@Hordak I can't recall the exact steps since I did it some time ago, but I used PocketSync to make it easier. Somewhere in that program is an "instance JSON" button that should take the bin/cue files on the SD card and make the appropriate JSON files. When you run the core, you need to chose those JSON files.
But I hear you. I have no understanding of how this stuff works. It's definitely more complicated than just picking a ROM from a list.
@bluemage1989 What are you on about? Nobody asked for or expects "slobbering credit."
But people deserve acknowledgement when their work is used, not just because it's the right thing to do (which it absolutely is), but because those credits are what artists use to build their resumes and careers.
This is uncontroversial common sense, not some dire sign of the times as you're bizarrely implying.
I hope there's a circle of hell where the people who greenlight and publish this predatory skinner-box trash are forced to play it for the rest of eternity.
Honestly, though, a company can walk and chew gum at the same time. Nintendo (for all its faults) knows very well how to celebrate its history while continually churning out new and interesting experiences.
Utsumi does SEGA a disservice by predicating his decisions on a false choice. Just another reminder that CEOs are paid a lot of money for being surprisingly bad at their jobs.
Stories like this mostly make me realize I just don't understand the complexities and general insanity of music licensing.
His agreement with Paramount just allows them to use the music, then? And they still need to get separate permission from SEGA to use the lyrics?
And if Gioeli acknowledges he doesn't have the rights to the lyrics but maintains that the music belongs to him, I feel like this must cut both ways. Surely he's performed this song over the last few decades. Has he gotten permission from SEGA to sing the lyrics each time? Or has he just been performing instrumental arrangements?
I may have to finally get one of these. I've been happily using my standard GC controllers for years, but my new TV room layout (and new cat) make wireless a more attractive option.
@Shiryu Their website does say that the carts work on a RetroUSB AVS, which makes me think it's probably using fairly standard mappers. But yeah, it's hard to say nowadays. A lot of these retro projects are impressive, but are loading the carts with so much modern tech that it feels like a little bit of a dodge to say they're running on original hardware.
The localization thing is cute, but is very consumer unfriendly if both versions aren't on the same cart and that immediately puts me off considering a purchase.
@NinChocolate I get that a lot of retro gaming enthusiasts are CRT fans and that's cool. I have one stashed away for when I need it. But you also need to recognize that CRTs are functionally endangered technology with a dwindling number of users, however devoted they may be. You are too niche an audience to be developing hardware for.
The vast majority of people interested in playing retro games are interested in playing them on screens they already have. Every extra port added to a board costs more and raises the asking price for a feature that most users just don't want or need. You can bemoan it all you want, but there's no mystery about why these devices aren't designed to support displays that are in a ever-declining number of households.
Great to have more options out there and I look forward to hearing about this one.
But at this point, I feel like the Pocket has effectively grown up to be an excellent MiSTer alternative with the additional benefit of portability. I'm not sure I need anything else!
Pretty awesome. I really wish I had room for an arcade cabinet, but it's hard to complain to much given how easy it is to play all these old games on the screen I already have.
This really is a golden era for retro-gaming enthusiasts.
CWX's attitude is like that of someone who neglected a puppy and is now aghast that someone else rescued it.
Even if eadmaster's translation isn't up to snuff, at least they're making a good faith effort to finish the work that CWX left to die on the vine for an entire decade. Their umbrage about this is petty and absurd.
A proper response would have been to thank eadmaster for bringing this translation back into public consciousness and offering to help them complete the project.
I assume that you just need to fold your discs in half to fit them into that slot on the front left since I don't see anywhere else that one could possibly fit.
@UK_Kev They're hoping that the $3 buy in is low enough to pull in a lot of takers, but also low enough that none of them will come after them when this product inevitably fails to materialize.
I'd prefer to not see anything else about these grifters until they release an actual product that can be reviewed for real (which, of course, isn't going to happen). But if any further updates are worth reporting on before then, they should be posted under this headline and not any of the prior ones.
@slider1983 You are giving him far too much credt. These aren't edits for time and clarity. A jump cut every single time a game starts is fishy, to say the least. There would be absolutely no reason to edit the video that way unless you're trying to trick the viewer. And judging from some of these comments, it's working.
