BUT, I might add, only to the extent that they allowed everyone to self-publish precisely what they felt like. This meant I got to play the entirety of Terry Cavanaugh and Stephen Lavelle's backlog of bizarre experiments. I don't think the Amico will allow those types of games.
I still have a soft spot for Molyneux's games, and many fond memories of them. Theme Park, Theme Hospital, Dungeon Keeper, even Gene Wars, for as flawed and unfulfilling of its potential as that game was.
This past handful of years, no less than four separate wannabes of Theme Hospital have caught my attention, and a very deliberate Dungeon Keeper knock-off has reared its head as well. Clearly a lot of developers still look up to Molyneux.
@Krull Strangely, that is the version I own. It was apparently rebuilt ground-up by the guys at TecMagik, another small UK studio.
I think it's about time the Americans get back in to the game console market, now that Microsoft have all but admitted that they have no ideas left.
That mysterious Atari announcement last year really doesn't count.
This new Intellivision initiative is headed by some real pros that I have an utmost respect for. And while it smells a bit like the phone-tech based micro console experiments that OUYA and GameStick hit a wall with, I'm convinced there are lots of untapped brilliant ideas out there that can help make this a successful brand revival.
Here's to their efforts!
[GRUMP MODE]
That looks like an elder-care hygiene product from the 90s, and no end-user will have a clue who those people are.
This video gets the job done of telling the industry that something is coming, but ultimately raises more questions than it answers. Which might be a good thing, if the answers are coming.
[/GRUMP MODE]
As a young idealist at the time I was pretty upset when it was revealed that the Stampers had sold Rare in its entirety to Microsoft.
Learning about all of what went on up to that event in the years after has given it some perspective. I'm happy their legacy can still be appreciated like this.
Very interesting set of limitations this systems seems to have had. And man, the Z80 is legendary for a reason.
@andrew20 For the few original designs in there, I'd really love to play those as well. Though quite many of the games appear to have been cut-rate versions of gamers from other systems/arcade in the first place. So porting those might not be optimal.
Man, Sonic was the talk of the town back then. I was 7 years old and fellow kids would be like "kender du Sonic'en?", as in "the Sonic," in definite article, because we didn't know english and didn't know any better. Then soon after the games came the animated TV series (in plural).
One of the most massive and successful character brandings in history.
I was able to beat this game many times over in my childhood, mainly becasue I'd been given a hand-written cheat sheet for all the janken battles AND the order of the pink stones.
Somewhat surprised by learning tha it was supposed to be a Dragon Ball game, but in hindsight it looks super obvious.
My nephew of 6 has a GB Boy Color for playing Pokémon Crystal. His dad needs to help him with reading, but he's really enjoying it, despite the lack of touch screen input.
I never got into the Rogue Squadron games back in the day, not being much of a StarWars person, but I do remember being wildly impressed with the first trailers for Rogue Squadron II, leading up to the GameCube's release.
I would probably have bought the Wii compilation though, and I'm sure many others would as well, judging from how well the LEGO StarWars Trilogy did on Wii.
Comments 23
Re: Intellivision Releases An Amico Unboxing, Showcases A Functioning System
I really appreciate how John Alvarado straight up resembles a stage magician by now. ^^
He's the best looking thing in this video. :V
Re: Intellivision Closes Amico Fundraising Ahead Of Schedule
I'll be honest. This thing looks like a device that hospitals loan out to patients with rare blood diseases.
Re: Konami's Cancelled Castlevania Game For Dreamcast Has Been Resurrected
The Dreamcast was so ahead of its time it ain't even funny.
Too bad SEGA wasn't able to push it hard enough.
Re: Sega Just Showed Off A Prototype Handheld For The First Time Ever
Nomad was pretty wild in that you could just plug your existing MasterSystem and Megadrive collection of games right in. :V
Re: Poll: Did You Know That GoldenEye Had A Dual-Analogue Control Option On N64?
Yes?
And yes, but I didn't use it, because solitaire is just better?
Re: Polymega Beta Units Are Out In The Wild, And Things Are Looking Pretty Impressive
So it's a PC in a box that emulates old consoles?
Re: Hardware Review: Evercade - Can A 100% Physical Media Console Really Work In 2020?
Not sure I'd buy this while knowing that all of it is emulation, and that both the hardware and cartridges mostly are a smoke and mirrors thing.
But it IS a very sleek looking little thing, and I DO like many of these games. Ain't no two ways about that, no sir.
Re: New Game Footage Suggests The Intellivision Amico Will Struggle To Pull Families Away From Switch
Looks like the game selection on OUYA desu.
WHICH, I might want to add, I was quite fond of!
BUT, I might add, only to the extent that they allowed everyone to self-publish precisely what they felt like. This meant I got to play the entirety of Terry Cavanaugh and Stephen Lavelle's backlog of bizarre experiments. I don't think the Amico will allow those types of games.
