@boatie Were there any games that actually forced you to use the DualShock? Ape Escape is the only one I can think of.
Even titles like Gran Turismo allowed you to use the digital pad as well. In fact, I don't remember getting a DA controller until very late in the console's life, so it's less of an issue than you might think.
@saintpumpkin As much as I love Revenge of Death Adder, it's VERY repetitive (like a lot of arcade games were back then). Golden Axe Returns feels to me like it takes the best elements of Revenge and adds in more content, as well as giving the player a combat engine which has more depth. Each to their own, of course, but I feel that Returns is an excellent unofficial successor to the series - a series which Sega isn't doing anything with at the moment.
@Coalescence @SpeedRunRocks @TheWingedAvenger The list may well evolve over time, but like any list, it's our opinion - so it's not going to sync up with everyone's favourite list.
It's more a selection of games that, if you were new to the console, would be a solid group to begin with.
@N64-ROX Bitmap paid a licence for the SMS book, and Sega's stance on books has changed recently.
From a legal perspective, Sega's case against Bitmap Books is very flimsy - the book doesn't include artwork / box art, and is comprised of bespoke screenshots / photos / commissioned art.
However, like I said, a company like Bitmap can't go to court to argue this, as it would cost a fortune.
@MarioBrickLayer I don't think it would be worth it, as ultimately if Sega has an issue (valid or otherwise) then a company the size of Bitmap Books isn't going to have the funds required to fight it in court.
It is, at the end of the day, Sega's IP, so it can challenge any project which uses it.
@Wanderer64 You're not the first person to spot that - the piece was originally published on one of our sister sites in 2011, so I will update it now to avoid any confusion.
@farrgazer We might revisit this at a later date but I wanted to review the 'out of the box' experience as that is what the vast majority of people will be seeing.
@Poodlestargenerica The original PS1 had two shoulder triggers and no analogue stick (until the optional controller arrived, at least) so I assume these have been included for that.
@KingMike The intention wasn't to 'credit' them with the 3DO, it was more to illustrate that they were one of many 'big' tech firms getting involved with home gaming hardware.
However, it's perhaps easy to ignore the fact that Panasonic's support got 3DO over the line in those early days - the company was one of 3DO's most high-profile partners (and Panasonic's parent company, Matsushita, bought the rights to M2 from 3DO, lest we forget) and produced the first 3DO system.
@jollyjoe0 I kind of agree, GTA is very much its own thing and a fusion of games, movies, music, etc... so why would a film version make any sense? Even so, I think it's bound to happen at some point, because whenever anything gets popular, money tends to chase it...
@raftos @Axelay71 Thanks for the kind words! This really was fun to put together, I have to say. I live near Rare current (and former) HQs, so this feels like a little bit of local history to me. It blows my mind that such massive games were made in such unassuming surroundings. Seriously, you can drive through Twycross today and not even be aware that such a huge developer is based there.
If anyone is wondering, no, you're not suffering from deja vu. This piece was previously published on Nintendo Life and we've migrated it over to Time Extension, along with updated text and more images. 😄
@Mikmoomamimocki Time Extension is (pardon the pun) an extension of all of the sites in the network, so we're embedding articles on Push Square and Pure Xbox (and vice versa, we've embedded NL news pieces on TE as well).
There's little point in NL and TE covering the same topic twice, especially when it's something as niche as reprints of NES and Game Boy games, so we feel it makes most sense to highlight certain pieces on NL (or the other sites) when relevant. That way, NL readers still get the content and we don't double-up reporting on the same stuff. It also means that NL/PS/PX readers will get access to fringe stuff that those sites wouldn't cover normally.
@Ryu_Niiyama I guess what I meant is that you quickly realise how limited and repetitive the gameplay is in AC1, despite the fact that it's still incredible to explore the world. In AC2, they added a lot more variety which made it feel less repetitive... but as I said, I agree with you, I can remember LOADS of AC1 but AC2 isn't anywhere near as memorable to me now.
