@shiningpikablu252 see that's the thing that upsets me about how things been going with egg console!
The games they put out are pretty much exclusive to Japan until they release it here. I do have to applaud them for not taking the route of fooling with the original work.
It would be nice to see them add like a dlc localization for the games folks purchase from EggConsole.... as it stands I can wait until someone has translated it independently or use a translator to feed the story to me, possibly completely out of context.
Us westerners always end up with the shaft end and we make these Japanese companies the most money by region!
We can't buy it, if it's not for sale!
.....if everyone can't play it, then why bother putting it out! Same lame ass 80s mindset from Tokyo
@The_Nintendo_Pedant meh, even if you do emulate these in say Retroarch.... doesn't mean someone won't buy it for their Switch or other systems when it hits the eshops.....
@slider1983 I am pretty confident they have other consoles in mind (futuristically) such as the Switch (switch 2 namely) where 32gb is the limits pretty much... because apparently Nintendo doesn't do 64gb cards !?!?!
Any way, I know the Saturn copy is near 600mb and assume the PS1 is too.... I also assume that Sega and Sony have those ports on lock! Which might be the other part of the reasoning.... the emulation of the PS1 is pretty easy.... but the Saturn? In-house build emulation of the Saturn would take them a bit to finagle.... just as easy to ommit itand maybe add it later or have the 32 bit games in a pt. 2 collection if they go that way. Qbite is is no stranger to shovelware levels of releases.... not that their games are shovelware..... but they do churn that stuff out pretty dang fast, is all I'm saying!
@slider1983 meh, that's debatable on the PS1 & Saturn..... I feel the handling and scaling of the Sprites wasn't as clean as on the 16 bit machines.
Amiga/Commodore are under new ownership and I'm guessing (even as fast as Q-Bite works) that both deals were happening at the same time... with not enough time to add in the Amiga iteration.
Yeah, I am gonna have to wait on this firmware for a later date or its better updated/supported.
I am presently testing game compatibility across all the American releases with Saroo 0.7 firmware.... and it's mostly good news from my findings.... thus far.
After I make my way through the American titles I will be testing the European ones next.... as I am American and have English as my 1st language it's easy for me to test them.... eventually I'm gonna make my way through the additional 700 games that were Japan only release.... but even the moderate amount I've play tested thus far, many of the bugs are gone across the whole catalog. Most of the heavy hitter games work well.... some bugs still, but mostly working!
@BionicDodo your right it isn't JUST an ODE. The Saroo is:
1mb RAM expansion cart
4mb RAM expansion cart
4+MB RAM expansion cart (it is unlocked inside the fpga core to up to 16mb ram expansion for devs to make homebrew games and ports)
ROM Cart for the 2 supported games KoF95 and Ultraman - because even if you have the retail disk they will NOT WORK without the ROM cart containing ¾ of the graphics for the games assets. Which also stands to reason why they are included on ALL Saroo firmware as there is no legal way to extract this info from an official cart if you had it in your hands or not!
[Great example..... how many Gameboy Players for the GameCube are out there and pretty much e-waste without the driver disk listed on ebay?
Save File Memory Cart w/ unlimited save slots
Cheat Cart (once this firmware gets ironed out) like Action Replay
This was explicitly added because tpunix said he would never add this functionality to the official Saroo firmware and "welcomed anyone else to add to the open source project"
*Region Key Cart allowing the ability to play any region game (retail or back-up [burned] disks & reproduction) on any region console.
CD ROM block emulator: the feature EVERYONE recognizes the Saroo for.
Oh man!!! I was just sitting here thinking "I wonder if someone took care of that yet"?
And low behold someone has!!!
I am going to apply this patch as soon as possible.... the game is great! The American soundtrack belongs in Redneck Rampage better than Cyber Speedway. In fact there is nothing "Cyber" about the out of place rock soundtrack of the American game. This is definitely one time I'm gonna have to choose the original OST over the one that SoA slapped on it and said "Well that's just good enough "..... much what they did the whole lifespan of the Saturn!
