Comments 385

Re: "He Was Going To Crash His Car Into Sunsoft’s Gates" - Gimmick! Designer Tomomi Sakai On Making A Nintendo Masterpiece

NinChocolate

I wonder what aspect is not repeatable for the designer. Surely he’s not thinking about it as a story, which is what movies are. The Ghibli movies do have repeated themes and structure. I guess he feels that the game fulfils the movement of the character with the existing levels. And certainly there’s a lot of level variety packed into it. But the same could be said of Nintendo’s best games that never stopped getting sequels. The difference I suppose is this was the designer’s chance to prove himself, and that makes it a very personal piece of work. So the bad timing, the anger and breakup with Sunsoft maybe factor into the feeling there. It’s a closed chapter.

Re: Saturn FPGA Core Just Hit Another Important "Accuracy Milestone"

NinChocolate

@sdelfin definitely. Emulated ports and rereleases on consoles were pretty reliable in the PS1 and PS2 era. Some emulated arcade games on PS1 are still among the best ways to play them. Then the “retro” goldrush went into swing and few companies were taking that same care because it was about getting out a quantity of games. Or in other words, a slew of new businesses jumped into the licensing frenzy and expertise/passion for emulation was no longer the selling point

Re: This Is Why You Should Never Store Your Retro Game Collection In A Shed

NinChocolate

Ya that’s a tough one and relatable. I had my childhood consoles and games stored in a less than ideal space that eventually flooded. While most other types of keepsakes were destroyed, by a stroke of luck my gaming stuff stayed just above the moisture level. I was able to play most everything after recovering it at the time, but in recent years the minor moisture damage has progressed and caused failures to some hardware.

I got lucky replacing a few deteriorated consoles with affordable supply from a dwindling local vintage game shop. But I think in the future I won’t be seeking to replace old consoles anymore. It’s kind of sad this stuff can be fragile, particularly for those of us not able to protect and maintenance to any great degree. Hope on the horizon with FPGA development for sheer playability (and of course non-commercial emulation has come to the rescue).But otherwise, take a picture I guess

Re: Interview: Antstream's Steve Cottam On Bringing Retro Gaming To The Masses Via The Cloud

NinChocolate

This generation we’ve never had so many emulation products, and I’ve never before seen so much bad emulation, even from companies that had emulated their same software in the past. I’ve also seen a good number of people that don’t have a sensitivity to bad emulation. So the bar has no trouble staying low I think for delivering software emulation in the broader market