Not going to lie, that's kinda cool. I have a broken 2DS that I am sure I can find a repairshop for SOMEWHERE, but it would be nice if it were simpler to find.
That said., I REALLY dislike CEX. I didn't grow up with them being smaller stores, so I have no nostalgic feelings for them. They've only recently entered the shopping street scene in the Netherlands, as a chain, and it's definitely not my favourite chain.
@jesse_dylan Probably Active Time Battle, which is what they use in for example FF6 or Chrono Trigger, which is turn based but with a timer, so some characters get to act more often because their timer fills more quickly.
I know they are tiny, but I hope they add some differences in paint job aside from color. Unique race stripes and stuff would make it look even better.
@-wc- Oh no no noooo, you're not thrashing them in the slightest, nor do I feel you did. Super Metroid is easily in my top 10 and I hold SotN in very high regard as well, but the term is just... stupid.
A wonderful first world problem to have though, being annoyed by naming conventions.
@-wc- It is a terrible genre-title. But it's not as awful as "rogue-like" and the equally heinous "rogue-lite", or how about "souls-like"? Yuch.
Actually, Metroidvania is more terrible.
But yeah, I know it's a slog having to type out "game with perma-death", or even worse, "game with perma-death characters but some of your stats or items carry through", but in the case of souls-like, what does it even mean? Unfairly difficult? That's all I can think of, when some of the games don't even remotely look or feel like Dark Souls outside of being heinously difficult and requiring twitch movement. And indeed, how do you call those "metroidvanias"... I guess adventure platformer? Sounds about right, no?
Oooh that header was misleading. I thought Hul Hogan forcefully closed a door in someone's face. Well, the mental image was worth the confusion, I guess.
@Blofse @Pally356 - These "Best" lists are live and change, depending on the votes. If nobody votes, or few people vote poorly, then a title will go down in the list.
This looks amazing. I am not a shmup fan but I do have fond memories of NES shmups, especially those found on the wonderful and illegal xx-in-1 cartridges. They had a certain magic this seems to have as well, judging from the screenshots.
@EarthboundBenjy Yeah, S3 is bigger again, I think. But I did take my sweet, sweet time. There's also a fan translation of Suikogaiden 1 and 2, which have a story that takes place between 2 and 3, but it's a visual novel.
I helped a bit with the translation but once I finally had the opportunity to play I didn't get very far. VN's are not for me, it seems.
@EarthboundBenjy When you finish playing Suikoden 2, please give Suikoden 3 a chance.
Suikoden 3 is viewed as poorer than 1 and 2, but the story is yet another continuation of the stories started in 1 and 2. I can't say any more without potential spoilers, but finishing it made Suikoden 1 and 2 even better for me.
I actually had the game in my posession for a loooong time but as it was an import was somewhat of a hassle to play. I only started playing it about 2 years ago and let me tell you... I am so glad I finally did.
The story takes place some 15 or so years after 2, so me playing it 15 years later was pretty cool... even though I only finally finished 2 to completion for the first time just before that.
Yes, I am ashamed of that. I got near the end before but for some reason never finished it back then.
@sdelfin I couldn't get past the first boss in Metroid Prime on GC. The controls were horrid for me. RE4 felt slow on GC. Playing with Wiimote was instant greatness for me. But I can totally understand the opposite being true.
@shouryuuken Well, then I must at the very least add some nuance to my initial thoughts. Because if Mr. Culkin was comparing the machine to the NES, then the Turbografx, while still not very impressive in my eyes, does look better in the graphics department than the NES.
I really enjoy all these developer stories you have been publishing.
I recently bought Kairosoft's Game Dev Story (it was really cheap) and honestly... As simple as that game is, it perfectly captures the feelings that all these developer stories give me.
I enjoy coming up with silly names for my games, and try to create these elaborate "franchises" (which is not a requirement in the game but I enjoy it nevertheless) and all the stress that I can read in these articles of coming up with ideas and gambling on a franchise doing well can sort of be felt in that game.
Like, you are spending a ton of money on a game and then suddenly a competitor's new console is being released and you really want to start developing for that console but the cost of getting a dev kit is very high so you need to start saving up and start doing contract work but it really takes a lot of time so by the time you finally release your first game on that new console, another, newer console is being released.
It sounds stressful but it really isn't. It's an incredibly fun game and it makes reading these articles even more immersive, funnily enough.
