@GameBuoyGames agreed. The point I took away from the article is that it's all one interconnected industry and we need to be more empathetic and curious about things outside of our own bubbles
Really enjoyed this, thanks. Hopefully it will give people pause before they make a sweeping generalisation in future. Probably not though.
The best example of US-über-alles approach to gaming history is English language Wikipedia: every game article is named for the USA version, rather than the original or most popular version of the game (which is what the say it is supposed to be). So you'll need to look for Buster Bros. (the US-only name used for few versions of the game) to find Pang (the name used in the rest of the world for many versions of the game; provably more popular).
I want one of these, would be perfect for my recent Dreamcast game. That's a very low requirement kind of game and runs fine on my GameForce Chi. But this device looks nicer.
I suppose it's referring to the mono sound game setting? As the game/PlayStation has no way of knowing the capabilities of the connected display/speakers
Every time they're caught out they say "oh, we'll change - it won't happen again" yet time after time it has happened, again and again. The fact that they're not learning from mistakes means that the problem is systemic within the company. The good will for LRG was burned long ago, and I don't see anything that rebuilds it. Even this sort of interview (that is perhaps damage control) is essentially worthless if they keep making mistakes. Given their track record you can bet that we'll be able to count in weeks until the next one.
@FPGAguru Amiga Rod•Land (and all home versions) are missing the second scenario "new game plus" with different graphics and stages that the arcade game features.
@KingMike ok so i did some sleuthing! (watched a demo of the device on youtube) and the "12-frames" is just some had copywriting on their part.
What it actually features several seconds of rewind, with 12 little thumbnail images (they refer to them as "frames", d'oh) that you can scroll back through and choose one.
I would have said "12 seconds" or if they can't guarantee seconds then simply "12 rewind points"
Also the graphics on the device in the photos are surely ai generated. Easy to tell due to the nonsensical uneven sizing of repeated elements such as the chain links, gate/window bars, bricks, rope.
@TenEighty don't believe every MVG video you watch. Many of the N64 emulation "issues" mentioned in that video have been solved years ago: tri point textures, Pilotwings shadow. And blaming it on plugins is odd because that's still how RetroArch and even MiSTer work.
@nocdaes sadly, Japanese copyright laws prevent digital distribution of scans by internet to your browser or email. Snail-mailing photocopies is OK though! See the blog link in my earlier comment. Photos are also OK. The key is that the total content shared by the OK methods is no more than a certain (I forget exactly how much) percentage of the item total.
So whilst it's technically possible for the publisher to do it, they'd be breaking Japanese law by doing it and would be at least fined and probably worse. The National DIET Library in Tokyo has everything scanned but most scans can only be viewed in person on site for the same reasons as above.
@tektite_captain indeed, if you search in Japanese for "name of the magazine 519 ocarina of time 40" or ファミコン通信 519 ゼルダの伝説 時のオカリナ 40 ...a photo of the review is amongst the first handful of image results. Thanks to this kind blogger: http://obotukasan.cocolog-nifty.com/blog/2011/06/40-c4b5.html
@Guru_Larry I've seen this often repeated, but Blur is nowhere near the depth of any 3D Mario Kart game. The phrase might explain the concept, but it sets way too high expectations. (I thought Blur was not great.)
@Sketcz I honestly, seriously love the Wii version. Motion aiming adds so much to the game! Twitch gameplay fine accuracy.
We used to play 4 player split screen ( one quarter of 480p each!) and all became so good we would invent our own rules like having to wear white and pick a snow level so it became more difficult. The game also has a ton of it's own rule modifiers that you can use to setup the game.
And it can still be played online today. IIRC there was a test server URL left in the game and it was patched to point to a fan server. I think they've even created their own maps.
So happy that Genki are still making great racers.
I'll just drop a mention for GTiClub Supermini Festa here (Wii/PSP) one of their best. Starts almost too easy and then ends up Dark Souls level difficult.
Great to see compatibility mentioned. I find it interesting that the official OPL compatibility list says Gradius V should work, so I wonder what is going on?
I generally play using OPL with my games stored on a tiny little network device with Samba share of a USB disk. But the memory card would surely be simpler.
@MysticWangForce I guess cost. I'd bet the majority of people won't be using discs.
Regarding the forked software, and reading between the lines that there's resistance from the MiSTer Devs (understandable, if they add code for this device the flood gates are open for more) all sounds like a ticking time bomb.
I'm unconvinced by the arguments presented in the MVG video. Feels like half-hearted and incomplete reasons, with some hand-waving and trust-me going on. A lot of things are repeated and badly worded, and none of it is quite convincing enough IMHO.
Plugins alone don't explain the poor standard of N64 emulation. They were just a way of dividing the work/complexity and allowing multiple people to tackle it in their own way to see what approach worked best/better. Like shaders in today's emulation scene.