Until this thing is in the hands of independent reviewers, which I give about a 0% chance of ever happening, it can be presumed to be a scam.
I really wish this site would stop reporting on this nonsense, much less credulously stating "prototype put through its paces" when it isn't remotely clear that's what is going on in this video.
I've said it before. I'll say it again. This. Is. A. Scam.
"the Sega brand isn't anywhere near as prominent as it perhaps should be, given the company's enviable history in the world of video games and the strength of its IP library."
The same could be said of Konami.
He's right to note that these are valuable resources. It's criminal how badly they're being squandered. A broad portfolio does you no good if it just sits in a dark closet while you churn out Sonic and Yakuza games because you can't think of anything else to do.
You want to elevate the Sega brand? Get Sega back to what it used to do better than nearly anybody else in the business — delivering unique and unexpected gaming experiences.
@nocdaes It's hard to pin real numbers on this since I'm not aware of any publicized sales figures for various Analogue products, but I think your take is a really optimistic view of how successful first-party cartridge-based devices would actually be. These are relatively niche devices that don't shift millions of units.
The brief flurry of mini-consoles doesn't prove anything. They were plug-and-play devices with built-in libraries of games that were made on the cheap and intended to scratch a nostalgic itch. They appeal specifically to people who don't already have a bunch of carts at home which, let's be honest, is the vast majority of people.
Releasing a device that can only play legacy media that is no longer in wide production does not make sense for a global corporation that can be making far more money on other ventures (even if one of those ventures is apparently a weird alarm clock).
It does make sense for a smaller company like Analogue that can shift a modest number of units and call that a big success.
This is a great game and I'm glad it's been successful enough to warrant all these ports.
But considering that it's fundamentally a twin-stick shooter, it's a puzzling choice for multi-platform release on all these machines that just don't have the inputs needed to make it work without compromise.
Not really clear what "support" means other than to watch it, but sure. It's a great series — easily one of the best game-to-TV adaptations I've ever seen — so I do hope it keeps going.
Seasons 1 and 2 are must-see for anybody who loves Castlevania III. Season 3 ventures into its own (sometimes weird) territory, and I think it pays off but it definitely strays far from anything that appears in the games. And I've been eagerly anticipating Season 2 of Nocturne, which was just fantastic.
October is always Castlevania month for me, so I've been binge-watching the series in-between playing through Aria/Dawn of Sorrow. Once I'm done with those I'd like to finally finish Rondo of Blood, a game which I adore but have never seen through to completion.
@Scollurio I'm not sure it's a "craze." It's just a new technology that is, when done correctly, an improvement over old technology. And as it becomes less and less expensive, it will be easier for people to decide that it makes sense for them, too.
Software emulation will continue to be important and necessary. It's the easiest (and, for now, only) way to get old software running on things like consoles and PCs. And high quality software emulation can be extremely good.
But a good core running on FPGA gets you as close to the original hardware as possible without tracking down original hardware. And good cores are proliferating at a shocking rate. The sheer number of things I can play on my Analogue Pocket (thanks to diligent developers and not Analogue themselves) would make teenage me faint from jealousy. This thing has become every single console through the 4th generation and a portable mid-90s arcade — a feat that would have been impossible without FPGA technology. To see all of that on a $220 device is insane, right? Toss in a Dock and a controller, and you're in retro gaming utopia.
So for enthusiasts who really enjoy retro gaming, I'd flip your question around. Why not FPGA?
I don't think there's any such thing as "bad nostalgia" per se. I revel in many of the things I loved in my younger years, and have a fairly robust setup for enjoying retro games (among other retro media).
I do think that nostalgia can become problematic, though, if it prevents you from enjoying and engaging with new experiences entirely. The nostalgia itself still isn't "bad," but anything enjoyed without balance can still have negative consequences.
Do I find comfort in old games, movies, and music? Of course! And I always will. But I'll always seek out new things. After all, one day I'll find myself nostalgic about those too.
@Bonggon5 Maybe I'd feel the same but I can't justify the expense of seeking one out. The hard truth is that CRTs are destined for extinction since new ones aren't being made anymore and the manufacturing process exceeds the ability of even the most dedicated hobbyists. Once existing sets burn out, that's the end of that.