So keep putting these articles up! They are such a wonderful insight into developing in the 80s, 90s and 00s.
I am not well versed in industry names, so I don't know who she was, but now my eyes have been set to those D&D modules and I kind of want to incorporate them into my games now. Pay a small tribute that way.
@RetroGames You hit the nail on the head. It looks AMAZING in screenshots (well, aside from that dorky gem), but as soon as it starts moving, you can feel it's nowhere near as polished.
Still, they could've struck gold here, and I am finding myself going back to the screenshots and wishing it was an actual game. If someone made something similar to this today, I would be all over it.
I recently started playing Mario RPG, and even though it's obviously a graphical upgrade, it still feels like the old school experience and it just feels RIGHT. I can totally see myself playing a new but old school action RPG like this and enjoying it greatly.
Interesting how there were very different versions. And a NES version looking like SMW.
Makes you wonder why Nintendo didn't take more time to skin out Mario in the first game. While iconic, I feel Mario was the least impressive animated sprite in there.
Well, if the Japanese developers don't even want tot touch it, maybe it's just not meant to be. 90s THQ though, ooff... their tie-ins had a charm, no doubt, but they weren't very good.
@species8472 Well, if that is the case, I hope he gets a lot of money and the buyer will be happy too. Far be it from me to have an opinion on the matter.
It's surprising to me, though, that these are so sought after, but then again, I never really liked the N64 era, so I have little nostalgia for these things. I preferred Playstation during that era. Not many N64 games I hold dear.
@species8472 I highly doubt these will be worth anything. If that be the case, so would my "custom" controller I customised with a black marker pen. This is a third party endeavour, so...
The guy thought N64 Magazine was an official Nintendo magazine. It wasn't.
@kennycottam You should see what they cost now. Think more along the lines of Pokemon game PLUS the machine to play it on.
@Teadog17 Warhammer Fantasy has direct links to D&D though, and was a sort of "what happens when the heroes and villains of D&D start leading armies". The magazine White Dwarf started out as a D&D magazine.
Total was my main magazine before I discovered Super Play. I adored Total and its absolute Britishness, but Super Play and their focus on Japanese games and most notably RPGs left the biggest impression on me.
Mind you, I was a Dutch kid living in the Netherlands, so these magazines had an added flair of exoticism to them for me, especially Super Play. We were fortunate most bookstores had a dedicated section for English magazines, so we got many of them.
Never expected an article about these two on a website like this one, but I am all here for it.
I miss 90s Games Workshop. I came into the hobby late 90s, and felt like GW was declining each and every year, especially around 2005 I think, where they completely dropped the creative part of the hobby (in my eyes) and focused completely on selling boxes. As if scratch building scenery and kitbashing models never even existed.
Comments 319
Re: This Astonishing Metal Gear Anime Is The Work Of Just One Person
@RetroGames I had that with Castlevania. It was simply unwatchable for me. Happy for folks who loved it but it was impossible for me to enjoy.
Re: The MSX2 Version Of Dragon Slayer IV Is Coming To Switch
I was like, wait a minute, isn't that lewd game Knights of Xentar part of this series? But that was Dragon Knight.
Phew!
This looks cool but not too interesting for me personally.
Re: 'Super Xevious: Gamp no Nazo' Is Next Week's Arcade Archives Release
The art for these games is always so awesome.
The games themselves are awesome too, of course, but the art for these games is really cool too.
Re: CEX Is Launching Its Own Repair Service For Retro Consoles
Not going to lie, that's kinda cool. I have a broken 2DS that I am sure I can find a repairshop for SOMEWHERE, but it would be nice if it were simpler to find.
That said., I REALLY dislike CEX. I didn't grow up with them being smaller stores, so I have no nostalgic feelings for them. They've only recently entered the shopping street scene in the Netherlands, as a chain, and it's definitely not my favourite chain.
Re: Namco's 1992 Arcade Game 'Exvania' Is About To Get Its First Ever Console Release
Oooh fantasy Bomberman. I do not object.
Re: Former Dawn Is An Impressive-Looking NES RPG That's Also Coming To PC
@jesse_dylan Probably Active Time Battle, which is what they use in for example FF6 or Chrono Trigger, which is turn based but with a timer, so some characters get to act more often because their timer fills more quickly.
