Comments 1,044

Re: Review: Data East Arcade 2 (Evercade) - A Weird And Wonderful Selection Of Coin-Ops

KingMike

One stream I watch, has now called Edward Randy as just that, after too many jokes about another problem Data East had: reusing game titles.
Data East made a LaserDisc game called Cliffhanger that you'll get DMCA'd if you stream/upload gameplay because the game used footage from a Lupin III move.
Similarly Data East released two games called Cobra Command. A FMW game and then a side-scrolling shmup.

Re: "Ours Will Be The Translation Worth Playing" - Team Behind Decade-Old Princess Crown Localisation Speak Out

KingMike

So much feeling of entitlement in the comments here.

The translation team has lives and they do it for free. They don't owe us anything in any sort of timely manner.
I recall CyberWarriorX was also one of the few people working to just emulate the Saturn correctly, that one fanatic driving the scene forward. I do recall Saturn being in an even worse state than N64 emulation at the time. The PS1 absolutely got most of the emu dev attention of that era of consoles. I do recall the Princess Crown translation even being one of their motivators for the former.

Twelve years is long enough anyone really desperate to play could've probably learned Japanese and played this and other games.
I do know you could probably even played along using Google Translator.

Re: There's Some Drama Surrounding The New Princess Crown English Patch

KingMike

@sdelfin People with such discourtesy to the original patch team are likely to produce an awful result anyways, so it doesn't really matter.

I've read some Discord discussions this new patch translator has far less Japanese literacy qualifications than the original translator ("Absolutely no censorship!" claims tend to be a sign of the former) including some comparisons.

Re: There's Some Drama Surrounding The New Princess Crown English Patch

KingMike

@nocdaes Really. This isn't the '90s any more where incomplete demo patches helped drive interest to the games, when it was harder to find Japanese games and check out if they are any good.
These days, incomplete patches only serve the most impatient of gamers. Only they'd be satisfied with a patch that is very likely to crash horribly or simply not translate anything after an hour's worth of gameplay. And they probably wouldn't even sit through an RPG-length (I don't know how long this game is) if it was.
People who want to devote time and effort to fully play a game aren't going to want their experience abruptly ended.

If people are really desperate to play the game, they can seek out the unpatched game, or watch videos online.
I have met many gamers on the Internet who have learned no Japanese beyond the kana charts. I've heard of Super Robot Wars fans who bothered to learn just the kanji needed for menu navigation.
If it's really that important to play a game, people can make efforts to play them regardless of a patch.
Buggy and incomplete patches do not have much more value for "playing" than just playing the original.

I'm not familiar with this game, but I have read above it is fairly playable without reading.

Re: Three More Sought-After Toaplan Shmups Are Resurrected On Genesis / Mega Drive At Bargain Prices

KingMike

@Dr_Fresh Slap Fight it seems at least did get a remixed mode something more resemblent of a Genesis game (rather than just a port of the 1986 original which IMO graphically looked like 1982). Also, the remixed mode had Yuzo Koshiro tunes, which was probably enough for some people.

Twin Cobra for the Genesis is definitely cheaper to buy an original, especially if loose is good enough.

Re: After The Epic Failure Of The Intellivision Amico, Tommy Tallarico's New Goal Is Becoming A Backgammon Legend

KingMike

@RetroGames I haven't done so many things in my life, but conning 10,000 people out of 5 million bucks isn't something I've yet put on the to-do list.
I know sometimes game console plans don't work out, but no. I recall he had quite the mouth responding to his critics.
And his big launch game (Earthworm Jim 4) was something he announced without any sort of final licensing agreement. You just, don't do that kind of thing.

You can do many good things, but it all goes once you start scamming people.

Re: There's Some Drama Surrounding The New Princess Crown English Patch

KingMike

@MARl0 @Cyber_Akuma Attempting to "finish" someone else's work is just asking for the result to be garbage anyways, on either the code or text side.
I'd be worried about even reusing my own code from many years ago without relearning how the games work, let alone try to figure out someone else's.
I mean, reprogramming a game is already a matter of trying to figure out how the original game programmer's brain work. It's like a game of telephone when you add other coders into the mix.

And on the translation side is much the same, the more people you have writing the text, the sloppier it's going to be. Aside from the original writer, different people are going to have different ideas of how the same things should be translated.
There's probably a number of professional translations where you can it had different writers (inconsistent tone or even worse, things like the US version of Lufia II where even a few names were inconsistent between the dialogue and menus).