It doesn't matter what Sega or UK Indpectors offices say at this point! It would be nice to hear from them..... as for the whole situation culling "illicit items" from a cooperate rummage sale..... this is all SEGA's fault!!!! If Nintendo wanted the stuff back, isn't there a time duration before it's deemed abandoned?
Also, how charitable of the folks that sold it to point down the line to the puchaser!!! This is all cooperate greed & over reach when they (Sega) handed over the contents of the office to be liquidated off..... did a purchaser of a desk get their doors kicked in? What about the conference room projector?
Office charis? Are those illegal to be bought from corporate rummage sales?
It sounds ridiculous, but this is where we are! The defendant BOUGHT, PAID FOR the contents he obtained!!!! They weren't stolen, there was no corporate espionage going on here.... honestly Sega would've tossed it all in a dumpster if they hadn't thought to try to make a few dollars in the process!!
The sad part is even if this guy gets vindicated in court.... he will probably never see that stuff again as I'm sure Sega dropped it in an industrial shredder or already gave it back to Nintendo to do the same thing!!!!
I hate it for the guy and the community as we'll never know what was on those dev kits!!
@sdelfin the Saturn is indeed a difficult and different machine than most other machines prior and even beyond. The way it operates it is difficult for even the ODE to get it 100% right on actual native hardware!!
Couple the fact that there is inconsistencies between different revision consoles that are incompatible with several of the ODE so much so there is a lookup database to see if your console is compatible with xyz ODE.
Now to take all that and simulate it inside of a fpga core gets complicated and in software emulation it's an undertaking!!! I applaud and appreciate the work being done by those that have been hammering away at it because many thought the Saturn would be one of those forever untraceable systems in getting the emulation right.
The author could always add on to the web format and track down designers and programmers from the game for interviews and expand the purpose of this well crafted book
@Santar Saturn emulation has come a long way since then.... much of the Saturn's catalog is starting to trickle out to other consoles now.. but most of it is still trapped in Japan on the Saturn still with barely any English translation patched available (VS the amount of games that needs it).
@SteveFox I imagine since it's fpga that it should be able to load up those cores... being as PS1 was the only assumed machine and he posted more today the info of SegaCd, Saturn running. I'm sure this thing should run all those.... might struggle a little with the NeoGeoCD a bit and Amega32.
It would be impressive if this was a poor man's Analog system without the carts.
My biggest question is, how is it going to run Saturn games without the ram cart slot from disk?
....and KoF95 had part of the graphics on its 1mb ram cart too
So close, yet so far from hitting a target audience that will even care!!!
As many other pointed out, Hucard games are outrageous!!!! Not NeoGeo pricey..... but enough to get a 2nd mortgage if you want to collect the best this system had to offer!!!
Besides three are plenty of means to play TG-16 games on the go and in your living room from an SD card..... at minimum the very cellphone you're reading this from (no matter how old) can probably play even THE most demanding TG-16 CD game from an iso file with a BT controller!
@Chocoburger hopefully the community gets a strong hold on it and just hacks it to support (at minimum) usb drive loading!!!
That is THE only thing that's gonna save this machine!!!
And without CD compatibility.... lost cause! Because even IF my previous statement holds true, it probably can't produce the Redbook Audio or process it accordingly!!!
@Crecca PS ViTA is the simple answer without getting a retroPI machine running! It at least affords the control and patches for the best emulation of the games.
Much like the NES or Genesis, you can practically emulate the TG16 on a potatoes worth of CPU power
Despite the logic programming descriptors used in games for NPC and computer controlled players.... AI has no place in Game Development or graphic design or any "creative output" in which a company demands US consumers to pay for to consume.
Especially IF it costs REAL folks their jobs!!!
It's the whole reason IATSE & SAG-AFTRA been in negotiations for the last 2 years over, to keep AI out of movie/TV/theater production!!
The same should apply amongst all forms of entertainment, unless explicitly advised "the production contains in parts that were produced using AI Technologies"
We owe it to all the creatives that produce the things we love to speak with our wallets and refuse to purchase such things!
@PKDuckman I can attest the Visco Collection runs great on the OG Switch! Just got it the other day and everything I've played so far, played as it should.... doesn't make the games any easier.... lol 😝
But Andro Dunos, Ganryu, Neo Driftout all played great when I played them
I mean do they actually have to buy them to dump them?
