't call your game Tomodachi Fun or something, don't closely recreate the Mii look, don't have them talk in a weird AI voice, and you will be fine. Nintendo doesn't even own the name Tomodachi (which literally means friend), but if the game idea is similar, and the name is similar, it becomes a problem. You can call your main character Mario, just don't give him a red hat and make him a plumber and make his main skill jumping really high.
I actually have had a very similar kind of idea as what you describe for a very long time, but I lack the time and skills to create it, so I will leave it at a dream stage.
Unless you guys need someone to create music, then I can join you and pitch my part of the ideas I have.
Re: Talking Point: Are Nintendo's Legal "Ninjas" Stifling The Creativity Of Tomorrow's Game Makers?
I am well aware of the fact that I am tarring with the same brush here, but my first thought was "That's rich, coming from Spain." Spain seems to basically be Europe's China when it comes to this. HeroQuest, SuperSega, and that's just off the top of my head.
But hey, Astrobot won game of the year, and that is clearly a tribute to 3D Mario. They even acknowledged as much in their winning speech. So there's your stifled creativity.
I wanted to go super snarky here, but I will just leave it at this.
Re: Superdeluxe Announces Assault Suit Valken Declassified Deluxe Edition For Switch
@KitsuneNight I fully applaud your efforts!
I do not have a backlog that big to begin with, so I guess my gaming habits are a lot more tame. My current main hobby is building scenery for tabletop wargaming and roleplaying. As you can imagine, that takes a lot of time too.
Once I get tired of that, chances are I will pick up making music again. But all of this is besides spending time with my family, and unfortunately a LOT of time spent at work.
I get lucky if I have energy and time left for hobbies an hour a day.
Re: Superdeluxe Announces Assault Suit Valken Declassified Deluxe Edition For Switch
@KitsuneNight Well, I doubt I will hit playing even 90 minutes for the past few months, let alone finish a game.
But, full disclosure, I have quite a few more hobbies besides videogames. Still love reading about them on my commutes and downtimes.
Re: Superdeluxe Announces Assault Suit Valken Declassified Deluxe Edition For Switch
That is an insanely large variety of bonuses. I am glad I kicked the FOMO habit and I feel bad for diehard fans of this series.
What to do? Order it from every single shop to get all the goodies?
I've never really played the game. I always LOVED the look of it, probably read reviews of it a hundred times over, and this animé artwork makes it even more awesome.
I actually put it on my Mini SNES to give it a try, but this past year I maybe have spent a couple of hours in total on gaming. I did play it for a bit, and it's a fun game, but there is way too much stuff demanding my attention.
Re: Random: 'Final Fight' Features An Obscure 'Akira' Easter Egg That Has Taken 35 Years To Discover
Haha, sounds like none of us are any fun at parties. We should host one together. Most awkward party ever. Legendary!
Re: Random: 'Final Fight' Features An Obscure 'Akira' Easter Egg That Has Taken 35 Years To Discover
@Bod2019 It's still a cool find though, that someone 35 years on connected the dots. Some parts really are straight up copied.
It's cool that someone noticed it. In that sense, it kind of is easter eggish..
I'll shut up now. ^_^
Re: Interview: Secret Of Mana Composer Hiroki Kikuta Reflects On The Timeless SNES Soundtrack
@-wc- Koji Kondo, well I will remember that name now, as it sounds like it sparks joy ^_^ Pretty easy to remember name.
Re: Genki's Moonbase Is A "Futuristic Command Center" For All Your Gaming Power Needs
It does look stellar, nay, interstellar!
Re: Powermonger Almost Got Fantasy, Feudal Japan, & American Civil War Expansions, Here's Why It Didn't
Articles like these are why I love this site.
Re: Interview: Secret Of Mana Composer Hiroki Kikuta Reflects On The Timeless SNES Soundtrack
@-wc- Yeah,I didn't know his name nor could I name anything else he would've worked on. I also do not know the names of composers for Mario games.
Wouldn't even know the name of the composer of my fave video game series, Suikoden. Don't even know the name of who came up with that series, even though I know he died a while ago. Japanese names are difficult to remember.
Only composers I know by name are Uematsu and Mitsuda, and of those two I would probably only really recognize Mitsuda's style. I could probably pick new tunes of his out of a crowd. Uematsu's work I wouldn't recognize as being his, probably.
Re: Random: 'Final Fight' Features An Obscure 'Akira' Easter Egg That Has Taken 35 Years To Discover
Hmm... I wouldn't call that an easter egg as much as I'd call it copying a cool industrial looking panel because the artist couldn't come up with anything else to put there and liked the general look of it.
An easter egg would look the exact same.
Edit: I am indeed no fun at parties.
Re: "Only Zombies Buy Physical Games" Says Digital Code Retailer CDKeys
@MSaturn Well, it didn't work FOR ME. Not sure why, if I remember correctly I got into a death loop login with the Ubisoft account you apparently need to be able to play (Was it uPlay or something?)
I wasn't bothered to try and resolve it, as there was plenty of other stuff to do. So... It could've been a fluke.
Re: Interview: Secret Of Mana Composer Hiroki Kikuta Reflects On The Timeless SNES Soundtrack
@-wc- Agreed. While many of us know the SoM soundtrack, and it is great, all of the other projects he has been involved in are arguably niche.
Then again, I am also terrible at names. The only game musician names I can remember are Uematsu and Mitsuda.
Re: "Only Zombies Buy Physical Games" Says Digital Code Retailer CDKeys
Well, physical games can require an active online presence and basically forcibly shut you out of a game at any time all the same, so it really doesn't make a difference anymore.
I was gifted a Ubisoft game a while ago, can't remember the name but it was basically Zelda with Greek mythology, and my kids played it for a little while, opened the game back up and couldn't log in anymore. So that cartridge was worth absolutely nothing anymore.
Same can happen to any game, if the publishers decide to be crappy about it.
Re: Japanese Gamers Just Picked The 30 Best PlayStation Games Of All Time
@poyo_pie Well, there you have it. I agree with you on both accounts, pacing and the faux philosophy thing.
You probably reached about the same part where I gave up. I loved the art, the music was sublime, and the combat was cool, but I couldn't take much more of the story.
So it surprises me how high up it is. Mayhaps it is the marriage between traditional RPG and Mecha combat that really resonates with the Japanese audience.
Re: The Making Of: Powermonger, Bullfrog's Forgotten RTS Follow-Up To Populous
@Deuteros Wow, opening the website and being Greeted by a screenshot of Battle of Olympus sure hit me in the feels!! Thanks for the link.
Re: Japanese Gamers Just Picked The 30 Best PlayStation Games Of All Time
Xenogears surprises me. It's an amazing game but I felt it dragged on for a bit in the later part.
Wild Arms is surprising too. Amazing intro, but the game itself is very mehh to me.
Seeing Suikoden up high fills me with joy. Can't wait for the remasters. My most important game of all time, together with FF6.
Re: The Making Of: Powermonger, Bullfrog's Forgotten RTS Follow-Up To Populous
@Deuteros Yeah gave the scans a try once, but it doesn't quite hit the same.
And the few mags that are still out there also don't seem to do it for me, or are prohibitively priced.
Funnily enough, Time Extension seems to... well, at least scratch adjacent to the itch. And I got an actual itch while typing this lol.
Super Play. All I kept were cutouts from the FF3 articles. Shame on me.