Comments 405

Re: Almost 35 Years On, A Battletoads Mystery Appears To Have Been Solved

Razieluigi

Have such fond memories of this game, even if it pretty much typifies the "NES hard" phenomenon. Those first few stages (including the not-as-hard-as-everyone-says Turbo Tunnel) are embedded permanently in my muscle memory, even after all these years.

But even having finished games like Batman and TMNT, this one remains uncleared. It's just too brutal.

It was common back then to see screenshots that were never actually in the game. In the pre-internet era when we were scrounging for what little information we could get about our favorite games, that kind of thing always contributed to a kind of intrigue that I remember liking.

Re: Developer Of SNES DOOM Defends The Tech Behind Limited Run's 2025 Update

Razieluigi

I'm of two minds here.

The tech certainly is impressive and I do find this kind of work fascinating. It's no knock on the developer, and people need to calm down. It's wild that this stuff is possible.

But part of the fun of retro gaming is seeing what can be done within certain technological limits. And while you can argue that earlier tech like the FX and SA-1 were already stretching beyond those limits, they were still doing so with tech from that era. While this new FX-3 is still constrainted by many of the limits of the SNES, it's hard for it not to seem more like a cheat when it's beaming in technological advancementss from 30-something years in the future.

None of this negates how cool it is. But it's cool in the gee-whiz "who'd have thought this was possible?" sense and not in the "authentic SNES experience" sense that retro enthusiasts are more likely to be seeking.

Re: Namco's Air Combat 22 Is Coming To Arcade Archives On PS4, PS5, Switch And Xbox

Razieluigi

@sixrings I think Capcom is doing a reasonably good job on their own, although they've had so many arcade and fighting game collections that their names are starting to blur together.

Sega keeps reviving and then dropping their Ages line, and I wish I understood why. We got a nice burst of old arcade titles on 3DS and more on Switch, including M2's top-shelf port of Virtua Racing. But they have such a deep arcade heritage to mine, and it's mostly just languishing for no good reason. The lack of any official way to play Revenge of Death Adder remains criminal.

Re: Namco's Air Combat 22 Is Coming To Arcade Archives On PS4, PS5, Switch And Xbox

Razieluigi

The clean look of these early 3D arcade games is just timeless. It's too bad these Arcade Archives versions don't seem to include any options to run the games in HD because games of this vintage scale so beautifully to higher resolutions.

I feel like polygonal graphics started strong, and then had to go through an ugly phase before they started coming around to looking good again.

Re: Physical Collectors "Should Plug In" Switch, 3DS And Vita Game Cards "Every 5-10 Years" To Avoid Data Loss

Razieluigi

If history is any guide, all this hysteria about preserving physical media is irrelevant anyway.

Just as we've seen with cartridges and discs, by the time these things fail — likely decades after we're all dead anyway — the data once contained on them will be readily available to anybody that cares to look.

As ever, preservation isn't happening in the closets of a few physical media enthusiasts (which is not to disparage the hobby — I have my own personal "museum" as well). It's happening across an uncountable number of hard drives throughout the emulation community. In 20 years, that will be just as true for current gen games as it already is for prior generations.

Re: A New Dig Dug Game Has Just Been Released, But It's Only Playable For 2 Weeks

Razieluigi

But why though?

Setting aside that this doesn't look very good, it still took time, effort, talent, and presumably money to make. Why spend resources developing a product that will only be out in the wild for 14 days? And even sillier, Dig Dug is a nostalgia property that the target Gamisodes demographic likely has minimal interest in.

What's the strategy here?

Re: Here's Our First Look At Compile & M2's New Aleste / Zanac Crossover 'Zaleste'

Razieluigi

@Exerion76 That was my first thought.

Neither Aleste or Zanac were danmaku franchises, so I'm not sure how this is the result of crossing one with the other.

I'm glad the bullet hell crowd is spoiled for choice these days, but all these games kind of blur together and I miss more classic-style shmups. Definitely holding out hope for Earthion and Salamander 3...

Re: This New Game Boy Camera Tool Will Make Managing Your Photos Significantly Easier

Razieluigi

@marc_max Those links both include information about modded hardware, though. The first is specifically about the "GB Mini Camera" and says "Note on assembly of the board. If you're using a new 3V0 regulator..." so that's not a software update. And the other has actual pictures of replacement PCBs.

I think you're mistaken. I've been searching, and I have yet to find any evidence anywhere that the original Gameboy Camera can be flashed.

Re: This New Game Boy Camera Tool Will Make Managing Your Photos Significantly Easier

Razieluigi

@Sketcz Yeah, I feel like this article is giving me more questions than answers. You'd need special hardware to get the SRAM off a Gameboy Camera.

But I'm especially confused by what this utility is doing with ROMs. No user pictures would be stored on a ROM. It says you can add frames to the ROM, basically a ROMhack, but then how do you get that hacked ROM onto a GB Camera to do anything with it? It's not like you can just run it off an Everdrive.

