Anyone have any feedback on how well the save states work for regular Megadrive games? I’ve got an old EverDrive and the save states are basically useless (I like to be able to save my progress and turn the machine off, rather than use them to brute force my way through a game). On the EverDrive they 99% of the time lock up or garble the screen when restoring a save. If this can do better I’ll definitely look at saving up for one.
@NevG I might be mis-reading it, but it says it needs 32X hardware to play 32X games so it sounds to me like the FPGA isn’t simulating the 32X hardware, it’s just compatible as a Flash cartridge for it.
You’re right about it saying it supports all Megadrive mappers, so that does sound like it could include the SVP!
That’s pretty damn cool. Now if they could add 32X and SVP support to the FPGA it would be an essential purchase. I wonder if it could be used with the Nomad or does the Mega-CD need that side port on the MegaDrive to communicate?
When they say HLE do they mean high level emulation? As that's a term usually associated with the technique of fast but inaccurate emulation, which seems a bit of a poor choice for something that's supposed to be a premium system.
I've had mine for a couple of months now, it's well worth the money if you're into your MegaDrive games.
Be a little bit careful if you find one for a good price on eBay, apparently the first batch of controllers had the d-pad rotated clockwise a little bit too much, causing the occasional diagonal press instead of directly up, all the newer ones are fine though.
@Damo I wanted to avoid quoting too much , would you say the DC looks better using SCART through an OSSC over VGA? I've got an OSSC and have my DC connected through its VGA port, but if SCART looks better I'll definitely look at switching.
If we ever invent time travel the first thing I’ll do is go back to ~1993 and tell Sega to dump the 32X and Saturn and to convert their Model 2 arcade board into a home system. If Sega had launched that with arcade perfect ports of Daytona and Virtua Fighter I would imagine the PlayStation 1 would have been Sony’s only foray into gaming and we’d all be playing on the Dreamcast 4 at the moment.
@Ras I just did some googling and you’re right it did get a US-only release on 3DS too. It’s a pity we didn’t get a UK release as I would have bought it!
@Jimsbo The NES version of Donkey Kong released on the Wii VC was actually hacked to include the missing level. I believe it’s not been re-released anywhere else since, although it might be possible to get it on the Wii U via the Wii mode.
I was pretty disappointed by Twin Snakes. It was a competent clone of the original but it was lacking something. I still prefer to play the PS1 version even today.
My biggest bugbear is the hand-to-hand combat. In the cut scenes Snake is a highly skilled ninja with dozens of exciting moves. As soon as gameplay resumes all he can do is the same mundane punch, punch, kick over and over. They should have made it more like the Arkham games and strung together random moves when you hit the attack button. It doesn't need a full beat em up engine, it just needed more dynamism.
The other disappointment was how similar it was to the original. After the brilliant Resident Evil Remake on GC which added lots of new areas to explore it was displeasing to see Twin Snakes had no new sections and didn't deviate once to give players something new.
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Re: Arcade1Up Is Reviving A Sega Classic That Has Never Been Seen Outside Of Arcades
Time Crisis 1 and Daytona USA cabs plz!
Re: Hardware Review: The Terraonion Mega SD Is A Truly Next-Gen Flash Cartridge
@Damo Thanks Damo, I think I’m going to have to get one. 😉
Re: Hardware Review: The Terraonion Mega SD Is A Truly Next-Gen Flash Cartridge
Anyone have any feedback on how well the save states work for regular Megadrive games? I’ve got an old EverDrive and the save states are basically useless (I like to be able to save my progress and turn the machine off, rather than use them to brute force my way through a game). On the EverDrive they 99% of the time lock up or garble the screen when restoring a save. If this can do better I’ll definitely look at saving up for one.
Re: This FPGA-Powered Mega Drive / Genesis Flash Cart Can Play CD Games
@NevG I might be mis-reading it, but it says it needs 32X hardware to play 32X games so it sounds to me like the FPGA isn’t simulating the 32X hardware, it’s just compatible as a Flash cartridge for it.
You’re right about it saying it supports all Megadrive mappers, so that does sound like it could include the SVP!
Re: This FPGA-Powered Mega Drive / Genesis Flash Cart Can Play CD Games
That’s pretty damn cool. Now if they could add 32X and SVP support to the FPGA it would be an essential purchase. I wonder if it could be used with the Nomad or does the Mega-CD need that side port on the MegaDrive to communicate?
Re: More Tantalising Polymega Details Emerge From GDC 2019
When they say HLE do they mean high level emulation? As that's a term usually associated with the technique of fast but inaccurate emulation, which seems a bit of a poor choice for something that's supposed to be a premium system.
Re: Hardware Review: Krikzz Joyzz Wireless Sega Mega Drive Controller - Perfection Comes At A Price
I've had mine for a couple of months now, it's well worth the money if you're into your MegaDrive games.
Be a little bit careful if you find one for a good price on eBay, apparently the first batch of controllers had the d-pad rotated clockwise a little bit too much, causing the occasional diagonal press instead of directly up, all the newer ones are fine though.
Re: Feature: One Company Is Retrofitting Classic Systems With HDMI Output Without Costing The Earth
@Damo I wanted to avoid quoting too much , would you say the DC looks better using SCART through an OSSC over VGA? I've got an OSSC and have my DC connected through its VGA port, but if SCART looks better I'll definitely look at switching.
Re: Feature: One Company Is Retrofitting Classic Systems With HDMI Output Without Costing The Earth
"It's not quite as sharp as the pure VGA signal, nor does it seriously challenge the RGB SCART signal"
@Damo Is the SCART output of the Dreamcast better than VGA? I've always thought VGA gave the best picture.
Re: Polymega Launch Trailer Reveals Sega Saturn Support
@TheIronChimp Yeah I noticed that too! It looks like their footage is using a widescreen hack as well.
Re: Hardware Classics: Unpacking The 32X, Sega's Most Catastrophic Console Failure
If we ever invent time travel the first thing I’ll do is go back to ~1993 and tell Sega to dump the 32X and Saturn and to convert their Model 2 arcade board into a home system. If Sega had launched that with arcade perfect ports of Daytona and Virtua Fighter I would imagine the PlayStation 1 would have been Sony’s only foray into gaming and we’d all be playing on the Dreamcast 4 at the moment.
Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong
@Ras I just did some googling and you’re right it did get a US-only release on 3DS too. It’s a pity we didn’t get a UK release as I would have bought it!
Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong
@Jimsbo The NES version of Donkey Kong released on the Wii VC was actually hacked to include the missing level. I believe it’s not been re-released anywhere else since, although it might be possible to get it on the Wii U via the Wii mode.
Re: Feature: The Making Of Metal Gear Solid: The Twin Snakes
I was pretty disappointed by Twin Snakes. It was a competent clone of the original but it was lacking something. I still prefer to play the PS1 version even today.
My biggest bugbear is the hand-to-hand combat. In the cut scenes Snake is a highly skilled ninja with dozens of exciting moves. As soon as gameplay resumes all he can do is the same mundane punch, punch, kick over and over. They should have made it more like the Arkham games and strung together random moves when you hit the attack button. It doesn't need a full beat em up engine, it just needed more dynamism.
The other disappointment was how similar it was to the original. After the brilliant Resident Evil Remake on GC which added lots of new areas to explore it was displeasing to see Twin Snakes had no new sections and didn't deviate once to give players something new.