Comments 113

Re: "These Short Games Mean Nothing To Me" - Retro-Bit Translator Denies Wrongdoing In "Baffling" Rant

TransmitHim

This guy is absolutely wild but what I don't get is why RetroBit, as a publisher, outsourced the entire translation process for these four games (seemingly simultaneously?) to just one guy to hack instead of getting actual professional programmers to work with a professional translator.
I'd say it's shockingly unprofessional, but it's not actually that shocking given the state of these fly-by-night retro publishers.

Re: Interview: How NES RPG Former Dawn Is Bringing CD-ROM Power To Nintendo's 8-Bit System

TransmitHim

"Not only was this possible, it almost happened in reality in 1990. A CD-ROM expansion for the NES was developed by Codemasters but it was scrapped before hitting the market."

Except that linked article has someone from Codemasters saying they never made one or attempted to, their distributor announced it without them saying.

There's some impressive technical stuff to this project, but that doesn't necessarily translate into commercial interest.

Re: The US Copyright Office Doesn't Want To Give You Access To Video Game History

TransmitHim

"which rather misses the point that thousands of video games are currently out of print, with no legal means of obtaining them"

This is also true of out-of-print but in-copyright books, music, movies, TV shows and more, none of which libraries are making their own copies of to distribute because it is blatant piracy. Games are not special in this regard.

"Legally inaccessible through practical means".

And as ever, just because something is out of print, doesn't mean it's entirely unobtainable. Second hand markets exist. No-one has gone around and destroyed every NES and copy of 8 Eyes, it's out there in the second hand market if you want to play it. I'm sick of "preservationists!" acting like using a past gen console and second hand game is somehow an insurmountable hardship.

"Such a viewpoint ignores the fact that libraries loan commercially available books for free, and this doesn't harm the publishing industry"

No they don't. It's free for readers, but authors are paid royalties for library loans, which hasn't been mentioned as part of the VGHF's plan here, which - as ever - seems to amount to "I should be able to have free access to everything I want". Also, libraries buy their copies of physical books (and other media), the number of which factors into their capacity for lending. This is entirely different to them freely sharing a ROM or ISO. It's closer to eBooks and audiobooks, licences for which are charged at higher rates than physical books, not available for all titles and some publishers put strict usage limits on them.

"in fact, you could argue that it does the exact opposite, as people who read books tend to recommend them to their friends, generating more potential sales."
Except, as per the premise of this entire enterprise, these games aren't otherwise available apparently. So per VGHF's plan the word of mouth would only lead to more of these "digital loans" that VGHF haven't factored royalties into. Plus, their entire argument is on this flimsy premise of it being for "researchers", this pretence of academic integrity, not commercial. And if you want to actually take that "researcher" argument on faith consider that libraries pay through the nose for access to academic journals, digital or otherwise. Which again isn't being mentioned as part of VGHF's great plan of getting free stuff.

Re: History Has Just Been Made On NES Tetris

TransmitHim

"According to @summoningsalt, this was achieved on version of the game which has been modded to prevent it from crashing before the loop happens."

So they modded the game to do a thing and it did it? How is this noteworthy?

Re: SuperSega Team Doesn't Think Sega Will Have Any Issue With Its Branding

TransmitHim

"Martin remained sanguine on the prospect of a legal challenge from Sega, saying that "if we receive some complaint, then for sure we will change the name, but I think that we will not.""

Then they're idiots. Using another company's name to raise money to make a product that infringes their patents, copyright, trademarks and IP? A great way to get sued.

Re: Hyperkin's "No-Drift" N64 Stick Is Available Now

TransmitHim

I don't understand the desire to have a GC stick on an N64 controller (beyond companies wanting to shift a presumably cheaper/easier to produce stick to people desperate for any kind of replacement). It's an entirely different style of analogue stick and can't match the intended functionality of the N64.

Re: Donkey Kong '94 Gets A 'DX' Game Boy Color Remaster, Thanks To Fans

TransmitHim

@Bonggon5 🙄 Wow really helpful contribution there little buddy. So insightful! No no, don't bother actually explaining any of why it's difficult, just make blanket assertions with nothing to back it up.

I’m going to assume, given you’ve resorted to the Dullard’s Deflection Of Criticism that you actually haven’t the first clue how this is done and so assume that if you can’t do it must be difficult (like making a meaningful contribution to a discussion - don’t worry, you’ll manage it one day!)

Given there’s no context for the hacker’s assertion from them, Time Extension or indeed you, I looked into it myself. It is more complicated than I realised - the GBC doesn't store palette information the way I thought which means it's more involved than a quick and dirty tile hack, requiring some coding knowledge. But following this tutorial - https://toruzz.com/blog/how-to-colorize-gb-games-first-steps/ - it's not the most complex bit of rom hacking out there. More tricky if a) you have to do some edits to the graphics to make the palettes apply correctly, but doing some comparisons between their promo video and sprite sheets, they don't appear to have, b) if the graphics are compressed, but I don't know if they are, because again the hacker, Time Extension and again you, haven't given that information.

