Comments 545

Re: "The Blood Drained From My Face" - 97 Copies Of Never-Before-Seen Super Mario Bros. Variant Found In Wisconsin Retro Store

Razieluigi

@Sketcz Disagree about the game being dull. It is weirdly brown for what eventually became such a colorful franchise, I'll give you that. But it's a classic for a reason. Absolutely nothing played like SMB in 1985. That kind of joy in movement was revolutionary for the time, and it's wild that the game still feels so good to play all these years later.

Everything else is exactly correct. It makes no sense for such a ubiquitous game to be worth that much, regardless of its condition. It is, indeed, a scam.

It's such an extreme scam that it doesn't even bother me, honestly. Anybody who has thousands, if not millions to spend on one of the most common video games on the planet is too rich to get my sympathy for being a sucker.

Re: "The Blood Drained From My Face" - 97 Copies Of Never-Before-Seen Super Mario Bros. Variant Found In Wisconsin Retro Store

Razieluigi

It's an interesting historical find, for sure. Apart from the label on the back, I wonder if there is any change to the ROM itself, even something minor like a different date on the title screen. The article doesn't say if the carts have been tested at all. That would be of interest to the preservation community and warrants a new addition to existing ROM sets.

Re: "The Blood Drained From My Face" - 97 Copies Of Never-Before-Seen Super Mario Bros. Variant Found In Wisconsin Retro Store

Razieluigi

@MontyMole I agree with the sentiment, and I generally find this overinflated collector's market absurd.

But in a case like this it doesn't actually matter. These particular games are ubiquitous. Physical cartridges are everywhere, and the data is extremely well-preserved across a massive public community.

Nobody is being denied the chance to SMB or Duck Hunt by a few wealthy collectors hoarding their treasure.

Re: Poll: Did You Know About The Secret Shop In Zelda: Oracle Of Seasons / Ages?

Razieluigi

Yeah, this is one of those things that was pretty well publicized at the time but has gotten lost over the years. If I remember correctly, the shopkeeper's dialogue references the fact that you're playing on a GBA.

I haven't tested it out on the Analogue Pocket, but it probably works if you force it to run the game in GBA mode instead of letting it default to GBC.

Re: Atari Signs Deal To Turn 10 Of Its Classic Games Into Movies, And It's Got Some People Scratching Their Heads

Razieluigi

I had (and still have, actually) the Missile Command vinyl album that tries to graft this insane story about invading aliens onto a game about cold war nuclear anxiety. And it's all done as a musical, so you're treated to crazy lyrics like (to the best of my memory):

Here on Zardon, we are peaceful
We don't like to fight
Here on Zardon, we work hard
To try and do what's right

Calling all base commanders
With nerves of steeeeeeel
I hope that you've been practicing
'Cause this time it's for reeeeaal
Missile Command!

So... weirder things have been tried, I guess!

Re: This Cool Project Allows You To Emulate Old LCD Games, Including A Possible Nintendo First

Razieluigi

These are fun historical artifacts, even if I can't imagine playing one for very long. But it does remind me of a childhood story.

I had gotten a Real Ghostbusters LCD game for my birthday as a kid. But it was very clear that the graphics and gameplay had absolutely nothing to do with Ghostbusters. It looked like some dude catching pies? Didn't stop me from playing it, but I never understood what the hell I was seeing.

Only years later was I able to figure it out with some internet sleuthing. Remco, the company that made the game, also made a few games based on the game show Double Dare. And one of them was called "Pie in the Pants" in which you tried to catch pies in, well... your pants.

They clearly mounted the game into the wrong shell, leaving a confused 10 year old busting pies instead of poltergeists.

Re: I Turned My GBA Into A Switch To Better Enjoy Its Unsung Japanese Gems

Razieluigi

Very cool project!

I went through a few stages of this desire myself. I added a Game Boy Player to my Gamecube back when that was released, and was pretty happy wtih the result. I eventually experimented with the homebrew Game Boy Interface to improve the image quality. Nowadays, I just have a docked Analogue Pocket.

But regardless of how you make it worth, this is always a library well worth revisiting. It's hard to convey how magical the GBA felt when it was released, all while the home consoles were finally growing out of the ugly duckling stage of early 3D visuals. What a great era that was for gaming.

