I really wish Namco would do some sort of Time Crisis HD collection and a new GunCon for all modern platforms. I wish they’d do it for Ridge Racer and Ace Combat too… 😅
I’ve given up on Analogue and their “extremely limited quantities” nonsense. I’d really like one of these (I was keen on the glow in the dark one too) but with the tiny amounts they make it’s not worth the angst of trying to get one.
Just how many devices can AyaNeo release in one year? 😅
That said, I’m on holiday at the moment and spent some of the afternoon hacking the SF2 Turbo ROM on my Steam Deck and the lack of keyboard made it so much fiddlier, especially as the on-screen keyboard covers half the screen! 😩🤣
I was just playing a cheeky level of this while waiting for a process to finish. It's really good fun and feels very much like an old NES game in the way it plays. I like the permanent power-ups hidden in each level too as it gives you a good reason to explore. I'd love to see this actually ported to the NES!
What’s the betting it’s identical to retail? It doesn’t look like a dev cart so chances are it’s just final retail code.
You’d have to be mad to pay that much for a cart where they don’t show the board or verify the contents of the ROMs are different from the final game.
Of course this is Heritage Auctions, who sold a Star Trek phaser prop as genuine when all the evidence suggested it wasn’t and ignored all the people telling them about it.
I really like the 8BitDo DIY kit for the NES dogbone controller. It still feels like I’m playing on an original controller but with wireless added. It’s particularly handy as the cords on the AV Famicom controller are really short!
I’m hoping Arcade1Up can clarify if it’s the arcade or PS1 version of Time Crisis. The YouTube trailer shows the arcade version but the still photos show the PS1 version. The PS1 port is very good, but the arcade version is much more preferable.
Excellent news, Dark Forces is one of my favourite PC games so it will be great to finally have it easily playable on modern hardware. Plus it's Nightdive so (Blade Runner aside) this is likely to be a really solid remaster.
While most FPS games of the era were all about shooting everything that moved, I liked how DF would throw in the occasional puzzle. In one case I think it the first time a wall texture was used as a clue to the layout of the area. It certainly felt unique to me at the time for the walls to be more than just window dressing.
@mjharper If you put that code in on player 1 it disables all special moves. It took me ages to work out why I couldn't pull off any moves when I played SF2 Turbo on the Wii U VC. My muscle memory of the code hadn't faded, but the fact you had to use port 2 had! 😅
This is really impressive, it runs full screen and at a very good frame rate on my 32X and there's loads of great options including different resolutions/detail levels. Even the highest resolution and detail runs very smoothly. Sadly it crashes after I beat level 1 so I think my ancient Everdrive doesn't support the bank switching it needs! 😅
@Babybahamut Yeah there were a lot of exclusives early in its life like Lost Planet, Bullet Witch, Dead Rising, Ace Combat 6, Ridge Racer 7, etc. Not all were classics (and I think some have been ported now) but I really enjoyed them all.
It's a shame how many of the best 360 games are no longer exclusive as without exclusives the uniqueness of each platform gets lost I think.
Will the previous model be getting the AyaSpace 2 update? The thing that worries me about most of these annually refreshed handheld PCs is how long they support them once the new model is out.
With the Steam Deck I never bother messing with the power output I just leave it at default. I think if a game is vsync'd it will just idle until the next frame needs to be started and if it's a heavier modern game then it needs full power anyway, so I try not to worry about the battery too much.
That said, I'm always playing a mixture of old and new stuff and the old stuff doesn't really drain the battery much!
It's kind of hilarious how well that runs in a browser. I think I've re-beaten the recent version about 5 or 6 times on the Steam Deck now, it's really good fun to revisit it. Now if we could just get 2097 too! 😆
@XiaoShao I'm getting GTA trilogy vibes from this too. That was also kept under wraps right until a week or so before release, so I'll be steering well clear of this until it's in players' hands. It didn't take long for people to discover GTA was a rushed mess and report it on forums/social media!
Very interesting, it sounds like this would work like a C64 cassette drive and be audio based rather than loading data digitally. I wonder how slow the loading times would be compared to cassettes and also "proper" CD-ROM drives?
