@h3s I understand. It’s nice to have some options for some of these games at least.
A while ago I bought an 8-card changer that clips on to the dock. I play docked only, so it’s perfect for my setup. It holds 8 games and you can switch between them with a simple push button. It’s kind of ridiculous but it allows me to enjoy my physical copies and if I wanted I could make a little switch arcade cab even with my carts some day. It was inexpensive but I’ve only seen the 4-cart changer for sale in the last several months.
@h3s Ninja Commando is awesome! If you’re looking, it did get a switch physical copy as part of a collection, ACA NEOGEO Archives Volume 4, including:
Art of Fighting 3
The King of Fighters 2000
The Last Blade
Metal Slug
Neo Geo Cup ’98: The Road to the Victory
Ninja Commando
Pulstar
Puzzled
Ragnagard
The Super Spy
@zazou703 Vectorman was pretty amazing and was one of the games that really made friends and I perk back up to the Genesis along with Comix Zone and The Ooze. These games made the Genesis seem almost like a new console during the mid ‘90s.
We couldn’t afford to have more than one system per gen so we had to choose carefully and usually the majority among friends won out and we’d get the same one so we could share and trade games. So much fun!!
Maybe AI modified art will become an accepted mega trend and artistic aesthetic, like auto tune 🤢 music has not been the same since the tool was so recklessly abused.
@gojiguy I’m in. Great list! And yes, Milestones 2 was quite good! Had never played Liquid Kids and it was excellent, so that was a really nice surprise.
Removing struggle from the creative process removes the humanity, the impact and expression, and most of all, the purpose of what we do. We already have ample tools without AI to help us (engraving software and playback, DAWs and the endless bag of goodies and virtual performers, factory sequences, impulse responses, etc.) Practice and hone your craft. It’s a journey, and it’s worth it.
Doesn’t anyone desire the personal satisfaction of that anymore?
We’re already in a loneliness epidemic and many are in a crisis of purpose. By further removing any work from the many avenues of expression and documenting the human experience, we’re really setting ourselves up for failure.
Now this is the stuff. Many fond memories of the old game stores and the anticipation of maybe finding a good deal on a new game or discovering something I hadn’t heard of. Very different experience when acquiring games in a dedicated store—it was a social activity, just like playing a sport, going for a bike ride, listening to an entire album in one sitting, etc. Online shopping for this stuff is convenient but calculated and frankly, boring. Spending a day out with friends and then returning with something special, or even crappy, to play with them was an awesome and unforgettable experience. Better times. The games brought us together back then.
I’m pretty sure this was added as free DLC to the SNK 40th Anniversary Collection (a few years ago), though that was developed by Digital Eclipse, not Hamster Corporation.
I wouldn’t even say I like the franchise, but the Gen/MD port by SEGA is addictive. So many fun memories with that one. Exciting to get a further update on the Super-Grafx version though!
I didn’t have an Atari growing up. It was just before my time. Never had much interest until all this recent activity, the 2600+. Is that THE way to play today for a newbie like me since I don’t think I want original hardware?
@Martin_H exactly! Oh, and as for the PS2, in my experience reflecting on what you’ve said. It was simple—GTA III 😃 (and the others that followed).
We all were in our college basement living room setup days and after work we were down there at someone’s house most nights of the week—for months—causing mayhem, dying, scream-laughing like maniacs, and passing the controller to the next guy for the turn. It’s important to remember that GTA III and Vice City launched only ONE YEAR apart!!! So the fun literally didn’t stop for about 18-24 months. That alone won the gen for all of us. The other option was to go to our other buddies house and play 4-player Halo.
Absolutely revolutionary times for gaming, and with Dreamcast and GameCube on top of that, we were spoiled for choice. Nothing quite like it since.
Okay, this has to be the umpteenth article mentioning WipEout in the last year. I moved on from Genesis to the PlayStation. I was friends with several people who owned one. As far as I recall, none of them had it or even ever mentioned it. I read EGM and GamePro when I could afford to but would skim mags in the supermarket.