Re: You Could Get Your Hands On A Polymega Early Thanks To Its Upcoming Beta Test
This looks both impractical and somewhat flimsy, but I'm still exciting to see how it has all come together.
Re: Gallery: Flicking Through Sega Master System: A Visual Compendium
@JackTako
"Oh me? I am not a game collector, I just find it hard to let go of things."
Re: Gallery: Flicking Through Sega Master System: A Visual Compendium
Nice book. :9
For now, I can just admire the 48 physical MasterSystem boxes I have on display right here next to my desk, however.
Re: Feature: Playing God: How Peter Molyneux Hooked Japan With Populous
I still have a soft spot for Molyneux's games, and many fond memories of them. Theme Park, Theme Hospital, Dungeon Keeper, even Gene Wars, for as flawed and unfulfilling of its potential as that game was.
This past handful of years, no less than four separate wannabes of Theme Hospital have caught my attention, and a very deliberate Dungeon Keeper knock-off has reared its head as well. Clearly a lot of developers still look up to Molyneux.
@Krull
Strangely, that is the version I own.
It was apparently rebuilt ground-up by the guys at TecMagik, another small UK studio.
Re: There's A New Intellivision Coming, And A Trio Of Former Nintendo Staffers Are Helping Launch It
I think it's about time the Americans get back in to the game console market, now that Microsoft have all but admitted that they have no ideas left.
That mysterious Atari announcement last year really doesn't count.
This new Intellivision initiative is headed by some real pros that I have an utmost respect for. And while it smells a bit like the phone-tech based micro console experiments that OUYA and GameStick hit a wall with, I'm convinced there are lots of untapped brilliant ideas out there that can help make this a successful brand revival.
Here's to their efforts!
[GRUMP MODE]
That looks like an elder-care hygiene product from the 90s, and no end-user will have a clue who those people are.
This video gets the job done of telling the industry that something is coming, but ultimately raises more questions than it answers. Which might be a good thing, if the answers are coming.
[/GRUMP MODE]
Re: Feature: Take A Peek Behind The Curtain At Rare With This New Exhibit
Rare were so incredibly prolific in the 90s.
As a young idealist at the time I was pretty upset when it was revealed that the Stampers had sold Rare in its entirety to Microsoft.
Learning about all of what went on up to that event in the years after has given it some perspective. I'm happy their legacy can still be appreciated like this.
Re: Feature: A Look Back At the SG-1000, Sega's First Ever Home Console
Very interesting set of limitations this systems seems to have had. And man, the Z80 is legendary for a reason.
@andrew20
For the few original designs in there, I'd really love to play those as well. Though quite many of the games appear to have been cut-rate versions of gamers from other systems/arcade in the first place. So porting those might not be optimal.
Re: Atari Comes Under Fire For Seemingly Knowing Very Little About Its Crowdfunded VCS Console
Infogrames still looking to mine that retro gold.
While seemingly still knowing as little as ever about what makes gamers tick.
Re: Random: The Legendary Sonic Formula One Trophy Won By Ayrton Senna Still Exists
Man, Sonic was the talk of the town back then.
I was 7 years old and fellow kids would be like "kender du Sonic'en?", as in "the Sonic," in definite article, because we didn't know english and didn't know any better.
Then soon after the games came the animated TV series (in plural).
One of the most massive and successful character brandings in history.
Re: Alex Kidd In Miracle World Was Supposed To Be A Dragon Ball Game
I was able to beat this game many times over in my childhood, mainly becasue I'd been given a hand-written cheat sheet for all the janken battles AND the order of the pink stones.
Somewhat surprised by learning tha it was supposed to be a Dragon Ball game, but in hindsight it looks super obvious.
Re: Hardware Review: GB Boy Classic And GB Boy Colour: The Best Way To Play Game Boy Today?
My nephew of 6 has a GB Boy Color for playing Pokémon Crystal. His dad needs to help him with reading, but he's really enjoying it, despite the lack of touch screen input.
Re: The Making Of Star Wars Rogue Squadron II: Rogue Leader
I never got into the Rogue Squadron games back in the day, not being much of a StarWars person, but I do remember being wildly impressed with the first trailers for Rogue Squadron II, leading up to the GameCube's release.
I would probably have bought the Wii compilation though, and I'm sure many others would as well, judging from how well the LEGO StarWars Trilogy did on Wii.
Re: Book Review: Sega Mega Drive/Genesis: Collected Works
That drawing where Robotnik is just some random design for a bee enemy. It's wonderful to see where things come from.
Re: Interview: Meet Naked War, The Wii Advance Wars Beater That Never Was
Man, I really loved Wetrix on the N64.
If those guys were to do something, I'm sure it'd be good.
Re: Untold History Of Japanese Game Developers DVD Now Available For Pre-Order
I was too late for the Kickstarter, but I will definitely be wanting to watch this!