Maybe some GB Camera enthusiasts in the peanut gallery could explain this better.

As for Analogue, they've been promising GB Camera functionality for years and haven't delivered it, which is sadly about what I expect from them nowadays. Best you can do with a Pocket is take screenshots and recover those from the SD card.

Re: Random: Digital Eclipse's President Reflects On Adapting The Children's Classic Charlotte's Web Into "Pig Of Persia"

Razieluigi

This was the very tail end of an era in which every single movie and TV show got a video game tie-in, regardless of whether or not the IP lent itself to a video game at all.

One of the fun things about retro gaming is that it doesn't just trigger gaming nostalgia. Since they made games of anything and everything, you wind up being reminded of all these other facets of pop culture in the 80s, 90s, and early 00s.

Most of the games themselves were trash, but it's really cool how the complete unsuiability of something like Charlotte's Web as a video game gave the developer so much lattitude to do whatever they wanted with it.

Re: "Saturn Is A Lot More Fun" - 1995 Trade Ad Shows Just How Rattled Sega Was About PlayStation

Razieluigi

I keep meaning to get a Saturn for my collection. I really haven't spent any time with its library and would love to fix that eventually.

But this is a fun flashback to when the gaming industry was always in upheaval. Even all this is against the backdrop of Nintendo jilting Sony at the altar, so both Sega and Nintendo really failed to grasp the scale of Sony's threat.

With the "big three" fairly stable for 20+ years now, it must be odd for younger gamers to think of a time when the console market was in constant flux like this.

Re: Creator Of The Shmup Genre Sees "Bullet Hell" As A "Dead-End"

Razieluigi

I kind of agree that the genre has painted itself into a corner. It's good that there are crazy bullet-hell games for the people who love them, but the best way to ensure that a genre dies out is that it no longer allows new players to engage with it. Where's the next generation of shmup fans supposed to come from?

Re: US RetroTINK Shipments Are Being Temporarily Suspended

Razieluigi

Weird how igniting a global trade war without any kind of plan or coherent reason can cause so many entirely predictable problems.

But at least some billionaires got even richer off the market manipulation. I hope they don't have any trouble getting a RetroTINK if they want one because it would be sad if they ever had to suffer even a moment of the slightest inconvenience.

Re: "The Biggest Art Heist In History" - Castlevania Director Takes Aim At AI

Razieluigi

This is heartbreaking stuff. Human culture is about to get drowned out by the regurgitated hallucinations of a billion computers. And people will happily buy it, feed it, and let it grow larger until there's nothing left.

Deats is right that this needs to be stopped now. It's just hard to imagine what can stop it. We'd need massive regulation implemented immediately. At least here in the United States, there's no prayer of seeing any kind of productive regulatory legislation in the forseeable future. If our shambolic joke of a government weighs in at all, it'll surely be on the side of the AI robots and the wealthy CEOs profitting off them.

Re: Here's Why The TurboGrafx-16 Is So Much Bigger Than The PC Engine

Razieluigi

@profkross I just meant that it didn't have any impact on useability. Whether it had any appreciable impact on sales, I honestly don't know. Personally, I doubt the physical appearance of the thing really mattered all that much, but there's room for reasonable people to disagree.

In the end, I think the TG-16 failed because the NES was still going really strong in 1987 and it just didn't bring enough to the table to penetrate Ninendo's cultural dominance at the time. People didn't start getting tired of the NES until at least a year or so later, at which point Sega was ready and waiting to leap into the fray with a lot more firepower than NEC.

Re: Here's Why The TurboGrafx-16 Is So Much Bigger Than The PC Engine

Razieluigi

The change in form isn't surprising given American tendencies to prefer things big and overstated. At least in this case it didn't matter much since the device ultimately sat on a shelf. But this kind of logic revealed its flaws when it came to designing handheld products like the Lynx and the XBox "Duke" that were almost comically non-ergonomic.

The name change makes perfect sense, though. Despite its lack of success, I think they got the name right. TurboGrafx-16 still sounds kind of cool to me, and I would have found "PC Engine" confusing at the time as well.

Re: AYANEO's "Small, Yet Mighty" Pocket ACE Breaks Cover

Razieluigi

Man, this is just such a crowded space now.

Nice to have all the options, but I feel like this market is going to collapse in on itself in a few more years. I don't even understand how it supports the sheer number of devices coming from Ambernic alone, much less all of its competitors.

Re: Some Fans Have Issues With Gradius Origins, And They Have A Point

Razieluigi

A comprehensive collection certainly would have been more exciting. There's enough here to be interested, but only in a "wait until it's on sale" kind of way.

I guess if your once legendary brand has been reduced to just releasing compliations of former glory, it's dangerous to release everything all at once and have nothing left to sell.