Nice. All those pre-digital-downloads games' numbers are still impressive, such as SMB, because in a premodern-connected-world, those numbers predominantly came from IP exposure, and word-of-mouth.
I also imagine the SMB G&W Anniversary would bump up the SMB numbers. I enjoy mine.
Mini PCs are nice options, though if you are going to be gaming both frequently, and heavily on PC, you may as well purchase a full tower. A full tower would be upgradable to a large extent. The downside of mini PCs, also called Nettops, is the lack of upgradability.
I'm not a drinker, in any way, shape, or form. I do like the video game theme, though. There's more than likely a place like this, that isn't a bar, in that general area.
Very Cool to know that. I like stuff like this; what influenced what, & so on.
Speaking of classic games, on a related note, don't forgot that Wii points can still be added until next Monday(the 26th), and still spent until January 2019. So, you might wanna grab any SF, or any games on there, that aren't on WU, or are licensed. I know someone made a list of games still only on the service, but wasn't there a SF game only on there?
This is opinion, but I always liked the arcade version, more than the Nes, especially the sound. Edit: The best way to own the Nes port of DK, is in the combo cart with DK Jr. Obviously, for collector purposes, owning a DK only cart, too.
I think Ikegami should at least acknowledge their past work contributed to the game's creation. True, this may not be, due to out-of-court settlements. I also think Nintendo should release the original rom on their services. I've known about Ikegami. I've always been under the impression that Nintendo can't release the original, & that Ikegami coding the original was why the Nes DK was not like the arcade. The arcade DK probably could have been replicated, mostly at least, on the Nes.
@Agent721: Actually, I have in both the recent, & distant past, & I'm probably safe in saying I'm not the only one. I believe, it will be revolutionary, at least somewhat, to the game industry.
@speedracer216: Google Translate relies on current best guess/match, so a translation may not be 100% accurate, or even any % enough to get even an idea of context. I assume that fan translations are done by actual people, (not a machine programmed to make current best educated guesses,) so a translation patch should be efficient.
@Everyone_Else: Basically, these guys have taken the computer concept of hot-swappable/hot-pluggable, & applied it to a video game console: A base unit/console, w/ its own os(operating system), that, apparently, can be modified on the fly, or at least w/ supposedly little effort. Edit: Kinda like the N64 having games that used multiple controller peripherals, & some games allowing you to change the peripheral mid-game(ex. remove rumble pak, insert controller pak, save data, remove controller pak, then re-insert rumble pak)
According to the pr, "once a game has been inserted..., players can add...", so it seems it will not be an automatic dump, once the cart is inserted. That's good, since dirty pins may give a bad rom dump. At first, I thought it meant it automatically dumps, once inserted, but that was more from me speed-reading.
The "social network sharing" seems to be a part of gaming, now. & as a way co.s get you to advertise their products.
The emulation quality is something I'll be looking into, as I'll be following this product.
Also something that comes to mind is (this): If these guys are professionals, from co.s that have proven products; that is to say, successful, or _proven successful, then did they exhaust their options, or at least try more than one financial option for starting up this endeavor? I mean, why use crowdfunding, if their financial/occupational track-record is solid/stable/successful enough to warrant financial backing from a financial co.? Unless of course, their track-record is not, at least from a financial co.'s perspective. The only other logical alternative I can come to at the moment, is that they were just lazy, & lunged straight for crowdfunding. Maybe they did go to a financial backer, or more than one, & the financial backers just didn't see this project as a success. Surely, what I'm talking about is worth noting.
I, too, wish NintendoLife posted these kinds of article, & stories much more often. It is disheartening to learn about a fallen studio(dev/pub), even if it happened about 12yr.s ago. Still, these kinds of article, & interviews are awesome reads.
Comments 15
Re: SNES Consoles Appear To Be Getting Faster As They Age
I'd call that deterioration of components.
Re: The Star Wars Holiday Special Gets Its Own (Unofficial) Genesis / Mega Drive Game
Absolutely wild
Re: Random: Tetris Forever Is The Closest We'll Get To Seeing Pokémon On PlayStation And Xbox
Since Pokemon is a joint ownership, seeing anything official, except a reference to it, on other companies' hardware, is not likely to happen.
Re: Fans Are Resurrecting Nintendo's Satellaview Service & They Need Your SNES Games
Very cool!
Nintendo needs to have Satellaview on NSO.
Re: "We Passed A Somewhat-Obscure Game About A Plumber" - Terraria Overtakes Super Mario Bros.