Re: Felvidek Is A PS1-Style JRPG Starring A Boozed-Up Knight
Looks great and I can already relate to the character. Color me interested.
Re: Tiny Tires Is The Micro Machines Successor We've Always Wanted
I know they are tiny, but I hope they add some differences in paint job aside from color. Unique race stripes and stuff would make it look even better.
Re: Flashback: The Fallout Ad Which Mocked JRPGs Like Final Fantasy And Dragon Quest
Life on rails sounds great. Where do I sign up?
Re: The History of Erotic Games In Japan
Dutch wives? What the heck did we do?
Well, it doesn't matter. I am going upstairs with my Dutch wife now. My wife, who is Dutch, like me, just to clear any confusion.
Re: Anniversary: Super Metroid Is 30
@-wc- Oh no no noooo, you're not thrashing them in the slightest, nor do I feel you did. Super Metroid is easily in my top 10 and I hold SotN in very high regard as well, but the term is just... stupid.
A wonderful first world problem to have though, being annoyed by naming conventions.
Re: Anniversary: Super Metroid Is 30
@-wc- It is a terrible genre-title. But it's not as awful as "rogue-like" and the equally heinous "rogue-lite", or how about "souls-like"? Yuch.
Actually, Metroidvania is more terrible.
But yeah, I know it's a slog having to type out "game with perma-death", or even worse, "game with perma-death characters but some of your stats or items carry through", but in the case of souls-like, what does it even mean? Unfairly difficult? That's all I can think of, when some of the games don't even remotely look or feel like Dark Souls outside of being heinously difficult and requiring twitch movement. And indeed, how do you call those "metroidvanias"... I guess adventure platformer? Sounds about right, no?
Like calling platformers "mario-likes".
But I am a grognard. So...
Re: Miyamoto Has Admitted This Zelda Game Is "Bad"
Oooooh this was clickbait!! You had me up in arms and ready to defend Zelda II with all my might, but it was all a ruse!! You trickster!
Re: Anniversary: Super Metroid Is 30
Fake news. All of this is fake news. Stop spreading this nasty propaganda, please. You're embarassing yourselves.
Re: You Won't Believe How Little Ocean Paid For RoboCop's Global Video Game Rights
The movie traumatised me as a kid. I don't think I will ever be able to watch or play anything RoboCop related ever again.
Re: Wrestle War's Unauthorised Hulk Hogan Cover Got Sega Into Legal Trouble
Oooh that header was misleading. I thought Hul Hogan forcefully closed a door in someone's face. Well, the mental image was worth the confusion, I guess.
Re: Best Street Fighter Games, Ranked By You
@Blofse @Pally356 - These "Best" lists are live and change, depending on the votes. If nobody votes, or few people vote poorly, then a title will go down in the list.
Re: JRPG 'Breath Of Thunder' Could Come To The Jaguar, Saturn, N64 And (Reads Notes) Virtual Boy
@JDulay Hello developer! Cool that you take thr time to answer questions here.
So I have one. 3D graphics in RPG Maker 2003? How?!?
I NEED TO KNOW!! For obvious personal reasons haha.
Re: Don't Let This Awesome NES-Style Shmup Fly Under Your Radar
This looks amazing. I am not a shmup fan but I do have fond memories of NES shmups, especially those found on the wonderful and illegal xx-in-1 cartridges. They had a certain magic this seems to have as well, judging from the screenshots.
Re: The Making Of: Suikoden II, A JRPG To Match 'Game Of Thrones' In Intrigue And Impact
@EarthboundBenjy Yeah, S3 is bigger again, I think. But I did take my sweet, sweet time. There's also a fan translation of Suikogaiden 1 and 2, which have a story that takes place between 2 and 3, but it's a visual novel.
I helped a bit with the translation but once I finally had the opportunity to play I didn't get very far. VN's are not for me, it seems.
Re: The Making Of: Suikoden II, A JRPG To Match 'Game Of Thrones' In Intrigue And Impact
@EarthboundBenjy When you finish playing Suikoden 2, please give Suikoden 3 a chance.
Suikoden 3 is viewed as poorer than 1 and 2, but the story is yet another continuation of the stories started in 1 and 2. I can't say any more without potential spoilers, but finishing it made Suikoden 1 and 2 even better for me.
I actually had the game in my posession for a loooong time but as it was an import was somewhat of a hassle to play. I only started playing it about 2 years ago and let me tell you... I am so glad I finally did.