I guess it would come with a RAM cartridge like the FDS and would need a cable coming out of the cartridge port so that the audio could be piped from the disc to the RAM cart.
You've got to love the voice acting from that era. Scott McCulloch was Richter Belmont in SOTN but he was also Wild Dog in Time Crisis 1 & 2 and Chris in Resident Evil 1. It's a shame he passed before he could enjoy the fame from playing all those iconic characters.
IIRC there were some graphical glitches with the Switch port. They weren't game breaking or anything (at least not that I remember!) but were they ever fixed?
I'll probably end up re-buying it anyway, just like all the Ikaruga ports! 😅
@smoreon It's a good question, I'd have thought if a publisher were bankrolling the game they'd want a regular copy of the source and all the assets in case the developer unexpectedly goes bust or the relationship sours for some reason.
Of course once the game has shipped and the sales have run their course a publisher like Activision may well not care about the codebase and just delete it to save some server space.
Mine would be playing Astro Fighter in the arcades some time in the mid '80s.
It's a fairly unique take on the Space Invaders formula where each wave of enemies has a different design and movement pattern, there's also a fuel gauge that only refills if you kill the boss at the end of the waves. Then it loops back around to the start.
I would have thought Activision would have a central source code repository for their devs to push code to rather than games just knocking around on the HDD of one of the developers.
Doesn’t the AV Famicom support the Japanese Zapper that connects via the side port? I think it’s just Western Zappers that connect via the front controller port that won’t work.
That's such an incredible find. I makes you wander what other ultra rare stuff is out there in someone's garage or cupboard without them knowing the sentimental value it would have to some people.
Funnily enough I was just playing this on the Steam Deck. It runs really well, although the modern collision option does make the game too easy (I got first on every track on my first try! 😅) so probably the Wipeout 2097 collision option is the best choice.
@845H It extracts all the music from the PS1 disc image so it technically has all the music. The only downside is it currently only supports the US disc so it’s missing the extra tracks from Orbital/Chemical Brothers/Leftfield that the PAL version had.
I was playing that Mario Celeste mod the other day. It’s an incredible achievement, it’s hard to believe it’s running on a NES it’s so smooth and fast paced.
That said, it’s too hard for me! 😅 I might go back to it but I think it’s beyond me.
I would think Mario Odyssey is in the same sort of genre as Banjo Kazooie and that did really well. I think there's a market for the collect-a-thon, but the game has to be good.
I somewhat enjoyed Yooka Laylee, but it suffered from not having a map screen showing where each quest came from. Not being able to find things just made it a lot more annoying than it needed to be. If they fixed that in a sequel I'd be all over it.
A few years back I realised I barely knew this game. I only ever really played 1-1, 1-2, 4-1, 4-2 and most of world 8 once I’d found the warp zones. Since then I always try to play all of the levels as it’s such a great game, it’s like the most pure and distilled form of Super Mario Bros.
I love light gun games! I tend to like Time Crisis I more than II. While II is bigger and more bombastic, it dropped using time as your measure of success and used scoring instead. This means instead of racing to take down every enemy as quickly as possible, you have to hit each enemy as many times as possible to earn combo points.
This means the final boss fight against the satellite (and Diaz) is spent not shooting Diaz but instead trying to fire as many bullets as possible into the satellite to maximise your score.
Doing that while playing both sides of Time Crisis II at the same time is very hard work! 😂
That special stage is really impressive. It's good to see the GX4000 being stretched a bit, so many Amstrad games from that era were just lazy Speccy ports rather than taking advantage of the hardware.
I've got a lot of nostalgia for Sol Feace, I remember being blown away by the FMV and the music when I saw it on my brother's Mega CD. The soundtrack in particular is still really great. I don't think I'd want the cartridge version though as it's going to be missing all the stuff that made me like the game in the first place! 😅
I remember this and often think about it. The poor woman was just trying to win a Wii for her kids. The fact that someone phoned in to warn them and was ignored is damning, I'm not surprised they were hammered in court.
