Comments 488

Re: Square Had Huge Plans For The N64 Before It Fell Out With Nintendo

Serpenterror

@james4591 Not really, Square was planning to stay with Nintendo even if the Super NES PlayStation CD thing fell through. The thing is Square was waiting for the 64DD to launch with the N64 itself cause that was the peripheral that added more memory for them to make FFVII. Nintendo delay the N64 and on that case the 64DD as well. Then Square beg Nintendo to use CD like Sony and Sega and Nintendo refused, that's when Square truly broke away from Nintendo.

If Square was really trying to seek another partner after the Super NES CD PlayStation fallout, then they would had partner with Sega instead of Sony. The fact that they didn't partner with Sega at all during their existence in the 90s and rather stay with Nintendo means they still value Nintendo to the point where they were able to work with them on Super Mario RPG: Legends of the Seven Stars. Also that big chunk of contents that got cut from the Secret of Mana CD game weren't totally wasted either. It was a time traveling mechanic story and it got reused for another game. What was that game again? Ah yes Chrono Trigger, that's the one. It was a good call for them to use it for Chrono Trigger cause then they could expand more on the world building of each era whereas if it stay with Secret of Mana it would had just been filler contents anyways.

Re: SNES Hidden Gem 'Melfand Stories' Receives Full English Fan Translation

Serpenterror

@Magrane While the story on that one is decent, the gameplay didn't get hamper because of the lack of translation. You could still have fun with the game without knowing the story. On games like Dragon Quest and Fire Emblem you really need those translation or else the gameplay suffer cause those deals with a high amount of menu and decision makings. Panel de Pon hardly does any of that unless navigating the main menu in Japanese is difficult for you.

Re: Punch-Out!! Is Getting A Fanmade SNES Port

Serpenterror

I thought the whole point of porting an NES game to Super NES was that it had Super NES enhanced features like better graphics, 16-bit audios and sounds, voiceworks, and battery back save slots. This is just them ripping the NES rom onto a Super NES chip and just playing it on there using MSU-1 as the audio substitute. This is not Punch-Out!! ported for Super NES, it's just Punch-Out!! emulated on Super NES. It's literally the same thing if you use a clone adapter. For it to feel like a Super NES game it need 16-Bit graphics and support from the Super NES Sony sound chip. It needs to look like this game that some company ported to Super NES a long time ago.

Untitled

Re: King Of Fighters Is Coming To The Sega Master System

Serpenterror

Meh it's just a colorized version of KOF95 for Game Boy with way smaller sprites. I would expect they would had a better roster. I can tell this would be terrible already. How are we suppose to unlock the 3 hidden characters (Saisyu, Rugal, and Nakoruru) when the Sega Master System doesn't even had a SELECT button? If I remember correctly we need to press SELECT 3 times at the dev logo to unlock Saisyu and Rugal and 17 more times to unlock Nakoruru in the Game Boy version. SMS doesn't had a SELECT button (it had a START button which is the 1 button) so players of this game won't get to access those three characters. Should had made them available from the get-go.

Re: SNK Working On Art Of Fighting Reboot And "Action RPG" Samurai Shodown

Serpenterror

Samurai Shodown is an IP I wouldn't mind as either a fighting game or RPG. Heck I wouldn't even mind if it was a Musou game either. That IP could be almost any genre and I'll still be okay with it. I had recently play the English translation of Samurai Shodown RPG and love it so a follow up to that would be great but making it action base rather than turn base could be hit or miss. As long as the fighting mechanic doesn't get bogged down then I'm fine with it. If it's HD 2D like Wandering Sword that would be even better.

Re: Poll: What's The Best King Of Fighters Game?

Serpenterror

These are my top ten favorite King of Fighters games of all time:
1. King of Fighters XIII: Global Match (Nintendo Switch)
2. King of Fighters XI (Atomiswave)
3. King of Fighters Dream Match 1999 (Sega Dreamcast)
4. King of Fighters 2003 (NeoGeo)
5. King of Fighters 95 (Game Boy)
6. King of Fighters NeoWave (Atomiswave)
7. King of Fighters: Maximum Impact 2 (PlayStation 2)
8. King of Fighters 94 (NeoGeo)
9. King of Fighters EX2: Howling Blood (Game Boy Advance)
10. King of Fighters: Round 2 (NeoGeo Pocket Color)

Re: SNES Hidden Gem 'Melfand Stories' Receives Full English Fan Translation

Serpenterror

Excellent I was wondering when this game would get an English translation although like the Godzilla: Destroy All Monsters, Super Mario Bros. 2 - The Lost Levels, Kamen Rider, Majyu: The King of Demons, Puyo Puyo, Panel de Pon, and Go Go Ackman games this game plays just fine without one unless you really want to know how the story goes. The fact that it had co-op multiplayer is also a nice treat too. Play it arcade style.

