@Razieluigi Performers don't need to acquire any specific rights to cover a song in a concert or a gig. If they release a cover for money via a streaming service or on CD, that's when obtaining permission would usually come into play. So he can likely perform the song live with that in mind.
As for the Paramount question, Sega Sammy is one of the production companies behind the new film, so they were likely part of that agreement he mentioned or had already agreed to let Paramount use their copyrighted materials (along with its characters, etc).
@jesse_dylan Nope, there's no mode to play with the original graphics. It's not really a straightforward remake anyway. There's an expanded story, so it would have required them to remake the new scenes in a retro style and make it consistent. As for language options, the game basically has English text, but Japanese voiceover.
@Guru_Larry Yep, it probably seemed really unfair to Capcom at the time, but I think it worked out for the best. They're both great platformers and have a ton of variety between them. As for the animation, Dudley actually said he was "a little ticked" Virgin had access to Disney's own animators. Apparently, that wasn't even a conversation on the Capcom side.
@GravyThief That's the hope, according to the devs. I think it would be a perfect fit for Switch too. I'd probably even double-dip.
I'm not sure how well this is doing though, and I'm guessing it would have to sell a certain amount of copies on Steam/GOG before they put the money into porting it.
@GravyThief Working on it! The issue I've had is he is the CEO of a major IT company now called Faith Inc. So to ask him for an interview basically means navigating various chains of command in a foreign business setting I'm not particularly familiar with.
I've employed some help to try and give me a leg up, but, so far, all the emails I have sent have pretty much been met with silence. I'm going to keep trying though, and if worse comes to worst, it might be worth doing a profile with insight from those who worked alongside him. I think I chatted to Giles and Dylan about him. There may be others I could rope in too.
@Bonggon5 She is older in that image. The remake adds an intro and an ending not included in the original that bookends things. It takes place sometime in the future. The Easter Egg was basically moved to this future section.
@N00BiSH I saw that there was a fan mod, which is why I didn't bring it up. It's one of those things where I just expected it was all water under the bridge for everyone.
@TheBigK I've altered it to just the "US" after a quick look on the retro store locator with some Canadian postcodes. I can't seem to find any participating stores in Canada, so you're right. This seems to just be a US thing.
@Daggot You can type "slow", "slower", "slowest" to slow things down if you're having trouble typing fast enough. The commands also work the other way too ("fast", "faster", "fastest"), if you're tired of retreading an area and want to get it over and done with quicker.
There's a clock on the top right of the screen, to encourage you to go quicker. I'm not sure yet whether it has any real consequences beyond making you feel bad for taking your time.
@RootsGenoa Last week's seems to be out on the UK & US stores for Switch and out on the US PlayStation store. Seems to only be the UK PlayStation store that's the problem. I'll try to find out more.
@LowDefAl Yeah, it's sort of ridiculous now. Shmups make sense, and some of the RPGs are sort of playable, but I can't imagine this will sell anything though, as it will require the absolute patience of a saint to get through.
I've been reaching out to D4E to ask them if they can provide any sales data or anything for this stuff in this West, and a bunch of other questions about their plans for EGGCONSOLE (in English and Japanese), but so far have been ignored.
@boatie They weren't the source this time around. I saw the Project Egg tweet about announcing a new piece of software and checked the Japanese Nintendo store. We credit gosokkyu every time we find news through them.
@TransmitHim I wonder whether it has something to do with the St. Giga side because it's a Soundlink title and therefore a co-production. I kind of feel the same thing may be blocking 64DD rereleases on modern platforms, as the agreement between Recruit & Nintendo seemed to give Randnet exclusive rights to distribute those games. I'd have to do some more digging into the situation around Doshin's rerelease on Gamecube to find out for sure, though.
@XiaoShao Yeah, I can't find the tweet now, but the guides editor basically gave everyone a heads up that some of their work might be deleted. It's basically because Fanbyte was gutted all except for the the guides team and this stuff no longer fits the site's current direction. I luckily created a backup of everything before it happened.
@-wc- I just meant in the context of this interview, not in terms of Nintendo's strategy as a whole. I've added a small adjustment to clarify.