@carlos82 Are there people really claiming that? Crazy! 😂
We had a team quiz at work yesterday and I was able to answer the question about when Nintendo was founded and "impress" everyone with the trivia about them originally making hanafuda cards.
The animation in Do You Remember Love is fantastic, while it probably curtails too much of the story from the series it's worth seeing for the spectacle. I've not played this particular Macross game, so it will be fun to give it a try with the translation patch.
Fascinating! Looking at the asm from the link the patch changes the ROM to load 1 into the accumulator and then store it at the memory address the game checks for debug mode. I recently did something similar messing with Street Fighter II Turbo on the SNES to always get the best ending regardless of difficulty or rounds lost. I’ve found writing assembly isn’t too tricky, but finding the right part of the ROM is really hard!
"If we can match the timing of game launches to the release of movies"
No Sega, don't do it!!! I'm pretty sure the only good movie tie-in games were ones that launched ages after the movie (like GoldenEye). Trying to get games that usually take 3-4 years on the shelf at the same time as movies that normally take 2 years is a recipe for rushed rubbish.
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Re: CIBSunday: Time Crisis 4 (PS3)
I really wish Namco would do some sort of Time Crisis HD collection and a new GunCon for all modern platforms. I wish they’d do it for Ridge Racer and Ace Combat too… 😅
Re: The Raspberry Pi 5 Is Launching Next Month
Excellent. I want to upgrade my Pi 3 JAMMA setup as it’s just not fast enough for many games, if this is twice as fast it should really do the trick.
Re: Review: RetroSix Super GamePad - The Perfect Replacement For Your Old SNES Controller
@YANDMAN Definitely. I still use my trusty Hori Super Commander because of its great auto-fire options.
Re: Transparent Analogue Pockets Are On The Way, But You'll Need To Be Fast
I’ve given up on Analogue and their “extremely limited quantities” nonsense. I’d really like one of these (I was keen on the glow in the dark one too) but with the tiny amounts they make it’s not worth the angst of trying to get one.
Re: The Keyboard-Packing Aya Neo Slide Is Available To Order Today
Just how many devices can AyaNeo release in one year? 😅
That said, I’m on holiday at the moment and spent some of the afternoon hacking the SF2 Turbo ROM on my Steam Deck and the lack of keyboard made it so much fiddlier, especially as the on-screen keyboard covers half the screen! 😩🤣
Re: Aya Neo Reveals First Look At The 'Aya Neo Flip', A New Clamshell Handheld PC
I think AyaNeo must be beating Sega now for being able to release so many new hardware variants in such a short time!
Re: The Shatterhand & Power Blade-Inspired 'Prison City' Out Now On Steam
I was just playing a cheeky level of this while waiting for a process to finish. It's really good fun and feels very much like an old NES game in the way it plays. I like the permanent power-ups hidden in each level too as it gives you a good reason to explore. I'd love to see this actually ported to the NES!
Re: Ghostbusters II NES Prototype Sells For Over $1,000 At Auction
What’s the betting it’s identical to retail? It doesn’t look like a dev cart so chances are it’s just final retail code.
You’d have to be mad to pay that much for a cart where they don’t show the board or verify the contents of the ROMs are different from the final game.
Of course this is Heritage Auctions, who sold a Star Trek phaser prop as genuine when all the evidence suggested it wasn’t and ignored all the people telling them about it.
Re: Guide: All 8BitDo Controllers & Accessories - Which Should I Buy?
I really like the 8BitDo DIY kit for the NES dogbone controller. It still feels like I’m playing on an original controller but with wireless added. It’s particularly handy as the cords on the AV Famicom controller are really short!
Re: Time Crisis Is Arcade1Up's Next Release
I’m hoping Arcade1Up can clarify if it’s the arcade or PS1 version of Time Crisis. The YouTube trailer shows the arcade version but the still photos show the PS1 version. The PS1 port is very good, but the arcade version is much more preferable.
Re: Star Wars: Dark Forces Is Getting A New Remaster From Nightdive Studios
Excellent news, Dark Forces is one of my favourite PC games so it will be great to finally have it easily playable on modern hardware. Plus it's Nightdive so (Blade Runner aside) this is likely to be a really solid remaster.