They can verify the data, dump the roms, photograph, doccument and sign an affidavit(s) on the carts in question!
It would actually ensure that the games being sold to the buyers are genuine and everyone wins here.
It's not that difficult folks.... the publishers are already greedy enough.... why does this end of the industry have to be sp money motivated. When this stuff goes missing or burned up in a house fire or any other numerous things can happen.... they will be lost to time like so many other things!!!
@HoyeBoye there were other consoles that had db9 connector on them... not to mention all the "pinout adapters" to take a ps/2 (old PC standards) to db9 (joystick port) of the old.
On the other hand..... I'm sure someone like Castle Games or 8nitDo has them (Not that I've looked)
See... that's why I know better to get on my phone all of April 1st OR 2nd.... after about 2 or 3 days... the gags wear off and the real stuff lingers or has been separated from the folls joke
I was always wondered as a kid (when the TG16 1st came out) why everyone was more of an uproar over the Genesis or SNES over the Turbo!
I fully agree with the above comment about had it been compared to the NES side by side in ads & commercials.... it may have fared better in the US market. But it seemed like NEC barely tried once it was here. The price was astounding the graphics weren't all thay much better than the snes or the Genesis....
But alas.... I was always a bigger fan of SNK and the NeoGeo.... I spent more time in the arcade than on the couch with a controller!
It always blew my mind even knowing at 12 that NEC and Hudson .... because Hudson Soft had some decent games in the arcade and seemed to have the money for the push..... then it fell flat!
The BoR engine is the gift that keeps giving to the community!!!!
It's really awesome that BoR has managed to stick around this long and have so many top tier fan made games!!! Gonna download this and play it on the plane this weekend!!!
Of course it's sold out!!!! I hope they get a decent amount of them built seems like it would be really cool to play MSX games in America or anywhere I have to be for work!!
@Moroboshi876 it probably will work just as well as the Wii did!?
Honestly... and I know the IR sensor is there.... as well accelerometers too
.....but I have yet to ever play a motion based game or light gun type game... even something like Links crossbow training (which why isn't that ported yet?)
Nada, not one "lightgun game" anywhere!!
Probably should give House of the Dead a spin.... and see if that is as good as the old-school arcade game
I just keep reminding myself on how much money I'm gonna save next generation by just simply updating/hacking all the consoles I haven't done that too yet.
What a time to be alive!
The greatest thing is...... all the main developers are trying to sell us all those games again anyway.... and I already own them!
@TransmitHim ARMS was just a poor attempt at trying to make something like boxing but with animated violence.
It was lame after 20 minutes and 1 dimensional as far as a game, content and "What to do". Sure most boxing games are too.... but the clunky game mechanics didn't help things at all.
Also.... boxers need to exercise.... remember little ?Mike jogging in Mike Tysons Punahout? A whole slew of mini games on top of the boxing and leveling up and learning new techniques to take on the next boxers in the ladder.
I don't get why they need a "new concept" to attract putting a new punch out, out again. Nobody's like "Man I dunno if kids are going to buy this xyz sports game with a barely changed roster of players playing the same game that the last year had looking pretty much exactly the same as 3 years beforehand "
Punahout and boxing are vastly different and the fact that it is animated characters not really based on anyone specific totally makes it more viable for Switch 2.... when the last one was put out on Wii.... before that the GC and before that the SNES. It's been 2 generations since the last one.
Got to have a way warmer response to another Madden football or another FIFA
I was always super amazed that Technos never ported this themselves or had Data East or SNK dio it as a Licensed feature.
Double dragon is on nearly every 80s & 90s machine that could play it.... kinda like DOOM today, for God sake the 7800 had a port of it!!!
Always seemed like a missed opportunity to have given it a face-lift with some chunkier larger sprites like the NeoGeo is famous for and port the game.
It's cool to think about what could have been.... but I'd really like to see these rereleased for current systems. It would be nice to see the whole series at home on systems today. Not holding my breath for Shenmu 4.... but we'll see what Sega does with this IP revival their on.
