Damo

Damo

The boy who never grew up.

Comments 779

Re: PlayStation Support Could Be Coming To Analogue Pocket

Damo

@boatie Were there any games that actually forced you to use the DualShock? Ape Escape is the only one I can think of.

Even titles like Gran Turismo allowed you to use the digital pad as well. In fact, I don't remember getting a DA controller until very late in the console's life, so it's less of an issue than you might think.

Re: Hands On: Golden Axe Returns Is So Good, Sega Itself Probably Couldn't Do Any Better

Damo

@saintpumpkin As much as I love Revenge of Death Adder, it's VERY repetitive (like a lot of arcade games were back then). Golden Axe Returns feels to me like it takes the best elements of Revenge and adds in more content, as well as giving the player a combat engine which has more depth. Each to their own, of course, but I feel that Returns is an excellent unofficial successor to the series - a series which Sega isn't doing anything with at the moment.

Re: Best PC Engine / TurboGrafx-16 Games

Damo

@Coalescence @SpeedRunRocks @TheWingedAvenger The list may well evolve over time, but like any list, it's our opinion - so it's not going to sync up with everyone's favourite list.

It's more a selection of games that, if you were new to the console, would be a solid group to begin with.

Re: Bitmap Books Pulls Mega Drive / Genesis 'Visual Compendium' After Legal Threat From Sega

Damo

@N64-ROX Bitmap paid a licence for the SMS book, and Sega's stance on books has changed recently.

From a legal perspective, Sega's case against Bitmap Books is very flimsy - the book doesn't include artwork / box art, and is comprised of bespoke screenshots / photos / commissioned art.

However, like I said, a company like Bitmap can't go to court to argue this, as it would cost a fortune.

Re: Say Hello To The CPS Changer, Capcom's Insanely Obscure Home Console

Damo

@KingMike The intention wasn't to 'credit' them with the 3DO, it was more to illustrate that they were one of many 'big' tech firms getting involved with home gaming hardware.

However, it's perhaps easy to ignore the fact that Panasonic's support got 3DO over the line in those early days - the company was one of 3DO's most high-profile partners (and Panasonic's parent company, Matsushita, bought the rights to M2 from 3DO, lest we forget) and produced the first 3DO system.

Re: Sacred Spaces: Rare's Manor Farm HQ - Nintendo's '90s Hit Factory

Damo

@raftos @Axelay71 Thanks for the kind words! This really was fun to put together, I have to say. I live near Rare current (and former) HQs, so this feels like a little bit of local history to me. It blows my mind that such massive games were made in such unassuming surroundings. Seriously, you can drive through Twycross today and not even be aware that such a huge developer is based there.

Re: Gallery: Checking Out Retro-Bit's 'Battletoads & Double Dragon' And 'Avenging Spirit' Reissues

Damo

@Mikmoomamimocki Time Extension is (pardon the pun) an extension of all of the sites in the network, so we're embedding articles on Push Square and Pure Xbox (and vice versa, we've embedded NL news pieces on TE as well).

There's little point in NL and TE covering the same topic twice, especially when it's something as niche as reprints of NES and Game Boy games, so we feel it makes most sense to highlight certain pieces on NL (or the other sites) when relevant. That way, NL readers still get the content and we don't double-up reporting on the same stuff. It also means that NL/PS/PX readers will get access to fringe stuff that those sites wouldn't cover normally.

Re: The Making Of: Assassin's Creed, Ubisoft's Original Open-World Epic

Damo

@Ryu_Niiyama I guess what I meant is that you quickly realise how limited and repetitive the gameplay is in AC1, despite the fact that it's still incredible to explore the world. In AC2, they added a lot more variety which made it feel less repetitive... but as I said, I agree with you, I can remember LOADS of AC1 but AC2 isn't anywhere near as memorable to me now.

Re: Exclusive: Meet The "Playboy" Handheld, Rare's Unreleased Game Boy Rival

Damo

@Kosmikat I vaguely recall seeing it in the same cabinet you mention when I visited Rare to cover the development of Natal / Kinect for GamesTM magazine many years ago, and while I took a bunch of photos I didn't, for some reason, take a photo of the Playboy! I actually got to the point of imagining I'd seen it, but it's nice to have it confirmed 100% that it was indeed there!