Re: In Memory Of Memory Cards

Serpenterror

Memory cards are still here so why should we miss it, we had it on our phones, headphones, watches, cameras, computers, security cameras, dashcam, webcam, cars, tv, videogame consoles, handhelds, and even usb stick now.

Re: The Making Of: Final Fantasy - The Spirits Within, Square's Groundbreaking Box Office Bomb

Serpenterror

Sakaguchi thought that by making a sci-fi film and slapping the Final Fantasy name on it would make people want to see the movie. Big mistake, he only added more reason for people to hate on videogame movies. This movie is one of the biggest stinker of them all and definitely the most expensive too. Just too much eye candies but not a good story in sight especially one that involve the final of a fantasy.

Re: Hyperkin's Portable Genesis / Mega Drive Docks Like A Nintendo Switch

Serpenterror

I don't get why Hyperkin kept adding 16:9 aspect ratio into these product that only plays older games, it is pointless and doesn't make the games look any better. Unless they are planning to add more cores compatibility for playing other platforms in there like arcade, GBA, Game Gear, Game Boy, etc., platforms that would make sense to use other aspect ratio outside of 4:3 but this thing will just be compatible with Genesis, Mega Drive and probably Sega Master System games only so why the constant addition of 16:9 is questionable.

As far as I know the original SupaBoy they made with the LCD screens were only 4:3 but ever since they started making those newer SupaBoy models with the wider IPS screens they started forcing 16:9 into the mix, heck the SupaBoy S model was force into 16:9 entirely stretching every Super NES games to God awful mode without any 4:3 option. It was a huge mistake until they quickly fix it with the next two models the SupaBoy SFC and SupaBoy SFC Gold which retain the 4:3 option but somehow still kept the 16:9. It looks like Hyperkin doesn't want to let go of the 16:9 aspect ratio anytime soon.

Re: Review: IPS 16Bit Pocket MD HD - A Genesis / Mega Drive Handheld That Plays Carts

Serpenterror

If you had live as long as I am then you know there's more than just one Sega Genesis portable handheld out there whether official or clone.

16-Bit Pocket MD Handheld
Untitled

16-Bit Pocket MD AV Handheld
Untitled

16-Bit Pocket MD HD Handheld
Untitled

AtGames GenMobile
Untitled

Retro-Bit RetroGen Adapter for Retro Duo Portable
Untitled

AtGames Sega Genesis Portable: 6-Button Edition
Untitled

AtGames Sega Genesis Portable: 3-Button Edition
Untitled

Retro-Bit RetroGen Handheld
Untitled

Hyperkin Mega 95
Untitled

Pocket Game MD
Untitled

Sega Genesis Nomad
Untitled

Sega MegaJet (the screenless handheld)
Untitled

Re: The Making Of: Witchwood, Team17's Abandoned Zelda Rival

Serpenterror

They should had never cancelled this game, this would had been the game I bought the Atari Jaguar for had it become an exclusive for that system. It would had been Atari's Zelda competitor just like Sega's Oasis or PlayStation's Alundra series, two Zelda-inspired game series by Nintendo's competitors that went nowhere today.

Re: Two More People Have Beaten NES Tetris

Serpenterror

@Ravenmaster You can't doubt their performance though, it's not easy to reach that high level in Tetris by playing it normally. The highest I had ever reach is level 120 and I'm not even using hypertapping or doing them rolls.

Re: Here's (Even More) Footage Of Street Fighter Alpha Running On Mega Drive / Genesis

Serpenterror

@Daze_of_Reality Reason why both Super NES and Sega Genesis didn't get a port of Street Fighter Alpha 1 was cause both console's hardware specs couldn't handle it. At that time enhancement chips like the S-DD1 chip were either still in development or too expensive to afford. For Capcom to afford it they had to hope that either Super Street Fighter II Turbo or Street Fighter Alpha 1 on Saturn and PlayStation sell well enough for Capcom to finally afford the chip.

