Comments 195

Re: Every Shining Game, Ranked

Martin_H

I thoroughly enjoyed Shining in the Darkness back in the day. I would replay it, but I don't think I have the stamina anymore and I don't really feel the need.

Shining Force was an interesting one, which I came to much later when I first got into emulation. I never completed it... I lost interest after realising that you can't really restore MP except via a priest. It spoiled it for me.

I have played Shining Force 2, but only for about an hour and never went back.

I almost bought Shining Force CD in the late 90s from Cash Converters (I think they wanted a couple of quid). Not sure why I didn't go for it, except I was more into PS1 and PC gaming at the time, and my main "collecting" focus was expanding my Master System library.

I might try Shining Force III - hopefully a modern emulator makes the graphics a bit more tolerable.

Re: They Buried My Beloved CeX

Martin_H

To my great regret I never visited a CEX back in the legendary days as the shops were too far away. Mind you I had little enough money back then I probably couldn't have bought much anyway.

We did have a few good independents locally, but they had mostly gone by the mid 2000s, leaving only the chains.

I really miss those days. There was something special about walking into a shop and talking to people about games and taking something physical home that online can't replace. It's the same with music, film, and other media. Getting a recommendation from somebody who's passionate about the subject is far superior to algorithmic suggestions and "5 stars! All the wheels fell off, but it came quickly" reviews

Re: Achievement Unlocked - This Free Service Has Changed The Way I Play Retro Games In 2026

Martin_H

@Sketcz I think part of problem was that Microsoft (and Sony?) made cheevos mandatory for games, leading developers to shoehorn them in when they weren't necessary or appropriate. However lots of developers embraced the concept and came up with decent sets of achievements which extended the games in meaningful ways. I found this particularly true with XBLA titles - I spent ages unlocking Pacifist on Geometry Wars Retro Evolved!

I'm going to checkout Retro Achievements, if for nothing else than looking for new games to try.

Re: Community Challenge: How Fast Are You On Ridge Racer's Most Difficult Course?

Martin_H

Ok, here's my submission*... ready?

3'55"521

Believe it or not, that represents progress. At the start of the week I could barely make it on to lap 3, now I'm starting to hook up sequences of corners... but still bumping too many walls. I think if I had more time to play during the week I'd have improved even more.

*Not sure if it counts: I played the NTSC iso via Duckstation. I didn't record a video, but can provide a screenshot of fastest laps if required.

Re: Apparently, The PSP Counts As A Failure To Some People Now

Martin_H

Calling the PSP a failure is... well... just plain wrong. Great console, lots of amazing games, easy to hack.

The Vita is a different story. Great device, wrong place and time and too little support. Getting one now, however, is something I highly recommend, not least because it's a perfect PSP once modded.

I've always liked handheld/mobile gaming, going all the way back to the early 80s. When the DS and PSP came out, it was a no brainer for me to get both. Same with the 3DS and Vita.

Re: "The Fine Arts Were Always A Massive Grift" - Controversial Earthworm Jim Creator Goes All-In On Generative AI

Martin_H

I keep thinking about an episode of Star Trek TNG called "When the bough breaks"*. In the episode children use devices that stimulate creativity. One child is shown using the device to "carve" a fish/dolphin without knowing how to work with wood or other materials. The device unlocks that creative potential.

It got me wondering. Suppose you had a very talented artist. We'll call him Bob. People love his stuff, he's well celebrated. One day Bob is involved in a serious accident. He survives, but loses the use of his arms and legs. He can, however, prompt an AI to help him create his artistics visions.

Is Bob's art less valid, due to the tools he uses?

*I used AI to lookup the name - I simply fed it what I could remember of the episode, and it found it straight away.

Re: Talking Point: What Are Your Favourite Fable Memories?

Martin_H

I had Fable for Windows (I must still have Fable for Windows, somewhere), which I bought on a recommendation. I went through the tutorial level and found a bug where I had this big fireball in my hand which I couldn't get rid of which then prevented me from completing the tutorial.

I've never been back.

Re: The Best Mistake Nintendo Ever Made? Why 2DS Is The Perfect Embodiment Of Gunpei Yokoi's Core Principles

Martin_H

@cawley1 I think that's true, but I think Campbell was also arguing about the types of experience people would want from mobile gaming. So for example, if you're waiting for a bus do you want to play a multi-hour rpg or would you be satisfied with a quick go on something simpler and more focused, like Fruit Ninja?

