Amazing timing! I was just looking at that issue (in person, sent from the VGHF) 2 days ago and in passing thought "oh yeah, that thing", not even entertaining the thought that it was fake after all these years.
I remember reading another interview from early in the PS generation relating to Die Hard Trilogy. A Japanese developer was vexed at figuring out how to deal with the camera/wall problem and marveled that in Die Hard they just made the walls invisible.
I don't think it was mentioned at the time but it sure seems like they wanted to say "if it weren't for Konami we could do that in our Japanese game too". If anyone's interested in digging that up, I believe it was in Game Fan magazine.
@rob7979 it was quite a joy to fly around in. Going from sea level up so high that you could see the curvature of the planet was mind-blowing stuff in 1996.
I don't know what anyone is going to do with the source code but I guess I'm glad it's out there all the same
Great job keeping this around! I had been in touch with Andron in 2017 trying to do an interview with him and never got a response. Glad someone got to 'im.
I only miss them by way of nostalgia. It's quaint to think back on or dig out a 20 year old memory card and see where I left off in a game.
But the practicality of using them at the time was always a chore and could come down to some real heartbreaking decisions to delete a save to make room for something new.
It's similar to installing a new game today and realizing your PS5 or Switch is full (again) and having to go pruning before you can play anything. It'd just be a little less annoying if the SSD or SD card was fun-shaped or had a transparent case or you could put Tony Hawk stickers on it. Let's get back to THAT!
This is one of the very few games I will run through over and over to the point of doing dumb things like trying to never throw a shuriken. It's got the best feeling controls and most diverse moveset of all the Shinobi titles (before and after its release, in my book) and I think that's why it's just so pick-up-and-playable.
Fantastic read. I totally missed this back in the day but it would've blown my mind seeing that portal stuff in action. I also didn't know about Media Molecule's roots in Lionhead but now it totally makes sense.
I played with it over the weekend and it's really impressive stuff, so much more accurate than anything I've tried up to now. I completed a full game of Fight for Life, a whole circuit in Atari Karts, and finally felt the performance was solid enough to check in on a handful of Jaguar games I'd never been able to play before.
A beautiful package, and your photos as well. I had to refold my cloth map and keep it in a separate bag as the ink had begun sticking to itself and the game case.
If anyone else has a copy lovingly stored on their shelves, pop it open and check that your map isn't silently gluing itself together!
Comments 13
Re: Sorry, But That Nightmarish Lara Croft PS1 Controller Isn't Real
Amazing timing! I was just looking at that issue (in person, sent from the VGHF) 2 days ago and in passing thought "oh yeah, that thing", not even entertaining the thought that it was fake after all these years.
Re: Konami Once Held A Patent For Transparent Walls In Video Games
I remember reading another interview from early in the PS generation relating to Die Hard Trilogy. A Japanese developer was vexed at figuring out how to deal with the camera/wall problem and marveled that in Die Hard they just made the walls invisible.
I don't think it was mentioned at the time but it sure seems like they wanted to say "if it weren't for Konami we could do that in our Japanese game too". If anyone's interested in digging that up, I believe it was in Game Fan magazine.
Re: The Source Code To Star Fighter 3DO Has Been Released Online
@rob7979 it was quite a joy to fly around in. Going from sea level up so high that you could see the curvature of the planet was mind-blowing stuff in 1996.
I don't know what anyone is going to do with the source code but I guess I'm glad it's out there all the same
Re: "I'd Hoped I Would Become The Next Elton John" - Remembering The Vaporwave Bliss Of Tetris CD-i
Great job keeping this around! I had been in touch with Andron in 2017 trying to do an interview with him and never got a response. Glad someone got to 'im.
Re: In Memory Of Memory Cards
I only miss them by way of nostalgia. It's quaint to think back on or dig out a 20 year old memory card and see where I left off in a game.
But the practicality of using them at the time was always a chore and could come down to some real heartbreaking decisions to delete a save to make room for something new.
It's similar to installing a new game today and realizing your PS5 or Switch is full (again) and having to go pruning before you can play anything. It'd just be a little less annoying if the SSD or SD card was fun-shaped or had a transparent case or you could put Tony Hawk stickers on it. Let's get back to THAT!
Re: Ex-Sega Artist Releases A Bunch Of Unseen Concept Art From Various Sonic Projects
Awesome stuff! Also it reminded me about White-Out 😆
Re: Anniversary: Sega's Shinobi III Is 30 Years Old
This is one of the very few games I will run through over and over to the point of doing dumb things like trying to never throw a shuriken. It's got the best feeling controls and most diverse moveset of all the Shinobi titles (before and after its release, in my book) and I think that's why it's just so pick-up-and-playable.
Re: Random: The GameCube's Lid Holds A Secret, But Did You Know About It?
I knew about it, but only because I helped Skye compile that post for GameLuv and now we feel seen on our tiny little corner of the internet.
Re: Flashback: Revealing The Secrets Of 'The Room', Lionhead's Answer To Portal
Fantastic read. I totally missed this back in the day but it would've blown my mind seeing that portal stuff in action. I also didn't know about Media Molecule's roots in Lionhead but now it totally makes sense.
Re: Random: The Song That Inspired The Iconic 'Legend of Zelda' Commercial Rap
That's a fantastic find! I've always loved that commercial and the song and it's wild to hear Game Boys today and notice so many similarities.
Re: 'BigPEmu' Represents A Real Step Forward For Atari Jaguar Emulation
I played with it over the weekend and it's really impressive stuff, so much more accurate than anything I've tried up to now. I completed a full game of Fight for Life, a whole circuit in Atari Karts, and finally felt the performance was solid enough to check in on a handful of Jaguar games I'd never been able to play before.
Re: CIBSunday: Lunar: Silver Star Story Complete (PlayStation)
A beautiful package, and your photos as well. I had to refold my cloth map and keep it in a separate bag as the ink had begun sticking to itself and the game case.
If anyone else has a copy lovingly stored on their shelves, pop it open and check that your map isn't silently gluing itself together!
Re: Tekken 2 Is The Surprise Theme For A Supreme x Yohji Yamamoto Collab
That collage shirt is so disgustingly gorgeous, I love it!