Comments 509

Re: Talking Point: I Hope The Oliver Twins Can Decide How Many Fingers Zaks Has Before the Dizzy Kickstarter Launches

Martin_H

Have people deliberately lost the ability to read?

The games in this collection were created by our small team and us in 1993, without AI. Those original Mega Drive / Genesis games are now finally being released. For this release, we have used AI tools to help develop the game-selection menu and create packaging artwork faithful to the original games. We want backers to understand that distinction when deciding whether to support us.

The games are not being made with AI, the supporting bumpf is.

Re: Talking Point: I Hope The Oliver Twins Can Decide How Many Fingers Zaks Has Before the Dizzy Kickstarter Launches

Martin_H

There needs to be some perspective here.

The Oliver Twins are not the games industry. The world-wide market for this Dizzy compilation can't be more than a couple of thousand people max. The entire project isn't even a hint of a drop in the ocean.

To their credit, the Oliver's have been clear and upfront about the use of AI, what they're using it for, and why. There's no deception here. Consumers can make fully informed decisions based on that information.

That "why" they're using AI is important one. The Olivers have said more than once that AI is what's allowing the project to happen at all. No AI, no Dizzy compilation. If there is no money to pay a "real artist" (as if earning some filthy lucre was the sine qua non of art), there is no money.

I, personally, am interested to see what happens. We're living through a rapid shift in the way software - and much else - is developed/created/accessed/delivered. Perhaps the market will reject it out of hand, perhaps not.

Re: Shigeru Miyamoto Reveals What He Believes Is Super Mario Bros. 'Biggest Invention' and It's NOT Lakitu

Martin_H

Mario doesn't actually fight Bowser... Normally, if there's a boss at the end, you have to fight him, right? Then I realised that since this is a game where you keep running to the right, how about making it so that the person who reaches the furthest right wins?

I'm struggling to think of platform games prior to SMB that had bosses and boss fights. Ghosts 'N' Goblins?

I also think Mr Miyamoto must have had a similar thought with Donkey Kong. You never fight him, but make the building collapse underneath him.

That probably says a lot more about his genius for game design than it first seems. To think about boss fights in a platform game, then to do something else completely.

Re: Thin End of the Wedge: Steam Next Fest Under Fire as Demo Festival Drowns in a Flood of AI Slop

Martin_H

@Bot_Bot_69 Well I tend to think you have to read an article before forming an opinion on it.

I am not against articles on AI - this was a strawman used in the comments against me. There have been a number of very interesting pieces on the subject with regard to retro, despite the editorialization here on TE.

My complaint here is that this one is not retro related, is a pretty poor bit of journalism ("slop", one might say), and would have more appropriately published on Steam Hype.

Re: Entertainment Software Association Requests U.S. Trade Investigate Anbernic's 'Superfake' Handheld Emulator Market

Martin_H

I don't know the law, but 'superfake' suggests being tricked in to buying a knock-off product believing it to be genuine. I don't think that's the case with emulation handhelds. I, and I would guess most people, buy them precisely for what they are, not because they're pretending to be something else.

Could they actually ban the sale of them in the US? I thought the vast majority of them are actually sold in China and Hong Kong and then shipped world wide.

Final thought: this is such a niche of a niche target. If you added up all the sales of emulation handhelds outside of China over the last decade, I doubt you'd get close to even 0.1% of Nintendo Switch sales.

Re: Anbernic Is Cloning the Nintendo 3DS Next, Minus the 3D

Martin_H

@Bot_Bot_69 I don't think you missed out. I only have the "new" 3DS XL, so I don't know what the original was like. I found that into-the-screen type games worked the best, but even with the few exceptions that worked for me I mostly preferred not to use the 3D.

Mind you my eyesight is a bit dodgy anyway, so I may not be the best judge of these things.

Re: Anbernic Is Cloning the Nintendo 3DS Next, Minus the 3D

Martin_H

@Kumatz It's not out yet, so we don't know 😁

I haven't got a Thor, but Joey's Retro Handhelds on YouTube just did a 1+ year review and he's still raving about it. This RG DDS looks promising, but I always caution to wait until the reviews are in... and then wait a little longer for the real reviews come in.

Re: Anbernic Is Cloning the Nintendo 3DS Next, Minus the 3D

Martin_H

I'm interested, simply because 3DS hardware isn't going to last forever.

Not having the 3D effect is a bonus if you ask me. With the right game and the right setting it worked great on the 3DS, but those moments were few and far between, so I usually kept it off.

This being Anbernic, however, it's bound to be botched or bungled in at least one way. I'd also imagine this coming in around $250/£200 or more.

Re: Review: Evercade Nexus - a Commendable Upgrade, but Bundling Banjo-Kazooie Is the True Masterstroke

Martin_H

@GravyThief Yes, but I think Damo was trying to relate clearly which end of the device you end up holding.

I still think this needs to be in £100-£120 price range. I get it that component costs are through the roof, and that the two Banjo games are a real sweetener. But £170 is a lot for not much in the way of tech. I don't know why they don't just subcontract the manufacturing to an outfit like Anbernic.

I'll say this for Blaze and Evercade, though. What they're doing now is lightyears ahead of all that AtGames crap they used to pump out.