While most FPS games of the era were all about shooting everything that moved, I liked how DF would throw in the occasional puzzle. In one case I think it the first time a wall texture was used as a clue to the layout of the area. It certainly felt unique to me at the time for the walls to be more than just window dressing.
I they do DF II Jedi Knight next!
Re: Best Cheat Codes Of All Time
@KingMike That's quite ironic considering what Sega got up to in Revenge of Shinobi! 😂
Re: Best Cheat Codes Of All Time
@mjharper If you put that code in on player 1 it disables all special moves. It took me ages to work out why I couldn't pull off any moves when I played SF2 Turbo on the Wii U VC. My muscle memory of the code hadn't faded, but the fact you had to use port 2 had! 😅
Re: Doom '32X Resurrection' Project Hits 3.0, Adds Cyberdemon & Spider Mastermind
This is really impressive, it runs full screen and at a very good frame rate on my 32X and there's loads of great options including different resolutions/detail levels. Even the highest resolution and detail runs very smoothly. Sadly it crashes after I beat level 1 so I think my ancient Everdrive doesn't support the bank switching it needs! 😅
Re: Best Xbox 360 Games Of All Time
@Babybahamut Yeah there were a lot of exclusives early in its life like Lost Planet, Bullet Witch, Dead Rising, Ace Combat 6, Ridge Racer 7, etc. Not all were classics (and I think some have been ported now) but I really enjoyed them all.
It's a shame how many of the best 360 games are no longer exclusive as without exclusives the uniqueness of each platform gets lost I think.
Re: Review: Aya Neo Air 1S - Wipes The Floor With Switch And Steam Deck, At A Price
Will the previous model be getting the AyaSpace 2 update? The thing that worries me about most of these annually refreshed handheld PCs is how long they support them once the new model is out.
With the Steam Deck I never bother messing with the power output I just leave it at default. I think if a game is vsync'd it will just idle until the next frame needs to be started and if it's a heavier modern game then it needs full power anyway, so I try not to worry about the battery too much.
That said, I'm always playing a mixture of old and new stuff and the old stuff doesn't really drain the battery much!
Re: You Can Now Play WipEout In Your Web Browser
It's kind of hilarious how well that runs in a browser. I think I've re-beaten the recent version about 5 or 6 times on the Steam Deck now, it's really good fun to revisit it. Now if we could just get 2097 too! 😆
Re: Red Dead Redemption Remaster Coming To Nintendo Switch & PS4
@XiaoShao I'm getting GTA trilogy vibes from this too. That was also kept under wraps right until a week or so before release, so I'll be steering well clear of this until it's in players' hands. It didn't take long for people to discover GTA was a rushed mess and report it on forums/social media!
Re: Codemasters Was Supposed To Make A NES CD Drive, But It Never Happened
Very interesting, it sounds like this would work like a C64 cassette drive and be audio based rather than loading data digitally. I wonder how slow the loading times would be compared to cassettes and also "proper" CD-ROM drives?
I guess it would come with a RAM cartridge like the FDS and would need a cable coming out of the cartridge port so that the audio could be piped from the disc to the RAM cart.
Re: The Shatterhand & Power Blade-Inspired 'Prison City' Is Coming To Nintendo Switch
What's an "approach-a-thon"? I've not heard that one before.
Re: Here's Why Castlevania: Symphony Of The Night's English Dub Is So Iconically Amusing
You've got to love the voice acting from that era. Scott McCulloch was Richter Belmont in SOTN but he was also Wild Dog in Time Crisis 1 & 2 and Chris in Resident Evil 1. It's a shame he passed before he could enjoy the fame from playing all those iconic characters.
Re: Radiant Silvergun Is Coming To Steam
IIRC there were some graphical glitches with the Switch port. They weren't game breaking or anything (at least not that I remember!) but were they ever fixed?
I'll probably end up re-buying it anyway, just like all the Ikaruga ports! 😅
Re: Activision Might Have "Lost" A Bunch Of Amazing Transformers Video Games
@smoreon It's a good question, I'd have thought if a publisher were bankrolling the game they'd want a regular copy of the source and all the assets in case the developer unexpectedly goes bust or the relationship sours for some reason.
