"This simplistic version of Paprium is also shown when running the game on an Analogue Mega SG console"
Digital games suck because you don't OWN them and some day you might not be able to play them seems like less of a valid argument when you factor in physical games using custom chips to lock out hardware. You can always play your physical copies! Well, unless your system dies and the elitist douchebag who made them pre-emptively locked out future hardware and emulation.
Look I know you have good intentions, but this coming from such a place of ignorance that you end up on the wrong side of the argument.
These aren't LAWS, they are CONTRACTS. If the developer wants to shell out for a unrevokable, unlimited licence, that is totally a thing they have the option of doing. They want it for 30, 40, 100 years? Sure, just put that on paper and make an offer.
The problem here is that (almost entirely because of the mindset you are promoting here) developers know they don't have to treat IP or rights holders with even a shred of respect, because for some reason the audience they are selling to think that asking people to pay money to get access to something you created or cash in on a brand you brought to life over decades is a worse crime they blowing up a school full of children. So they come to the table with a 1 year, limited offer so they can exploit the rights holder as much as possible without having to pay them a fraction of what they should know that, as this thread painfully shows, you'll all blame the rights holder for not "letting" their content be used longer, not the developer for not PAYING the rights holder to use their content longer.
THAT'S the reason the licence runs out. Because they didn't pay for a longer one. They could have. They USED TO, before public opinion was that all content creators and IP holders are evil for wanting to eat. Now they don't.
Like most bad things in video games, you didn't just bring this on yourself, you literally begged for it.
Comments 2
Re: Feature: More Than Four Years Of Painful Waiting Later, We've Finally Got Paprium - But Is It Any Good?
"This simplistic version of Paprium is also shown when running the game on an Analogue Mega SG console"
Digital games suck because you don't OWN them and some day you might not be able to play them seems like less of a valid argument when you factor in physical games using custom chips to lock out hardware. You can always play your physical copies! Well, unless your system dies and the elitist douchebag who made them pre-emptively locked out future hardware and emulation.
Re: Random: What Happens When You Remove Charles Barkley From His Own Video Game?
@victordamazio
Look I know you have good intentions, but this coming from such a place of ignorance that you end up on the wrong side of the argument.
These aren't LAWS, they are CONTRACTS. If the developer wants to shell out for a unrevokable, unlimited licence, that is totally a thing they have the option of doing. They want it for 30, 40, 100 years? Sure, just put that on paper and make an offer.
The problem here is that (almost entirely because of the mindset you are promoting here) developers know they don't have to treat IP or rights holders with even a shred of respect, because for some reason the audience they are selling to think that asking people to pay money to get access to something you created or cash in on a brand you brought to life over decades is a worse crime they blowing up a school full of children. So they come to the table with a 1 year, limited offer so they can exploit the rights holder as much as possible without having to pay them a fraction of what they should know that, as this thread painfully shows, you'll all blame the rights holder for not "letting" their content be used longer, not the developer for not PAYING the rights holder to use their content longer.
THAT'S the reason the licence runs out. Because they didn't pay for a longer one. They could have. They USED TO, before public opinion was that all content creators and IP holders are evil for wanting to eat. Now they don't.
Like most bad things in video games, you didn't just bring this on yourself, you literally begged for it.