Comments 6

Re: Talking Point: Are Nintendo's Legal "Ninjas" Stifling The Creativity Of Tomorrow's Game Makers?

swoose

I figured this would be about Nintendo's approach to fangames, where they are extremely consistent in sending takedowns. Fangames are also critical for creative development - romhacking Sonic games led to Sonic Mania, which led to Penny's Big Breakaway.

And so I was coming here prepared to defend fangames as creative. But now I see these students are concerned about Nintendo legal action against even their own original ideas! Even if that's unlikely - outside a case like Palworld - ask yourself: is this the kind of reputation Nintendo wants for itself? A legalistic boogeyman to upcoming game devs? Game development is about collaboration. I hope to see Nintendo take an approach to game devs someday that is collaborative rather than punitive.

Re: This Essential GameCube Upgrade Is Now Available "For Free"

swoose

To me the "essential" GameCube component is a CRT TV and its zero latency. This kit is more like the best alternative if the availability and space constraints of a CRT are too much. But kudos to them for making the code free.

Digital displays are such a dissatisfying standard. I wish a better option would come along.

Re: Going Back In Time - Do You Play Retro Games To Reconnect With Your Past?

swoose

I enjoy playing on a GBA SP and DS Lite because they weigh 5 and 8 ounces respectively, with properly sized screens for gaming close to my face, compared to my Switch at 15oz with its cramped joycons, massive screen and clunky connector rails.

If I had a CRT setup for SNES through GameCube games, I'd absolutely play on that rather than any rerelease or virtual console offering. CRT TVs had both far superior latency and color accuracy, and a softer shaded look, and games were designed with them in mind.

In other words, nostalgia has nothing to do with it. I never even grew up with a DS, for instance. There are just strengths of retro platforms that aren't replicated by modern ones, as the industry compromised on things like weight and latency for a variety of reasons.