Of course once the game has shipped and the sales have run their course a publisher like Activision may well not care about the codebase and just delete it to save some server space.
Re: Talking Point: What Was Your First Video Gaming Experience?
Mine would be playing Astro Fighter in the arcades some time in the mid '80s.
It's a fairly unique take on the Space Invaders formula where each wave of enemies has a different design and movement pattern, there's also a fuel gauge that only refills if you kill the boss at the end of the waves. Then it loops back around to the start.
Re: Activision Might Have "Lost" A Bunch Of Amazing Transformers Video Games
I really want a sequel to Devastation!
I would have thought Activision would have a central source code repository for their devs to push code to rather than games just knocking around on the HDD of one of the developers.
Re: Flashback: The Horrifying 'Scalper Shooting' That Typified The PS3's Chaotic Launch
That’s a real plot twist at the end there! 😂
Re: Did You Know That Not All Famicom Controllers Are The Same?
Doesn’t the AV Famicom support the Japanese Zapper that connects via the side port? I think it’s just Western Zappers that connect via the front controller port that won’t work.
Re: Ultimate Guide: Nuon, The DVD Player That Tried To Be A Games Console
This has been a useful refresher, at some point I'd conflated the M2 (3DO successor) with the Nuon, when in fact they were separate systems.
That's cool you can get an adapter to use N64 controllers if the alternative is $275 for a controller! And I thought the Dual Sense was expensive! 😅
Re: $10,000 Tron Arcade Game Saved From The Scrap Heap
That's such an incredible find. I makes you wander what other ultra rare stuff is out there in someone's garage or cupboard without them knowing the sentimental value it would have to some people.
Re: You Can Now Play Sonic Free Riders Without Its Frustrating Motion Controls
Very cool. Is this the first patch for a 360 game? I don’t think I’ve seen one before.
Re: WipEout Phantom Edition Is An Enhanced PC Port Of The PS1 Classic
Funnily enough I was just playing this on the Steam Deck. It runs really well, although the modern collision option does make the game too easy (I got first on every track on my first try! 😅) so probably the Wipeout 2097 collision option is the best choice.
@845H It extracts all the music from the PS1 disc image so it technically has all the music. The only downside is it currently only supports the US disc so it’s missing the extra tracks from Orbital/Chemical Brothers/Leftfield that the PAL version had.
Re: Best ROM Hacks, Mods And Homebrews Of 2023
I was playing that Mario Celeste mod the other day. It’s an incredible achievement, it’s hard to believe it’s running on a NES it’s so smooth and fast paced.
That said, it’s too hard for me! 😅 I might go back to it but I think it’s beyond me.
Re: Former Rare Staff Not Sure We Need More Banjo-Kazooie Games
I would think Mario Odyssey is in the same sort of genre as Banjo Kazooie and that did really well. I think there's a market for the collect-a-thon, but the game has to be good.
I somewhat enjoyed Yooka Laylee, but it suffered from not having a map screen showing where each quest came from. Not being able to find things just made it a lot more annoying than it needed to be. If they fixed that in a sequel I'd be all over it.
Re: CIBSunday: Super Mario Bros. (NES)
A few years back I realised I barely knew this game. I only ever really played 1-1, 1-2, 4-1, 4-2 and most of world 8 once I’d found the warp zones. Since then I always try to play all of the levels as it’s such a great game, it’s like the most pure and distilled form of Super Mario Bros.
Re: Best Light Gun Games Of All Time
I love light gun games! I tend to like Time Crisis I more than II. While II is bigger and more bombastic, it dropped using time as your measure of success and used scoring instead. This means instead of racing to take down every enemy as quickly as possible, you have to hit each enemy as many times as possible to earn combo points.
This means the final boss fight against the satellite (and Diaz) is spent not shooting Diaz but instead trying to fire as many bullets as possible into the satellite to maximise your score.