The only time I really miss CRTs is when it comes to arcade games. There was something about seeing Pac Man's phosphor glow against that jet black background in a dark room that is inimitable. But even that is hard to separate from my general nostalgia for golden era arcades, so who's to say?
All that said, people should definitely play whatever way makes them happiest! It's great that these old games continue to find audiences all these years later regardless of what screens they're being displayed on!
I definitely remember seeing some faint rainbow colors as a kid, but it certainly wasn't as pronounced as whatever that filter is doing. CRTs produced all sorts of color fringing artfiacts like this, and they'd vary in severity depending on the TV and the quality of the video connection.
I definitely break from most retro enthusiasts when it comes to CRTs, however. Even as a kid, I wanted to see crisp, perfect pixels. Media like Nintendo's wall calendars (and the "black box" era cover art) leaned hard into that aesthetic and I loved it. I remember my dad upgrading our Genesis to an s-video cable, and being disappointed that it didn't resolve the inherent fuzziness of our tube TV.
So for me, seeing these games displayed with every pixel clear as day across a ginormous 4K screen is finally the realization of what I always wanted. I'm in my retro gaming glory.
This is a scam. Everything about it screams that it's a scam. And every decision made by the scam artists — like preposterously announcing that they think they'll be able to use the Sega brand — has no intended purpose other than to generate a news cycle to get them in front of more eyeballs before they make their bid for crowdfunding.
@-wc- Ridiculously (and despite my avatar) I've never played Blood Omen! I really should get around to it, but it just never appealed to me the way Soul Reaver did.
Soul Reaver is one of the greats. The opening cinematic is astonishingly good and holds up better than it has any right to all these years later. The gameplay felt like the mature take on Zelda that so many of us were craving at the time. And watching the world shift in real time between the physical and spectral planes is still an unmatched delight. I was also lucky to experience this on the Dreamcast where the added horsepower really made it shine over the PS1 version.
It's a shame that the sequels really didn't do the first game justice. Soul Reaver 2 felt like warmed-over leftovers from the first, and Defiance took a left-turn toward being a lazy Devil May Cry ripoff with an unsatisfying conclusion to everything that had been set up before.
Looking forward to the remasters later this year, but nothing will ever match that first adventure with Raziel.
@romanista Totally agreed. I do think we tend to personify companies and forget that they don't actually care about anything other than making the next dollar.
But Nintendo does make a lot of those dollars by leveraging this exact same sense of personal connection, so I feel like they still missed a marketable opportunity by not bringing a few VB games to the 3DS.
It's nice to see, but Nintendo really missed their chance to give the Virtual Boy its due on 3DS.
Virtual Boy emulation is one of the best reasons to jailbreak a 3DS. It's great that this weird little experiment in Nintendo's history can finally be explored without tracking down (and likely repairing) expensive original hardware.
Absolutely the best in the franchise. I would love a proper HD remaster of this one.
Revenge wasn't awful, but the ability to just rear-end cars with abandon threw off the whole balance of the game and made it too easy to just stay in your lane and plow through.
Paradise just never worked for me. I get the appeal, but the open world results in too much downtime between events. Driving from race to race makes as much sense as having the player walk to the next bout in a fighting game.
I'm glad the interview was declined. This industry has seen no shortage of charlatans selling empty promises, and literally everything about this product smells of a scam. These guys shouldn't be taken seriously until there is functional hardware out in the wild to be tested and reviewed by trusted parties, and I wouldn't hold my breath on that.
Honestly, this should be the last we hear about this until (or if) that happens. These grifters thrive on the free exposure.
I don't have a strong opinion on this. I get the preservation argument as far as keeping as many OG Saturns in the wild as possible, but the Dreamcast sold fewer units than the Saturn and I had no qualms about modding one to work with an ODE. So am I guilty of reducing the supply of DCs on the planet by one?
That said, the disc drive argument is weak. In the long run, trying to maintain CD-ROM functionality on Saturns is a losing battle. Sure, they can be fixed. But optical media itself is fragile and a terrible option for long-term preservation of anything.