Even with what you're saying, it is interesting! It's a previously untranslated comment from a fairly candid conversation about Nintendo's failure with software developers with the manager of R&D3. I feel like that one section from me has been blown a bit out of proportion in your comment. I'm also not sure about the need to get a dig in about my knowledge/run down future work just because I said the equivalent of 'this is neat'.
@MysticX The Nintendo party line at the time (at least in the US) was the faster access speed was worth the risk and that CD-ROM games on consoles were "unproven", but it's fascinating that the 64DD was pretty much planned from the get-go to offer an in-between (almost like a lifeline to developers thinking of switching). Seems like they anticipated sticking with cartridges to be extremely unpopular.
@bring_on_branstons I'd love a BS Detective Club: Lost Memories in the Snow release. I'd even buy the remasters again if it was added as some bonus incentive. As for the 64DD, Mario Artist would be the go-to for me. Talent Studio is such an incredible/fun tool.
@Guru_Larry Strangely not! I did ask about that and it seems like Team17 just ended up signing two similar games inspired by Zelda at roughly the same time.
@RootsGenoa Saberman's videos are all labelled "Saberman&IndieRetroNews.com present". So I'm assuming they're working together and wouldn't mind me crediting IndieRetroNews? I also link to Saberman and CSDb above.
@UK_Kev Yep, the BT vans were removed post-launch. There's a belief that BT only learned about it because they owned the publication Games Domain at the time, which was sent a copy of the game for review.
@KingMike From what I've been able to find, Media Leaves was the main software division spin-off. Enterbrain was a media/magazines subsidiary but also confusingly published some software too.
At least, that's how I've come to understand it. It's all a bit confusing to put together and you could probably do a sizable chart detailing all of these companies and the intricacies there.
ASCII's withdrawal from the home game market is cited as a reason in that 4Gamer roundtable, though. Maybe the game just got lost in the corporate shuffle?
@Hydra_Spectre I think a film adaptation could potentially work, but not as a live-action film but animated instead.
Even then, I'm still not sure modern Disney is really in a place to do it with some of its recent baffling streaming decisions (like how it handled the Willow situation) and the way it has been treating its animated projects of late.
Nevertheless, I'd quite like to see the director Tony Stacchi (The Boxtrolls, The Monkey King) have a go at doing a stop-motion take (he worked on the storyboards and one of the scripts for the abandoned MI project). That's as long as someone like Steve Purcell or Ron were involved in an advisory role from the beginning to nail the tone.
@DanijoEX That would have been one of the two ports from Tarantula. They were the internal team for handheld ports, then became a Quality Assurance studio for Rockstar under the name Rockstar Lincoln.
Comments 83
Re: 21 Years After It Was Canned, This SAS Xbox Shooter Is Finally Playable
@Daniel36 Fixed! Thanks for flagging
Re: Crush 40 Singer Suing Sega Over Ownership Of Sonic Adventure 2's 'Live & Learn'
@Razieluigi Performers don't need to acquire any specific rights to cover a song in a concert or a gig. If they release a cover for money via a streaming service or on CD, that's when obtaining permission would usually come into play. So he can likely perform the song live with that in mind.
As for the Paramount question, Sega Sammy is one of the production companies behind the new film, so they were likely part of that agreement he mentioned or had already agreed to let Paramount use their copyrighted materials (along with its characters, etc).
Re: Interview: Secret Of Mana Composer Hiroki Kikuta Reflects On The Timeless SNES Soundtrack
@-wc- Thanks for the feedback. I've done a pass and softened the language a bit based on your note.
Re: Switch Remake Of Yuji Horii's 'Hokkaido Serial Murder Case' Delisted In The UK
@jesse_dylan Nope, there's no mode to play with the original graphics. It's not really a straightforward remake anyway. There's an expanded story, so it would have required them to remake the new scenes in a retro style and make it consistent. As for language options, the game basically has English text, but Japanese voiceover.
Re: Atari ST Shoot 'Em Up 'Wings Of Death' Is Getting A Jaguar Port
@KGRAMR Fixed! Thanks for the correction
Re: Irem Collection Volume 2 Finally Gets Western Release Date After Delay
@MontyCircus Fixed! Thanks for pointing that out.