How do I know NOTHING about this game / series?! 😅
@SlangWon I’m fine with books, but where are the budgets? No one reads and few invest in hard copies of anything anymore for one reason or another, or they don’t value owning a curated anything when so much is widely available on the AInternet 😅
I was a contract proofreader and copy editor for the largest music education publisher in the world, and they have continually been forced to cut costs and reduce workforce. That was 2008-2016 when they were desperately trying to chase formats and reach new customers. I hear they are on skeleton crews these days compared to a decade ago.
That’s a true lol by the way, not this little closed-mouth nasal air compressor spritz stuff most people mean when they type that. Those people don’t even know what laughing’s about 😂
I’ve never heard of this one, so I might check it out. It looks fun and almost a little (visually) like SEGA’s Gain Ground, though without free movement away from your defense tower.
Anyone know why in the world Space Invaders was not on any of the three t-AI-to Milestones collections? Apparently there is the Space Invaders Invincible collection that got a physical copy but it’s a limited print run FOMO release and costs $$$ now. Separate from that is Space Invaders Forever, a revival that doesn’t even include the original game, widely available…
@Daggot in addition to the last thing you mentioned about box art being a thing of the past, digital distribution aside, I find a lot of box art for modern games to be very boring and uninspired these days, maybe even the last couple generations. You often get a character from an exciting action game standing, alone, still, looking at the camera (or away from it). That’s it, lol. At least in NA. It’s the Halo effect that took over lots of Western box art. Definitely popular with FPS, Third-Person, and other genres.
I often look back at my ‘80s and ‘90s games collection, which are all in original cases with box art or repro with full box art, and you’ve got detailed fantasy action, cartoons, photorealistic action poses from all angles with interesting backdrops, so many styles, etc. Wotk-of-hand artistry created by professionals of all backgrounds. They don’t make them like they used to.
@MontyCircus thank you! I see you reporting these stats on different sites and in forums, and I am always excited to see your posts. Keep it up, dude! 🙏👍
I haven’t played RB2, but have played RB1. I should look into it.
Very excited to see this! Game Sack and My Life in Gaming are my go-to retro gaming channels. Always something to enjoy and learn about, and, EGM was an important part of my teen years, especially the lead up to and launch of the US Dreamcast launch.
@Scollurio Funny you mentioned these two scenarios: they’re the ones where it’s nice to have rumble and can, for me, enhance the gameplay. Love a good gun-shooter like any of the Wii House of the Dead conversions, etc, and racing with rumble is fun, even on something like MK8D.
You mentioned screen shakes — I usually turn that off too! Not always, but most times.
@sdelfin Exactly! It removes my focus from the game experience and some of the motors sound like little speedboats or kitchen appliances (Switch Pro Controller, looking at you—maybe mine is busted?).
I thought the rumble packs on N64 and Dreamcast were cool, but not since then. But it was novel, and I was a kid.
I’m probably in the minority, but I routinely turn off rumble in almost every game. It usually distracts me and drains batteries. Nothing is more irritating than having to plug in the controller mid-gameplay 😂
Comments 415
Re: Daytona USA Is Returning To Sega's "Body Sensation" Roots
@cdog555 came here to type this but you got here first 😂
LET’S GO AWAAAAY, LET’S GO AWAAAY
Re: "With Tariffs Etc, It Takes Time" - The Creators Of THE A1200 Respond To Recent US "Pre-Order Woes"
@mjparker77 when I’m not playing, it’s nice to still enjoy my consoles on the nearby shelf. I too sometimes question myself.
Re: Review: Final Fight MD (Mega Drive) - Arguably The Best Version Of Capcom's Belt-Scrolling Classic
Can’t wait to play the finished game when it’s available. Thanks for the review!
Re: The Wait Could Finally Be Over For Analogue's Much-Delayed FPGA N64
Got a shipping email. It should be here next week.