But a graphical boost and maybe port them to Yakuza engine for easier support across all 3
Sure it's a MegaDrive..... and sure it's Final Fight..... but it's totally awesome!!! Wish the old school Genesis and Mega had more limited run alternate cases. Spruce it up a little bit!!! Lol
This has got to be THE most public Video Game Grifting Saga ever captured in history!!!!
I really hope (my inner teenager squeeling) that the prospect of playing all the old sega games on 1 box hooked to a TV happens!!!! Wouldn't it be the coolest thing?
But this whole thing..... man!!!!!
Personally I was hoping sega just moved in on a hostile corporate move to aquire the project and run it over the line officially instead of killing it completely..
But this has got to be a joke..... just 1 giant trolling we all been Rick Rollin
Comments 70
Re: This New Patch Allows You To Restore Cyber Speedway's Missing Japanese Soundtrack
@Tedikuma ahh..... upgrades!
Re: EGGCONSOLE Publisher Pulls Reissue Of PC-88 RPG 'Burai: Joukan' After Complaints From The Game's Creator
Dumb Gaijin don't understand Japanese culture tee hee, these game too hard for you..... lolz
Re: EGGCONSOLE Publisher Pulls Reissue Of PC-88 RPG 'Burai: Joukan' After Complaints From The Game's Creator
@shiningpikablu252 see that's the thing that upsets me about how things been going with egg console!
The games they put out are pretty much exclusive to Japan until they release it here. I do have to applaud them for not taking the route of fooling with the original work.
It would be nice to see them add like a dlc localization for the games folks purchase from EggConsole.... as it stands I can wait until someone has translated it independently or use a translator to feed the story to me, possibly completely out of context.
Us westerners always end up with the shaft end and we make these Japanese companies the most money by region!
We can't buy it, if it's not for sale!
.....if everyone can't play it, then why bother putting it out! Same lame ass 80s mindset from Tokyo
Re: Ubisoft's 1994 Mario Kart Clone 'Street Racer' Is Getting A New Retro Collection On Steam
@The_Nintendo_Pedant meh, even if you do emulate these in say Retroarch.... doesn't mean someone won't buy it for their Switch or other systems when it hits the eshops.....
Re: Ubisoft's 1994 Mario Kart Clone 'Street Racer' Is Getting A New Retro Collection On Steam
@slider1983 I am pretty confident they have other consoles in mind (futuristically) such as the Switch (switch 2 namely) where 32gb is the limits pretty much... because apparently Nintendo doesn't do 64gb cards !?!?!
Any way, I know the Saturn copy is near 600mb and assume the PS1 is too.... I also assume that Sega and Sony have those ports on lock! Which might be the other part of the reasoning.... the emulation of the PS1 is pretty easy.... but the Saturn? In-house build emulation of the Saturn would take them a bit to finagle.... just as easy to ommit itand maybe add it later or have the 32 bit games in a pt. 2 collection if they go that way. Qbite is is no stranger to shovelware levels of releases.... not that their games are shovelware..... but they do churn that stuff out pretty dang fast, is all I'm saying!
Re: Ubisoft's 1994 Mario Kart Clone 'Street Racer' Is Getting A New Retro Collection On Steam
@slider1983 meh, that's debatable on the PS1 & Saturn..... I feel the handling and scaling of the Sprites wasn't as clean as on the 16 bit machines.
Amiga/Commodore are under new ownership and I'm guessing (even as fast as Q-Bite works) that both deals were happening at the same time... with not enough time to add in the Amiga iteration.
Re: Ubisoft's 1994 Mario Kart Clone 'Street Racer' Is Getting A New Retro Collection On Steam
@knightofthewind89 sprite scaling.... not much different than OutRun, Afterburner and Space Harier
Re: New Saturn SAROO Flash Cart Firmware Comes With Cool Features And Some Serious Caveats
Yeah, I am gonna have to wait on this firmware for a later date or its better updated/supported.
I am presently testing game compatibility across all the American releases with Saroo 0.7 firmware.... and it's mostly good news from my findings.... thus far.
