Comments 18

Re: The Making Of: Mario Is Missing, The Legendary Plumber's Oddest Adventure

gaga64

I played the SNES version for the first time earlier this year and the biggest crime for me is the lack of any evolution in the gameplay. Each world is a cosmetic reskin of the previous one. Would be better if the later levels had more objects to return, or different ways of finding them. Even just changing the Koopas behaviour would help a bit.

Would be marginally better if the Koopas or NPCs designs changed to reflect the location even slightly. Also the game actually gives very little reason to talk to 90% of the NPCs. Once you work out which city you’re in, you can ignore them and just go Koopa hunting.

But it’s still miles better than Mario’s Time Machine which doesn’t even try to pretend it’s anything other than a written history test.