Re: SuperSega FPGA Console Shown Running Master System, Genesis And Saturn Games

KingMike

@slider1983 I'm fairly certain Virtua Racing on the Genesis was the only Sega cartridge to use a custom video chip.
It's been said by SMS Power forum that it's likely Codemaster tested/RE'd their games on a late model PAL SMS without realizing they were using a video mode only in certain consoles.
Checking GameFAQs, Codemasters' SMS games were all released in 1993! EXTREMELY late to enter that market! That would make sense.
I do believe limited emulated support would be because Codemasters were the only ones that mode. I'm going to guess it probably wasn't a documented feature, thus why it didn't get spread. These were the Game Genie people, breaking stuff is kind of what they did.

Re: The US Copyright Office Doesn't Want To Give You Access To Video Game History

KingMike

@N64-ROX I could go to a library and check out a book and make copies too.
I would take a long time and I wouldn't do it but I could. Why hasn't the book industry shut down public libraries?
(not like the book industry doesn't have its own evils: college textbooks are expensive because Wiley et all price them based on how much they think your country can afford to pay for them and would like that you not support gray market importers)

Re: The Making Of: The Magical Quest Starring Mickey Mouse, Capcom's SNES Classic

KingMike

The GBA port of Magical Quest 3 I believe didn't arrive until 2005, which would explain how it remained in obscurity. That was fairly late in the GBA lifespan.
I think the fan translation of the SNES version was released in like 2002, and I recall it was pretty distinctly written by a UK translator (might be a surprise for such a famous "American" IP).

Also, I recall trying the Hard difficulty in Magical Quest once, and I recall barely finishing stage 1.
I remember on Hard the game definitely channeled Mega Man energy in its difficulty.

Re: The Making Of: The Magical Quest Starring Mickey Mouse, Capcom's SNES Classic

KingMike

@JackGYarwood A Genesis port of The Magical Quest was announced in early 1994 (I'm quite positive the magazine previews I read were 1994, not a more timely 1992/1993). I can only imagine it went unreleased because it was too close to the the sequel The Great Circus Mystery (for which a port was released).
Early 1993 was when Capcom had entered the Sega publishing scene (or at least when their licensee status was publicly revealed), and of course Street Fighter II: Champion Edition HAD to be its big entry game.

Re: "The Wrong Console Won" - Dreamcast Is Getting Its Own Rave Event "To Correct The Record"

KingMike

@RejectedAng3L Not released in America despite those had to have been in the works as their plan to rework the hardware into a home computer.
They had to have thought was going to be a better entry going into the 1984 US gaming market.

That and also cartridge hardware very quickly caught up to much of the FDS' advantages (aside from cheaper game prices, which was understandably a very divisive point for game publishers).

Re: Pre-Orders For FPGA N64 'Analogue 3D' Open Next Week, Will Cost $250

KingMike

@nocdaes Analog is priced catering towards an enthusiast market who knows what they're doing with old games.

Nintendo or Sega releasing a console that plays thirty year old cartridges would have to be ready for a flood of questions from people who don't know the maintenance issues.
It's why the Atari Flashback 2 released in like 2005 was designed to be modded to add a cartridge port to play 2600 carts. It was presumed one who had the technical knowledge to add a cartridge slot would know to deal with the old tech issues on their own (ie, they don't need to be told hold to clean their games). Users who don't would only be playing it stock with the onboard games.

Re: MiSTer FPGA SNES Core Gets A Much-Requested Feature

KingMike

I remember when bsnes was in development, byuu held out on added savestates for a long time because he wasn't sure how to add them in a way that wouldn't jeopardize accuracy.

I do recall how very early emulators didn't keep a copy of cartridge RAM ("the save file") synced to the savestate and that broke some games (such as Torkeo's Mysterious Dungeon which constantly updated the save data so you couldn't savescum out of bad situations).

Re: Special Broadcast Being Held To Celebrate 40 Years Of Toaplan Games

KingMike

Streamer LordBBH has spent the last couple years playing every "obscure" arcade game he can in rough chronological order, starting with 1980 and is now up to 1985 games. Or has series "Push to Reject" is, the motto is something like "the games that failed to make an impact on the industry".

He's stated that couple failed companies named Orca and Crux (from like 1982 to 1984) were basically Toaplan predecessors.