After I make my way through the American titles I will be testing the European ones next.... as I am American and have English as my 1st language it's easy for me to test them.... eventually I'm gonna make my way through the additional 700 games that were Japan only release.... but even the moderate amount I've play tested thus far, many of the bugs are gone across the whole catalog. Most of the heavy hitter games work well.... some bugs still, but mostly working!
Re: New Saturn SAROO Flash Cart Firmware Comes With Cool Features And Some Serious Caveats
@BionicDodo your right it isn't JUST an ODE. The Saroo is:
[Great example..... how many Gameboy Players for the GameCube are out there and pretty much e-waste without the driver disk listed on ebay?
This was explicitly added because tpunix said he would never add this functionality to the official Saroo firmware and "welcomed anyone else to add to the open source project"
*Region Key Cart allowing the ability to play any region game (retail or back-up [burned] disks & reproduction) on any region console.
So yes your right isn't an ODE!
......it's so much more
Re: This New Patch Allows You To Restore Cyber Speedway's Missing Japanese Soundtrack
Oh man!!! I was just sitting here thinking "I wonder if someone took care of that yet"?
And low behold someone has!!!
I am going to apply this patch as soon as possible.... the game is great! The American soundtrack belongs in Redneck Rampage better than Cyber Speedway. In fact there is nothing "Cyber" about the out of place rock soundtrack of the American game. This is definitely one time I'm gonna have to choose the original OST over the one that SoA slapped on it and said "Well that's just good enough "..... much what they did the whole lifespan of the Saturn!
Re: This New Patch Allows You To Restore Cyber Speedway's Missing Japanese Soundtrack
@Tedikuma *Sega Saturn
Re: Retro Fighters Has Gone Back To Where It Started With The Brawler64 Pro
@archov thank you!!!!
I was beginning to think I was the only person in the world wanting this!!!!
Re: Company That Cleared Sega's Offices Of "Stolen" Nintendo Dev Kits Is A Charity, New Evidence Reveals
It doesn't matter what Sega or UK Indpectors offices say at this point! It would be nice to hear from them..... as for the whole situation culling "illicit items" from a cooperate rummage sale..... this is all SEGA's fault!!!! If Nintendo wanted the stuff back, isn't there a time duration before it's deemed abandoned?
Also, how charitable of the folks that sold it to point down the line to the puchaser!!! This is all cooperate greed & over reach when they (Sega) handed over the contents of the office to be liquidated off..... did a purchaser of a desk get their doors kicked in? What about the conference room projector?
Office charis? Are those illegal to be bought from corporate rummage sales?
It sounds ridiculous, but this is where we are! The defendant BOUGHT, PAID FOR the contents he obtained!!!! They weren't stolen, there was no corporate espionage going on here.... honestly Sega would've tossed it all in a dumpster if they hadn't thought to try to make a few dollars in the process!!
The sad part is even if this guy gets vindicated in court.... he will probably never see that stuff again as I'm sure Sega dropped it in an industrial shredder or already gave it back to Nintendo to do the same thing!!!!
I hate it for the guy and the community as we'll never know what was on those dev kits!!
Re: Developer Of Saturn FPGA Core Refutes Claim It's 100% Hardware Accurate
@sdelfin the Saturn is indeed a difficult and different machine than most other machines prior and even beyond. The way it operates it is difficult for even the ODE to get it 100% right on actual native hardware!!
Couple the fact that there is inconsistencies between different revision consoles that are incompatible with several of the ODE so much so there is a lookup database to see if your console is compatible with xyz ODE.
Now to take all that and simulate it inside of a fpga core gets complicated and in software emulation it's an undertaking!!! I applaud and appreciate the work being done by those that have been hammering away at it because many thought the Saturn would be one of those forever untraceable systems in getting the emulation right.
Re: This "World First" Wireless Dreamcast Controller Has A Colour Screen
@smoreon for all we know all the VMU graphics have been color this WHOLE time!!!! And just have had black and white dot matrix lcd screens.
I don't havev1st hand experience with the other new VMUs with color screens, so it's hard to tell if this is a gimmic or not
Re: We Could Be Getting A New Version Of NES Cult Classic Shatterhand
@Zuljaras used to play this a bunch back in the day!!!