So yeah, plausibly the most "ambitious" hack this hacker's ever done (and again without crucial context, that's hard to assess, which was my point entirely to begin with - I could validly calm that me pulling off an ollie would be the most ambitious skateboarding trick I've ever done, but that's because I've never used a skateboard in earnest) but not the most ambitious complicated hack ever imagined.

Re: Two Months After Shipping CD-Rs To Customers, Limited Run Games Still Hasn't Issued Replacements

TransmitHim

@Blast16 Do you know how incredibly unhelpful it is to pop up when someone's talking about a problem they've had - in this type of situation or any other frankly - to go WELL I'VE NEVER HAD A PROBLEM SO MAYBE YOU SHOULD ALL STOP WHINING AND JUST GET A REFUND. Your experiences don't negate anyone else's. Your "advice" is both patronising and unfeasible. LRG aren't going to give you a pat on the head for your cheerleading, so maybe just wind your neck in?

Re: Platinum Games Almost Tackled Marvel's Black Widow After Bayonetta

TransmitHim

""The market research said no one wanted to play Black Widow""

Market research consisting entirely of Ike Perlmutter? I mean, to be fair, it's not out of the realms of plausibility that Black Widow didn't come up very high in a list of characters that people want to play as, compared to some of Marvel's others. But it's hard to believe that a Platinum game starring her would have crashed and burned.

Re: Poll: What's The Best Ganbare Goemon / Mystical Ninja Game?

TransmitHim

The second SNES one. It blows the first, especially the western localisation, out of the water. Such a shame it wasn't localised. The first game ends up being a fairly tedious cost of living simulator as you have to continually grind for money to get armour and shoes and that goal increasing every time you take a hit and need to further replenish them for an ever increasing price. The sequel ditches all that nonsense and is just fun. And has nicer graphics.

Re: Limited Run's New "PC Micro Edition" Hasn't Gone Down Well With Some Fans

TransmitHim

I don't think there's necessarily a problem with supplying a PC game on a USB stick (arguing that USB-A is becoming obsolete is a strange position for buying a retro game also available on obsolete cartridge formats and in favour of it being on CD instead), but putting it on the cheapest possible type (I can back up what one of the quoted twitter posts says, that style of USB stick was frequently used for freebies, because they're cheap AF) and charging £35 for it as a collector's item is taking the mick.

Like, I can see a world where USB sticks became a post-optical drive distribution format for retail, or certainly indie, PC games if Steam hadn't made digital ubiquitous. But we're not living in it and it's bizarre for premium nostalgia-predators like LRG to act like we are.

Re: Game Boy Color "Technical Showpiece" Zephyr's Pass Launches This June

TransmitHim

Ah Incube8, still forcing people to go through a checkout process and provide personal info just to get a digital demo. You'd think the fact that they have to put a disclaimer on the product page about not needing a credit card to "order" demos would have been enough to make them realise it's a stupid process, but I guess not.

Re: Feature: The Forgotten Satellaview Sequel To Famicom Detective Club

TransmitHim

Looking into it quickly, it seems St Giga carried on repeating their SNES broadcasts after their association with Nintendo fell apart, which would suggest they retained rights to it all. They went bankrupt, their material was bought by World Independent Networks Japan who later went bankrupt. So who knows who owns all that now.

Re: Feature: The Forgotten Satellaview Sequel To Famicom Detective Club

TransmitHim

I think the only Satellaview game that's been reused was Fire Emblem, the maps from which were included with the DS remake of Mystery of the Emblem (which didn't get released outside of Japan).

It's strange really, because you'd think the prospect of being able to release "new" SNES games to the West (and "forgotten" games to Japan, really) would have appealed to Nintendo at some point in the past twenty years. But then, they've still never released StarTropics in Japan, so ::shrug:: Maybe there's some kind of rights issue with them.

Re: Random: This Bulk Slash FAQ Has Been Puzzling Fans For Almost 20 Years

TransmitHim

@MSaturn Some video guides can be helpful, mainly when needing to navigate somewhere and a written explanation is too vague or woolly, but written walkthroughs/FAQs definitely still have their place, especially over wikis, which are often on ad-riddled sites like Fandom. If I'm quickly looking something up on my phone while playing a game, dealing with a Fandom page is in no way convenient vs loading up a GameFAQs text page.

Re: Feature: Rosewater Dev On Point ’n Click Westerns & Casting Red Dead’s Arthur Morgan

TransmitHim

I adored Shardlight but I found Lamplight City disappointing on several fronts (the overly-chatty, patronising ghost that would bluntly spell out what you needed to do as soon as anyone gave a clue; the dodgy animated portraits; the inability to investigate at your own speed at times) but it seems like Gonzalez is addressing those issues here. I love a Western too, so I guess I'm getting my hopes up for this.

Re: Strong Museum Announces Its 12 Video Game Hall Of Fame Finalists

TransmitHim

The Hall Of Fame already has a lot of entries covering the obvious big hitters people surprised aren't on this list (Mario, Zelda, Tetris, Halo, WoW, Sonic, Pac-Man, Barbie Fashion Designer). Finding this out is a bit tricky though, as the museum's webpage for it is pretty glitchy. Might be worth editing the article to make this clear though.