It's hard to remember that there was a time when EA was a scrappy underdog in the industry. After Sega insisted on draconian Nintendo-esque licensing terms for the Genesis, EA balked, reverse-engineered the console, and made games for it anyway. The games were so good that Sega came around and gave them favorable royalty terms and the right to manufacture their own carts. It was a fantastic success story that benefitted EA, Sega, and players.
There is precisely nothing left of that pioneering spirit in EA's modern shareholder-first incarnation. What a sad transformation.
Comments 344
Re: Atari Jaguar Is Coming To Analogue Pocket
@Hordak I can't recall the exact steps since I did it some time ago, but I used PocketSync to make it easier. Somewhere in that program is an "instance JSON" button that should take the bin/cue files on the SD card and make the appropriate JSON files. When you run the core, you need to chose those JSON files.
But I hear you. I have no understanding of how this stuff works. It's definitely more complicated than just picking a ROM from a list.
Re: 36 Years Later, Sega Genesis Is Finally Getting A Proper Port Of Shadow Dancer
Always cool to see projects like this!
But the home version was definitely the better game.
Re: SuperSega Boss Puts His Beloved Lamborghini Up For Sale After All Pre-Orders Are Refunded
On the bright side, it should take literally no time at all for Martín to fulfill SEGA's demand that all existing products be destroyed.
Re: Discovery's 'Game Changers' Series Under Fire For Using Historian Kate Willaert's Work Without Credit
@bluemage1989 What are you on about? Nobody asked for or expects "slobbering credit."
But people deserve acknowledgement when their work is used, not just because it's the right thing to do (which it absolutely is), but because those credits are what artists use to build their resumes and careers.
This is uncontroversial common sense, not some dire sign of the times as you're bizarrely implying.
Re: Ubisoft Defrosts Rayman For Cynical Blockchain Outing, Captain Laserhawk: The G.A.M.E.
I hope there's a circle of hell where the people who greenlight and publish this predatory skinner-box trash are forced to play it for the rest of eternity.
Re: Sega's Western CEO Isn't Interested In Saturn And Dreamcast Mini Consoles
"we want to deliver something new"
Now here's another five Yakuza games.
Honestly, though, a company can walk and chew gum at the same time. Nintendo (for all its faults) knows very well how to celebrate its history while continually churning out new and interesting experiences.
Utsumi does SEGA a disservice by predicating his decisions on a false choice. Just another reminder that CEOs are paid a lot of money for being surprisingly bad at their jobs.
Re: Crush 40 Singer Suing Sega Over Ownership Of Sonic Adventure 2's 'Live & Learn'
Stories like this mostly make me realize I just don't understand the complexities and general insanity of music licensing.
His agreement with Paramount just allows them to use the music, then? And they still need to get separate permission from SEGA to use the lyrics?
And if Gioeli acknowledges he doesn't have the rights to the lyrics but maintains that the music belongs to him, I feel like this must cut both ways. Surely he's performed this song over the last few decades. Has he gotten permission from SEGA to sing the lyrics each time? Or has he just been performing instrumental arrangements?
Re: Review: Retro Fighters BattlerGC Pro - Time To Finally Retire Your GameCube's WaveBird
I may have to finally get one of these. I've been happily using my standard GC controllers for years, but my new TV room layout (and new cat) make wireless a more attractive option.
Re: Here's The Trailer For Castlevania Nocturne Season 2
Having just binge-watched all of these in October, I'm pretty excited for the next batch of episodes.
I know there's a lot of mixed opinions on both series, but I've loved all of it so far.
Re: Review: Changeable Guardian Estique (NES) - Shmups Don't Get Much Better Than This On NES
@Shiryu Their website does say that the carts work on a RetroUSB AVS, which makes me think it's probably using fairly standard mappers. But yeah, it's hard to say nowadays. A lot of these retro projects are impressive, but are loading the carts with so much modern tech that it feels like a little bit of a dodge to say they're running on original hardware.
Re: Review: Changeable Guardian Estique (NES) - Shmups Don't Get Much Better Than This On NES
The localization thing is cute, but is very consumer unfriendly if both versions aren't on the same cart and that immediately puts me off considering a purchase.