Re: Homebrew Coder Breaks Nintendo's Rules To Create The First Super Game Boy "Exclusive"
@Guru_Larry I'd say it does!
Re: 'One More Win' Is The Ultimate Love Letter To Ridge Racer Type 4
The author could always add on to the web format and track down designers and programmers from the game for interviews and expand the purpose of this well crafted book
Re: Bubble Bobble Sugar Dungeons To Feature A Saturn Port Of A Classic Arcade Title
@Santar can it be considered bonus content if it doesn't play well? Lolz
Re: Bubble Bobble Sugar Dungeons To Feature A Saturn Port Of A Classic Arcade Title
@Santar Saturn emulation has come a long way since then.... much of the Saturn's catalog is starting to trickle out to other consoles now.. but most of it is still trapped in Japan on the Saturn still with barely any English translation patched available (VS the amount of games that needs it).
Re: PS1 Clone 'SuperStation One' Will Run Your Sega CD And Saturn Discs Just Fine
Another interesting project from Taki!!! This guy really amazes me with what he has came up with this far.... can't wait to see him in 5 years!!!!
Re: PS1 Clone 'SuperStation One' Will Run Your Sega CD And Saturn Discs Just Fine
@SteveFox I imagine since it's fpga that it should be able to load up those cores... being as PS1 was the only assumed machine and he posted more today the info of SegaCd, Saturn running. I'm sure this thing should run all those.... might struggle a little with the NeoGeoCD a bit and Amega32.
It would be impressive if this was a poor man's Analog system without the carts.
My biggest question is, how is it going to run Saturn games without the ram cart slot from disk?
....and KoF95 had part of the graphics on its 1mb ram cart too
Re: Three Years Later, And Hyperkin's PC Engine / TurboGrafx-16 Clone Is Finally Coming Out
So close, yet so far from hitting a target audience that will even care!!!
As many other pointed out, Hucard games are outrageous!!!! Not NeoGeo pricey..... but enough to get a 2nd mortgage if you want to collect the best this system had to offer!!!
Besides three are plenty of means to play TG-16 games on the go and in your living room from an SD card..... at minimum the very cellphone you're reading this from (no matter how old) can probably play even THE most demanding TG-16 CD game from an iso file with a BT controller!
Re: Three Years Later, And Hyperkin's PC Engine / TurboGrafx-16 Clone Is Finally Coming Out
@Chocoburger hopefully the community gets a strong hold on it and just hacks it to support (at minimum) usb drive loading!!!
That is THE only thing that's gonna save this machine!!!
And without CD compatibility.... lost cause! Because even IF my previous statement holds true, it probably can't produce the Redbook Audio or process it accordingly!!!
Re: Three Years Later, And Hyperkin's PC Engine / TurboGrafx-16 Clone Is Finally Coming Out
@Crecca PS ViTA is the simple answer without getting a retroPI machine running! It at least affords the control and patches for the best emulation of the games.
Much like the NES or Genesis, you can practically emulate the TG16 on a potatoes worth of CPU power
Re: Random: AI Taking Game Industry Jobs Is OK Because Of Pac-Man, Says The New York Times
Despite the logic programming descriptors used in games for NPC and computer controlled players.... AI has no place in Game Development or graphic design or any "creative output" in which a company demands US consumers to pay for to consume.
Especially IF it costs REAL folks their jobs!!!
It's the whole reason IATSE & SAG-AFTRA been in negotiations for the last 2 years over, to keep AI out of movie/TV/theater production!!
The same should apply amongst all forms of entertainment, unless explicitly advised "the production contains in parts that were produced using AI Technologies"
We owe it to all the creatives that produce the things we love to speak with our wallets and refuse to purchase such things!
PERIOD!
Re: Another Rare Sega Genesis Game Is Getting Re-Released By Retro-Bit
@Fiyz huh?
Care to elaborate?
Re: Another Rare Sega Genesis Game Is Getting Re-Released By Retro-Bit
@PKDuckman good to know!
