I could see this device taking off if modern developers ported their lighter indie offerings on the system, games that don't take up much space like Terraria and the like. There are too many ways, legal and otherwise, to play most of the games mentioned for the system to gain any real traction as it stands. But it's a nice idea that will probably find a market.
I never knew much about the Master System. Never owned one but a friend did, but he only had one or two games that I can barely remember, but I was always curious about it. Might just have to get that book.
@roadrunner343 I never understood this either. I've been gaming for a very long time and I still have yet to use a D-Pad that beats the one on the SNES. Why Nintendo decided to adopt the Xbox way of doing things with their controllers is beyond me...
Hardware manufacturers need to accept the fact that the D-Pad is as important as the analog sticks...arguably more so. Stop treating it like an afterthought on your controller designs...
Solar Jetman gives me all sorts of nostalgia vibes. Might have been the first Rare game I ever played, though I was too young to care who developed games as long as they were fun (actually I still feel that way today).
But yeah, don't really care about Rare today. Kudos to them for their longevity I guess.
And here I thought I knew a lot about gaming history. Didn't know Sega made something before the Master System.
So Sega have always had the problem of releasing multiple systems too rapidly, which is what destroyed their console development business. What's that saying about the definition of insanity...?
I always regret selling most of the games I bought over the course of my life, but I also don't regret it at the same time. I don't have a huge house and if I still owned all the games I've bought for the many, many consoles I've played in my lifetime, there would probably just be shelves of games all over the place. I never felt the collector bug--I just buy a game (or rent it), play it until I've had my fill, and then move on one way or another.
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Re: Hardware Review: Evercade - Can A 100% Physical Media Console Really Work In 2020?
@Zenszulu good point, didn't think of that. I think that sort of feature would be more valuable than a console totally designed for older games.
Re: Hardware Review: Evercade - Can A 100% Physical Media Console Really Work In 2020?
I could see this device taking off if modern developers ported their lighter indie offerings on the system, games that don't take up much space like Terraria and the like. There are too many ways, legal and otherwise, to play most of the games mentioned for the system to gain any real traction as it stands. But it's a nice idea that will probably find a market.
Re: Gallery: Flicking Through Sega Master System: A Visual Compendium
I never knew much about the Master System. Never owned one but a friend did, but he only had one or two games that I can barely remember, but I was always curious about it. Might just have to get that book.
Re: Hardware Review: The Sega Saturn Bluetooth Pad Doesn't Live Up To Its Inspiration
@roadrunner343 I never understood this either. I've been gaming for a very long time and I still have yet to use a D-Pad that beats the one on the SNES. Why Nintendo decided to adopt the Xbox way of doing things with their controllers is beyond me...
Hardware manufacturers need to accept the fact that the D-Pad is as important as the analog sticks...arguably more so. Stop treating it like an afterthought on your controller designs...
Re: Feature: Take A Peek Behind The Curtain At Rare With This New Exhibit
Solar Jetman gives me all sorts of nostalgia vibes. Might have been the first Rare game I ever played, though I was too young to care who developed games as long as they were fun (actually I still feel that way today).
But yeah, don't really care about Rare today. Kudos to them for their longevity I guess.
Re: Feature: A Look Back At the SG-1000, Sega's First Ever Home Console
And here I thought I knew a lot about gaming history. Didn't know Sega made something before the Master System.
So Sega have always had the problem of releasing multiple systems too rapidly, which is what destroyed their console development business. What's that saying about the definition of insanity...?
Re: Feature: What Makes A Person Sell Their Entire Retro Games Collection?
I always regret selling most of the games I bought over the course of my life, but I also don't regret it at the same time. I don't have a huge house and if I still owned all the games I've bought for the many, many consoles I've played in my lifetime, there would probably just be shelves of games all over the place. I never felt the collector bug--I just buy a game (or rent it), play it until I've had my fill, and then move on one way or another.
Kudos to the collectors, it is quite impressive.