Adding physical controls to phones can be done, though. I was rummaging in the cupboard of forgotten tech the other week and found my iControlPad which was released in 2011. A very early attempt to add physical controls to phones with a number of flaws. Now of course you can get your GameSirs and Abxylutes and away you go.

This may well be anecdotal, but I get a lot of public transport. Planes, trains, busses, trams, ferries, you name it. Very rarely do I see people with Switches or any sort of handheld console. I don't think think I've ever seen anybody with a phone controller. But I'm always seeing people with their phones playing games.

Re: The Best Mistake Nintendo Ever Made? Why 2DS Is The Perfect Embodiment Of Gunpei Yokoi's Core Principles

Martin_H

I can understand why Nintendo (and Sony, with its Vita) wanted to cram as much technology as possible into the 3DS, given at the time the big disruptor to mobile gaming was the iPhone.

Stu Campbell wrote an excellent article on his blog just before the Vita released, where he argued that the iPhone replaces the need to carry around separate devices (phone, mp3 player, camera, movie player, computer for browsing etc etc.) so why would you want to carry around another device to play games?

I do wonder how many more units 3DS and Vita would have sold had the iPhone (and smartphones more generally) didn't have games.

Re: The Retroid Pocket 6 Has Hit Another Small Bump On The Road To Release, This Time With Its OLED Screen

Martin_H

@The_Nintendo_Expat I think it's a combination of competition, the way these companies source parts, and the (comparatively) low productions runs.

I think there's also the factor that none of these companies actually make games, so they're either locked in an arms race to provide the best bang for buck, designing to a given price, or hoping that some novel feature pays off.

Re: "I Can't Promote A Product That I Don't Support" - SNK Mod Steps Down Over Fatal Fury "AI Slop" Trailer

Martin_H

@jojobar Well unless your TARDIS is parked out back, what we're dealing with here is predictions rather than truth.

My prediction is that this stuff keeps improving and keeps disrupting. Yours is that it has plateaued. We'll have to wait and see... but I get a sense of what's coming down the road, so I'm going to hedge.

As for the technical and financial aspects: Manned flight was thought to be impossible by experts at one point. I will also mention that Amazon - that high-street destroying behemoth - took 7 years to post a profit, and took a full 9 years to record a yearly profit.

Re: "I Can't Promote A Product That I Don't Support" - SNK Mod Steps Down Over Fatal Fury "AI Slop" Trailer

Martin_H

I didn't spot that it was created by AI either, not that I'm an expert in detecting such things. However it's only a matter of time - months, if not weeks - before even the experts can't tell the difference.

This technology isn't going away. It's already disrupting entire industries and careers, including my own. I expect to be almost completely redundant by the end of the year.

I'll admit, it's actually quite scary. Not the technology itself, but the pace of change. A couple of years ago I would have expected to be employed doing the same thing until retirement. Not any more.

So for my part, I'm going to adapt and adopt: retrain in something else and integrate AI as much as possible.

Re: Talking Point: What Was Your First Animal Crossing Game?

Martin_H

I've never played an Animal Crossing game. My wife, on the other hand, nicked my 3ds and refused to give it back for months to play that infernal game. To make matters worse, she then lent the 3ds and game to her bloody sister!

Eventually I caved in and bought another 3ds

Re: Talking Point: What Are Your Retro Gaming Resolutions For The New Year?

Martin_H

This year I'd like to explore more of the PSPs library. It had so many great games I've never played.

DOS gaming is also on the list, particularly the early to mid 90s. My GOG library has some classics I've yet to play and they have a ton more I'd like to play.

I should probably give my Steam library a bit of attention too. I've got games I don't even remember buying!

Finally, I'm going to curb my retro emulation handheld buying. Unless something truly groundbreaking comes out, I'm done buying new ones!

Re: Prices Of Second-Hand Nintendo 3DS Consoles Spike Online

Martin_H

I've noticed that Vita prices have been steadily creeping up. You used to be able to get a nice boxed example for around £90, now it's more like £120-150.

It's worth picking one up if you've never had one. Very easy to mod, with both the Vita and PSP catalogues "available" to download, plus mods, homebrew, conversions etc.