Comments 475

Re: Castlevania: Bloodlines Is Being Unofficially Ported To SNES

BulkSlash

I love Bloodlines (although I do prefer the Japanese name for it!), so seeing this ported to the SNES would be really cool if it gets finished. There's some clever line scrolling use in this game, it would be interesting to see if it can be replicated or if something like Mode 7 gets used instead.

Re: Konami Butchered This SNES Classic, So We Fixed It

BulkSlash

@sdelfin I don’t think I’ve had that glitch, but I’ve been caught more than once with a glitch in Ghouls ‘n’ Ghosts where taking a shortcut on level 4 doesn’t load the rest of the level. 💀

I think I know the Strider patch you’re taking about, I downloaded it but it was for an older version of the game not supported in MAME anymore. I wonder if it’s possible to port it…

Re: Konami Butchered This SNES Classic, So We Fixed It

BulkSlash

@sdelfin I love a bit of Strider as well, I finally managed to 1cc it a month back! It wouldn’t surprise me if there are glitches, I tend to play the Japanese release and you can occasionally see small garbage pixels at the edge of Hiryuu’s sprite where it overlaps with another sprite in the ROM. Some versions re-use level 1’s music on other stages instead of having their own unique tracks too.

Re: Konami Butchered This SNES Classic, So We Fixed It

BulkSlash

@Sketcz I haven’t uploaded any of them, as I wasn’t sure anyone would want them. In some cases they could probably just be made into Game Genie codes as they don’t change much. The Contra Spirits one is a bit bigger though as I needed to jump to the end of the ROM to add some extra instructions. 😅 Also I tend to mod the Japanese releases as those are the ones I imported back in the day, so I’d need to also do the US ROM before releasing. I probably should do it at some point!

@sdelfin Yeah Super SFII Turbo’s difficulty is broken, it always starts on hardest. For the rest of them, when you set the difficulty dip switches it reads that into another part of the memory when starting a new game and increments it after each fight you win, I find it eventually becomes impossible to win. I think it’s supposed to drop the difficulty when you lose, but I’ve never noticed it get much easier.

Many of the Capcom games from that era increase the difficulty the longer you play for, Strider is one of them. When you see those little robots flying in from the top or bottom of the screen you know the game wants to kill you and make you put more money in! 😂 Ghouls ‘n’ Ghosts and Final Fight have it too IIRC.

Re: Konami Butchered This SNES Classic, So We Fixed It

BulkSlash

I’ve done quite a few hacks like these lately, mostly on SNES games to get the full ending on all difficulties. I’ve done Area 88, Contra III, Gradius III, Salamander II (arcade) and Street Fighter II Turbo (I’ve also hacked the arcade ROM to disable the difficulty scaling).

I’ve been working on doing this for F-Zero but I’m trying to get it to show both endings rather only one of the endings but it’s hard to find where it’s branching after the end sequence.

I’ve modded Axelay to offer the hidden final difficulty setting called Monkey on the options screen and finally I’ve also changed ActRaiser to speed up the egg timer. It still needs some work though as it’s not possible to max out your population levels with the monster lairs being destroyed more quickly.

Re: Konami Renews Trademark For Axelay, One Of The Best SNES Shmups

BulkSlash

I would love a sequel to Axelay, although after all this time, I don't know if it would have the same impact it had on me the as the original did back in '92. Those rolling planet graphics and the giant lava boss were amazing to me back then.

Would they renew the trademark if they were putting it on NSO for the Switch?

Re: "It's The Worst" - Perfect Dark Expert Delivers Withering Verdict Of Nintendo Switch Port

BulkSlash

@-wc- Definitely, controllers are pretty boring these days, there's no wild innovation, just minor tweaks to make them a bit more ergonomic. I do like the idea of the impulse triggers on the PS5 (I've not personally tried them yet) but other than that, we seem to be ossified into a standard now.

Even Nintendo doesn't seem to have an appetite for trying to innovate on the controller front, which is a bit surprising considering they could have released all sorts of whacky controller concepts to slide onto the Switch.

Re: Doom II Comes To The SNES, Thanks To Fans

BulkSlash

@KitsuneNight Totally, it’s why I’ve never attempted to get very far in it. Plus if you die, you restart the level with nothing but the handgun. 😩 I’d be very happy to try and beat it if there was some way of saving my progress.

I wonder if they could port the Doom 64 levels to the SNES…? 😆

Re: Legendary's Live-Action Street Fighter Movie Is In Trouble

BulkSlash

@kjra92 I haven't seen that movie, but I definitely agree someone who knows and loves the franchise is what is needed here. Just swapping in any old random director for hire will likely result in a load of deviations from the source material. Hollywood can't seem to help themselves when it comes to licensing a well known IP and then changing absolutely everything about it except the name. 😩

Re: Iconic Issues: Mean Machines Issue Zero

BulkSlash

I'd forgotten they'd reprinted Issue 0 in a later issue of Mean Machines. I remember back then you were considered to be in possession of some sort of precious heirloom having the first issues of certain mags, with Mean Machines Issue 0 being the most desirable of all.

Having a look on eBay, you can get issue 1 for £30, which is a lot for an old games mag, but not quite the nest egg we thought it would be back then. 😂

Re: The Original Resident Evil Could Be Coming To PC

BulkSlash

@Kushan I hadn't considered them just dumping a PS1 ROM onto Steam like that, I hope that's not the case!