I'd buy the ROMs, though, if they were available.
Re: Anbernic's New GBA Clone Plays PSP, Dreamcast And More
I see the semantics police are out in full force on this one.
Re: True "All-In-One" MiSTer FPGA Multisystem 2 Console Is Coming In 2025
@NinChocolate I get that a lot of retro gaming enthusiasts are CRT fans and that's cool. I have one stashed away for when I need it. But you also need to recognize that CRTs are functionally endangered technology with a dwindling number of users, however devoted they may be. You are too niche an audience to be developing hardware for.
The vast majority of people interested in playing retro games are interested in playing them on screens they already have. Every extra port added to a board costs more and raises the asking price for a feature that most users just don't want or need. You can bemoan it all you want, but there's no mystery about why these devices aren't designed to support displays that are in a ever-declining number of households.
Re: True "All-In-One" MiSTer FPGA Multisystem 2 Console Is Coming In 2025
Great to have more options out there and I look forward to hearing about this one.
But at this point, I feel like the Pocket has effectively grown up to be an excellent MiSTer alternative with the additional benefit of portability. I'm not sure I need anything else!
Re: Confusion Reigns As SuperSega Pre-Orders Get Charged For The Full Amount
@UK_Kev You can remove "by March 31st 2025" from that sentence and the answer will still be "no".
Re: Confusion Reigns As SuperSega Pre-Orders Get Charged For The Full Amount
Shame. He seemed like such a nice boy.
Re: SuperSega Boss Rocks Up In His Lamborghini To Beg For Your Pre-Order Cash
Ha. He rolls up wearing a Cinemartin t-shirt — his failed "company" that is mostly known for its vaporware 8K camera.
I'll at least hand it to the guy. He's an expert troll.
Re: We Can't Quite Believe That Former Dawn Is Running On Real NES Hardware
Their custom mapper must be a beast to be getting images like that from the NES. Those enemy sprites are phenomenal (technically and artistically).
I need to look into this. I wonder if it will work on a RetroUSB AVS.
Re: Review: Evercade Alpha - This $250 Bartop Arcade Is A Glorious Gateway To Hundreds Of Retro Classics
Pretty awesome. I really wish I had room for an arcade cabinet, but it's hard to complain to much given how easy it is to play all these old games on the screen I already have.
This really is a golden era for retro-gaming enthusiasts.
Re: "Ours Will Be The Translation Worth Playing" - Team Behind Decade-Old Princess Crown Localisation Speak Out
CWX's attitude is like that of someone who neglected a puppy and is now aghast that someone else rescued it.
Even if eadmaster's translation isn't up to snuff, at least they're making a good faith effort to finish the work that CWX left to die on the vine for an entire decade. Their umbrage about this is petty and absurd.
A proper response would have been to thank eadmaster for bringing this translation back into public consciousness and offering to help them complete the project.
Re: SuperSega FPGA Console Gets A New Design, Is "Closing In" On 200 Pre-Orders
I assume that you just need to fold your discs in half to fit them into that slot on the front left since I don't see anywhere else that one could possibly fit.
Re: "The Project Is A Complete Scam" - The Internet Isn't Convinced By The SuperSega FPGA Console
@UK_Kev They're hoping that the $3 buy in is low enough to pull in a lot of takers, but also low enough that none of them will come after them when this product inevitably fails to materialize.
Re: "The Project Is A Complete Scam" - The Internet Isn't Convinced By The SuperSega FPGA Console
Thank you for running this.
I'd prefer to not see anything else about these grifters until they release an actual product that can be reviewed for real (which, of course, isn't going to happen). But if any further updates are worth reporting on before then, they should be posted under this headline and not any of the prior ones.
Re: SuperSega FPGA Console Shown Running Master System, Genesis And Saturn Games
@pomegran I feel like we should just get in the habit of saying "software emulation" and "hardware emulation", honestly.
Re: SuperSega FPGA Console Shown Running Master System, Genesis And Saturn Games
@slider1983 You are giving him far too much credt. These aren't edits for time and clarity. A jump cut every single time a game starts is fishy, to say the least. There would be absolutely no reason to edit the video that way unless you're trying to trick the viewer. And judging from some of these comments, it's working.
