Comments 148

Re: What Happens When An Arms Dealer Publishes Your Video Game?

avcrypt

> Beach says it's a "shame" that people can't "separate their opinions about Palmer from what we're trying to do here at ModRetro."

It benefits Palmer, so no, I can't separate it.

What's the biggest shame to me is how the whole conversation is so unbelievably toxic to the point where I've even gotten borderline death threats for mentioning I didn't like Lucky Palmer. I have a small following out there, and for whatever reason, when I'm asked about it directly or indirectly, I make the most dry statement about why I won't buy one, and then get a handful of people "colorfully" wishing me a less-than-great-day.

Should you care where your luxuries come from? I think you should. If Lucky doesn't bother you then that's fine. You do you. I'll do me. It gets harder when it's something you need, but nobody needs this, so if you do have a moment, look up who's involved with the treats in your life.

Re: Developing Homebrew Games For Sega Saturn Just Got A Lot Easier

avcrypt

Great! I'd heard murmurs of this but not more than a rumor.

Looking forward to what other high profile people in the scene like XL2 think as well.

Edit:
Also this bit: "A custom CRAM manager allows for easier management of 16, 64, 128 and 256 color palettes." is pretty awesome. CRAM palettes are just tedious to work with.

Re: Bleem, The Company That Took On Sony And Won, Is Crowdfunding For "The Ultimate Retro Platform"

avcrypt

If Randy Linden was involved, I'd be super interested in this. The guy is awesome in both being a pretty cool person, but mainly how incredibly clever he is.

(For those not in the know: Linden created Bleem, but also wrote the Amiga port of Dragon's Lair, and the SNES port of DOOM.)

...but he's not. So if I take away the Bleem name, this is just any other sad retro revival Kickstarter. Bleem, to me, can't exist without Randy.

Re: Attacking Retro Modders Is Not Cool, And It Needs To Stop

avcrypt

I remember being in a hardware mod discord when someone asked a question, got a community answer a day ish later, and was followed by some other person going on a long tirade on how the creator didn't care and that the clones were going to finally put them out of business.

Just entirely antisocial, uncalled for behavior. I don't know what provokes people to do this.

Re: AYANEO's "Small, Yet Mighty" Pocket ACE Breaks Cover

avcrypt

If they'd change the screen to OLED, I think this would be a solid, solid choice. For the price point it'll carry, I think that's a letdown for most consumers.

And to address the top comment: I'll take an android handheld over an FPGA one any day.

Re: Looking Beyond America - How Game History Is Connected On A Global Scale

avcrypt

@HammerKirby oh no, I'm aware. The story takes place in an island region that relies on boats, has a criminal organization named "Team Aqua", on a game box and advertising that emphasizes the water nature. It'd be like complaining a pepperoni-lovers pizza had too much pepperoni.

To me, it's a super silly criticism. I can't really read the review without laughing a bit at it.

Re: Looking Beyond America - How Game History Is Connected On A Global Scale

avcrypt

> The standalone IGN review from 2009 scored it 3/10 stating it's: "Little more than pointless. I don't get it, and neither did most Americans in the '80s. Japan likes it, though."

Straight up no due diligence on the IGN author's part; a massive journalistic red flag. However, it is the publication dunked on for ranking a Pokemon game lower for "having too much water," so I guess that isn't surprising.

Re: Ex-PlayStation Boss Used Donkey Kong Country To Explain Why Crash Bandicoot Was Too Hard

avcrypt

This story touches on a common myth/misnomer of Japanese game players of being much more hardcore than the West and likewise preferring more difficult games. Some were, absolutely. That's where the FDS really shined as it allowed players to inexpensively get access to harder games, and SMB2 was that FDS game.

In reality, both sides of the dateline preferred roughly the same difficulty overall, with the West tending to get the harder games to offset the impact of rental stores. (Looking at you Lion King and Astal!) The only real difference was the genre appetites. It's no mystery that Japan held up the RPG market singlehandedly throughout the late 80s and very-early 90s.