@Ryu_Niiyama I think I'd probably agree. Although AC2 was more 'fun', AC1 had a better setting and the whole past / future thing was done better. This one is ripe for a remaster, to be honest, with the core concept kept in place but improved mechanics from the other games, maybe?
@Alexface I don't think it will ever be possible to get this working on the MD... despite the title, I don't think it runs on 16-bit hardware. I think that's just to indicate that it's been 'updated' compared to the GG version.
@Kot_Box Thanks! It was fun to write. I live locally and often pass the old offices. I thought once and for all it was time to really dig into their history!
@Gerald Yep, Polymega supports RAM cart games. Load times feel about the same to me, but they might be quicker with Saturn. With NGCD games, load times are removed completely!
@Kosmikat I vaguely recall seeing it in the same cabinet you mention when I visited Rare to cover the development of Natal / Kinect for GamesTM magazine many years ago, and while I took a bunch of photos I didn't, for some reason, take a photo of the Playboy! I actually got to the point of imagining I'd seen it, but it's nice to have it confirmed 100% that it was indeed there!
Comments 779
Re: PlayStation Support Could Be Coming To Analogue Pocket
@boatie Were there any games that actually forced you to use the DualShock? Ape Escape is the only one I can think of.
Even titles like Gran Turismo allowed you to use the digital pad as well. In fact, I don't remember getting a DA controller until very late in the console's life, so it's less of an issue than you might think.
Re: Hands On: Golden Axe Returns Is So Good, Sega Itself Probably Couldn't Do Any Better
@saintpumpkin As much as I love Revenge of Death Adder, it's VERY repetitive (like a lot of arcade games were back then). Golden Axe Returns feels to me like it takes the best elements of Revenge and adds in more content, as well as giving the player a combat engine which has more depth. Each to their own, of course, but I feel that Returns is an excellent unofficial successor to the series - a series which Sega isn't doing anything with at the moment.
Re: Best PC Engine / TurboGrafx-16 Games
@Coalescence @SpeedRunRocks @TheWingedAvenger The list may well evolve over time, but like any list, it's our opinion - so it's not going to sync up with everyone's favourite list.
It's more a selection of games that, if you were new to the console, would be a solid group to begin with.
Re: Random: Italy's Most Wanted Mafia Boss Loves Donkey Kong Country 3
@DashKappei You're quite right, that has been amended.
Re: Square's "Lost" SNES Title 'Treasure Conflix' Gets Translated Into English
@Wanderer64 We're working on a feature about the device, so who knows?
Re: Bitmap Books Pulls Mega Drive / Genesis 'Visual Compendium' After Legal Threat From Sega
@N64-ROX Bitmap paid a licence for the SMS book, and Sega's stance on books has changed recently.
From a legal perspective, Sega's case against Bitmap Books is very flimsy - the book doesn't include artwork / box art, and is comprised of bespoke screenshots / photos / commissioned art.
However, like I said, a company like Bitmap can't go to court to argue this, as it would cost a fortune.
Re: Bitmap Books Pulls Mega Drive / Genesis 'Visual Compendium' After Legal Threat From Sega
@MarioBrickLayer I don't think it would be worth it, as ultimately if Sega has an issue (valid or otherwise) then a company the size of Bitmap Books isn't going to have the funds required to fight it in court.
It is, at the end of the day, Sega's IP, so it can challenge any project which uses it.
Re: The Making Of: Shadowrun - The Unique SNES RPG That Almost Never Happened
@Wanderer64 You're not the first person to spot that - the piece was originally published on one of our sister sites in 2011, so I will update it now to avoid any confusion.
Re: Review: Anbernic RG35XX - Looks Like A Game Boy, But Does A Lot More
@farrgazer We might revisit this at a later date but I wanted to review the 'out of the box' experience as that is what the vast majority of people will be seeing.
Re: Review: Anbernic RG35XX - Looks Like A Game Boy, But Does A Lot More
@AstraeaV Yep! Just drop them on the SD card.
