Comments 87

Re: Here Are The Best-Selling Dreamcast Games Of All Time (In The US)

Martin_H

So the no. 1 ranked game made NFL 2K [Sega Sports] dollars and shipped a whopping Sonic Adventure number of units!

I love the Dreamcast, but didn't get one until ~2004/5 - one with a multi region mod at that.

So far ahead of its time it really deserved to do better... and it didn't because of people like me who were waiting for the PS2 to release. Thinking back, I could have afforded both but must have had a mental block about owning two (or more) systems concurrently.

Still, them's the breaks and Sega did themselves no favours earlier in the decade. Who's up for some co-op Power Stone?

Re: Sega Dev Kit Raid "A Preservation Disaster" For "Collectors, Archivists, And The Gaming Community"

Martin_H

There's a lot more to come out of this story. I'm intrigued to know why City of London police were involved. It could be that the seller lives within the bounds of the City, but I think it's an odd location for somebody who buys and resells used electronics for a living - not least because of the price of property! - and that Sega's offices are nowhere near.

(For those who don't know, the City is a tiny district in the middle of London that has a lot of historic quirks, tax exemptions, unique governance, powers, Lord Mayor, and its own police force to name a few. The rest of London is covered by the MET Police)

Re: "This May Be One Of The Rarest I-Mode Games Preserved So Far" - A Lost DoDonPachi Game For Japanese Phones Has Just Been Recovered

Martin_H

Does anybody know if the Android versions of DoDonPachi and Espgaluda (2?) have been resurrected anywhere? I had them both, but the last time I looked they'd gone completely. The time before that, you could still install the "downloader" but it wouldn't download anything.

I wish I still had the phone they were originally installed on.

Re: "The Worst Console Of All Time" Turned 20 This Year – Is Gizmondo Worth A Look In 2025?

Martin_H

I think the Gizmondo is a classic case of what could have been. The device itself was actually pretty good. Had it been cheaper, had the games come, and had the company not been run by crooks I think it could have been successful, at least in Europe.

When they dropped the price I almost bought one, but as it didn't have any games I wanted to play and it didn't look like there'd be any more games, I gave it a miss. I almost regret that now, but I bought a GP2X instead which suited me better (mostly emulation and its ability to play movies).

Pro tip: use a solvent like nail varnish remover or petrol to remove rubbery coatings. Works a treat.

Additional thought: I don't rate Game Trailers list of worst consoles. They include 3DO, Jaguar, Mega-CD and 32x. These weren't bad consoles, just unsuccessful.

Re: PlayStation Launched 30 Years Ago In North America, And This Book Aims To Celebrate Its Remarkable Impact

Martin_H

Wow. Where does 30 years go? I remember it as if it were yesterday, to paraphrase RLS.

I didn't get my PS1 until '97, but I remember the magazines at the time, especially Edge, covering the machine in detail. But it wasn't until I loaded up T-Rex from the demo disc and saw it for myself on my PlayStation and on my TV that I realised we were in a completely new era of gaming.

I couldn't tell you the exact date, but I still recall - as if it were yesterday - the walk into town, withdrawing money from the building society, buying the machine from Woolworths, going to McD's for lunch, going to the bookshop to see if the latest Robin Hobb was out yet (it wasn't), and then going to Superdrug to buy shower gel and deodorant (99p each or 3 for 2!), before walking home tremendously excited. It lived up to that excitement!

Re: AYANEO Unveils The Pocket AIR Mini, A New 4:3 Retro Handheld With A Supposedly "Entry Level" Price

Martin_H

@Futureshark Depends on what you want to emulate, how much you want to pay, how portable you want it to be, and how bothered you'd be if it got nicked, lost, or damaged.

My most used handheld is the TrimUI Smart Pro, which will pretty much do everything up to and including PS1. My most powerful device is the Odin 2 which will emulate pretty much everything including, Switch.

If you're mostly into Gameboy and other 1:1 screen resolutions, I recommend the Anbernic RG CubeXX.

I've got a bunch of other handhelds, which are all pretty good too.

Re: Game Changer: Super Castlevania IV - Why Simon Belmont's 16-bit Debut Is A Stone-Cold Classic

Martin_H

SotN is the game that got me into Castlevania. I think I got very lucky and managed to pick it up on sale when it was new, when most people weren't interested in 2D games on their 3D powerhouse machines. I actually managed to buy it twice, having completely forgotten I'd already bought it and not played it.

Managed to sell one copy, new and sealed, several years later for a surprisingly (to me at any rate) tidy sum. I still have my first copy, however, and that's never leaving what passes for my collection.

Re: YouTuber Raided For Reviewing Handheld Emulation Consoles Pre-Loaded With Sony And Nintendo Games

Martin_H

Italian law is a bit overzealous in respect of "piracy". I suspect due to the fact that for many years there were no laws preventing it at all. Dudley of Yesterzine had a video about it a few months back.

