Comments 312

Re: Arcade Enters "Survival Mode" As It Seeks To Avoid Closure

gingerbeardman

I used to live in a seaside town and the guy that ran the arcade there said that each machine had its own income line in the books. As soon as it dropped below a certain amount it was swapped out for something else. Doesn't matter if it is an old classic, or the newest game, if it's not making money it's a waste of space. In fact the old classics were the worst performing games. That way of doing business—maximising income per square foot—is sort of the opposite of being passionate about video games: I'm sure it is easier to be absolutely ruthless if you don't have any attachment to the games/machines.

It's very rare to see a thriving arcade in this day and age, even in tourist destination seaside towns. Most faded away for good reason. And tastes and pastimes change, so they're very difficult to make work when you're competing with home consoles and more.

Arcade Club proves that it is possible. But it is certainly not easy! By the way, my arcade cab (Sega's Flicky from 1984) is on loan at Arcade Club in Bury.

Re: Limited Run And Retro-Bit Under Fire For Using Recycled Chips In Shantae Advance

gingerbeardman

I'm struggling to think of a part of the LRG business that is run well.

@Blofse @Zuljaras Lost in Cult announcing their physical label on 20th May so watch this space

Rumoured to have a great line up of games, the type you didn't know you wanted physically until they were announced.

@Stwert they're only starting to rub you up the wrong way? After all they've done? You have a high tolerance for pain!

Re: We Might Be About To Lose A Powerful Force In The World Of Video Game Preservation

gingerbeardman

This is a really tricky one. I'd give GPS money, but only if I got something in return. Selfish, I know.

But what would, or could, I get in return? They can't give access to their 35,000 disks because Japanese copyright law prevents it. Even in Japan you can only get access in person. Correct me if I'm wrong.

Giving GPS money to know they are preserving things but that I'll never be able to access is a much harder sell. I donate to many Patreon, Wikipedia, Internet Archive and more.

I've contacted GPS in the past and tried to get some things to read. The only information I could get was a confusing email reply from Joseph. Everything that I wanted to see was confirmed as existing and available, but off limits. Japanese copyright law is the issue. Maybe it'll change at some point.

I think GPS are their own enemy in a number of ways. They do everything in a slightly odd, esoteric, old-fashioned way. No patreon? Downloadable newsletters? Awkward website? It feels that they are making everything more difficult than it need be. Modernisation is required. You mention that they don't communicate certain things well. That is the core problem. They need marketing help above all else.

Re: Interview: "Music Is Pretty Much All I Think About" - PaRappa The Rapper's Masaya Matsuura On His Journey From Pop Star To Game Dev

gingerbeardman

Great interview. He's a true intellectual. I'd have liked him to open up a little more.

I was shocked to see my old tweet of a print ad for Seven Colors half way down the page!

So Masaya thinks music should be distributed as a fluid program, rather than the fixed output. Which is a really interesting thought, mostly because it's nothing new and it had already been done years before his first game. No need for AI.

Speaking of which, I recently stumbled across such alternative distribution back in 1989, where some music was distributed as MIDI files on a CD so that the listener could adjust the playback to their taste, using their own stack of equipment.

I even found recording of one of the albums, but naturally not as MIDI. It was an interesting listen.

https://twitter.com/gingerbeardman/status/1908277494400040990

Or (same content)
https://bsky.app/profile/gingerbeardman.com/post/3llzfvsuht22b

Re: Looking Beyond America - How Game History Is Connected On A Global Scale

gingerbeardman

Really enjoyed this, thanks. Hopefully it will give people pause before they make a sweeping generalisation in future. Probably not though.

The best example of US-über-alles approach to gaming history is English language Wikipedia: every game article is named for the USA version, rather than the original or most popular version of the game (which is what the say it is supposed to be). So you'll need to look for Buster Bros. (the US-only name used for few versions of the game) to find Pang (the name used in the rest of the world for many versions of the game; provably more popular).

Re: Interview: "We’ve Certainly Made Mistakes" - Limited Run's Boss On Winning Back The Trust Of The Community

gingerbeardman

Every time they're caught out they say "oh, we'll change - it won't happen again" yet time after time it has happened, again and again. The fact that they're not learning from mistakes means that the problem is systemic within the company. The good will for LRG was burned long ago, and I don't see anything that rebuilds it. Even this sort of interview (that is perhaps damage control) is essentially worthless if they keep making mistakes. Given their track record you can bet that we'll be able to count in weeks until the next one.