I am a huge Robotech fan (Moreso than Macross, really), and remember vividly the trials and tribulations of "Crystal Dreams" among the Robotech community in the late 90's. There were always little tidbits of news and developments here and there, but the game seemed like it was taking forever to get developed. It never got off the ground, and the Robotech community itself slowly lost hope in it altogether. But, yes, I remember the scope that Gametek (at the time, makers of "Wheel of Fortune" and "Jeopardy") wanted to take on it. It was going to be a universe much larger than anyone had ever seen at the time, and, even then, I thought it was more than any developer would be willing to chew. Also, it was on the N64, which was already a distant 2nd place in the console wars.
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Re: Feature: The Short Life And Untimely Death Of Robotech: Crystal Dreams
I am a huge Robotech fan (Moreso than Macross, really), and remember vividly the trials and tribulations of "Crystal Dreams" among the Robotech community in the late 90's. There were always little tidbits of news and developments here and there, but the game seemed like it was taking forever to get developed. It never got off the ground, and the Robotech community itself slowly lost hope in it altogether.
But, yes, I remember the scope that Gametek (at the time, makers of "Wheel of Fortune" and "Jeopardy") wanted to take on it. It was going to be a universe much larger than anyone had ever seen at the time, and, even then, I thought it was more than any developer would be willing to chew. Also, it was on the N64, which was already a distant 2nd place in the console wars.