However, to claim such devices are illegal seems a bit of a stretch. Admittedly they only really exist to put roms on (which I'm 100% ok with), but you can buy them without the SD card, put your own roms on, play ports and lots of other games.

Plus, these things are sold on Amazon, but curiously the authorities don't seem to be interested in that.

Re: BBC Recently Covered The Rise Of Retro Gaming - See If You Can Spot The Problem

Martin_H

Once upon a time the BBC was at the forefront of the home computer revolution, now look at it!

I absolutely hate what has happened to the BBC. What used to be a trustworthy, authoritative source of information and a producer of quality entertainment is no more. Imagine a news story about something you're not familiar with and now imagine there's a blooper like this in it. Then imagine that every news story has a blooper like this. Couple that with New Beeb's mission to destroy culture, history, and all the other trappings of Britishness ("Welsh Choir Boys", anyone?) and the whole stinking edifice needs to be taken down.

What I hate even more is that I have to pay for it despite not consuming any BBC content.

Smash the BBC!

Re: Arcade Enters "Survival Mode" As It Seeks To Avoid Closure

Martin_H

There's an arcade local to me that opened last year. I've been once and probably won't go again. The problem is there's no real draw other than the nostalgia factor, which for me at any rate was satisfied by the one visit. The coffee shop 20 yards up the road, however, I probably visit at least three times a week.

Re: Hands On: 30 Years On, DOOM's "Super FX 3" Upgrade Gives SNES Players A More Polished Way To Rip And Tear

Martin_H

I found this, which might be of interest. Sadly there are no citations, but I'll leave a link to the full article:
"Nintendo CEO Hiroshi Yamauchi had warned his company that they needed to be poised to seize the 16-bit console market by 1990; however, his statement did not have the binding edge of command that his pronouncements usually carried. Nintendo was still reaping huge profits from the NES, so there was no hurry to come up with a successor system. There was also another reason for the delay - Nintendo was having development problems with this newest box. It was little more than a design concept and a few barely working prototypes at this point, but already certain issues had surfaced that demanded attention. The system as originally designed was way too expensive to be produced in a version affordable for the average consumer, let alone cost-effective for Nintendo. On top of that, project leader Masayuki Uemura was unable to meet Yamauchi's demand that the new box be back-compatible with the NES. The back-compatability feature was eventually abandoned; however, that only saved about US$75 on the anticipated end-user price tag. The chief culprit of the cost was, of course, the all-new graphics and sound processing suite upon which Yamauchi insisted. Designed in anticipation of the coming multimedia boom, it drove up the cost of the system so much that Nintendo was again forced to cut costs elsewhere or scrap it and risk being left behind. The problem was eventually solved by installing a slower CPU - a Motorola-based WDC65816 CPU - instead of the faster 10 Mhz MC68000 that Uemura originally intended. This meant that the new box would not be that much faster than the NES itself, so a math coprocessor (as cheap as Nintendo could cobble together) was thrown in to ease the processing strain a bit."

http://web.archive.org/web/20080505070423/http://www.eidolons-inn.net/tiki-index.php?page=SegaBase+Genesis

Re: Hands On: 30 Years On, DOOM's "Super FX 3" Upgrade Gives SNES Players A More Polished Way To Rip And Tear

Martin_H

@bring_on_branstons You make it sound as if the SNES was some sort of dismal failure due to CPU choice. In reality it was a phenomenal success with a library of games that sits up there with the best of the best. And that's coming from a Mega Drive fanboy like me!

There's that phrase "Neccisty is the mother of invention", perhaps if Nintendo had thrown a 68k, a 386, a DEC Alpha, an Arm2 or something else in we'd never have got that library.

Re: Hands On: 30 Years On, DOOM's "Super FX 3" Upgrade Gives SNES Players A More Polished Way To Rip And Tear

Martin_H

@smoreon it's interesting, especially if we look at what other companies were doing.

SNK went with the Rolls Royce approach, and spent the next few years trying to make things more affordable.

NEC went with the limited add-on route, but went too early with it's next gen hardware.

Sega went with the max add-on route and met limited commercial success with them. This probably also hindered the Saturn and Sega as a company.

Nintendo went with a capable but cheap base system, enhanced by the carts themselves.

I'm a Mega Drive fanboy who bought into the Mega-Cd and 32x, but if you ask me which strategy was most successful I'd point to who is still making hardware today.

Mass consumer electronics is a cutthroat business. You have to design to a cost and make the most of it!

Re: Hands On: 30 Years On, DOOM's "Super FX 3" Upgrade Gives SNES Players A More Polished Way To Rip And Tear

Martin_H

@bring_on_branstons Nintendo's philosophy does make a lot of sense, though. Instead of having an expensive system that will quickly become obsolete, build a cheaper system that is user upgradable in a transparent way via game carts. Each cart has the potential to add features/performance and, better yet, in ways that suits the game being made rather than in some generic way. Plus you can push all of the extra cost onto the consumer!

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