Doing that while playing both sides of Time Crisis II at the same time is very hard work! 😂
Re: Amstrad Fans, Rejoice - A New Sonic Is Coming To The GX4000 And Amstrad Plus
That special stage is really impressive. It's good to see the GX4000 being stretched a bit, so many Amstrad games from that era were just lazy Speccy ports rather than taking advantage of the hardware.
Re: Sol-Deace And El Viento Are Getting Physical Re-Releases This Year
I've got a lot of nostalgia for Sol Feace, I remember being blown away by the FMV and the music when I saw it on my brother's Mega CD. The soundtrack in particular is still really great. I don't think I'd want the cartridge version though as it's going to be missing all the stuff that made me like the game in the first place! 😅
Re: Flashback: The Woman Who Died Trying To Win A Nintendo Wii
I remember this and often think about it. The poor woman was just trying to win a Wii for her kids. The fact that someone phoned in to warn them and was ignored is damning, I'm not surprised they were hammered in court.
Re: Terarin Games' Teases New After Burner-Style Game Coming To Nintendo Switch & Steam
That basically is the ship sprite from Galaxy Force II, I wonder if it’s a placeholder or if they’re going to be a bit brazen? 😂
Re: Random: French Journalist Reinvents History By Claiming Nintendo Made The World's First Games Console
@carlos82 Are there people really claiming that? Crazy! 😂
We had a team quiz at work yesterday and I was able to answer the question about when Nintendo was founded and "impress" everyone with the trivia about them originally making hanafuda cards.
Re: Fans Are Attempting To Remake Phoenix Wright: Ace Attorney For The NES
That’s such a cool idea. I can’t wait to hear the 8-bit renditions of the music.
Re: Poll: Which Gran Turismo 1 Intro Theme Is Best?
Definitely Moon over the Castle for me. I had the Japanese import of Gran Turismo for the PS1 so I often forget they swapped out the soundtrack.
That seemed to happen quite often back then with things like Sega Rally 2, Sonic CD and Wipeout getting different music in different regions.
Re: Fans Are Translating 'Macross: Do You Remember Love?' For PlayStation
The animation in Do You Remember Love is fantastic, while it probably curtails too much of the story from the series it's worth seeing for the spectacle. I've not played this particular Macross game, so it will be fun to give it a try with the translation patch.
Re: Sega's Yosuke Okunari Has Written A Book About The Company's History And Consoles
@Say_Yas Finally! 🙌
Re: Sega's Yosuke Okunari Has Written A Book About The Company's History And Consoles
Love his reference to Isekai Ojisan!
“no new product announcements on this year's anniversary”
So there could be hardware announcements not on the anniversary? 😉
Re: Feature: Inside Nightdive's 8-Year-Long Odyssey To Remake The Original System Shock
I Kickstarted this so long ago that I picked PS4 as the platform, and I haven't turned my PS4 on in years now!
I wish they'd given people a chance to change platform, especially as the PC version is out now and the console versions are still being developed.
Re: Random: Konami Founder Was "Very Harsh" On Overweight Staff Back In The 1980s
The irony is they're most likely overweight because they're always at their desks coding non-stop. That's certainly how it works for me! 😅
Re: I Just Fixed This Obscure Unlicensed NES Game
Fascinating! Looking at the asm from the link the patch changes the ROM to load 1 into the accumulator and then store it at the memory address the game checks for debug mode. I recently did something similar messing with Street Fighter II Turbo on the SNES to always get the best ending regardless of difficulty or rounds lost. I’ve found writing assembly isn’t too tricky, but finding the right part of the ROM is really hard!
Re: God Of War Creator David Jaffe Enlists AI To "Fix" Zelda: Tears Of The Kingdom
That AI image is horrid, it has absolutely none of the charm of BOTW/TOTK. It’s just so generic and boring.
Re: Sega Looking To Build On Success Of Its Sonic Movies With Other Franchises
"If we can match the timing of game launches to the release of movies"
No Sega, don't do it!!! I'm pretty sure the only good movie tie-in games were ones that launched ages after the movie (like GoldenEye). Trying to get games that usually take 3-4 years on the shelf at the same time as movies that normally take 2 years is a recipe for rushed rubbish.