Until this thing is in the hands of independent reviewers, which I give about a 0% chance of ever happening, it can be presumed to be a scam.
I really wish this site would stop reporting on this nonsense, much less credulously stating "prototype put through its paces" when it isn't remotely clear that's what is going on in this video.
I've said it before. I'll say it again. This. Is. A. Scam.
Re: SuperSega FPGA Console Shown Running Master System, Genesis And Saturn Games
Ummm... am I the only one who thinks it looks like there's a jump cut in that video every single time he starts a game?
Re: "You Don’t See Sega Enough" - Sega’s Transmedia Boss Wants To "Elevate" The Brand
"the Sega brand isn't anywhere near as prominent as it perhaps should be, given the company's enviable history in the world of video games and the strength of its IP library."
The same could be said of Konami.
He's right to note that these are valuable resources. It's criminal how badly they're being squandered. A broad portfolio does you no good if it just sits in a dark closet while you churn out Sonic and Yakuza games because you can't think of anything else to do.
You want to elevate the Sega brand? Get Sega back to what it used to do better than nearly anybody else in the business — delivering unique and unexpected gaming experiences.
Re: Pre-Orders For FPGA N64 'Analogue 3D' Open Next Week, Will Cost $250
@nocdaes It's hard to pin real numbers on this since I'm not aware of any publicized sales figures for various Analogue products, but I think your take is a really optimistic view of how successful first-party cartridge-based devices would actually be. These are relatively niche devices that don't shift millions of units.
The brief flurry of mini-consoles doesn't prove anything. They were plug-and-play devices with built-in libraries of games that were made on the cheap and intended to scratch a nostalgic itch. They appeal specifically to people who don't already have a bunch of carts at home which, let's be honest, is the vast majority of people.
Releasing a device that can only play legacy media that is no longer in wide production does not make sense for a global corporation that can be making far more money on other ventures (even if one of those ventures is apparently a weird alarm clock).
It does make sense for a smaller company like Analogue that can shift a modest number of units and call that a big success.
Re: The GBA Version Of Xeno Crisis Will Start Shipping Early Next Month
This is a great game and I'm glad it's been successful enough to warrant all these ports.
But considering that it's fundamentally a twin-stick shooter, it's a puzzling choice for multi-platform release on all these machines that just don't have the inputs needed to make it work without compromise.
Re: Here's Your First (Blurry) Look At SuperSega's PCB
Shock of shocks that the same scam artist responsible for a vaporware 8K cinema camera can't shoot a clear video.
Stop. Giving. Them. Publicity.
Re: "I Refuse To Sell This Sh*t" - MiSTer Pi Maker Praised For Classy Reaction To Production Hiccup
@bluebonics No question, which is why I noted above that software emulation is still important and necessary.
Re: Castlevania: Nocturne Director Hints Season 3 Will Only Happen If You Support Season 2
@FurgelFrNurgle Okay.
Re: Castlevania: Nocturne Director Hints Season 3 Will Only Happen If You Support Season 2
@Blast16 They did just give us the Haunted Castle remake, which was a cool surprise.
Other than that, though, I don't expect anything great from Konami nowadays. It's sad to see such a storied developer reduced to what it is today.
Re: Castlevania: Nocturne Director Hints Season 3 Will Only Happen If You Support Season 2
Not really clear what "support" means other than to watch it, but sure. It's a great series — easily one of the best game-to-TV adaptations I've ever seen — so I do hope it keeps going.
Seasons 1 and 2 are must-see for anybody who loves Castlevania III. Season 3 ventures into its own (sometimes weird) territory, and I think it pays off but it definitely strays far from anything that appears in the games. And I've been eagerly anticipating Season 2 of Nocturne, which was just fantastic.
October is always Castlevania month for me, so I've been binge-watching the series in-between playing through Aria/Dawn of Sorrow. Once I'm done with those I'd like to finally finish Rondo of Blood, a game which I adore but have never seen through to completion.