Re: AYANEO's Next KONKR Handheld Aims To Channel The Spirit Of The Game Boy Advance

Razieluigi

@WileyDragonfly I wouldn't say they're "garbage," nor would I criticize anyone for buying one. Overall, it's pretty cool that this is possible now, and a small, cheap, versatile handheld is a nice thing to have.

I just don't understand how this market operates when there's such a constant flood of these devices to the point that they're becoming indistinguishable from one another. It feels like we learn about another new one three times a week, and I'm not sure how the supply/demand situation hasn't completely collapsed under the wieght of it all.

Re: Anbernic's Next Handheld Does A Great Impression Of Nintendo's Switch Lite

Razieluigi

@RupeeClock They're not very exciting.

2.5D glass just refers to the edges of the screen being slightly beveled so that your fingers don't trip over a sharp edge when swiping. It has absolutely no bearing on the image quality.

And double shot buttons just means the lettering on the buttons is done with injection molded plastic rather than just printed on the surface. You'll see that done a lot in the key caps on nice keyboards. It means the lettering won't eventually wear off with use.

Re: "I Think They Are Missing A Trick" - Evercade Boss Says The Games Industry Is Failing Older Players

Razieluigi

He's right that old games remain unavailable in ways that movies and music aren't, but he's not really offering a viable solution to that problem. Evercade is cool, but the industry can't be tapping into that tremendous vein of lost media with physical cartridges that include a dozen games at a time and which eventually become, themselves, unavailable.

The reality is that most gamers — even older ones — don't really want to play most of those old games. The "lost gamers" he references will be content to play the curated offerings already available in countless retro collections or on services like Nintendo Switch Online.

And the enthusiasts who do want to play a broader selection of forgotten gems already have no shortage of ways to do exactly that via software and hardware emulation. I don't know that there's a single game made before 2000 that I couldn't play right now if I wanted to.

Re: The Team Behind This Motion-Sensing Box Think It Can Match The Sales Of The Nintendo Wii

Razieluigi

I have a friend who got this for their family. They're kind of off-the-grid parents and there are no other video game options in the house. They seem happy wtih it, but even by his own admission, the games feel pretty generic and the motion controls are dodgy.

I think this might fly with kids that are too young to know better, or older kids and adults that just don't have much exposure to better games for comparison. This is not a device for a discerning audience.

Even with those caveats, I still don't understand how or why this thing has had as much success as it has. If it were super cheap, maybe. But for $300 plus a subscription, it's a head-scratching purchase. Had my friend asked beforehand, I'd have told him to just buy a Switch 1. Even outdated as it is, it's going to provide far more value and an infinitely better experience.

Re: "The Word 'Madness' Defines Me" - This Fan-Made Controller Lets You Feel Sonic's Spin Dash

Razieluigi

@-wc- That would be really cool, and reminds me of playing around with a Gyro-Ball years ago.

Although I imagine it would need a pretty substantial mechanism with a powerful motor to create enough force. And it would also be slow to spin up and stop again, so rapid state changes probably wouldn't be possible. I could totally see it working well for force feedback in a driving game though.

Re: This Week's 'Archives' Releases Are Universal's 1982 Dig Dug Clone 'Mr. Do!' & A PS1 Strategy Game From 1997

Razieluigi

I remember playing Mr. Do! on a friend's 2600 as a kid. Because of the indistinct visuals of that port, I thought it was about a dude mowing his lawn until seeing the actual cabinet in an arcade.

And Master of Monsters looks gorgeous! It'd be right up my alley if it were in my language. What a boneheaded decision to only release the unlocalized version. Oh well.

Re: Game Changer: ActRaiser - The SNES Classic That Signalled The Dawn Of A New Generation

Razieluigi

Actraiser is one of those games that shouldn't work as well as it does. The platforming sections, which are honestly kind of stiff and awkward, feel so graphically and tonally disconnected from the sim portions. It's like you're just going back and forth between two completely unrelated games.

But it's still hard not to love the experimental audacity of it all, and it remains well worth playing all these years later. It's a damn shame that the sequel missed the point so badly, because a more refined iteration could have been something really sublime.

Re: Sounds Like Plaion Has Another Console In The Works Following The Neo Geo AES+

Razieluigi

This looks like an impressive piece of hardware for those who want a Neo Geo clone, but I still don't understand how this solution is preferable to using an FPGA.

I'm not talking about the quality of hardware emulation. An ASIC has the potential to be equally accurate. But once that thing is manufactured, it's set in stone. If any issues are discovered later, they can't be addressed.