Nice. All those pre-digital-downloads games' numbers are still impressive, such as SMB, because in a premodern-connected-world, those numbers predominantly came from IP exposure, and word-of-mouth.
I also imagine the SMB G&W Anniversary would bump up the SMB numbers. I enjoy mine.
Re: Review: AYANEO Retro Mini PC AM02 - A NES-Style PC With A Touchscreen
Mini PCs are nice options, though if you are going to be gaming both frequently, and heavily on PC, you may as well purchase a full tower. A full tower would be upgradable to a large extent. The downside of mini PCs, also called Nettops, is the lack of upgradability.
Re: Feature: Remember When Atari Turned Down Nintendo And Sega?
The European ad for the Atari 2600 Donkey Kong looks like Pauline is laughing.
Re: Feature: A Tour Of Game Bar A Button, Tokyo's Treasure Trove Of Gaming Kitch
@Eigotaku: I do stay tuned.
Re: Feature: A Tour Of Game Bar A Button, Tokyo's Treasure Trove Of Gaming Kitch
I'm not a drinker, in any way, shape, or form. I do like the video game theme, though. There's more than likely a place like this, that isn't a bar, in that general area.
Re: Random: Street Fighter II's Most Iconic Stages May Have Been Inspired By A Charles Bronson Movie
Very Cool to know that. I like stuff like this; what influenced what, & so on.
Speaking of classic games, on a related note, don't forgot that Wii points can still be added until next Monday(the 26th), and still spent until January 2019. So, you might wanna grab any SF, or any games on there, that aren't on WU, or are licensed. I know someone made a list of games still only on the service, but wasn't there a SF game only on there?
Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong
This is opinion, but I always liked the arcade version, more than the Nes, especially the sound. Edit: The best way to own the Nes port of DK, is in the combo cart with DK Jr. Obviously, for collector purposes, owning a DK only cart, too.
Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong
I think Ikegami should at least acknowledge their past work contributed to the game's creation. True, this may not be, due to out-of-court settlements. I also think Nintendo should release the original rom on their services. I've known about Ikegami. I've always been under the impression that Nintendo can't release the original, & that Ikegami coding the original was why the Nes DK was not like the arcade. The arcade DK probably could have been replicated, mostly at least, on the Nes.
Re: Modular Console RetroBlox Could Be The Ultimate Old-School Gaming Platform
@Agent721: Actually, I have in both the recent, & distant past, & I'm probably safe in saying I'm not the only one. I believe, it will be revolutionary, at least somewhat, to the game industry.
Re: Modular Console RetroBlox Could Be The Ultimate Old-School Gaming Platform
@speedracer216: Google Translate relies on current best guess/match, so a translation may not be 100% accurate, or even any % enough to get even an idea of context. I assume that fan translations are done by actual people, (not a machine programmed to make current best educated guesses,) so a translation patch should be efficient.
@Everyone_Else: Basically, these guys have taken the computer concept of hot-swappable/hot-pluggable, & applied it to a video game console: A base unit/console, w/ its own os(operating system), that, apparently, can be modified on the fly, or at least w/ supposedly little effort. Edit: Kinda like the N64 having games that used multiple controller peripherals, & some games allowing you to change the peripheral mid-game(ex. remove rumble pak, insert controller pak, save data, remove controller pak, then re-insert rumble pak)
According to the pr, "once a game has been inserted..., players can add...", so it seems it will not be an automatic dump, once the cart is inserted. That's good, since dirty pins may give a bad rom dump. At first, I thought it meant it automatically dumps, once inserted, but that was more from me speed-reading.
The "social network sharing" seems to be a part of gaming, now. & as a way co.s get you to advertise their products.
The emulation quality is something I'll be looking into, as I'll be following this product.
Also something that comes to mind is (this): If these guys are professionals, from co.s that have proven products; that is to say, successful, or _proven successful, then did they exhaust their options, or at least try more than one financial option for starting up this endeavor? I mean, why use crowdfunding, if their financial/occupational track-record is solid/stable/successful enough to warrant financial backing from a financial co.? Unless of course, their track-record is not, at least from a financial co.'s perspective. The only other logical alternative I can come to at the moment, is that they were just lazy, & lunged straight for crowdfunding. Maybe they did go to a financial backer, or more than one, & the financial backers just didn't see this project as a success. Surely, what I'm talking about is worth noting.
Re: Feature: The Making Of Street Fighter Alpha 3: Upper
I, too, wish NintendoLife posted these kinds of article, & stories much more often. It is disheartening to learn about a fallen studio(dev/pub), even if it happened about 12yr.s ago. Still, these kinds of article, & interviews are awesome reads.