Re: This New 'Beat Em Up Collection' Brings Together 7 "QUByte Classics" In A Single Package
@PKDuckman I can attest the Visco Collection runs great on the OG Switch! Just got it the other day and everything I've played so far, played as it should.... doesn't make the games any easier.... lol 😝
But Andro Dunos, Ganryu, Neo Driftout all played great when I played them
Re: Treasure Trove Of Over 200 Undumped GBA, DS, DSi And 3DS Beta Carts Is At Risk
I mean do they actually have to buy them to dump them?
They can verify the data, dump the roms, photograph, doccument and sign an affidavit(s) on the carts in question!
It would actually ensure that the games being sold to the buyers are genuine and everyone wins here.
It's not that difficult folks.... the publishers are already greedy enough.... why does this end of the industry have to be sp money motivated. When this stuff goes missing or burned up in a house fire or any other numerous things can happen.... they will be lost to time like so many other things!!!
Re: Square, Capcom, Taito, & Sega Are All Making Promising Steps To Preserve Their Past
@KingMike that wouldn't be too difficult to believe..... bet MetalJesusRocks and SegaLord probably have more than Sega at this point
Re: The Genesis / Mega Drive Gets Its Own Operating System
@HoyeBoye there were other consoles that had db9 connector on them... not to mention all the "pinout adapters" to take a ps/2 (old PC standards) to db9 (joystick port) of the old.
On the other hand..... I'm sure someone like Castle Games or 8nitDo has them (Not that I've looked)
Re: This Gorgeous Remake Of Castlevania II: Belmont's Revenge Doesn't Exist
See... that's why I know better to get on my phone all of April 1st OR 2nd.... after about 2 or 3 days... the gags wear off and the real stuff lingers or has been separated from the folls joke
Re: Evercade's First Neo Geo Products Are A Handheld And Game Collection Cartridge
Oh man.... madlittlepixel did a vid on these.... and man oh man I wish I had the cash right now for the MVS model!!!!!
Love it!!!!
Re: Evercade's First Neo Geo Products Are A Handheld And Game Collection Cartridge
@firenze just extra SNK icing on the goodness cake!!!!
Re: Here's Why The TurboGrafx-16 Is So Much Bigger Than The PC Engine
I was always wondered as a kid (when the TG16 1st came out) why everyone was more of an uproar over the Genesis or SNES over the Turbo!
I fully agree with the above comment about had it been compared to the NES side by side in ads & commercials.... it may have fared better in the US market. But it seemed like NEC barely tried once it was here. The price was astounding the graphics weren't all thay much better than the snes or the Genesis....
But alas.... I was always a bigger fan of SNK and the NeoGeo.... I spent more time in the arcade than on the couch with a controller!
It always blew my mind even knowing at 12 that NEC and Hudson .... because Hudson Soft had some decent games in the arcade and seemed to have the money for the push..... then it fell flat!
Re: X-Men: Mutant Apocalypse SNES Gets A New Fan Reimagining For PC & Android
The BoR engine is the gift that keeps giving to the community!!!!
It's really awesome that BoR has managed to stick around this long and have so many top tier fan made games!!! Gonna download this and play it on the plane this weekend!!!
Thanks to the dev!!!!
Re: M2's 'Operation Night Strikers' Collection Adds Two More Classic Taito Titles
@Daniel36 looks like an 8.....
Re: The MSXBOOK Is A New Laptop Based On The Japanese Home Computer Standard
Of course it's sold out!!!! I hope they get a decent amount of them built seems like it would be really cool to play MSX games in America or anywhere I have to be for work!!
The coolest reason why portables are awesome!!!!
Re: M2's 'Operation Night Strikers' Collection Adds Two More Classic Taito Titles
@Moroboshi876 it probably will work just as well as the Wii did!?
Honestly... and I know the IR sensor is there.... as well accelerometers too
.....but I have yet to ever play a motion based game or light gun type game... even something like Links crossbow training (which why isn't that ported yet?)
Nada, not one "lightgun game" anywhere!!
Probably should give House of the Dead a spin.... and see if that is as good as the old-school arcade game
Re: M2's 'Operation Night Strikers' Collection Adds Two More Classic Taito Titles
@Daniel36 yeah that's kinda weird being as all the various versions of all the games totals to 9 games of the 4 different games.