The thing is the chip is only compatible with hardware that is advance enough to handle 20,000 colors palette or more, since the Genesis only had a 64 colors palette, Genesis wasn't able to received a port while the Super NES which had around 32,000 color palette was able to get a port; however, by 1996 Street Fighter Alpha 1 is old news so Capcom port Street Fighter Alpha 2 for Super NES instead. Using the S-DD1 chip is both a blessing and a disappointment as most of Capcom's dev doesn't know how to use it properly so even though they manage to get the game to work for Super NES, they didn't had much time to polish out those constant freeze which was cause by the S-DD1 chip. All is not lost though as Nintendo's platforms still got Street Fighter Alpha 1 for Game Boy Color and Nintendo Switch while Sega players got the Street Fighter Alpha 1 port for Sega Saturn.

Re: Does Your SNES Have A Ticking Time Bomb Inside?

Serpenterror

I wouldn't worry about this too much, we had clone consoles and emulators now. Even if the original Super NES and Sega Genesis CPU went kaput, at least you could still find alternatives to play all your games. Besides making and buying new after market CPU for a legacy console is like buying a clone hardware itself anyways. In the far future, anything legacy from the past will eventually stopped working we just don't know when. Heck those replacement CPUs may even died sooner than the originals. The thing is we had to learn to let go of stuff when the time comes, I mean I already let go of my VCR of 25 years in 2018 and sell off my last VHS movie tape from my movie collection last December so letting go of dying hardware we'll have to get use to.

Also people need to know that things last longer if you actually use them. Not using them for a long period of time will add a shorter life span for those than when they are actively use cause then all those CPU, GPU and processors are just gonna slowly rust sitting inside collecting dust. Consoles and games that are still in shrink wraps that had never been open or use for over 5 years are prone to defects sooner than those that were use or open cause at least with those the GPU, CPU, and processors are actually running and in good health in performance.

Re: The Making Of: The Menacer - How Sega Rustled Up A Super Scope Rival In Just Six Months

Serpenterror

It's quite interest that we finally heard confirmation direct from the horse's own mouth that Sega of Japan and Sega of America doesn't like each other. Kinda sad and tone deaf especially when Sega of America was the reason the Sega Genesis was a success the few first years on the market in the USA while Sega of Japan didn't do jack but want to take the credits. I find it odd that Sega of Japan even want to take credits for the invention of the Sega Menacer as well when it's really Sega of America that made it. So glad Senour didn't just give them the credits, he kept his design instead.

Re: Arcade Games Are Coming To Polymega

Serpenterror

Meh in this time and era, any cheap modern day Chinese emulation devices could already run and play arcade games and at full speed, at this point Playmaji is just playing catch up when it comes to emulation. With a Retroid Pocket 2S, AYN Odin, Miyo Mini, or RG353P you could play anything from Atari 2600, Colecovision, Intellivision, MSX, Commodore 64, Amiga, Atari 5200, Atari 7800, Atari Lynx, Atari Jaguar, NES, Sega Genesis, Super NES, Turbo Grafx-16, Turbo CD, Sega CD, Sega 32X, MS-DOS, Game Gear, and Game Boy to even arcade, NeoGeo, NeoGeo Pocket Color, Sega Saturn, PS1, 3DO, Dreamcast, N64, PSP, GBA, GameCube, DS, 3DS, Wii, and PS2 with little to no issues. They could be play on the go or hook up to be play on your tv too and had support for bluetooth, WiFi, cloud streaming, remote play, PvP, and media streaming too among other modern day features.

Re: Best Sega Game Gear Games Of All Time

Serpenterror

The Game Gear was such an underrated handheld, it's a shame Sega did not make a true follow-up to keep its legacy going. I find it interesting that it got games not only from the NES, Sega Master System, and Sega Genesis but also from the Super NES, Sega CD, Sega 32X, and Sega Saturn as well. Quite interesting for a handheld that is almost as good as the GBA. There's ports of Wonder Boy and Sonic from SMS, ports of NES titles like Battletoads, Double Dragon, and Pac-Man, ports of Dr. Robotnik's Mean Bean Machine, VR Troopers, Ristar, and Gunstar Heroes from Sega Genesis, ports of Tempo and Space Harrier from Sega 32X, ports of Samurai Shodown, Shining Force Gaiden, and Fatal Fury Special from Sega CD, ports of Baku Baku Animal and Virtua Fighter from Sega Saturn, ports of Super Star Wars: Return of the Jedi and Bust-A-Move from Super NES as well as the Game Gear's own exclusives such as Phantasy Star Gaiden, Sylvan Tales, Ax Battler, Defender of Oasis, Shinobi 2, Pengo, and Chicago Syndicate.