Re: Atari's 800XL Is The Next Hardware Revival From The Company Behind The Neo Geo AES+

Martin_H

22nd April 2027: Sorry everybody, but due to unforeseen circumstances we're having to delay release until 2028. I know this may come as a disappointment, but we'd rather release the 800XL in its intend... blah, blah, blah, learning experience, blah, blah, blah insert extra waffle here.

This company now has a reputation for failing to deliver. A man would have to be some sort of a fool not to see the trend and pre-order this.

Re: Poll: Have You Ever Imported A Video Game?

Martin_H

I used Play Asia a few times to import the Japan-only Cave shooters for the 360.

Other than that, I had a couple of EA Genesis games (Syndicate and Desert Strike). I don't count this as importing, however, as I merely went to Cash Converters not really knowing that they were import versions.

Some of my big-box PC CRPGs (and some other games like Warcraft 2) are the American versions. Technically these were imports, it's just that it was me physically going to the states, buying them, and then bringing them back.

The only hardware I've ever "imported" is a Japanese Vita Lite in a nice turquoise colour, although this was via a UK based eBay seller*.

*Edit - how could I forget my GP2X and all the other Chinese/Far East handhelds, gadgets, widgets, wotsits and other "stuff" I've bought?

Re: "You Bastards" - Ex-PlayStation Exec Shawn Layden Reveals What A Nintendo Counterpart Thought About PSP

Martin_H

One of my favourite anecdotes about the Game Boy (and one I sincerely hope is actually true) is that when a senior Sony executive spotted it, they berated their engineers and claimed it should have been a Sony product, given the company's success with the Walkman and Discman.

I've heard the same thing, except about the iPod. I have the sneaking suspicion that variations of the anecdote emerge to suit the circumstances.

Re: Review: Grant Sinclair's GamerCard – Shares Some Of Sir Clive's DNA, But This Is No ZX Spectrum-Style Triumph

Martin_H

This is a real shame. I was hoping for a quirky, eccentric, British design that, despite all the odds, managed to work.

But at that price, with those issues, and with Chinese companies pumping out emulation devices more regularly than an atomic clock ticks, I can't justify the purchase.

Still I hope this isn't the end of Grant Sinclair's tinkering. The GamerCard showed promise, it just needed more time in the oven.

Re: "This Is What Happens When You Rely On AI Slop" - Fans Aren't Impressed With Vibe-Coded Knuckles' Chaotix Recomp

Martin_H

@Tankov

"Witch-hunt mentality". Now you are just over-exaggerating the situation. Some people here have very strong opinion about AI and like to ridicule the incompetent individuals who used it. I don't think I've seen anyone who had threaten to take any harmful action.

No, I think I've got it spot on. You've even fallen into the same trap - you've called them "AI bros". Once you start calling people names it's a slippery slope.

Re: "This Is What Happens When You Rely On AI Slop" - Fans Aren't Impressed With Vibe-Coded Knuckles' Chaotix Recomp

Martin_H

@Tankov

With that in mind, shouldn't the burden of responsibility falls onto Silicon Valley instead of whichever local official you blame for "bad city planning"?

I don't know what it's like where you live, but planning is very much a matter of local decision making where I am. My local council has the ultimate say on what gets built and where. So when you hear these stories coming out that people are protesting against data centers, well yes they are, but more to the point they're protesting against the local decision makers who greenlit the development.

Until the authors of these vibe-coded translations and recompilations can prove that they only used locally-run models trained solely on data that have been allowed by their owners, then people have the right to be suspicious and critical of these projects from the environmental and intellectual rights angle.

I wish it was limited to suspicion and criticism. But as we've seen in this thread, what we really have is a witch-hunt mentality.

Re: "This Is What Happens When You Rely On AI Slop" - Fans Aren't Impressed With Vibe-Coded Knuckles' Chaotix Recomp

Martin_H

@81632bit

Ah, the old environmental and theft retort. I'll come on to why those aren't arguments against AI in a moment, but if either of them were true local LLMs have you covered.

I run an open source model locally. No data center required, and trained only on publicly available data.

However to address the topics of:
a) The environment. This is really an argument for better Town & City planning regulations in the United States. Those problems don't exist elsewhere and could easily be ameliorated in the United States.
b) Theft. I don't think most of the people parroting this line believe it. If they did, I'd ask them how many roms, isos, bios files, ebooks/pdfs, mp3, films, applications they possess without the right to.

As for laziness - the printing press took over from the scribe, the word processor took over from the typing pool, AI is going to take over from programmers.

@Tankov Yes. You said you want to see "strict limits" and then went on to mention consumer rights. I wonder how you can do either without imposing tests of one form or another. I also wonder how anyone can definitively know what AI can or can't do (in order to "drum it in to people") without extensive experimentation.

Re: "This Is What Happens When You Rely On AI Slop" - Fans Aren't Impressed With Vibe-Coded Knuckles' Chaotix Recomp

Martin_H

@81632bit

I don't think you have to accept anything. If you don't like AI, LLM's, Machine Learning, or any of the associated technologies that's your preference.

But that doesn't give you or anybody else the right to attack people who do want to use the technology, who do want to experiment with it.

And unlike @Tankov who seems to think there needs to be some sort of test, although he's not sure what, before anyone can use the tech, I think people should be free to use it.