Re: Reviving Acclaim's Old IP Is "Not The Objective" As Some Of It Was "Not Great", Says New CEO
Reminds me of when Dante and Randall bought and reopened the Quick Stop 😂
I’m hopeful that Acclaim will release some fun indie games. Some of them in that sizzle reel looked like they could be a good time.
Re: "Games Were Pretty Hostile" - Duke Nukem Co-Creator Reveals How The Bitmap Brothers Turned Him On To Cheat Codes
@smoreon this is it, exactly! 👍
Re: Review: Neo Geo Arcade 2 (Evercade) - Garou Alone Makes This A Near-Essential Buy
@h3s I understand. It’s nice to have some options for some of these games at least.
A while ago I bought an 8-card changer that clips on to the dock. I play docked only, so it’s perfect for my setup. It holds 8 games and you can switch between them with a simple push button. It’s kind of ridiculous but it allows me to enjoy my physical copies and if I wanted I could make a little switch arcade cab even with my carts some day. It was inexpensive but I’ve only seen the 4-cart changer for sale in the last several months.
Re: "Games Were Pretty Hostile" - Duke Nukem Co-Creator Reveals How The Bitmap Brothers Turned Him On To Cheat Codes
@smoreon I think cheat codes in modern games are sorely missing. BRING THEM BACK!
Always a fun distraction when the time is right with a beloved game.
Re: Taito Will Pay You $650 To Find The "Origin" Of Its Technology
@Zeebor15 thanks for posting that history lesson for me! I didn’t know a handful of those company origins.
Gonna need a few moments to let it all blast process… 😅
Re: Review: Neo Geo Arcade 2 (Evercade) - Garou Alone Makes This A Near-Essential Buy
@h3s Ninja Commando is awesome! If you’re looking, it did get a switch physical copy as part of a collection, ACA NEOGEO Archives Volume 4, including:
Art of Fighting 3
The King of Fighters 2000
The Last Blade
Metal Slug
Neo Geo Cup ’98: The Road to the Victory
Ninja Commando
Pulstar
Puzzled
Ragnagard
The Super Spy
Re: "We're Almost There" - Bitmap Bureau's Upcoming Terminator Game Has Been Hit With Yet Another Delay
They’ll be back.
Arnie smile
Re: Namco's 1996 Coin-Op Tokyo Wars Is Coming To Consoles For The First Time Ever
@MysticWangForce I’m finding myself want this game the more you drop the announcer’s quips 😂 might have to check this one out.
Re: Ninja Gaiden Director Confirms Castlevania Was A Big Influence
It was new to me 😃✌️
Re: Random: This Modded GBA Can Play Most RPGs "From Start To Finish In A Single Charge"
@Orioncle “I don’t think so, Tim.” 😂
Re: NESBook Is Your "Unofficial Coffee Table Companion" To Nintendo's Iconic 8-Bit Console
Don’t tell Nintendo, they’ll kill you in your sleep.
I love little retrospective books like this one, but already have one for the NES so I’ll probably skip this one. Looks great though!
Re: Donkey Kong Country On The Sega Genesis? Not Quite, But Feel Free To Dream Regardless
@DestructoDisk excellent summary, dude ✌️they both have lots to offer.
Re: "You Are A Wizard" - This Fan-Made Mega Drive Port Of Final Fight Is Really Pushing Sega's Hardware To Its Limit
Looking forward to playing this when it’s finished! I’ve enjoyed the demo - thanks to the developer!
Keeping my eyes out for a Splatterhouse MD update.
Re: Donkey Kong Country On The Sega Genesis? Not Quite, But Feel Free To Dream Regardless
@zazou703 Vectorman was pretty amazing and was one of the games that really made friends and I perk back up to the Genesis along with Comix Zone and The Ooze. These games made the Genesis seem almost like a new console during the mid ‘90s.