I wonder if this time it truly will be the uncensored version? I still love the original version of RE, so I'm definitely getting this if it's a good port.

Re: Meet The Solo Dev Whose Sega Rally Tribute Could Become An Official Sequel

BulkSlash

@mjparker77 I was really impressed with them at the time, actually leaving ruts in the track and having that affect the grip and handling of the cars really felt special. The mud splattering on the cars and being washed off by puddles looked amazing too.

I tried replaying it recently on the Steam Deck and while it still looks and plays well, on a couple of tracks the AI car in first place is basically impossible to catch, which kind of spoils it. 😢 When practicing on single race mode the AI is easy to catch up, so maybe it’s a bug?

Re: Castlevania ReVamped Fuses "Classicvania" With "Metroidvania"

BulkSlash

I haven't played this yet, but I'm hoping it's more like Curse of the Moon and Blaster Master Zero than a full-on MetroidVania. It's not the lack of 8-bit aesthetics that puts me off the MetroidVanias, it's exploring for ages and then dying before finding a save room which annoys me. At least keep the areas I've revealed on the map when I die!

Wandering around for ages not knowing where to go next doesn't help either. I always liked how Metroid Zero Mission handled hinting at where to go, it put a dot in an unexplored area of the map and then it's up to you to find your way to it.

Re: iPhone's First Nintendo 3DS Emulator Is Here

BulkSlash

I wonder if it's another one would benefit from JIT support? The last time I tried iNDS a few years back it would run DS games but the performance was always iffy even on an M1 iPad Pro because of the lack of JIT.

I'm not surprised 3DS struggles, even the Steam Deck struggles to keep it full speed all the time.

Re: 10 Forgotten Gaming Magazines That Are Worth Remembering

BulkSlash

I’m afraid I don’t remember any of these other than Go! 😅 It was always a good read though, I bought so many GB and GG games back then as they were much cheaper than console games. I do seem to remember that the screenshots for Sonic on the GameGear looked like the SMS version…

My personal forgotten gem from back then is Games X (which has been covered on here). Being a fortnightly magazine meant it often got reviews and news out faster than any of their competitors. I’m pretty sure they were the first to show a picture of the US SNES in the UK.

Re: Soapbox: Here's Why I Can't Ditch Software Emulation Handhelds For The FPGA Analogue Pocket

BulkSlash

@gingerbeardman I would hazard a guess that it would be done roughly the same way, but it's not perfect on the SD2SNES, save states usually mess up the sound because there's no way to read the status of the SPC chip, so they're best used with the game paused (which usually stops the music so the game can restart it when you unpause).

I know Ikari had to use an oscilloscope to read the status lines on the SNES to help work out why certain in-game hooks would break certain games. So I can see why even on an FPGA where there's possibly more control it would be hard to implement.

Re: Soapbox: Here's Why I Can't Ditch Software Emulation Handhelds For The FPGA Analogue Pocket

BulkSlash

This is one of those things that perhaps doesn’t get mentioned much amidst all the hype of FPGA systems. One of the reasons I stopped using my SuperNT was the lack of save states support, I didn’t really see the point of using a modern recreation of a system if it doesn’t offer any interesting modern features like being able to turn the console on and off from the controller or suspend the game so I can continue later.

These days I just use a regular Super Famicom and the save states the SD2SNES provides. If I really want to play something away from home, I usually just emulate it on the Steam Deck.

Re: Microsoft Slayed Killer Instinct eSports Event To Stop Sequel Gossip

BulkSlash

Even if you aren't intending to make a sequel, surely keeping the brand awareness alive isn't a bad thing? It could even sell a few consoles if people decided they liked the look of the game and wanted to play it. If the game gets popular enough in tournaments it could end up justifying a sequel actually being made!

I bet the reality is there was some nonsense office politics going on.

Re: Random: Top-Down Ridge Racer Looks As Cool As It Sounds

BulkSlash

Ironically I think that’s probably a better camera angle than the one in Micro Machines. I was replaying MMV3 the other day and the camera picks really unhelpful angles most of the time. There’s the occasional tantalising moment where it’s just right, but sadly it doesn’t happen often enough!

Re: PS1 Emulation Comes To iPhone Via Gamma

BulkSlash

@IntrepidWombat It was a combination of things. Steve Jobs' had a long standing beef with Adobe which lead to him implementing a "no interpreted code" rule for all apps on the App Store, as a way of preventing Flash from being on the iPhone. This unfortunately meant most emulators were blocked as well for quite a long time.

Later on, Apple did relax this rule, but they wouldn't allow apps that could play anything, they wanted each release to be a specific game so they could give it an age rating (I think possibly this was done to stop things like the Xbox streaming app). So things like Sega's individual Megadrive game releases would be allowed, but a general Megadrive emulator was not.

That said, if you had a Mac, you could build emulators for your iPhone and iPad quite easily. MAME4iOS uses the most recent PC version of MAME and there's also Provenence which does NES, SNES, N64, Master System, Megadrive, Saturn, PS1, GameBoy, GameGear and loads of others I've never used! But now that Apple have been forced by the EU to allow side-loading of apps, they've basically given up on any emulator restrictions as they would just drive people to use the alternate app stores coming.