Comments 286

Re: Konami Butchered This SNES Classic, So We Fixed It

Blast16

I most enjoy shorter, replayable games. If I like a game I’ll beat it and then often seek out a hard copy for the collection. 2x the sales, though I typically start with a hard copy if there is one.

Difficulty in retro games can definitely sometimes be frustrating, but it’s how they were, and now we know why—excellent article! These days I don’t look for that but I do look for new takes on the old style, gameplay and aesthetics. Luckily, many of these include some QoL updates and difficulty levels that allow a wide range of players to enjoy.

I find myself getting exhausted by most bigger AAA modern games; they never end, and because of that it’s just a slog. I want to achieve the goal and love it every step of the way, then immediately start playing again. These types of games also fit most people’s schedules. Guess I’m rambling now so I’ll get back to reading 👍

Re: Legendary's Street Fighter Movie Gets 2026 Release Date

Blast16

If I was making a motion picture, I certainly wouldn’t announce it two years in advance. A year maybe? Not sure about others, but my hype levels tend to plummet when things like video games, albums, or movies are announced years in advance. I may be overcome with momentary excitement, but then the wait is so long and sometimes that same feeling of awe or want never returns. Anyone else? I realize I may be the only one 😜

Re: Here's Super Castlevania IV On The Sega Genesis / Mega Drive

Blast16

@Nontendo_4DS haha it definitely looks like gameplay moves faster but I don’t mind the methodically slower movement speed in the early games. You have time to react to your inevitable death lol 😂 Tough but fair, usually.

The Genesis processor is faster than in the SNES hardware 👍 two amazing pieces of hardware

Re: Chromatic Is A FPGA-Based Game Boy From Palmer Luckey

Blast16

The only thing I’m interested in, with the right features and cost, is a FPGA home console designed for HDMI out to the tv.

The handheld options seem insanely oversaturated at this point and I’’m awaiting news on a couple console options still in development.

Either way, I have all the original hardware and OSSC, Framemeister, Raspberry Pi, dedicated FPGA consoles like AVS, SuperNt, MegaSg, Duo, and a 4-player MAME (pi) cabinet, so at this point it’s more a fascination with wondering if the experience can get any better or the minor tinkering will yield results that speak to me personally. I’ll be pre-ordering the Analogue 3D when that’s ready to go, and hope one of these FPGA all-in-one consoles comes to fruition, but I don’t have a need for the myriad of handhelds, unfortunately.

I’m excited to see how it all turns out!

Re: Sega's Dinosaurs For Hire Was Overhauled Thanks To Gunstar Heroes

Blast16

@no_donatello I’m definitely going to have to replay this soon and check that reference out hahaha! I love the Genesis “quirk” titles. Dinosaurs For Hire is absolutely one of them, and that’s a good thing. Like it or not, it helped give an identity to the Genesis. Miss those days when everything felt new and exciting in gaming. I think if you were a kid then you/we were spoiled to experience all the major generation leaps in games every 5 years or so. So many great games to return to or discover in hindsight. Still love it but it’s different.

Re: Intellivision Admits It Doesn't Have The Funds To Make The Amico

Blast16

A quick google search has revealed that Intellivision has raised about $40M off the announcement / crowdfunding of the amico, and that it was announced in May 2018 and was slated for an October 2020 release. Take about $25M with a grain of salt as that was reported by Intellevision themselves. The introductory pricing was between $249-299…the Switch Lite is cheaper than that. I am aware of the drama surrounding this thing but have never looked into it until now out of curiosity.

Dude, it’s never coming. It’s over.