Had Sega made a true successor to the Game Gear (Sega Nomad doesn't count as it's just a portable Genesis) such as a true 32-Bit handheld follow-up then we would had seen more popular games coming such as Super Street Fighter II Turbo, Street Fighter Alpha 2 & 3, Darkstalkers 1-3, Radiant Silvergun, Castlevania: Symphony of the Night, Need For Speed franchise, Marvel Super Heroes, Pocket Fighter, Resident Evil, Shantae, Pokémon games, Ys 1-6, the Legend of Heroes franchise, the Lunar remakes, the Real Bout Fatal Fury games, King of Fighters 94-2003, Suikoden, Ultimate Mortal Kombat 3, Guilty Gear, Tenchu, Soul Blade, Grand Theft Auto, Astal, Grandia, Sakura Taisen, Ogre Battle, Tactics Ogre, Princess Crown, NiGHTS, X-Men: Children of the Atom, Mega Man X3-X6, Mega Man 8, Samurai Shodown 2-4, Metal Slug games, etc., and full Game Gear and SMS backwards compatibility and it would had crush the GBC and GBA before those came to market. Oh such miss opportunity indeed.

Re: The Making Of: Mario Is Missing, The Plumber's Oddest Adventure

Serpenterror

The game was very boring, on screenshots you could easily get fool by all the colorful level maps and good graphics but the game itself is just a cluster of walking, collecting clues, and trying to figure out where you are and then had Yoshi locate you and then clear more doors at the Antarctica hotel and getting rid of Bowser so he couldn't take over the real world like in the Adventure of Super Mario Bros. 3. It's boring, stupid, and terrible even as an educational game.

Re: A Bunch Of Data East Games Have Vanished From The Switch eShop

Serpenterror

Heard that Forever Entertainment is remaking Night Slashers so they likely got the license rights for that game currently so my guess is they probably may plan to remake most of those other games too. If that is true then that may explain why the Data East Johnny Turbo versions are delisted. Forever Entertainment may had snatch the rights to those other games perhaps. Here's hoping Forever Entertainment doesn't screw up remaking those like they did most of their previous remakes.

Re: Review: Anbernic RG ARC - The Dream Handheld For Fighting Game Fans

Serpenterror

If this handheld had a stick then it'll be perfect for playing N64 and some PS1 and Dreamcast games but with no sticks 3D games are awkward. Still getting this for any fighting games plays like a dream especially 6-button ones like Killer Instinct, Street Fighter, Eternal Champions, Darkstalkers, Samurai Shodown, World Heroes, Mortal Kombat, and the legendary console exclusive fighting masterpiece that was Clay Fighter.

Re: Did You Know SNES Street Fighter II Is Missing A Key Feature Of The Arcade Original?

Serpenterror

I don't know man, I had been to Street Fighter tournament where they play the SNES versions of SF2 Turbo and had seen some people doing some very impressive combos. I'm pretty sure I had done a few myself at the times too. Even if some are completely remove, it doesn't take away from the fun factor of the game. The reason why many people don't talk about them was cause they don't exist, these are just button mash combos those so called season players found out and made up so to stir up interest. You can go back to older games, find a few extra hit boxes on one version and says yeah I'm gonna name this cause it didn't happen in the other version.

Re: Gunstar Heroes Developer Treasure On Why Mega Drive Is Better Than SNES

Serpenterror

It's not better, it's just that Sega Genesis/Mega Drive was more easy for them to developed for at the time than Super NES/Super Famicom. Being easy doesn't necessarily mean it's better since Super NES could still do the same as well just that it's more difficult to achieve. The only disappointment is that though Treasure were a loyal dev to Sega at the time, Sega never really see them as something great thus ignoring them even til the death of the Dreamcast. Had they gave Treasure a second look they may even be able to bring success to some of their other IPs such as Panzer Dragoon and Space Harrier, both which are shooter like games which Treasure are known to had experience in.