As such, it shouldn't be a big surprise that Crash may have been too difficult for the Japanese market. There were definitely the hardcore players who sought out the harder Western version, but the larger market needed some gutter-bumpers too at times.

Re: Turns Out Ken Kutaragi Has A Nintendo PlayStation Kicking Around In A Cupboard

avcrypt

@Cyber_Akuma I 100% agree with your comment and has been my general opinion of it. By the time it released, it would have either been a letdown via the strained performance characteristics, or completely lost any benefit of cost reduction by games requiring pack-in carts that bundled the disc system software and the requisite enhancement chips.

Re: "Poorly Analyzed US-Centric Garbage" - Why Do Americans Keep Ignoring European Gaming History?

avcrypt

I'm an American, so hold that against me as you see fit, but the reason I feel that we never talk about the Japanese and European markets is fairly simple, if a bit silly:

1. The US swings markets around the world. It's a big chunky beast that demands attention. It's the elephant in every room everywhere. People tend to see European markets as echoing whatever the American market is doing, generally as a consequence of whatever the American market has done.
2. Talking about how Europe and Japan were fine isn't great story telling. A behemoth market where the video arcade was pioneered, smote by greed, burnt to ashes, and reborn into something stronger thanks to an unlikely hero that impacts everybody to this day is fun to read about.

The European market matters, and I don't want to dismiss it. Rare is involved in some of my most fond childhood memories. However, saying "computer video games did well in Europe and spawned a generation of elite bedroom coders" is interesting to me, but without really expounding on that with some drama and character growth sounds a bit like describing FCOJ commodities growth in the late 80s; probably interesting, but not captivating. Same goes for Japan's market.

I care, I think others should care, it's just not enough of struggle or growth to captivate more than nerds like me who deeply care or academics.

Re: Palmer Luckey Just Invoked 'The Matrix' To Tease A New Nintendo 64 Console

avcrypt

I want one so bad, plus a Chromatic, but it's got so much baggage attached. Palmer Lucky, in my eyes is not someone I would enjoy being around and honestly someone I wouldn't feel safe being around. Additionally he chose his audience very clearly and openly when he got Logan Paul to attach his name to the Chromatic.

Those things make it really hard to want to own one. I don't like Analogue for their business practices, but their products have fallen into my lap, and I'll accept them, and I have legitimately enjoyed them. Palmer's products, as honestly great as they are, just have a "funk" about them that I can't get past.

Re: The FPGA N64 Analogue 3D Has Been Delayed

avcrypt

@Lorfarius I agree and it's the biggest fuel for my skepticism around them having a model ready to ship. I'd bet they're having a rough time getting the nuanced pieces like custom RSP microcode working right now.

Re: You Can Now Stream Sega Saturn Games To Your Console Over WiFi

avcrypt

@Razieluigi as a homebrew dev, it's quite honestly the dream of mine. I've been using the Satiator over micro-USB for now, but I've been watching the Fenrir Wi-Fi update closely. Having to swap SD cards constantly to debug issues on real hardware is tiresome, and being able to just replace the file over the network would be ideal.

Re: You Can Now Stream Sega Saturn Games To Your Console Over WiFi

avcrypt

@ruiner9 the onboard ESP32 is only capable of 2.4GHz under the C5. My Fenrir is definitely not a C5. The space/underscore issue is also a very well known issue with the ESP32 that Espressif has not indicated desire to fix. So on both points, these are both hardware/firmware issues you won't be able to bypass.

Re: AYANEO's Pocket ACE Promises To Be "The Dream Machine For Retro Gamers"

avcrypt

I'm looking to pick one of these up, since they do truly look pretty slick.

My one qualm with it are those in-line shoulder buttons. Having to arch my finger over to reach the R2/L2 buttons has never felt very comfortable. I'd like to see more work on redesigning that portion, but otherwise a very very slick little gadget.