Are they gonna add 4 other games?
Did Taito even have 8 light gun Operation Wolf sequels?
Or is maybe M2 giving us fully updated remakes maybe od all 4 games and haven't announced it?
Re: "There Is Only So Much I Can Take" - Creator Of Roland MT-32 Emulator MT32-Pi Calls It A Day
@Coalescence those are the same people that have walls of graded unopened games and NiB consoles jacking the prices up on games.
Parasites!
Re: You Can Now Run Your Entire PS2 Library From This $50 Memory Card
I just keep reminding myself on how much money I'm gonna save next generation by just simply updating/hacking all the consoles I haven't done that too yet.
What a time to be alive!
The greatest thing is...... all the main developers are trying to sell us all those games again anyway.... and I already own them!
Re: Love The Genesis / Mega Drive? Then Check Out This Epic Eleven-And-A-Half Hour Documentary
11 and a half hours!!!!!!
Woah!!!! Time to clear a day and binge watch it!! I hope it's not like a "put it on in the background"
Hope it has enough umph to keep my ADD in ✅️!!!
Re: Punch-Out!!'s Characters Aren't To Blame For The Series's Hiatus After All
@TransmitHim ARMS was just a poor attempt at trying to make something like boxing but with animated violence.
It was lame after 20 minutes and 1 dimensional as far as a game, content and "What to do". Sure most boxing games are too.... but the clunky game mechanics didn't help things at all.
Also.... boxers need to exercise.... remember little ?Mike jogging in Mike Tysons Punahout? A whole slew of mini games on top of the boxing and leveling up and learning new techniques to take on the next boxers in the ladder.
I don't get why they need a "new concept" to attract putting a new punch out, out again. Nobody's like "Man I dunno if kids are going to buy this xyz sports game with a barely changed roster of players playing the same game that the last year had looking pretty much exactly the same as 3 years beforehand "
Punahout and boxing are vastly different and the fact that it is animated characters not really based on anyone specific totally makes it more viable for Switch 2.... when the last one was put out on Wii.... before that the GC and before that the SNES. It's been 2 generations since the last one.
Got to have a way warmer response to another Madden football or another FIFA
Re: Double Dragon Gets A New Fan-Made Port For Neo Geo
I was always super amazed that Technos never ported this themselves or had Data East or SNK dio it as a Licensed feature.
Double dragon is on nearly every 80s & 90s machine that could play it.... kinda like DOOM today, for God sake the 7800 had a port of it!!!
Always seemed like a missed opportunity to have given it a face-lift with some chunkier larger sprites like the NeoGeo is famous for and port the game.
Glad to see someone is now!!!
Re: 25 Years After It Changed Gaming Forever, Sega Staff Reveal Shenmue Almost Came To PS2 And Xbox
It's cool to think about what could have been.... but I'd really like to see these rereleased for current systems. It would be nice to see the whole series at home on systems today. Not holding my breath for Shenmu 4.... but we'll see what Sega does with this IP revival their on.
But a graphical boost and maybe port them to Yakuza engine for easier support across all 3
Re: Sega Superfan Creates His Own Final Fight MD Console
This whole thing is awesome!!!!
Sure it's a MegaDrive..... and sure it's Final Fight..... but it's totally awesome!!! Wish the old school Genesis and Mega had more limited run alternate cases. Spruce it up a little bit!!! Lol
Re: It's A Christmas Miracle, SuperSega Now Claims Sega Is Totally OK With Its FPGA Console
This has got to be THE most public Video Game Grifting Saga ever captured in history!!!!
I really hope (my inner teenager squeeling) that the prospect of playing all the old sega games on 1 box hooked to a TV happens!!!! Wouldn't it be the coolest thing?
But this whole thing..... man!!!!!
Personally I was hoping sega just moved in on a hostile corporate move to aquire the project and run it over the line officially instead of killing it completely..
But this has got to be a joke..... just 1 giant trolling we all been Rick Rollin
Re: 28 Years Ago, Michael Jackson Collaborated With Sega On A Game That Never Happened
@UK_Kev that would be my thought. The ***** broke him, his career, this game.