I am all in with the repros, but on the condition that they are sold honestly, making it clear at all times that they are a reproduction. If necessary, replace the barcode with a stamp of the repro maker, or that it is not 100% identical to the original, and always at a reasonable price being what it is, a repro.
I know that the repros are not the most legal thing, but it is much worse when they try to sell them at the same price of original games in the second hand market, or even more being dishonest and trying to pass them off as an original.
I got the RG35XX basic model recently, and changed the os to Min UI. Now is a perfect retro console, much faster and reliable than with the official os or garlic os. The community made a lot of extra cores for it, and for what I can use with it, I don't feel the need to upgrade to the plus model.
@RetroGames I don't think it going to sell very well, because it's already in a lot of platforms. But collectors and retro fans will buy it day zero for sure.
@RetroGames I was waiting for your comment. I remember very well your rant when they announced the N64 port, so I though this is good news for you ^_^.
Shigeru Miyamoto coded himself alone Super Mario Bros, the well known first Mario game ever, in his beloved Commodore 64, the most used computer in Japan.
@RetroGames I think Super Nintendo is left behind because there's not the same level of tools and SDKs available for it that makes easy to develop for it in the same vein as other systems have. It's a shame, but actually is much hard for develop to Snes than for Mega Drive and other systems. I think eventually some kits, libraries, and methods, will appear and we'll see a huge rise on snes development. But until that, we have to wait for people to do really hard word when they decide to do something for snes.
One big problem with the audio issues on Mega Drive is bad written or bugged audio drivers, or a lot of software where composers only uses the presets of the GENS audio library that comes at the time with the standard devkit issued by Sega of America, leaving it with a sense of bad sound design. Romhacks like those for Street Fighter 2 SCE that restored the audio, or compositions like the ones from Yuzo Koshire, or games like Ristar or Shinobi III, shows the true capability of the audio on Mega Drive. But, as you said, people needed to work pretty hard to take that advantage.
@Jhena @RetroGames Maybe I'm wrong, but I think we see more games developed for Mega Drive/Genesis than for Super Nintendo for reasons that have to do with the documentation and tools currently available for each system, as well as the raw capabilities of each console. Mega Drive can do a lot of things on its own, while Super Nintendo in many cases needed some support chips. If we think about emulators or flashcards, that is of little importance. But when thinking about releasing a physical game, doing it for Mega Drive is a more ideal option. There are even good quality cartridge boards ready to be written for less than 8€ per unit, and they work perfectly. For Super Nintendo, everything is more expensive, and the dev have to think if what you want to do can be done perfectly well without support chips.
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Re: New Xbox 360 Recompilation Tool Will Give Lost Classics Another Chance To Shine
@sdelfin @RealBroosh count me in on the Tenchu Z wagon.
Re: "This Could Be Crippling" - Fake PS1 Discs Just Got Harder To Spot
I am all in with the repros, but on the condition that they are sold honestly, making it clear at all times that they are a reproduction. If necessary, replace the barcode with a stamp of the repro maker, or that it is not 100% identical to the original, and always at a reasonable price being what it is, a repro.
I know that the repros are not the most legal thing, but it is much worse when they try to sell them at the same price of original games in the second hand market, or even more being dishonest and trying to pass them off as an original.
Re: HD Remake Of Genesis Zelda Rival 'Soleil / Crusader Of Centy' Gets A Demo This Month
Need to note that is not a full game remake. Only a portion of gameplay to show how it will be in 3D
https://x.com/Mr_Badger_/status/1809527415057547450
Re: Octopus Arcade Stick Maker Is Tackling MiSTer FPGA Next With The TR Quantum
Take out the touch controls, and make it for the Raspberry Pi, and count me in.
Re: Review: Anbernic RG35XX Plus - A Welcome Upgrade
I got the RG35XX basic model recently, and changed the os to Min UI. Now is a perfect retro console, much faster and reliable than with the official os or garlic os. The community made a lot of extra cores for it, and for what I can use with it, I don't feel the need to upgrade to the plus model.
Re: Exclusive: Xeno Crisis Is Finally Coming To The SNES
@RetroGames I don't think it going to sell very well, because it's already in a lot of platforms. But collectors and retro fans will buy it day zero for sure.
Re: Exclusive: Xeno Crisis Is Finally Coming To The SNES
@RetroGames I was waiting for your comment. I remember very well your rant when they announced the N64 port, so I though this is good news for you ^_^.
Re: Random: French Journalist Reinvents History By Claiming Nintendo Made The World's First Games Console
Shigeru Miyamoto coded himself alone Super Mario Bros, the well known first Mario game ever, in his beloved Commodore 64, the most used computer in Japan.
Re: Random: Yes, Xeno Crisis For The N64 And GameCube Are The Real Deal
@RetroGames I think Super Nintendo is left behind because there's not the same level of tools and SDKs available for it that makes easy to develop for it in the same vein as other systems have. It's a shame, but actually is much hard for develop to Snes than for Mega Drive and other systems. I think eventually some kits, libraries, and methods, will appear and we'll see a huge rise on snes development. But until that, we have to wait for people to do really hard word when they decide to do something for snes.
Re: Streets Of Rage Composer Yuzo Koshiro Is Working On A New Mega Drive / Genesis Game
One big problem with the audio issues on Mega Drive is bad written or bugged audio drivers, or a lot of software where composers only uses the presets of the GENS audio library that comes at the time with the standard devkit issued by Sega of America, leaving it with a sense of bad sound design. Romhacks like those for Street Fighter 2 SCE that restored the audio, or compositions like the ones from Yuzo Koshire, or games like Ristar or Shinobi III, shows the true capability of the audio on Mega Drive. But, as you said, people needed to work pretty hard to take that advantage.
Re: Streets Of Rage Composer Yuzo Koshiro Is Working On A New Mega Drive / Genesis Game
@RetroGames thanks for those examples. As I said before, I stand correctad, and I'm thankfull for that.
Re: Streets Of Rage Composer Yuzo Koshiro Is Working On A New Mega Drive / Genesis Game
@RetroGames take your time. I like to stand corrected in these conversations and learn from others when I make a mistaken statement.
Re: Streets Of Rage Composer Yuzo Koshiro Is Working On A New Mega Drive / Genesis Game
@Jhena @RetroGames Maybe I'm wrong, but I think we see more games developed for Mega Drive/Genesis than for Super Nintendo for reasons that have to do with the documentation and tools currently available for each system, as well as the raw capabilities of each console. Mega Drive can do a lot of things on its own, while Super Nintendo in many cases needed some support chips. If we think about emulators or flashcards, that is of little importance. But when thinking about releasing a physical game, doing it for Mega Drive is a more ideal option. There are even good quality cartridge boards ready to be written for less than 8€ per unit, and they work perfectly. For Super Nintendo, everything is more expensive, and the dev have to think if what you want to do can be done perfectly well without support chips.
Re: Streets Of Rage Composer Yuzo Koshiro Is Working On A New Mega Drive / Genesis Game
@Serpenterror let people make the game they want in the system they want to make them
Re: Sega Removes Controversial Character From Bare Knuckle 3 On Mega Drive Mini 2
But why to cut all the zone instead of only the character like in SOR3?