Re: "I Refuse To Sell This Sh*t" - MiSTer Pi Maker Praised For Classy Reaction To Production Hiccup
@Scollurio I'm not sure it's a "craze." It's just a new technology that is, when done correctly, an improvement over old technology. And as it becomes less and less expensive, it will be easier for people to decide that it makes sense for them, too.
Software emulation will continue to be important and necessary. It's the easiest (and, for now, only) way to get old software running on things like consoles and PCs. And high quality software emulation can be extremely good.
But a good core running on FPGA gets you as close to the original hardware as possible without tracking down original hardware. And good cores are proliferating at a shocking rate. The sheer number of things I can play on my Analogue Pocket (thanks to diligent developers and not Analogue themselves) would make teenage me faint from jealousy. This thing has become every single console through the 4th generation and a portable mid-90s arcade — a feat that would have been impossible without FPGA technology. To see all of that on a $220 device is insane, right? Toss in a Dock and a controller, and you're in retro gaming utopia.
So for enthusiasts who really enjoy retro gaming, I'd flip your question around. Why not FPGA?
Re: Talking Point: Is There Such A Thing As "Bad" Nostalgia?
As a 46 year old, this speaks to me.
I don't think there's any such thing as "bad nostalgia" per se. I revel in many of the things I loved in my younger years, and have a fairly robust setup for enjoying retro games (among other retro media).
I do think that nostalgia can become problematic, though, if it prevents you from enjoying and engaging with new experiences entirely. The nostalgia itself still isn't "bad," but anything enjoyed without balance can still have negative consequences.
Do I find comfort in old games, movies, and music? Of course! And I always will. But I'll always seek out new things. After all, one day I'll find myself nostalgic about those too.
Re: What Do You See In Sonic The Hedgehog's Waterfalls?
@Bonggon5 Maybe I'd feel the same but I can't justify the expense of seeking one out. The hard truth is that CRTs are destined for extinction since new ones aren't being made anymore and the manufacturing process exceeds the ability of even the most dedicated hobbyists. Once existing sets burn out, that's the end of that.
The only time I really miss CRTs is when it comes to arcade games. There was something about seeing Pac Man's phosphor glow against that jet black background in a dark room that is inimitable. But even that is hard to separate from my general nostalgia for golden era arcades, so who's to say?
All that said, people should definitely play whatever way makes them happiest! It's great that these old games continue to find audiences all these years later regardless of what screens they're being displayed on!
Re: What Do You See In Sonic The Hedgehog's Waterfalls?
I definitely remember seeing some faint rainbow colors as a kid, but it certainly wasn't as pronounced as whatever that filter is doing. CRTs produced all sorts of color fringing artfiacts like this, and they'd vary in severity depending on the TV and the quality of the video connection.
I definitely break from most retro enthusiasts when it comes to CRTs, however. Even as a kid, I wanted to see crisp, perfect pixels. Media like Nintendo's wall calendars (and the "black box" era cover art) leaned hard into that aesthetic and I loved it. I remember my dad upgrading our Genesis to an s-video cable, and being disappointed that it didn't resolve the inherent fuzziness of our tube TV.
So for me, seeing these games displayed with every pixel clear as day across a ginormous 4K screen is finally the realization of what I always wanted. I'm in my retro gaming glory.
Re: MiSTer FPGA's Next Trick? Launching Games From CD
Cartridges feel like games in crystallized form. I understand the nostalgia for them.
Discs never had the same magic that a solid-state cartridge did.
Re: SuperSega Team Doesn't Think Sega Will Have Any Issue With Its Branding
Please stop giving these clowns attention.
This is a scam. Everything about it screams that it's a scam. And every decision made by the scam artists — like preposterously announcing that they think they'll be able to use the Sega brand — has no intended purpose other than to generate a news cycle to get them in front of more eyeballs before they make their bid for crowdfunding.
Re: Review: Legacy of Kain Collection (Evercade) - Take A Bite Out Of Two Gothic Classics
@-wc- Ridiculously (and despite my avatar) I've never played Blood Omen! I really should get around to it, but it just never appealed to me the way Soul Reaver did.