Re: NES Homebrew 'Graveyard Dude' Gets "Extremely-Limited" Physical Release To Honour Late Creator
@obijuankanoobie It was a bit hidden in the original article, so I've added a clearer link at the bottom
Re: Random: Here's The Story Of Why Capcom's SNES Aladdin Game Didn't Feature A Sword
@Guru_Larry Yep, it probably seemed really unfair to Capcom at the time, but I think it worked out for the best. They're both great platformers and have a ton of variety between them. As for the animation, Dudley actually said he was "a little ticked" Virgin had access to Disney's own animators. Apparently, that wasn't even a conversation on the Capcom side.
Re: Random: That Time Sega Got Donald Duck In Trouble With Disney For Animal Cruelty
@Ristar24 Yeah, I was playing it again after I heard this story, and it's surprisingly solid. Especially those first three levels.
Re: Interview: Shadowgate's Co-Creator On Returning To The NES Classic 30 Years Later
@GravyThief That's the hope, according to the devs. I think it would be a perfect fit for Switch too. I'd probably even double-dip.
I'm not sure how well this is doing though, and I'm guessing it would have to sell a certain amount of copies on Steam/GOG before they put the money into porting it.
Re: Interview: Super Mario Kart & SimCity Composer Soyo Oka On Her Most Iconic Nintendo Soundtracks
@GravyThief Working on it! The issue I've had is he is the CEO of a major IT company now called Faith Inc. So to ask him for an interview basically means navigating various chains of command in a foreign business setting I'm not particularly familiar with.
I've employed some help to try and give me a leg up, but, so far, all the emails I have sent have pretty much been met with silence. I'm going to keep trying though, and if worse comes to worst, it might be worth doing a profile with insight from those who worked alongside him. I think I chatted to Giles and Dylan about him. There may be others I could rope in too.
Re: Switch 'Hokkaido Serial Murder Case' Remake Retains NSFW Easter Egg From Yuji Horii's 1984 Original
@Bonggon5 She is older in that image. The remake adds an intro and an ending not included in the original that bookends things. It takes place sometime in the future. The Easter Egg was basically moved to this future section.
Re: Brand New Footage Of "Lost" Garfield Sega Channel Game Emerges Online
@PZT Thanks for the comment! I've updated the article. Were you responsible at all for the recovery? Or did you just happen to play it?
Re: More Taito Arcade Archives Games Are Now On Sale On PS4 & The Switch eShop
@dmcc0 Thanks for the correction. The Nintendo websites hadn't been updated when I originally checked.
Re: Interview: "Switch Has Been Big For Us" - Skunkape On Remastering Telltale's Sam & Max Trilogy
@N00BiSH I saw that there was a fan mod, which is why I didn't bring it up. It's one of those things where I just expected it was all water under the bridge for everyone.
Re: GameStop Announces Launch Of New "Retro GameStops" Stores
@TheBigK I've altered it to just the "US" after a quick look on the retro store locator with some Canadian postcodes. I can't seem to find any participating stores in Canada, so you're right. This seems to just be a US thing.
Re: Terminal City Is An Auto-Runner Inspired By Classic Sierra-Style Text Adventures
@Daggot You can type "slow", "slower", "slowest" to slow things down if you're having trouble typing fast enough. The commands also work the other way too ("fast", "faster", "fastest"), if you're tired of retreading an area and want to get it over and done with quicker.
There's a clock on the top right of the screen, to encourage you to go quicker. I'm not sure yet whether it has any real consequences beyond making you feel bad for taking your time.
Re: Tecmo's Puyo Puyo Clone 'Tecmo Stackers' Is Coming To Switch & PS4 This Week
@RootsGenoa Last week's seems to be out on the UK & US stores for Switch and out on the US PlayStation store. Seems to only be the UK PlayStation store that's the problem. I'll try to find out more.
Re: 'Arguice No Tsubasa' Is The Next Classic PC-88 RPG Coming To Switch
@LowDefAl Yeah, it's sort of ridiculous now. Shmups make sense, and some of the RPGs are sort of playable, but I can't imagine this will sell anything though, as it will require the absolute patience of a saint to get through.
I've been reaching out to D4E to ask them if they can provide any sales data or anything for this stuff in this West, and a bunch of other questions about their plans for EGGCONSOLE (in English and Japanese), but so far have been ignored.