The original N64 hardware and software setup is very complicated—RSP, microcode, RDRAM, floating point behaviour, weird timings—and the effort has yet to be put in to cover it all with sufficient detail. The 3 point texture sampling/filtering has long been solved but MVG words things as if it hasn't been.
Whether N64 emulation can be done well—performantly—on modern systems remains unanswered.
Comments 281
Re: Limited Run Games Is Releasing 'Doom + Doom II' In A Box That Can Run Doom
Avoid. Avoid. Avoid.
Re: What Happens When An Arms Dealer Publishes Your Video Game?
Urgh. Not good.
Re: Suzuki Plan's 'Battle Marine' Sequel For Steam Aims To Push Its VGS-Zero Engine To Its Limits
This was released 31 March.
Re: Broke Studio Has Just Teased Physical Reissues Of Three Japan-Exclusive Jaleco Games
So we're looking for NES and GB Jaleco releases that are attractive to French publisher. Hmm.
Re: Random: This Rare Version Of Tetris Stumped The Tetris Company's Co-Founder
Jack, you forgot to hyphenate Bullet-Proof Software in the paragraph after mentioning it should be hyphenated.
Re: Recade Wants To Be Netflix For Arcade Games, But It Needs Your Help
What is the USP of this? What does it do that I can't do with one other devices?
Re: Looking Beyond America - How Game History Is Connected On A Global Scale
@GameBuoyGames agreed. The point I took away from the article is that it's all one interconnected industry and we need to be more empathetic and curious about things outside of our own bubbles
Re: Looking Beyond America - How Game History Is Connected On A Global Scale
Really enjoyed this, thanks. Hopefully it will give people pause before they make a sweeping generalisation in future. Probably not though.
The best example of US-über-alles approach to gaming history is English language Wikipedia: every game article is named for the USA version, rather than the original or most popular version of the game (which is what the say it is supposed to be). So you'll need to look for Buster Bros. (the US-only name used for few versions of the game) to find Pang (the name used in the rest of the world for many versions of the game; provably more popular).
Re: Ruff ‘n’ Tumble x Worms Is The Dream Mash-Up For Amiga Fans, And It Might Just Happen
@NinChocolate that's exactly when the owner will pounce
Re: "Sega? No Way!" - PaRappa The Rapper Director Debunks Claim Sega Could Have Published The Game
We gotta believe!
Re: AYANEO's Retro Mini PC AM01S Has A Flip-Up Secondary Screen, Ryzen AI 9 HX 370 Chipset
Their industrial design is always fun and interesting, but it's another solution looking for a problem. They would surely benefit from some guidance.
Re: WipEout Is Being Ported To Dreamcast By The Same Person Who Converted Doom 64
Is this using the open source reimplementation of Wipeout? I think so. Same code that was being ported to Playdate, etc.
I don't believe any other games in the Wipeout series have been reverse engineered like that. But great that Dreamcast will have this one.
Re: This New NES Sidescroller About A Shapeshifting Wizard Has Flown Past Its Initial Kickstarter Goal
Game looks like it has a million colours! Amazing work by the artist and devs.
Re: Konami Shoot 'Em Up 'Juno First' Is Heading To Arcade Archives This Week
Absolute classic. Was lucky enough to play it at an arcade a few times.
Re: Review: Game Kiddy Bubble - The Game Gear Tribute Act We've All Been Waiting For
I want one of these, would be perfect for my recent Dreamcast game. That's a very low requirement kind of game and runs fine on my GameForce Chi. But this device looks nicer.
Re: Today I Learned That Metal Gear Solid Roasted People Who Didn't Own A Stereo TV
I suppose it's referring to the mono sound game setting? As the game/PlayStation has no way of knowing the capabilities of the connected display/speakers
Re: Review: Evercade TATE Grip - An Essential Accessory For Shmup Fans
Love this. I'm making a tate mode shmup at the moment—would love to get it released on the Evercade.
Re: SuperSega Back-Pedals With MiSTer FPGA, Aims For Lower Price
Wow. That's all I have to say.
Re: Interview: "We’ve Certainly Made Mistakes" - Limited Run's Boss On Winning Back The Trust Of The Community
Every time they're caught out they say "oh, we'll change - it won't happen again" yet time after time it has happened, again and again. The fact that they're not learning from mistakes means that the problem is systemic within the company. The good will for LRG was burned long ago, and I don't see anything that rebuilds it. Even this sort of interview (that is perhaps damage control) is essentially worthless if they keep making mistakes. Given their track record you can bet that we'll be able to count in weeks until the next one.
