I'm not saying anything Pixel Cherry Ninja didn't already here, but when you show something "running" on your platform and it's direct video capture, it's pretty hard to know you didn't just fire up an emulator and record footage - and then they make announcements after the fact they don't even have prototype boards yet? I mean come on. The cart got so far ahead of the horse that the equine doesn't even exist.
I'm a little mystified at times when games that were already a success in the arcades and ported to home consoles need a crowdfunding campaign to come to Steam. Shouldn't you already have the profits of your past success? Or if you're a dev studio living check to check but you have a good reputation, offer a pre-order that will come with a Steam code when it's released? I'm sure there's a good argument for crowdfunding but it often seems to me like "We don't trust people to buy it, so we have to use a campaign to make sure the demand for it is there, and they have to cover all our expenses for us up front before we do the thing we wanted to do anyway."
I think a remake of this game with updated graphics that works on PS4/5, Xbox and Switch would be lovely. Perhaps it could be bundled with a C64 emulator to play the original as well!
The similarities are too dead on to be dismissed as coincidental. Each song ultimately goes its own direction but for the first 40 seconds at least they sound like remixes of each other.
Perhaps it's too ambitious, but maybe the hack could have implied there was an unseen "player two" the whole time, and then he shows up and challenges you for the right to be the "right hand man." You win you get one ending, you lose and he gets it instead.
That's a huge ripoff. Even at $300 it would be questionable given the unlicensed roms. Don't pay somebody else to play what a MiSTer or a Pocket can do for literally 10% of the price.
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Re: The Only Original Sega-Developed Game For The PS1 Has Just Got A Fan Translation
Now that's just cool. Well done, translators and modders!
Re: SuperSega FPGA Team Understands Why You Think Its Console Is "Vapourware"
I'm not saying anything Pixel Cherry Ninja didn't already here, but when you show something "running" on your platform and it's direct video capture, it's pretty hard to know you didn't just fire up an emulator and record footage - and then they make announcements after the fact they don't even have prototype boards yet? I mean come on. The cart got so far ahead of the horse that the equine doesn't even exist.
Re: The Arcade Bullet Hell 'Castle Of Shikigami III' Could Be Getting A Steam Port
I'm a little mystified at times when games that were already a success in the arcades and ported to home consoles need a crowdfunding campaign to come to Steam. Shouldn't you already have the profits of your past success? Or if you're a dev studio living check to check but you have a good reputation, offer a pre-order that will come with a Steam code when it's released? I'm sure there's a good argument for crowdfunding but it often seems to me like "We don't trust people to buy it, so we have to use a campaign to make sure the demand for it is there, and they have to cover all our expenses for us up front before we do the thing we wanted to do anyway."
Re: Man Sets Record For Most Gaming Consoles Connected To A Single TV
I thought I was doing pretty good with 30 hooked up to one TV, but forget it. I bow to my superior.
Re: The Making Of: Below The Root, The 1984 Metroidvania Masterpiece That Predates Metroid And Castlevania
I think a remake of this game with updated graphics that works on PS4/5, Xbox and Switch would be lovely. Perhaps it could be bundled with a C64 emulator to play the original as well!
Re: Random: This Obscure Mario Game Copied Music From An X-Rated Film
The similarities are too dead on to be dismissed as coincidental. Each song ultimately goes its own direction but for the first 40 seconds at least they sound like remixes of each other.
Re: You Can Now Access Streets Of Rage's 'Bad' Ending Without A Second Player
Perhaps it's too ambitious, but maybe the hack could have implied there was an unseen "player two" the whole time, and then he shows up and challenges you for the right to be the "right hand man." You win you get one ending, you lose and he gets it instead.
Re: Dragon Quest SNES Prototype Worth $50,000 "Lost For Good"
Just get the fan patch from romhacking dot... this has been a bad couple of weeks huh?
Re: The Dev Behind Mega Man Fangame 'The Sequel Wars' Is Working On A SNES Game
When the game comes out I'll do a video as well!
Re: The Dev Behind Mega Man Fangame 'The Sequel Wars' Is Working On A SNES Game
@RetroGames I shared it on Bluesky, Threads and Facebook
Re: Pac-Man World: Repac Finally Receives Update To Credit Original Developers
@RootsGenoa His mom must be so proud.
Re: Interview: ModRetro CEO On What Makes Chromatic The Ultimate Game Boy In 2024
Every decision is sound, but the guy behind the company is... sus. I just can't give them my money.
Re: The Dev Behind Mega Man Fangame 'The Sequel Wars' Is Working On A SNES Game
The minute the trailer is hosted anywhere less Musk-y I'll share it.
Re: 42 Years Later, The ColecoVision Is Back As A $2,300 MAME Cabinet
That's a huge ripoff. Even at $300 it would be questionable given the unlicensed roms. Don't pay somebody else to play what a MiSTer or a Pocket can do for literally 10% of the price.
Re: This Amazing Sega Genesis Port Of Real Bout Fatal Fury Special Is Available For Free
@Milk_ Thank you. I'll try it in RetroArch on the Steam Deck!
Re: This Amazing Sega Genesis Port Of Real Bout Fatal Fury Special Is Available For Free
I finally got the download to work, but I don't see how to open it in an emulator? The file format doesn't match any Genesis emulator I've tried.