Re: SNES Consoles Appear To Be Getting Faster As They Age

avcrypt

@Sketcz first off, hi, I'm an electrical engineer with around two decades of professional experience in systems design. The ceramic resonator will be one of the last things to completely fail. They lose about half a percent of accuracy every decade, and from the majority of responses, it's been even more favorable. (For instance, 7Hz is 0.0000284% off reference)

If you're a TAS runner, that's a problem, and honestly replacing it with a high quality crystal oscillator should help. For normal people, the electrolyte in your capacitors will dry up long before the ceramic resonator becomes too inaccurate to maintain stability.

Re: This $75 Handheld Could Be The Best Way To Emulate Nintendo DS In 2025

avcrypt

@GravyThief it's a little goofy and small, but I dig it for tate mode games. If I really wanted something to do tate mode on the go, I think this would work well enough. While I could get the original cabs over this, it's much cheaper just to buy the ROM chips from them and dump them myself, and I can't pack a DoDonPachi cabinet in my luggage. (Though I can try)

Re: Company Behind The X68000 Z Range Wants To Know If Global Players Will Buy Them

avcrypt

It's probably good to remind people that this isn't your normal plug and play retro system. This is a heavy duty recreation of the original X68000 system. You can plug in a SCSI CD-ROM drive and a Roland SoundCanvas and have largely the same experience as the early 90s. You also need to have some familiarity with the OS used on these. It's a serious bit of kit.

Do I want one? Yes. Can I afford one? Unsure. Can I get my money's worth? I doubt that. I think a lot of international customers will fit in that box with me.

Re: "Might Be Time To Go Back To A Corporate Job" - Trump's Tariffs Come Into Effect

avcrypt

Had to inform clients of the impending rate increases from their partners once our current buffer in the chain runs dry. I'm sitting in about a hundred emails of people going through the five stages of grief.

A lot of these companies produce goods you need indirectly, so not something you'd buy, but something needed for other products and services you do buy. Most of these I wouldn't consider luxurious at all, addressing an earlier comment, but all of them keep B2B going.

It was kind of like a shockwave where I'm informing the next ring of the process about the hit. And like a shockwave, everybody felt it.

Re: Interview: "We’ve Certainly Made Mistakes" - Limited Run's Boss On Winning Back The Trust Of The Community

avcrypt

I've still got a couple bones with this:

First, was LRG not worried or bothered by shipping D on burnt discs? It should be obvious where LRG exists in the market as a niche, almost boutique supplier of retro games. That quality doesn't rise above cheap repros.

Second, why didn't LRG have the carts of Rugrats and PioPow inspected by an engineer? It's very common to inspect every aspect of a device you receive from a supplier to make sure it meets the expectations of them and their audience. The fact it shipped, just like the D debacle, is an LRG problem. The buck stopped there.

What I'm reading is that LRG lacks the right people to identify quality issues before they reach consumers. Somebody should have pressed the metaphorical E-stop before any of these issues ended up with a shipping label.

Re: Anbernic Pulls Controversial Firmware Update That Allowed ROM Downloads From The Internet

avcrypt

@RetroGames a case this brings to mind is Arista Records LLC v. Lime Group LLC here in the US circa 2010. This is the case that killed limewire. Even though limewire didn't store or ever hold copyrighted material themselves, their platform "induced copyright infringement" for its users as a core part of its product. Even though not every download they offered was bad, the court found that it was overwhelmingly used and considered a tool for piracy.

That case is still referenced decently often, and I imagine it'd be one of the more relevant. Not that this matters, since Anbernic took it down, but just mentally golfing here

Re: Anbernic's New Firmware Has Opened A Can Of Worms That Could Damage The Handheld Emulation Market

avcrypt

@RetroGames the "store" (in this context) needs to be authorized by the copyright holder to distribute their work since they effectively need to generate copies to distribute.

The core of all this boils down to the question "can somebody else distribute something I made without my permission, even if I release it for free?" That answer is generally no. If they wrote on, say, their itchio page "feel free to share this thing with whomever you want" then there's no explicit permission necessary.