Re: Review: Anbernic RG35XX - Looks Like A Game Boy, But Does A Lot More
@Poodlestargenerica The original PS1 had two shoulder triggers and no analogue stick (until the optional controller arrived, at least) so I assume these have been included for that.
Re: Say Hello To The CPS Changer, Capcom's Insanely Obscure Home Console
@KingMike The intention wasn't to 'credit' them with the 3DO, it was more to illustrate that they were one of many 'big' tech firms getting involved with home gaming hardware.
However, it's perhaps easy to ignore the fact that Panasonic's support got 3DO over the line in those early days - the company was one of 3DO's most high-profile partners (and Panasonic's parent company, Matsushita, bought the rights to M2 from 3DO, lest we forget) and produced the first 3DO system.
Re: The Making Of: Secret Of Evermore, Square's Western 'Secret Of Mana'
@DashKappei Thanks for the kind words, it means a lot, honestly!
Re: Remembering Robotech's Carl Macek, The Man Who Brought Anime To The West
@Zentradi And your username!
Re: Remembering Robotech's Carl Macek, The Man Who Brought Anime To The West
@BulkSlash Star Fleet / X-Bomber has never been bettered! What a show!
Re: Remembering Robotech's Carl Macek, The Man Who Brought Anime To The West
@sdelfin Could not agree more. Like Macek says, without Robotech, none of this stuff would have made it over at all.
Re: 'Anniversary Wonder Boy Collection' Gets A Digital Release Next Year
@mrbogus No, this is the western release.
Re: Light Gun Fans Rejoice! Hacker Gets Wii Remote Working With Sega Dreamcast
@LillianC14 http://edition.cnn.com/TECH/computing/9909/09/dreamcast/
Re: Here's Your First (Brief) Look At Taron Egerton As Henk Rogers In Apple's 'Tetris' Movie
@HotGoomba You win the internet today 😂
Re: Random: A Saucy Urban Legend About Tecmo's 'Tee'd Off' Is Actually True
@PSXDave That site is the source, so it's only fair
Re: Rockstar Turned Down The Chance To Make A GTA Movie Starring Eminem
@jollyjoe0 I kind of agree, GTA is very much its own thing and a fusion of games, movies, music, etc... so why would a film version make any sense? Even so, I think it's bound to happen at some point, because whenever anything gets popular, money tends to chase it...
Re: System Gamer Is A Fanzine For The 21st Century
@RetroGames What I wouldn't give for that to happen!
Re: Interview: Trista Bytes On Carving Out A Career In The Retro Gaming Scene
@Tasuki The Mega Drive and SNES were considered retro by the time 2000 rolled around and they were 12 years / 10 years old respectively at that point.
The Wii is 16 years old. It's retro.
Re: Sacred Spaces: Rare's Manor Farm HQ - Nintendo's '90s Hit Factory
@Axelay71 Thanks again! It means a lot
Re: 'The Tetris Murders' Uncovers The Tragic Tale Of Vladimir Pokhilko
@dre8472 I know, right?!
Re: Sacred Spaces: Rare's Manor Farm HQ - Nintendo's '90s Hit Factory
@raftos @Axelay71 Thanks for the kind words! This really was fun to put together, I have to say. I live near Rare current (and former) HQs, so this feels like a little bit of local history to me. It blows my mind that such massive games were made in such unassuming surroundings. Seriously, you can drive through Twycross today and not even be aware that such a huge developer is based there.
Re: The Making Of: Carmageddon, The Controversial Racer That Took On The BBFC And Won
@Scooby-Doo Glad you like them! We've got more planned, needless to say
Re: Analogue Pocket Now Supports NEC's PC Engine Flop, The SuperGrafx
@Razieluigi Yeah, I cannot wait for CD support to be added!
Re: The Making Of: Killer Instinct, Nintendo's Street Fighter And Mortal Kombat Killer
If anyone is wondering, no, you're not suffering from deja vu. This piece was previously published on Nintendo Life and we've migrated it over to Time Extension, along with updated text and more images. 😄
Re: Gallery: Checking Out Retro-Bit's 'Battletoads & Double Dragon' And 'Avenging Spirit' Reissues
@Mikmoomamimocki Time Extension is (pardon the pun) an extension of all of the sites in the network, so we're embedding articles on Push Square and Pure Xbox (and vice versa, we've embedded NL news pieces on TE as well).
