Comments 460

Re: Hardware Classics: Unpacking The 32X, Sega's Most Catastrophic Console Failure

BulkSlash

If we ever invent time travel the first thing I’ll do is go back to ~1993 and tell Sega to dump the 32X and Saturn and to convert their Model 2 arcade board into a home system. If Sega had launched that with arcade perfect ports of Daytona and Virtua Fighter I would imagine the PlayStation 1 would have been Sony’s only foray into gaming and we’d all be playing on the Dreamcast 4 at the moment.

Re: Feature: The Making Of Metal Gear Solid: The Twin Snakes

BulkSlash

I was pretty disappointed by Twin Snakes. It was a competent clone of the original but it was lacking something. I still prefer to play the PS1 version even today.

My biggest bugbear is the hand-to-hand combat. In the cut scenes Snake is a highly skilled ninja with dozens of exciting moves. As soon as gameplay resumes all he can do is the same mundane punch, punch, kick over and over. They should have made it more like the Arkham games and strung together random moves when you hit the attack button. It doesn't need a full beat em up engine, it just needed more dynamism.

The other disappointment was how similar it was to the original. After the brilliant Resident Evil Remake on GC which added lots of new areas to explore it was displeasing to see Twin Snakes had no new sections and didn't deviate once to give players something new.