Re: Review: Legacy of Kain Collection (Evercade) - Take A Bite Out Of Two Gothic Classics
Soul Reaver is one of the greats. The opening cinematic is astonishingly good and holds up better than it has any right to all these years later. The gameplay felt like the mature take on Zelda that so many of us were craving at the time. And watching the world shift in real time between the physical and spectral planes is still an unmatched delight. I was also lucky to experience this on the Dreamcast where the added horsepower really made it shine over the PS1 version.
It's a shame that the sequels really didn't do the first game justice. Soul Reaver 2 felt like warmed-over leftovers from the first, and Defiance took a left-turn toward being a lazy Devil May Cry ripoff with an unsatisfying conclusion to everything that had been set up before.
Looking forward to the remasters later this year, but nothing will ever match that first adventure with Raziel.
Re: Yes, You Can Buy Virtual Boy Merch At The Nintendo Museum
@romanista Totally agreed. I do think we tend to personify companies and forget that they don't actually care about anything other than making the next dollar.
But Nintendo does make a lot of those dollars by leveraging this exact same sense of personal connection, so I feel like they still missed a marketable opportunity by not bringing a few VB games to the 3DS.
Re: Yes, You Can Buy Virtual Boy Merch At The Nintendo Museum
It's nice to see, but Nintendo really missed their chance to give the Virtual Boy its due on 3DS.
Virtual Boy emulation is one of the best reasons to jailbreak a 3DS. It's great that this weird little experiment in Nintendo's history can finally be explored without tracking down (and likely repairing) expensive original hardware.
Re: Anniversary: The Best Burnout Turns 20 This Month
Absolutely the best in the franchise. I would love a proper HD remaster of this one.
Revenge wasn't awful, but the ability to just rear-end cars with abandon threw off the whole balance of the game and made it too easy to just stay in your lane and plow through.
Paradise just never worked for me. I get the appeal, but the open world results in too much downtime between events. Driving from race to race makes as much sense as having the player walk to the next bout in a fighting game.
Re: SuperSega Wants To Answer Your Questions About Its All-In-One FPGA Console
I'm glad the interview was declined. This industry has seen no shortage of charlatans selling empty promises, and literally everything about this product smells of a scam. These guys shouldn't be taken seriously until there is functional hardware out in the wild to be tested and reviewed by trusted parties, and I wouldn't hold my breath on that.
Honestly, this should be the last we hear about this until (or if) that happens. These grifters thrive on the free exposure.
Re: Some Capcom Staff Thought Marvel Crossovers "Tarnished Street Fighter"
Tarnishes the Street Fighter characters!
Imagine working in the gaming industry and having absolutely no sense of fun.
Actually, maybe they were forward thinking. Having no sense of fun is half the problem with the gaming industry in 2024.
Re: The TrimUI Brick Takes Inspiration From The Analogue Pocket
@JonathanChapman Oh, come on. The overall physical design is extremely similar to the Pocket, which is obviously what the author was referring to.
It looks far more like an Analogue Pocket than a GameBoy Pocket, which is why he made that comparison.
Re: Please Stop Buying Unofficial "Saturn Mini" Consoles
I don't have a strong opinion on this. I get the preservation argument as far as keeping as many OG Saturns in the wild as possible, but the Dreamcast sold fewer units than the Saturn and I had no qualms about modding one to work with an ODE. So am I guilty of reducing the supply of DCs on the planet by one?
That said, the disc drive argument is weak. In the long run, trying to maintain CD-ROM functionality on Saturns is a losing battle. Sure, they can be fixed. But optical media itself is fragile and a terrible option for long-term preservation of anything.
Re: Soapbox: Electronic Arts Used To Empower Developers; Now It Looks To Replace Them With AI
It's hard to remember that there was a time when EA was a scrappy underdog in the industry. After Sega insisted on draconian Nintendo-esque licensing terms for the Genesis, EA balked, reverse-engineered the console, and made games for it anyway. The games were so good that Sega came around and gave them favorable royalty terms and the right to manufacture their own carts. It was a fantastic success story that benefitted EA, Sega, and players.
There is precisely nothing left of that pioneering spirit in EA's modern shareholder-first incarnation. What a sad transformation.