Re: 'Abathor' Is A New Retro Hack 'N' Slash For 'Rastan Saga' & 'Golden Axe' Fans
@Milk_ It seems to be an enhanced version.
Re: Feature: Cracking The Mystery Of Duke Nukem Advance's Two English Localizations
@N64-ROX It does. When they altered the other languages, they also altered the English text to bring the European versions closer to each other.
Re: Bothtec's Topple Zip Races Onto The Nintendo Switch eShop Next Week
@boatie They weren't the source this time around. I saw the Project Egg tweet about announcing a new piece of software and checked the Japanese Nintendo store. We credit gosokkyu every time we find news through them.
Re: Retail Therapy: Nintendo Stores, Japan (Tokyo, Osaka, Kyoto)
@Lofoten They're little memo pads. You open them up and there's basically a bunch of paper inside with Mario-themed drawings and a space to write.
Re: Feature: The Forgotten Satellaview Sequel To Famicom Detective Club
@TransmitHim I wonder whether it has something to do with the St. Giga side because it's a Soundlink title and therefore a co-production. I kind of feel the same thing may be blocking 64DD rereleases on modern platforms, as the agreement between Recruit & Nintendo seemed to give Randnet exclusive rights to distribute those games. I'd have to do some more digging into the situation around Doshin's rerelease on Gamecube to find out for sure, though.
Re: "I'd Hoped I Would Become The Next Elton John" - Remembering The Vaporwave Bliss Of Tetris CD-i
@romanista Yep! It was my interview with Jim.
Re: "I'd Hoped I Would Become The Next Elton John" - Remembering The Vaporwave Bliss Of Tetris CD-i
@XiaoShao Yeah, I can't find the tweet now, but the guides editor basically gave everyone a heads up that some of their work might be deleted. It's basically because Fanbyte was gutted all except for the the guides team and this stuff no longer fits the site's current direction. I luckily created a backup of everything before it happened.
Re: Dr. Robotnik's Ring Racers Is A New Sonic Kart Racer Built Using Doom Legacy
@NinChocolate The tutorial is surprisingly long and goes over a lot, but it's a really good fangame from what I've played of it so far.
Re: How Namco Tried To Stave Off Coin-Op's "Impending Doom"
@Diogmites Cheers for flagging! I switched the image and forgot to change the caption. Fixed now.
Re: Donkey Kong-Esque Platformer 'Mouser' Heading To Switch & PS4
@HammerGalladeBro That'll be before my morning coffee kicked in. Thanks for flagging! I've fixed it now.
Re: Here's How Nintendo Reacted To The PlayStation Beating The N64
@-wc- I just meant in the context of this interview, not in terms of Nintendo's strategy as a whole. I've added a small adjustment to clarify.
Even with what you're saying, it is interesting! It's a previously untranslated comment from a fairly candid conversation about Nintendo's failure with software developers with the manager of R&D3. I feel like that one section from me has been blown a bit out of proportion in your comment. I'm also not sure about the need to get a dig in about my knowledge/run down future work just because I said the equivalent of 'this is neat'.
Re: Square Had Huge Plans For The N64 Before It Fell Out With Nintendo
@MysticX The Nintendo party line at the time (at least in the US) was the faster access speed was worth the risk and that CD-ROM games on consoles were "unproven", but it's fascinating that the 64DD was pretty much planned from the get-go to offer an in-between (almost like a lifeline to developers thinking of switching). Seems like they anticipated sticking with cartridges to be extremely unpopular.
Re: You Can Own Tommy Tallarico's House If You Have $3 Million To Spare
@boatie That last picture comes straight from the Kirk Van Houten school of interior decorating
Re: Fans Rebuild Two Forgotten F-Zero SNES Games Previously Lost To Time
@KingMike Thanks for the spot. I've amended things slightly to take into account BS F-Zero 2 Practice.
Re: Fans Rebuild Two Forgotten F-Zero SNES Games Previously Lost To Time
@bring_on_branstons I'd love a BS Detective Club: Lost Memories in the Snow release. I'd even buy the remasters again if it was added as some bonus incentive. As for the 64DD, Mario Artist would be the go-to for me. Talent Studio is such an incredible/fun tool.