It kind of seems like showboating to me. "We're so good, we only need one crack at it." Cool, but it just seems like a better plan to use an FPGA that can be updated down the line if problems arise, no?

Re: "No Old, Stay Gold" - It Looks Like Sega Is About To Revive More Of Its Classic Franchises

Razieluigi

Potentially cool, but I'd be prepared for disappointment.

When Sega carefully matches its IP to a talented developer, we get excellent titles like the recent Shinobi or Streets of Rage 4.

But more often, they just make vague teaser announcements and never follow up on them. Even the prospect of getting nice M2-quality ports of some of these titles seems unlikely given that they discontinued the most recent iteration of Sega Agess before it ever delivered any of the Saturn and Dreamcast titles that were promised.

Re: Obscure Mega Man Game Given The Game Boy Remake "Nobody Asked For"

Razieluigi

Ha. This is fun, and I appreciate the wink and nod from the person behind the project. Even at the time, we knew these games sucked. I'm not sure any of these things were played for more than 5 minutes by anyone who ever received one as a gift.

I do have fond memories of having one that was manufactured incorrectly. The case said it was The Real Ghostbusters, but the game was just some non-descript guy catching pies.

Re: Anniversary: 25 Years Ago, Nintendo Put SNES Games In The Palm Of Your Hand With The GBA

Razieluigi

This thing felt like magic when it came out. Kind of still does.

Despite the headline, it used very different technology than the SNES, and direct ports were generally inferior to the originals. Which is not to say those versions were awful. The GBA was my first time playing Super Mario World and Yoshi's Island, but there would be little reason to play those versions anymore today.

But direct SNES ports were actually fairly uncommon on the GBA. It had a massive and excellent library of its own — one that remains well worth revisiting all these years later.

Re: Sony Confirms Exactly Who You'll Be Controlling In Castlevania: Belmont's Curse

Razieluigi

I don't really need my Castlevania canon to be coherent if the game is good. (Please, please, please be good.)

That said, I've enjoyed the animated series quite a bit and would be fine if this game (and any future ones?) used it for narrative inspiration. If this is taking place in 1499, it would make sense to just have this version of Sonia be one of Trevor and Sypha's children. That gives them an easy way to combine the gameplay elements of both characters into one, and set this up as a direct sequel to Castlevania III.

Re: Tokimeki Memorial, FIFA And Dragon Quest Could Make It Into The World Video Game Hall Of Fame

Razieluigi

It would be hard to argue with most of these, except that FIFA seems like a baffling inclusion to me. I get that it's popular, but is it really that innovative or deserving?

Personally, I'd pick Mega Man, Galaga, and Dragon Quest. All of them are tremendously influential. But as MSaturn pointed out above, there is no way to pluck 3 games from this list in a way that isn't grossly unfair to multiple other entries.

Except FIFA

Re: "I Call It 'Remaster' To Poke Fun At The PS3 Version" - ICO Gets An Unofficial Upgrade On PS2

Razieluigi

@Porco He's just being pedantic about what a remaster is. Based on its original use for recorded media like movies and music, unless you have access to the original source material, it's not really possible to "remaster" something. Adding brand new textures to a game would be like adding brand new instrument tracks to a song.

But video games aren't the same as movies and music, so it's understandable that the word is going to shift in meaning as it gets applied to a medium it was never intended for. While I'd love to see some more consistency in the use of words like remaster and remake, the constant pedantic hand-wringing over it is tiresome.

Re: Please, Don't Laugh At The Pocket Super Knob 5000

Razieluigi

They should show confidence in their concept by just swapping out all the joysticks and buttons for dedicated system-level controls.

The face buttons can be replaced with sliders for screen brightness and saturation. The triggers turn the Wi-Fi on and off. A volume knob would fit perfectly where the left stick goes. And the d-pad can be replaced with buttons for taking and posting screenshots, so you can show the world how you've precisely dialed in all of your settings.

Re: "A Woefully Underrated N64 Underdog" - Treasure's Bangai-O Gets Not One But Two New English Translations

Razieluigi

@Sketcz Ha. Yeah, I remember the banter being kind of bizarre, but took it to be the game's weird sense of humor and not evidence of a bad translation.

I think my favorite thing about the game is the risk/reward mechanic where your retaliatory strikes launch more missiles in proportion to the incoming danger. It always felt good to wait until enemy fire was right up your ass to press the trigger and have 100 missiles burst across the screen.