We couldn’t afford to have more than one system per gen so we had to choose carefully and usually the majority among friends won out and we’d get the same one so we could share and trade games. So much fun!!
Re: Donkey Kong Country On The Sega Genesis? Not Quite, But Feel Free To Dream Regardless
@city952 come on now, it’s the Sega flatulence apparatus. No need to be so vulgar. So what if that FM bass rips serious ass?? 😃 that’s why we’re here.
Re: "You Wouldn't See Street Fighter Or Tekken Putting This Garbage Out" - Mortal Kombat Art Book Accused Of Using AI Upscaling
Maybe AI modified art will become an accepted mega trend and artistic aesthetic, like auto tune 🤢 music has not been the same since the tool was so recklessly abused.
Re: Taito's First-Ever Flight Sim Comes In For Landing On Modern Consoles Later This Week
@gojiguy I’m in. Great list! And yes, Milestones 2 was quite good! Had never played Liquid Kids and it was excellent, so that was a really nice surprise.
Re: Taito's First-Ever Flight Sim Comes In For Landing On Modern Consoles Later This Week
@gojiguy I second a Taito Milestones 4 release, though I feel like I got my favorites on volume 3. For me it would be hard to top.
Re: Final Fantasy Composer Nobuo Uematsu Has Never Used AI, "And Probably Never Will"
Removing struggle from the creative process removes the humanity, the impact and expression, and most of all, the purpose of what we do. We already have ample tools without AI to help us (engraving software and playback, DAWs and the endless bag of goodies and virtual performers, factory sequences, impulse responses, etc.) Practice and hone your craft. It’s a journey, and it’s worth it.
Doesn’t anyone desire the personal satisfaction of that anymore?
We’re already in a loneliness epidemic and many are in a crisis of purpose. By further removing any work from the many avenues of expression and documenting the human experience, we’re really setting ourselves up for failure.
Re: Team Ninja Founder & Dead Or Alive Creator Tomonobu Itagaki Has Passed Away
Devil’s Third forever. I actually really enjoyed it, lol.
Rest in peace.
Re: "Not A Funko Pop In Sight" - Step Back In Time With This Amazing '90s Electronics Boutique Footage
Now this is the stuff. Many fond memories of the old game stores and the anticipation of maybe finding a good deal on a new game or discovering something I hadn’t heard of. Very different experience when acquiring games in a dedicated store—it was a social activity, just like playing a sport, going for a bike ride, listening to an entire album in one sitting, etc. Online shopping for this stuff is convenient but calculated and frankly, boring. Spending a day out with friends and then returning with something special, or even crappy, to play with them was an awesome and unforgettable experience. Better times. The games brought us together back then.
Re: "We Appreciate Your Patience" - Analogue Insists Its FPGA N64 Is Still "On Target" After Numerous Delays
Meh. Losing interest in this one. Product and company. Rapidly.
At this point, just give us an actual date, or cut it and let us know it’s not coming until 2026.
Re: 21 Years After Its Original Release, Splinter Cell Pandora Tomorrow Has Quietly Landed On Steam
Ubisoft, you and I are old friends. You gave me Far Cry 3 and I’ll never forget it, but I will forget most of your other games.
Oh well, happy for those that wanna pick this one up!
Re: SNK Arcade Oddity 'Munch Mobile' Is The Next Title To Get An Arcade Archives 2 Release
@JackGYarwood No prob, dude! 😃
Re: SNK Arcade Oddity 'Munch Mobile' Is The Next Title To Get An Arcade Archives 2 Release
I’m pretty sure this was added as free DLC to the SNK 40th Anniversary Collection (a few years ago), though that was developed by Digital Eclipse, not Hamster Corporation.