The story takes place some 15 or so years after 2, so me playing it 15 years later was pretty cool... even though I only finally finished 2 to completion for the first time just before that.
Yes, I am ashamed of that. I got near the end before but for some reason never finished it back then.
Re: Review: Under The Castle (Playdate) - An Essential Roguelike Adventure
Would you look at that, a rogue-like which actually deserves the moniker.
It looks neat.
Re: N64 Emulation Comes To Evercade Via Piko Interactive Collection 4
@Poodlestargenerica Sure, but they're not Street Racer, are they?
Re: N64 Emulation Comes To Evercade Via Piko Interactive Collection 4
Street Racer sequel when?
The 4 player split screen was pants but my oh my was it a fun game!!
Re: Poll: What Is Rare's Best Game?
Solar Jetman was theirs? Love that game. Wizards and Warriors too? Wow! Super Off Road? Mind blown! Didn't even know they existed pre-N64. Cool cool.
Re: New Bravoman Patch Addresses Its Notoriously Terrible TurboGrafx-16 Translation
I see nothing wrong with the original script. "I am Japanese telephone booth" sounds like pure poetry to me.
Re: Gaming's Best 'Leftfield' Control Interfaces, Ranked
@sdelfin I couldn't get past the first boss in Metroid Prime on GC. The controls were horrid for me. RE4 felt slow on GC. Playing with Wiimote was instant greatness for me. But I can totally understand the opposite being true.
Re: Gaming's Best 'Leftfield' Control Interfaces, Ranked
I really don't like the Wiimote for most games, but there really is only one way to play Metroid Prime and Resident Evil 4.
Pure bliss and more immersive than VR, in my opinion.
Edit: Oh, and tennis, of course.
Re: Back In 1990, Macaulay Culkin Thought TurboGrafx-16 Was "Better Than Nintendo"
@shouryuuken Well, then I must at the very least add some nuance to my initial thoughts. Because if Mr. Culkin was comparing the machine to the NES, then the Turbografx, while still not very impressive in my eyes, does look better in the graphics department than the NES.
I'm still not sure I agree with him though.
Re: Dev Behind Cancelled 'Last Ninja 4' Might Be Showing Us Some Footage Soon
Maybe it wasn't fun, but the screenshots sure do look amazing for their time.
Re: Back In 1991, Macaulay Culkin Thought TurboGrafx-16 Was "Better Than Nintendo"
I've heard the name Turbografx-16 plenty of times, but I never actually saw anything of it in action, until this advert here.
Gotta say, Macauly Culkin doesn't know what he is talking about. SNES is clearly superior. Genesis too.
Re: "Can I Tell You How Happy I Am?" Says Judge After Settlement Of Billy Mitchell Vs Twin Galaxies Case
I'd be happy to never see that face again.
Re: 20 Years After Atari's E.T., Another Company Made The Same Mistake
I really enjoy all these developer stories you have been publishing.
I recently bought Kairosoft's Game Dev Story (it was really cheap) and honestly... As simple as that game is, it perfectly captures the feelings that all these developer stories give me.
I enjoy coming up with silly names for my games, and try to create these elaborate "franchises" (which is not a requirement in the game but I enjoy it nevertheless) and all the stress that I can read in these articles of coming up with ideas and gambling on a franchise doing well can sort of be felt in that game.
Like, you are spending a ton of money on a game and then suddenly a competitor's new console is being released and you really want to start developing for that console but the cost of getting a dev kit is very high so you need to start saving up and start doing contract work but it really takes a lot of time so by the time you finally release your first game on that new console, another, newer console is being released.
It sounds stressful but it really isn't. It's an incredibly fun game and it makes reading these articles even more immersive, funnily enough.
So keep putting these articles up! They are such a wonderful insight into developing in the 80s, 90s and 00s.
Re: Game Designer Jennell Jaquays Has Passed Away Aged 67
I am not well versed in industry names, so I don't know who she was, but now my eyes have been set to those D&D modules and I kind of want to incorporate them into my games now. Pay a small tribute that way.
Well wishes to all those she left behind.
Re: One Of The World's Most Obscure Consoles, The Casio Loopy, Gets Its Own Flash Cart
That is kind of amazing. And the name of the product is obviously brilliant.
I don't own a Loopy, unfortunately. I also did not know of its existence up until two minutes ago.
