Comments 38

Re: With The 233-Year-Old WH Smith's Future In Doubt, We Could Be Losing A Gaming Print Media Institution

tektite_captain

Aren't magazines pretty much dead already, regardless of WH Smith closing stores? It's just another nail in a coffin that already has plenty of nails.

I can't remember the last time I actually bought a magazine, but I was tempted to buy one a few weeks ago but it was something like $20. Forget that. I know they have to raise the price since the print runs are so much smaller than they used to be, but come on. It's like an unsuccessful restaurant who has to raise their prices to stay in business, but that turns off their customer base even more, so they have to raise their prices even more, and then they close. This is the death spiral magazines are in now.

Re: Flashback: Remembering Sega's Dismal Mega CD Debut, Wakusei Woodstock: Funky Horror Band

tektite_captain

Looking at the Mega CD release list, it seems like Sega just gave up on the Japanese market from the beginning and focused on the Western market. The second Japanese Mega CD game released by Sega was Quiz Scramble Special. It doesn’t look like Sega released any remotely interesting games in Japan until Spring 1993, nearly a year and a half after the Mega CD launched, and those were just ports of Final Fight and Sim Earth.

Re: MiSTer Pi Creator Taki Udon Is Turning His Attention To The iPod

tektite_captain

I would buy the hell out of an iPod with WiFi, but that’s probably a very niche market. I listen to a lot of podcasts, so I would want to be able to access new podcasts without constantly connecting to a computer to update. My dream would be an iPod Classic with a click wheel, Bluetooth, and WiFi. Wouldn’t ever happen, of course, since most people wouldn’t buy something that their iPhone already does.

Re: Talking Point: Does Video Game History Have A "Nintendo Problem"?

tektite_captain

It's worth pointing out that this is a UK-based game site, so there's naturally going to be some kind of irritation that the retro game world doesn't revolve around their childhood games. Listening to British gamers talk about retro games is like listening to people who grew up in Soviet bloc countries reminisce about whatever weird Soviet soda they drank instead of Coca Cola. "We didn't have Nintendo or Mario, we had an Amstrad Channel Fairchild, and we loved our Oliver Twins games!"

Re: 10 Forgotten Gaming Magazines That Are Worth Remembering

tektite_captain

Yeah, VG&CE was virulently anti-Nintendo in the late 80s. I'm sure the late-80s anti-Japanese rhetoric played a part in this, but the staff of VG&CE were also a lot older than the staff of most other gaming magazines and seemed bitter that Atari was dead. I remember reading one article about how the Atari 2600 controller was superior to NES-style controllers and game design is worse off because the joystick was controlled by the left hand instead of the right. I mean, this was the late 80s/early 90s and they were still bitter about the death of Atari. They just came across as bitter old weirdos.

Re: 3DS Virtual Boy Emulation Gives You 3D Without The Headaches

tektite_captain

This looks interesting, I always wondered what VB games would look like using the 3DS 3D effect.

As a side note, I never had anything approaching a headache when playing the Virtual Boy, and none of my friends who played mine did either. I think the headache thing has become a bit over-exaggerated over the years by people who have never played VB. I don't doubt some people had headaches, but some articles about the VB make it seem like you would get migraines from playing for a few minutes.

Re: Did You Know The NES Had A Much Cooler Name In India?

tektite_captain

"Samurai" is undoubtedly cooler than the UK's "NES Version", which never made sense to me. It's a NES, of course it's the "NES Version". "PAL Version" or "UK Version" would've made sense. Here I am, enjoying a cup of Yorkshire Gold "Yorkshire Gold Version", using my MacBook Pro "MacBook Pro Version" to read Time Extension "Time Extension Version".

Re: Sonic Bust: The Rise And Fall Of Sega Enterprises

tektite_captain

I’d like to know how the negotiations with Nintendo and Sony went for Sega’s third-party support. How did the other hardware makers find out Sega was going third-party? Was it a surprise or was it obviously something that they knew would have to happen? How far in advance of the public announcement did they know? Did anyone try to get exclusivity agreements with Sega? Could be interesting to find out the details from former execs, if possible.