Re: Anbernic's New Firmware Has Opened A Can Of Worms That Could Damage The Handheld Emulation Market
@Damo of course, it's in the comments on the linked HyperPlay RPG YouTube video, I confirmed by going to https://win.anbernic.com/download/448.html
Looking at timings I think it had already been taken down before your article went up. Version 1.0.6 is no longer there.
Re: Anbernic's New Firmware Has Opened A Can Of Worms That Could Damage The Handheld Emulation Market
I read that the firmware containing this app had been pulled and is no longer available.
Re: Talking Point: Is There A Home Port You Prefer To The Arcade Original?
@FPGAguru Amiga Rod•Land (and all home versions) are missing the second scenario "new game plus" with different graphics and stages that the arcade game features.
Re: Three Years Later, And Hyperkin's PC Engine / TurboGrafx-16 Clone Is Finally Coming Out
@FPGAguru what about rewind?
Re: Three Years Later, And Hyperkin's PC Engine / TurboGrafx-16 Clone Is Finally Coming Out
@KingMike ok so i did some sleuthing! (watched a demo of the device on youtube) and the "12-frames" is just some had copywriting on their part.
What it actually features several seconds of rewind, with 12 little thumbnail images (they refer to them as "frames", d'oh) that you can scroll back through and choose one.
I would have said "12 seconds" or if they can't guarantee seconds then simply "12 rewind points"
https://youtu.be/li8KpjUv3cM?t=401
Re: Three Years Later, And Hyperkin's PC Engine / TurboGrafx-16 Clone Is Finally Coming Out
At 60fps 12-frames would be 0.2 seconds of rewind?
Re: Capcom's SNES Shooter 'Super Pang' Is Getting An Unofficial Mega Drive Port
Love the Pang series. Shout out to the DS version which is so good I'm almost weeping thinking about its glory.
Re: This New Handheld Aims To Bring Back The Magic Of '80s Text Adventures
Also the graphics on the device in the photos are surely ai generated. Easy to tell due to the nonsensical uneven sizing of repeated elements such as the chain links, gate/window bars, bricks, rope.
Re: This New Handheld Aims To Bring Back The Magic Of '80s Text Adventures
Reminds me of the time spent playing text adventure games on my Sony PRS-650 Reader with Zork-Edition custom firmware.
Re: Creator Of New Open-Source Game Boy Disagrees That FPGA Is Superior To Software Emulation
@TenEighty don't believe every MVG video you watch. Many of the N64 emulation "issues" mentioned in that video have been solved years ago: tri point textures, Pilotwings shadow. And blaming it on plugins is odd because that's still how RetroArch and even MiSTer work.
Re: Why Famitsu's 'Perfect' Zelda: Ocarina Of Time Review Highlights "The Sorry State Of Preservation"
@nocdaes sadly, Japanese copyright laws prevent digital distribution of scans by internet to your browser or email. Snail-mailing photocopies is OK though! See the blog link in my earlier comment. Photos are also OK. The key is that the total content shared by the OK methods is no more than a certain (I forget exactly how much) percentage of the item total.
So whilst it's technically possible for the publisher to do it, they'd be breaking Japanese law by doing it and would be at least fined and probably worse. The National DIET Library in Tokyo has everything scanned but most scans can only be viewed in person on site for the same reasons as above.
Re: Why Famitsu's 'Perfect' Zelda: Ocarina Of Time Review Highlights "The Sorry State Of Preservation"
@tektite_captain indeed, if you search in Japanese for "name of the magazine 519 ocarina of time 40" or ファミコン通信 519 ゼルダの伝説 時のオカリナ 40 ...a photo of the review is amongst the first handful of image results. Thanks to this kind blogger: http://obotukasan.cocolog-nifty.com/blog/2011/06/40-c4b5.html
And DIET library in Tokyo would post you a photocopy of the page in question from their complete collection of Famitsu: https://blog.gingerbeardman.com/2023/05/24/ordering-photocopies-from-japans-national-library/
Re: Nintendo DS Emulator DraStic Pulled From Google Play Store
The second half of the article is the truth. The first half is very odd, heresay, sensationalist drama, not really indicative of the situation.
Re: Ex-Activision Boss Forgets Name Of "Bad Acquisition" Behind Project Gotham Racing, Blur And Geometry Wars
@Guru_Larry I've seen this often repeated, but Blur is nowhere near the depth of any 3D Mario Kart game. The phrase might explain the concept, but it sets way too high expectations. (I thought Blur was not great.)
Re: James Bond Producer Didn't Want Guns In 2010's GoldenEye Wii Reboot
@Sketcz I honestly, seriously love the Wii version. Motion aiming adds so much to the game! Twitch gameplay fine accuracy.
We used to play 4 player split screen ( one quarter of 480p each!) and all became so good we would invent our own rules like having to wear white and pick a snow level so it became more difficult. The game also has a ton of it's own rule modifiers that you can use to setup the game.