Re: The Making Of: Witchwood, Team17's Abandoned Zelda Rival
@RetroGames You hit the nail on the head. It looks AMAZING in screenshots (well, aside from that dorky gem), but as soon as it starts moving, you can feel it's nowhere near as polished.
Still, they could've struck gold here, and I am finding myself going back to the screenshots and wishing it was an actual game. If someone made something similar to this today, I would be all over it.
I recently started playing Mario RPG, and even though it's obviously a graphical upgrade, it still feels like the old school experience and it just feels RIGHT. I can totally see myself playing a new but old school action RPG like this and enjoying it greatly.
Re: The Making Of: BMX XXX - "We Were Building This Beautiful Skate Park And Ended Up With A Strip Club"
@Guitario My thoughts too. Has a way better ring to it.
Not that it would've given them any more sales though, haha.
Re: The Making Of: Mario Is Missing, The Plumber's Oddest Adventure
Interesting how there were very different versions. And a NES version looking like SMW.
Makes you wonder why Nintendo didn't take more time to skin out Mario in the first game. While iconic, I feel Mario was the least impressive animated sprite in there.
Re: Random: Mario Mascot Costume Photo Recreated 34 Years Later
@nukatha @Damo or did you mean reroasted?
Anyways, cute story!
Re: Flashback: How An American Businessman Tried To Turn Akira Into A Blockbuster Game
Well, if the Japanese developers don't even want tot touch it, maybe it's just not meant to be. 90s THQ though, ooff... their tie-ins had a charm, no doubt, but they weren't very good.
Re: Best 3DO Games Of All Time
I was like, excuse me where is Escape from Cyber City but that was on the OTHER failed console.
Re: This Super Rare N64 Controller Could Fetch £1000 At Auction
@species8472 Well, if that is the case, I hope he gets a lot of money and the buyer will be happy too. Far be it from me to have an opinion on the matter.
It's surprising to me, though, that these are so sought after, but then again, I never really liked the N64 era, so I have little nostalgia for these things. I preferred Playstation during that era. Not many N64 games I hold dear.
Re: This Super Rare N64 Controller Could Fetch £1000 At Auction
@species8472 I highly doubt these will be worth anything. If that be the case, so would my "custom" controller I customised with a black marker pen. This is a third party endeavour, so...
The guy thought N64 Magazine was an official Nintendo magazine. It wasn't.
But if I am wrong, happy for the guy!
Re: R-Type Final 2 Dev Granzella Is Rebooting Jaleco's Formation Z
Oooh I seem to remember playing the original on one of those illegal muliticarts.
Good times!
Re: Best NES Games Of All Time
@mandlecreed You jest, but I hold that game in very high regards. I love it.
Re: Pokémon "Toy Fad" Had A Negative Impact On Warhammer Maker Games Workshop
@kennycottam You should see what they cost now. Think more along the lines of Pokemon game PLUS the machine to play it on.
@Teadog17 Warhammer Fantasy has direct links to D&D though, and was a sort of "what happens when the heroes and villains of D&D start leading armies". The magazine White Dwarf started out as a D&D magazine.
Re: Poll: What's The Best Ultima Game?
Ultima 7 for me, though Online gets a very honorable mention.
Re: The Making Of: TOTAL!, The Nintendo Magazine That Had To Be Made In Secret
Total was my main magazine before I discovered Super Play. I adored Total and its absolute Britishness, but Super Play and their focus on Japanese games and most notably RPGs left the biggest impression on me.
Mind you, I was a Dutch kid living in the Netherlands, so these magazines had an added flair of exoticism to them for me, especially Super Play. We were fortunate most bookstores had a dedicated section for English magazines, so we got many of them.
Re: Pokémon "Toy Fad" Had A Negative Impact On Warhammer Maker Games Workshop
Never expected an article about these two on a website like this one, but I am all here for it.
I miss 90s Games Workshop. I came into the hobby late 90s, and felt like GW was declining each and every year, especially around 2005 I think, where they completely dropped the creative part of the hobby (in my eyes) and focused completely on selling boxes. As if scratch building scenery and kitbashing models never even existed.
I must be in my grognard phase.
Re: Triple Jump Is A New Multi-Cart Featuring 3 NES Platformers
This news kind of makes me miss my Supervision 31-in-1 cart. Magical times.