Re: Creator Of Pitfall! Returns To The Atari 2600 With Rescue From Poseidon's Gate
@Exerion76 Thanks for the advice! I might have to pick one up with some games later this fall 👍
Re: This Modder Is Making The Best Home Port Of Ghouls 'n Ghosts Even Better - And You Can Help
I wouldn’t even say I like the franchise, but the Gen/MD port by SEGA is addictive. So many fun memories with that one. Exciting to get a further update on the Super-Grafx version though!
Re: Creator Of Pitfall! Returns To The Atari 2600 With Rescue From Poseidon's Gate
I didn’t have an Atari growing up. It was just before my time. Never had much interest until all this recent activity, the 2600+. Is that THE way to play today for a newbie like me since I don’t think I want original hardware?
What do the Atari veterans here say? ✌️
Edit: oh, and this game looks cool!
Re: It Was "Helpful" That Nintendo Killed The SNES PlayStation - Otherwise Sony Would Have Been "Stuck", Says Shuhei Yoshida
@Martin_H exactly! Oh, and as for the PS2, in my experience reflecting on what you’ve said. It was simple—GTA III 😃 (and the others that followed).
We all were in our college basement living room setup days and after work we were down there at someone’s house most nights of the week—for months—causing mayhem, dying, scream-laughing like maniacs, and passing the controller to the next guy for the turn. It’s important to remember that GTA III and Vice City launched only ONE YEAR apart!!! So the fun literally didn’t stop for about 18-24 months. That alone won the gen for all of us. The other option was to go to our other buddies house and play 4-player Halo.
Absolutely revolutionary times for gaming, and with Dreamcast and GameCube on top of that, we were spoiled for choice. Nothing quite like it since.
Re: "What Was Psygnosis Doing On The N64? Traitors!" - Ex-Sony Staff On WipEout Coming To Nintendo
Okay, this has to be the umpteenth article mentioning WipEout in the last year. I moved on from Genesis to the PlayStation. I was friends with several people who owned one. As far as I recall, none of them had it or even ever mentioned it. I read EGM and GamePro when I could afford to but would skim mags in the supermarket.
How do I know NOTHING about this game / series?! 😅
Guess I have some homework this weekend!
Re: Got A Spare $8,000? Then You Could Own The Rarest Game On Sega Saturn
Aw, what a steal right now at 7% off! Now is the right time to buy this baby.
Re: "You Are Vandalising Your Own History" - Taito Caught Using AI To "Undermine" Its Gaming Past
@SlangWon I’m fine with books, but where are the budgets? No one reads and few invest in hard copies of anything anymore for one reason or another, or they don’t value owning a curated anything when so much is widely available on the AInternet 😅
I was a contract proofreader and copy editor for the largest music education publisher in the world, and they have continually been forced to cut costs and reduce workforce. That was 2008-2016 when they were desperately trying to chase formats and reach new customers. I hear they are on skeleton crews these days compared to a decade ago.
Re: "Rise, True Hero!" - Konami's Space Invaders-Style Shooter 'Battlantis' Storms Onto Modern Platforms This Week
@MontyCircus whoa, will check out - thank you very much!
Re: "You Are Vandalising Your Own History" - Taito Caught Using AI To "Undermine" Its Gaming Past
@amongtheworms that was amazing lmao!!
That’s a true lol by the way, not this little closed-mouth nasal air compressor spritz stuff most people mean when they type that. Those people don’t even know what laughing’s about 😂
Re: Random: "F**K YOU, DANIELLE!" - NSFW Fighting Game Variable Geo's English Translation Has Equally NSFW Patch Notes
Lol, that note! It’s like a dive bar restroom stall in the digital age.
Handwriting 1:
for a good time call Mandy at XXX-XXXX
Handwriting 2 in Sharpie:
Yo Mandy’s a *****
Poor Mandy
😅
Re: "Rise, True Hero!" - Konami's Space Invaders-Style Shooter 'Battlantis' Storms Onto Modern Platforms This Week
I’ve never heard of this one, so I might check it out. It looks fun and almost a little (visually) like SEGA’s Gain Ground, though without free movement away from your defense tower.
