Comments 25

Re: Rare Co-Founder Shows Conker 64, Fans Immediately Beg Him To Dump It

andykara2003

@BulkSlash I went down the OCD rabbit hole a few years back - went through some higher end sets, BVM, Ikegami etc. but didn't like the harsh scanlines and pixellation. It just didn't feel authentic. I like consumer Sony trinitrons & Loewe non-100Hz sets, but only if they havent had much use as they go soft & dull after a normal life. I picked up a new old stock 1992 Sony consumer set a couple of years ago - the plastic packaging had welded itself together with age but the TV was mint. The set should last a long time hopefully. Do you use a CRT?

Re: Rare Co-Founder Shows Conker 64, Fans Immediately Beg Him To Dump It

andykara2003

@BulkSlash They are gorgeous looking, one of the prettiest CRT designs I think. And the 450 line count is the perfect sweet spot - not as sharp as a 600TVL PVM (too sharp & heavily scanlined for me re. 240p content), but cleaner and higher spec than a consumer Trinitron. It just has one feature that lets it down for me & makes it unusable - the black matrix aspect of the screen - a dark filter that lowers the black levels, but also lowers peak brightness. I want my retro game image to be vibrant. The gorgeous B&O MX4000/7000 does something similar, albeit a lower quality set, which also makes it unusable to me. Just a personal preference, though, and respect to anyone using this set, it's a beauty.

Re: Hardware Review: Evercade VS - A Low-Cost Gateway To Past Nintendo Classics And Much More Besides

andykara2003

Looks absolutely perfect for what it is - a value proposition for the more casual retro player. Of course it's not going to be as accurate or low-lag as a mister or real hardware, but that's not the point and casual players won't notice or care. These days most people love new hardware that emulates older games in software or better FPGA. One day in the not-so-distant future, CRTs will be so hard to get that original console + CRT will become a sought after experience that only the privileged will have access to.

Re: Pre-Ordered A Polymega With Walmart? We've Got Bad News For You

andykara2003

These new emulation systems certainly have their place. I just love the original consoles plus CRT though - to me there’s nothing like dropping a cart into the original console & playing on original silicon - just gives it a sense of occasion. I love the way a CRT blends the graphics to give that cohesive feel. Super pixelated graphics on modern TVs have their place too - it’s all about enjoying the games after all.

Re: Hands On: Polymega Is Shaping Up To Be The Ultimate All-In-One Retro Emulation Box

andykara2003

Awesome article by Jeremy. I love the fact that these FPGA based systems will make consoles immortal in a sense, and respect the idea of playing them on HDTVs, but I’m one of those that love to play on a CRT with original hardware. I just can’t get on with the super pixelated or strongly scanlined look of games on a flat panel that these superb units by Analogue and others put out. The shadow mask/aperture grill of CRTs are much more complex than these machines are capable of reproducing and even the commendable PC efforts still can’t replicate the real feel of a good, low-use CRT, with its unique glow and vibrancy. As I say, I respect all methods to play these old games, but for me, putting that cartridge into a genuine original console on one of my CRTs gives the game session a genuine sense of occasion and excitement that I can’t get anywhere else.

Re: Hands On: Polymega Is Shaping Up To Be The Ultimate All-In-One Retro Emulation Box

andykara2003

@Galgomite I have to agree. I read the recent article at NL, and I always knew that all this stuff ultimately has a limited lifespan, but I have a comparatively large collection of retro game hardware and software and I’ve never had a single issue. Disks are said to be more prone to eventual disk rot if they already have scratches but mine are pristine. I know that all this stuff will eventually die, but I have a feeling that most of it will probably easily outlive me. I take care to keep it all at a low humidity (40-45%), which should help.

Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong

andykara2003

@Damo Not at all - in fact you're inferring a lot from people's comments here. You're entitled to your opinion of course, but I've noticed that your attitude on here can be a little abrasive and dogmatic rather than engaging in reasonable, friendly discussion. It depends on how much input was given by Miyamoto/Nintendo on the specifics of the design and gameplay. Miyamoto is credited on many Nintendo games but he wasn't necessarily programming the core code. He would fine tune the game by constantly suggesting changes to the nuances in gameplay and design but the programmers would do the donkey work. If Miyamoto/Nintendo had very little or no design/gameplay input then you're right. If they contributed the bulk of the input regarding design and gameplay then you aren't. I think more granular detail is needed before we make that call.