Comments 63

Re: Developer Of SNES DOOM Defends The Tech Behind Limited Run's 2025 Update

RextheSheep

@Razieluigi Yeah, that's a fair point and I think where I start losing interest myself. It is arguably emulating a fictional chip that could have been developed back then, but that doesn't change your argument at all. (If anything it means it took about 30 years for "SuperFX 3" to become commercially viable, lol.)

It's still very cool either way. No doubt a dream project for Randy Linden.

Re: Developer Of SNES DOOM Defends The Tech Behind Limited Run's 2025 Update

RextheSheep

I had a feeling people would hone in on this. :/

I guess my angle is how putting a modern off-the-shelf microcontroller on the cartridge any different from any of the helper chips of the era? It's no less "real SNES" than the Super FX and SA-1 were back then. – This product is not for me, and even I can admit it's not that different.

And that's the other thing, it's not "a Raspberry Pi" as in the fully-fledged computer. The RP2350B is a microcontroller, essentially a teeny-tiny processor. This is something you could easily Google instead of doing the internet knee-jerk reaction thing.

Re: This Man Is Buying Commodore

RextheSheep

I've been a long time subscriber of his. If he can pull it off, I'm here for it.

Although admittedly I don't completely get the idea that all these great aftermarket products we have would be better with the nostalgic legacy brand slapped on them, I do at least agree there's value in having this brand in the hands of people who get it. Much better than slapping it on cheap smart phones or random electronics.

Re: Soon, You'll Be Able To Play Diddy Kong Racing Natively On Your PC

RextheSheep

Furthermore, these decompilation projects tend to slow down in that last 10-20%. You often see rapid progress early on as all of the simpler functions are blitzed through and merged with the main repo, but the more complicated stuff takes longer to work through.

And having completed, binary-matching functions is one thing, but actually having that code documented and readable is an ongoing process. The Banjo-Kazooie decomp is a good example where the documentation is currently lacking.

As for Paper Mario, for reasons I don't fully understand, I'm told that due to some complexities specific to that game, you shouldn't expect a multiplatform port any time soon if ever.

"100% decompiled" really doesn't mean anything when it comes to the possibility of a port. And just because we have frameworks like Libultraship and N64 Recompiled to make translating that code to other platforms easier, it doesn't mean that creating a port isn't still a lot of work. – It would help everyone involved these projects so much if people took the time to understand what actually goes into them and why the distinction between all these terms matters.

All this to say: if a port were actually in development for Diddy Kong Racing, you would hear about it.

Re: City Connection Celebrates 20 Years With Two New Famicom Games

RextheSheep

@KingMike I guess depending on your perspective that's kind of just part of the story – they actually did want to get the Urusei Yatsura license for the arcade version of Momoko 120% too but weren't able to, so it only happened later with the Famicom version that came out as a licensed game. Releasing it without the license is a shame for sure, but it's almost a full circle moment in a way.

Re: "These Short Games Mean Nothing To Me" - Retro-Bit Translator Denies Wrongdoing In "Baffling" Rant

RextheSheep

@PinballBuzzbro I don't blame you for feeling the way you do. However, it paints a picture of exactly what I was afraid of to have all these controversies hitting at once. It really puts a damper on the entire hobby, and the worst part is I don't know how to reassure you that it's not all like this, especially when you and many others have already been burned. A lot of people's trust has been broken by companies that were once doing an excellent job, but have really dropped the ball – myself and my partner included.

Re: Creator Of New Open-Source Game Boy Disagrees That FPGA Is Superior To Software Emulation

RextheSheep

@spysmily Rather than thinking about it in negative terms, consider this: software emulation is still really good for enhancements – i.e. resolution, frame rate, or adding new features on the emulator level, particularly for newer 3D consoles. You can definitely do enhancements in FPGA too, but software is still king there in my opinion.

It's also still not really viable in the consumer space to do FPGA implementations of something like Nintendo GameCube or Xbox 360/PS3 yet. That's another reason why software emulation is still relevant.

(I also considered netplay, particularly for arcade games, which hasn't been done on FPGA systems yet to my knowledge. I'm not sure if that's even possible or not; it feels like a huge challenge, but I don't feel certain enough to say it isn't possible.)

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