Anyone know why in the world Space Invaders was not on any of the three t-AI-to Milestones collections? Apparently there is the Space Invaders Invincible collection that got a physical copy but it’s a limited print run FOMO release and costs $$$ now. Separate from that is Space Invaders Forever, a revival that doesn’t even include the original game, widely available…
Re: "You Are Vandalising Your Own History" - Taito Caught Using AI To "Undermine" Its Gaming Past
“WANUS.” Fitting name for the new AI era of dystopia we’re heading into. Things are looking bad enough without that crap.
Pssh, forget this, I’m going to play my new copy (literally got it this week) of WANUS II on Potato Milestones 2.
Re: "They Were Very Clear About What They Wanted" - Roger Dean On The Creation Of One Of Video Gaming's Greatest Logos
@Daggot in addition to the last thing you mentioned about box art being a thing of the past, digital distribution aside, I find a lot of box art for modern games to be very boring and uninspired these days, maybe even the last couple generations. You often get a character from an exciting action game standing, alone, still, looking at the camera (or away from it). That’s it, lol. At least in NA. It’s the Halo effect that took over lots of Western box art. Definitely popular with FPS, Third-Person, and other genres.
I often look back at my ‘80s and ‘90s games collection, which are all in original cases with box art or repro with full box art, and you’ve got detailed fantasy action, cartoons, photorealistic action poses from all angles with interesting backdrops, so many styles, etc. Wotk-of-hand artistry created by professionals of all backgrounds. They don’t make them like they used to.
Re: 8BitDo Is Releasing Its Pro 3 In 'Spice Orange' To Match Your Beloved GameCube
Love the look of this thing. Anyone know if it wakes Switch?
Re: Review: Polymega Collection Vol. 5 - Bad Dudes - Not Quite 'Bad' Enough To Rescue The President
I don’t have a Polymega, but I have these games’ console ports. Just realized I’ve never finished playing through Two Crude Dudes. I need to do that!
Re: NightVein Is A Gothic Run-And-Gun For Your Sega Genesis / Mega Drive
Looking forward to hearing more on this one. Looks fun to play!
Re: Code Mystics "Horrified" By Accusation Its New Real Bout Fatal Fury 2 Port Uses AI-Generated Art
@MontyCircus thank you! I see you reporting these stats on different sites and in forums, and I am always excited to see your posts. Keep it up, dude! 🙏👍
I haven’t played RB2, but have played RB1. I should look into it.
Re: Electronic Gaming Monthly Is Getting Its Own YouTube Documentary, Thanks To Game Sack And My Life In Gaming
Very excited to see this! Game Sack and My Life in Gaming are my go-to retro gaming channels. Always something to enjoy and learn about, and, EGM was an important part of my teen years, especially the lead up to and launch of the US Dreamcast launch.
This is going to be like peanut butter and jelly.
Re: SNES Classic Super Mario World Is The Latest Game To Get Rumble Support
@Scollurio Funny you mentioned these two scenarios: they’re the ones where it’s nice to have rumble and can, for me, enhance the gameplay. Love a good gun-shooter like any of the Wii House of the Dead conversions, etc, and racing with rumble is fun, even on something like MK8D.
You mentioned screen shakes — I usually turn that off too! Not always, but most times.
Re: SNES Classic Super Mario World Is The Latest Game To Get Rumble Support
@sdelfin Exactly! It removes my focus from the game experience and some of the motors sound like little speedboats or kitchen appliances (Switch Pro Controller, looking at you—maybe mine is busted?).
I thought the rumble packs on N64 and Dreamcast were cool, but not since then. But it was novel, and I was a kid.
Re: SNES Classic Super Mario World Is The Latest Game To Get Rumble Support
@Scollurio Great point, lol.
I’m probably in the minority, but I routinely turn off rumble in almost every game. It usually distracts me and drains batteries. Nothing is more irritating than having to plug in the controller mid-gameplay 😂