Re: Namco's Cosmo Gang The Puzzle Is This Week's Arcade Archives Release
@KingMike Yep! Came out last year, I believe.
Re: Limited Run Games Announces Cosmic Fantasy Collection Physical Release For Switch
@KingMike Yikes, that's a typo! Thanks for pointing it out.
Re: The Making Of: Witchwood, Team17's Abandoned Zelda Rival
@Guru_Larry Strangely not! I did ask about that and it seems like Team17 just ended up signing two similar games inspired by Zelda at roughly the same time.
Re: The Incredible Story Of Satellaview, Nintendo's Satellite Modem SNES Add-On
@KingMike Cheers for flagging! I've just fixed it.
Re: The Secret Of Monkey Island Has Been Ported To C64 (Well, Kind Of)
@RootsGenoa Saberman's videos are all labelled "Saberman&IndieRetroNews.com present". So I'm assuming they're working together and wouldn't mind me crediting IndieRetroNews? I also link to Saberman and CSDb above.
Re: Phantasie, Star Command, & More SSI / Mindscape Games Coming To Steam & GOG
@KingMike I wish I was that devious! Sadly not.
Re: Doom Creators Partnering Up For Special 30th Anniversary Livestream This December
@Grackler Romero is based in Ireland, so that's likely why this and the Sigil II announcement last week were both scheduled around GMT.
Re: PS5 Survival Horror 'Crow Country' Is Giving Us Serious Final Fantasy VII Vibes
Tangle Tower and Snipperclips were both brilliant, so really looking forward to this.
Re: Unpublished Early Demo Footage Of The Getaway 1 & 2 Has Appeared Online
@UK_Kev Yep, the BT vans were removed post-launch. There's a belief that BT only learned about it because they owned the publication Games Domain at the time, which was sent a copy of the game for review.
Re: Random: Footage Of Cancelled Dreamcast RPG 'Metal Max: Wild Eyes' Discovered
@KingMike From what I've been able to find, Media Leaves was the main software division spin-off. Enterbrain was a media/magazines subsidiary but also confusingly published some software too.
At least, that's how I've come to understand it. It's all a bit confusing to put together and you could probably do a sizable chart detailing all of these companies and the intricacies there.
ASCII's withdrawal from the home game market is cited as a reason in that 4Gamer roundtable, though. Maybe the game just got lost in the corporate shuffle?
Re: Second-Hand Nintendo 64DD Offers Up Some Welcome Surprises For New Owner
@HoyeBoye It supported the N64 mouse which came packaged with Mario Artist: Paint Studio, so it's likely they would have used that.
Re: Ron Gilbert Isn't Convinced A Monkey Island Movie Would Work
@Hydra_Spectre I think a film adaptation could potentially work, but not as a live-action film but animated instead.
Even then, I'm still not sure modern Disney is really in a place to do it with some of its recent baffling streaming decisions (like how it handled the Willow situation) and the way it has been treating its animated projects of late.
Nevertheless, I'd quite like to see the director Tony Stacchi (The Boxtrolls, The Monkey King) have a go at doing a stop-motion take (he worked on the storyboards and one of the scripts for the abandoned MI project). That's as long as someone like Steve Purcell or Ron were involved in an advisory role from the beginning to nail the tone.
Re: Taito's Platform RPG Cadash Is Coming To Nintendo Switch & PS4 This Month
@Pally356 Your wish is granted! Just announced
Re: The Making Of: Gun Trails, A Killer Playdate Exclusive & The Most Surprising Shmup Of 2023
@gingerbeardman Thanks for highlighting! I've updated the article to clarify that distinction.
Re: The Making Of: Grand Theft Auto Advance, The GTA III Prequel You’ve (Probably) Never Heard Of
@JJtheTexan Yep, he meant BlackBerry. Cheers for flagging. I've corrected it in the post. His memory was a little off there.
Re: The Making Of: Grand Theft Auto Advance, The GTA III Prequel You’ve (Probably) Never Heard Of
@DanijoEX That would have been one of the two ports from Tarantula. They were the internal team for handheld ports, then became a Quality Assurance studio for Rockstar under the name Rockstar Lincoln.