I'm sorry to author, but Henk's quotes are false. Yes, the Black Onyx was important, but Japan had been making several RPGs since at least 1982, including Ultima clones like Dungeon (1983), developed by Koei. That's easily verifiable and should be mentioned in the article.
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Re: The Making Of: The Black Onyx, The Game That Hooked Japan On RPGs
I'm sorry to author, but Henk's quotes are false. Yes, the Black Onyx was important, but Japan had been making several RPGs since at least 1982, including Ultima clones like Dungeon (1983), developed by Koei. That's easily verifiable and should be mentioned in the article.