Re: "An Evil Disguised As Good" - Dragon Quest Vets Rail Against Censorship In Candid Interview

KingMike

@Whatareyouonabout Also, this man is producing a commodity for a global corporation. He should know what he's getting into.
The corporation has decided they have a choice between crotch skin or a preferable rating. The corporation has chosen the rating.

Nobody is stopping these people from drawing all the crotch skin they want. They just can't sell it in this manner. These people want to have their cake and eat it too, and upset they can't.
If they really don't like it that much, they can make their own companies and do whatever they want. Many game companies have been formed by employees who decided they weren't happy with their former employer.

Re: "An Evil Disguised As Good" - Dragon Quest Vets Rail Against Censorship In Candid Interview

KingMike

Lots of video games get affected by ratings from different rating systems across the world.
It's not just America, man. I'm more upset that a significant cutscene in Final Fantasy VI Advance got censored because of CERO. The fourth wall is broken the first time Celes appears when now the characters all look they're just actors rehearsing the lines. They can't animate anything they're saying because Celes getting punched unconscious was considered too violent for an "A" rating.

So, basically if America censors sex, Japan censors violence. Pretty sure there's been more than this example.
And rip Pokemon game corner because Europe and Australia censor fake gambling.
Every region (or at least their ratings boards) have their own thing they're worried about.

Re: Super Game Boy Just Got The Ultimate Upgrade

KingMike

@Bakamoichigei When probably at least 15 different companies needed to put out a soccer game for World Cup '94, and whoever Mr. Zico is, his game was such the loser that even when it was new, it got discounted so cheap in stores that an unlicensed company bought them up in bulk to hack up into a porn game (despite Nintendo having considered that possibility when they designed the SFC cartridges).

Re: "An Evil Disguised As Good" - Dragon Quest Vets Rail Against Censorship In Candid Interview

KingMike

I don't see why it's necessary. It's already pretty T-rated to begin with?
Well, I at least know the GBC port was rated T, I'm guessing for having "Hell" enemies. (though the E10+ rating didn't exist at that time, so I don't know if "mild four letter words" are considered E10+ or T material)

Is this the end of the "puff puff"s too?

I do agree though that if you REALLY need to see just a bit more female skin, Dragon Quest III probably isn't the place you should be looking.

Re: Super Game Boy Just Got The Ultimate Upgrade

KingMike

@Deuteros Another thing surprising about the Collection of Mana is that, for Final Fantasy Adventure (the original Mana game for the Game Boy), it has a few color palette options. I noticed one of them that would seem rather unfitting to the game for most people, but I recognized as the default Super Game Boy palette for third-party games. That made me wonder if M2 had any plans to support editing the palette SGB-style. That doesn't seem to be an available feature but M2 is probably the retro port developer most likely to do such a thing.

Re: Yes, You Can Buy Virtual Boy Merch At The Nintendo Museum

KingMike

@Razieluigi Feels crazy to hear Virtual Boy hardware has become so expensive, to one who can remember seeing Target trying to get rid of unsold consoles for $30 in 1997.
Probably about as shocking to learn Best Buy had to go as low as $6 at some point trying to sell off EarthBounds. And I'm angry to learn I somehow missed that because EB was one of my favorite rental games as kid. How excited I'd have been as a teen to have finally owned an original copy with the book too!

Re: Super Game Boy Just Got The Ultimate Upgrade

KingMike

@Deuteros Trials of Mana on Switch: that's two separate versions you're thinking of.
Collection of Mana is an emulation of the original games, with some bonus features such as additional "music player" ROMs.
The 3D remake was a separate game released like half a year after the international release of the collection.

@Bakamoichigei I've heard of them just throwing OG Famicoms in the trash. If they're basically garbage to the store, they should dump 'em on ebay to ship internationally for a deal. I'm sure they'd have enough foreigners willing to buy them up.

Re: Jaleco's 'Saiyūki World', 'Magic John', & 'Pizza Pop!' Are Coming To Nintendo Switch

KingMike

@Daniel36 Bio Warrior Dan was made by Atlus (possibly before they were an established game company), so while I recall it had some rough spots such as control, it's not too bad.
Cool idea though.
Also the music is by the same composer as the Megami Tensei games at least through the Saturn, so it sure has a similar sound to the original MT Famicom game (which released only a little over a week earlier).