Comments 414

Re: Hardware Review: The Terraonion Mega SD Is A Truly Next-Gen Flash Cartridge

BulkSlash

Anyone have any feedback on how well the save states work for regular Megadrive games? I’ve got an old EverDrive and the save states are basically useless (I like to be able to save my progress and turn the machine off, rather than use them to brute force my way through a game). On the EverDrive they 99% of the time lock up or garble the screen when restoring a save. If this can do better I’ll definitely look at saving up for one.

Re: This FPGA-Powered Mega Drive / Genesis Flash Cart Can Play CD Games

BulkSlash

@NevG I might be mis-reading it, but it says it needs 32X hardware to play 32X games so it sounds to me like the FPGA isn’t simulating the 32X hardware, it’s just compatible as a Flash cartridge for it.

You’re right about it saying it supports all Megadrive mappers, so that does sound like it could include the SVP!

Re: Hardware Classics: Unpacking The 32X, Sega's Most Catastrophic Console Failure

BulkSlash

If we ever invent time travel the first thing I’ll do is go back to ~1993 and tell Sega to dump the 32X and Saturn and to convert their Model 2 arcade board into a home system. If Sega had launched that with arcade perfect ports of Daytona and Virtua Fighter I would imagine the PlayStation 1 would have been Sony’s only foray into gaming and we’d all be playing on the Dreamcast 4 at the moment.

Re: Feature: The Making Of Metal Gear Solid: The Twin Snakes

BulkSlash

I was pretty disappointed by Twin Snakes. It was a competent clone of the original but it was lacking something. I still prefer to play the PS1 version even today.

My biggest bugbear is the hand-to-hand combat. In the cut scenes Snake is a highly skilled ninja with dozens of exciting moves. As soon as gameplay resumes all he can do is the same mundane punch, punch, kick over and over. They should have made it more like the Arkham games and strung together random moves when you hit the attack button. It doesn't need a full beat em up engine, it just needed more dynamism.

The other disappointment was how similar it was to the original. After the brilliant Resident Evil Remake on GC which added lots of new areas to explore it was displeasing to see Twin Snakes had no new sections and didn't deviate once to give players something new.