Right_Said_Brett

Right_Said_Brett

Proudly sucking at games since 1982

Comments 92

Re: "I Could Not Give Less Of A S**t If Anyone Else Plays Them" - Developers Behind 'Pointless' Homebrew Ports Defend Their Work

Right_Said_Brett

Ridiculous for anyone to dismiss somebody's passion and display of talent as "pointless". Personally, I have no interest in homebrew 1:1 ports to other systems, but just because it's not my jam, that doesn't mean that it's nobody's jam.

I have immense respect for anybody with the coding ability to run games on systems they were never intended for. More power to such folk.

Re: "We Know Trust Is Something You Earn Over Time" - Limited Run Games Reveals "Renewed Fan-First Focus"

Right_Said_Brett

@metaphysician I don't think that LRG's core business model accounts for much of the hatred and ire they receive.

The majority of hate is due to a horrendous lack of quality control, poor customer service, and constant delays to due dates for shipping.

My own peeves with them are trading cards not being included in three of the collector's editions which I ordered (I reached out and was told that the cards would be sent to me. One year later, I reached out again to enquire when the cards would be arriving, only to be told that the company has higher priorities than sending out missing items... That was 6 months ago. I STILL haven't received the cards and doubt I ever will).

The second issue I had was with the collector's editions of Full Throttle and Grim Fandango; both of which had box art which was printed FAR too dark; comically so in the case of Full Throttle, where Ben looks like a silhouette (the company's response to my complaint about this obvious printing error? "There is no fault. It was an artistic decision").

Finally, when ordering said collector's editions, I had a fear of them being damaged during transit, as I'd heard horror stories of LRG using cheap bubble wrap, so I contacted support and asked whether they could ship the games in a cardboard box. They said they could but that it would cost an extra £30! Despite the high cost, I paid the money for peace of mind. Only later did I find out that collector's editions ship in cardboard boxes by standard!

Those are just my three own personal horror stories with the company. Many other people of reported countless others; including infamous cases such as the CD-R scandal, and manufacturing a cart which fries your console).

Re: "It Does Not Save Time Or Offer Anything Of Value" - Translator Hilltop Isn't A Fan Of AI

Right_Said_Brett

@TonyHoro - It was YOU whom claimed that they didn't have anyone who could read Japanese on their development team, revealing that you hadn't taken the time to do the research yourself.

Yet, you have the audacity to tell me to "take my head out of my ass and do my research", despite the fact that I was merely countering the misinformed argument which you put forth in the first place!

An astounding lack of self-awareness.

Don't bother replying to me any further because I don't like to waste my time on egotistical kumquats like you.

Re: Talking Point: What Are Your Retro Gaming Resolutions For The New Year?

Right_Said_Brett

I've spent the past 6 years working tirelessly on a creative project, so at the start of the new year, I resolved to finally start playing games again and start working my way through my retro backlog of unplayed games.

Thus far I've completed Outlaws (excellent - 8/10), Arx Fatalism (equally frustrating and outstanding - 8/10), and Veil of Darkness (great concept, poor execution - a high 4/10).

It's the first time I've been playing games for 6 years (despite considering myself a hardcore gamer) and I'm having a blast! The creativity can wait for a few weeks, I reckon. I've earned some downtime.

Re: Monkey Island Creator Ron Gilbert Cancelled His Pixelated Zelda-Esque RPG Because Old-School Zelda "Isn't The Big, Hot Item"

Right_Said_Brett

@jmbenetti I agree with all of your critiques of the game. The 'member berries were eye-rolling, and the "puzzles" were an absolute joke (not to mention creatively bankrupt. Just how many times did the player have to look up a safe code, or use their knife on an item?!)

Also, the ending was just a repeat of the ending of Monkey Island 2 (despite Gilbert lying for decades, saying that the was a real secret and that nobody had figured it out yet). Oh, and Elaine was way out of character, and the new voice actor for LeChuck was awful.

It's a really bad game and I'm convinced that the majority only praised it because it was made by Ron Gilbert. If the game had been made by some random German developer, then people wouldn't have been so kind.

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