And it can still be played online today. IIRC there was a test server URL left in the game and it was patched to point to a fan server. I think they've even created their own maps.
Re: Japan-Exclusive PS1 Platformer 'The Adventure of Little Ralph' Gets English Fan Translation
In the body text you say Adventures, plural, many times.
It should be singular, Adventure, as in the article title.
Re: Hands On: Tokyo Xtreme Racer - The Welcome Return Of An Arcade Racing Classic
@AJB83 same! I still play the Wii version online occasionally
Re: Hands On: Tokyo Xtreme Racer - The Welcome Return Of An Arcade Racing Classic
So happy that Genki are still making great racers.
I'll just drop a mention for GTiClub Supermini Festa here (Wii/PSP) one of their best. Starts almost too easy and then ends up Dark Souls level difficult.
Re: Review: 8BitMods MemCard Pro 2 - Run PS2 Games And Manage Your Saves From This $50 Memory Card
@KitsuneNight I was thinking of the game aspect, so Saroo etc.
but for saves, something like Saturn Gamer's Cartridge
Re: Review: 8BitMods MemCard Pro 2 - Run PS2 Games And Manage Your Saves From This $50 Memory Card
@KitsuneNight Saturn already has a ton of options similar to this
Re: Review: 8BitMods MemCard Pro 2 - Run PS2 Games And Manage Your Saves From This $50 Memory Card
@combywomby you have to use a PC with optical drive to rip them and then copy to microSD memory card and then put it in this device.
Re: Review: 8BitMods MemCard Pro 2 - Run PS2 Games And Manage Your Saves From This $50 Memory Card
Great to see compatibility mentioned. I find it interesting that the official OPL compatibility list says Gradius V should work, so I wonder what is going on?
https://www.ps2-home.com/forum/page/opl-game-compatibility-list-G
I generally play using OPL with my games stored on a tiny little network device with Samba share of a USB disk. But the memory card would surely be simpler.
Re: $69 FPGA 'Tang Console' Can Double As A Retro Gaming Handheld
I've been watching YouTube Shorts from a guy who has been building cores for this series of FPGA. I believe Atari ST core is also available.
Re: Taki Udon Teases FPGA PS1's "SuperDock"
@MysticWangForce I guess cost. I'd bet the majority of people won't be using discs.
Regarding the forked software, and reading between the lines that there's resistance from the MiSTer Devs (understandable, if they add code for this device the flood gates are open for more) all sounds like a ticking time bomb.
Re: GTA Vice City: Nextgen Edition Is "The Closest Thing We'll Get" To A Proper Remaster
Typo: that a new gen-made remaster
Should be: fan-made
Re: Publisher Unbound Hasn't Paid Authors For Months Amid "Financial Uncertainty"
So, where has all the crowdfunding money gone?
Re: Prince Of Persia Is Now Playable On The Sega Dreamcast
It's a port of SDLPoP which is a rewrite of the DOS version. This is confirmed in the GitHub repo description.
Also, error: "the creator of the Davis"
Re: Konami's Bizarre Arcade Racing Game 'Escape Kids' Is Heading To PS4 & Switch
Great game. Especially playing against other humans!
@Guru_Larry maybe Turbo Toons (1994) was inspired by Escape Kids (1991)?
There's a similar game on PS1 called Granew-tou! Daibouken (1998) http://lunaticobscurity.blogspot.com/2023/02/granew-tou-daibouken-playstation.html
Re: Why Is N64 So Hard To Emulate In 2025? Modern Vintage Gamer Investigates
I'm unconvinced by the arguments presented in the MVG video. Feels like half-hearted and incomplete reasons, with some hand-waving and trust-me going on. A lot of things are repeated and badly worded, and none of it is quite convincing enough IMHO.
Plugins alone don't explain the poor standard of N64 emulation. They were just a way of dividing the work/complexity and allowing multiple people to tackle it in their own way to see what approach worked best/better. Like shaders in today's emulation scene.
The original N64 hardware and software setup is very complicated—RSP, microcode, RDRAM, floating point behaviour, weird timings—and the effort has yet to be put in to cover it all with sufficient detail. The 3 point texture sampling/filtering has long been solved but MVG words things as if it hasn't been.
Whether N64 emulation can be done well—performantly—on modern systems remains unanswered.
Re: Capcom And Bandai Namco Are Joining Forces For This Massive Handheld
Somebody at My Arcade is really doing well with their partnerships!
Re: It's Taken 36 Years, But Amiga Owners Are Finally Getting A Worthy Port Of OutRun
Surprising they'd attempt this after the Out Run arcade game engine Cannonball was recently ported to Amiga https://youtu.be/CLaedlbr4wg
Coming after an arcade port seems like a difficult act to follow.