There's little point in NL and TE covering the same topic twice, especially when it's something as niche as reprints of NES and Game Boy games, so we feel it makes most sense to highlight certain pieces on NL (or the other sites) when relevant. That way, NL readers still get the content and we don't double-up reporting on the same stuff. It also means that NL/PS/PX readers will get access to fringe stuff that those sites wouldn't cover normally.
Re: The Making Of: Assassin's Creed, Ubisoft's Original Open-World Epic
@Ryu_Niiyama I guess what I meant is that you quickly realise how limited and repetitive the gameplay is in AC1, despite the fact that it's still incredible to explore the world. In AC2, they added a lot more variety which made it feel less repetitive... but as I said, I agree with you, I can remember LOADS of AC1 but AC2 isn't anywhere near as memorable to me now.
Re: The Making Of: Assassin's Creed, Ubisoft's Original Open-World Epic
@Ryu_Niiyama I think I'd probably agree. Although AC2 was more 'fun', AC1 had a better setting and the whole past / future thing was done better. This one is ripe for a remaster, to be honest, with the core concept kept in place but improved mechanics from the other games, maybe?
Re: Review: Mega Drive / Genesis Mini 2 - Sega's Sequel Scores CD Support
@Teksetter My Japanese version is also on the way, can't wait to try it out!
Re: Review: Mega Drive / Genesis Mini 2 - Sega's Sequel Scores CD Support
@Gerald Yep, the bumps are present and correct
Re: Review: Mega Drive / Genesis Mini 2 - Sega's Sequel Scores CD Support
@ChromaticDracula Glad you like it! The design work is all @antdickens, I can't take credit for that
Re: Review: Mega Drive / Genesis Mini 2 - Sega's Sequel Scores CD Support
@GrailUK Warsong / Langrisser is one of my all-time favourite video games. I adore it, so was very pleased to see it get included here!
Re: Atari 50: The Anniversary Celebration Trailer Shows Jaguar Games In Action
@mus422 I'd imagine so, yeah. And Tempest 2000 is the best game on the system, BTW
Re: Review: Mega Drive / Genesis Mini 2 - Sega's Sequel Scores CD Support
@CrispNCrunch @Hikingguy My verdict on Gain Ground is certainly a matter of personal taste and I know it has its fans, but I'm not one of them
I guess a kinder way of addressing is would be to say that there are better games that could have been included over Gain Ground
Re: The Making Of: Sonic Triple Trouble 16-Bit, 2022's Best Fan-Made Reboot
@Alexface I don't think it will ever be possible to get this working on the MD... despite the title, I don't think it runs on 16-bit hardware. I think that's just to indicate that it's been 'updated' compared to the GG version.
Re: TurboGrafx-16 / PC Engine Support Is Next For Analogue Pocket
@Hordak None of these openFPGA cores require original media.
Re: CIBSunday: Lunar: Silver Star Story Complete (PlayStation)
@Hikingguy Vay is bloody fantastic, I picked it up for practically nothing in the early 90s and loved every second!
Re: Sacred Spaces: Ultimate Play The Game / Rare, Ashby-De-La-Zouch, England
@Kot_Box Thanks! It was fun to write. I live locally and often pass the old offices. I thought once and for all it was time to really dig into their history!
Re: Review: GamesMaster: The Oral History - The Definitive Retelling Of The Greatest Video Game TV Show Ever Made
@Bunkerneath This is a press sample of the retail edition, which won't be available to the public until after the KS edition has shipped.
Re: CIBSunday: Street Fighter Zero 3 (Sega Saturn)
@Gerald Yep, Polymega supports RAM cart games. Load times feel about the same to me, but they might be quicker with Saturn. With NGCD games, load times are removed completely!
Re: This Cheap Hack Runs Sega Saturn Games From The Console's Controller Port
@BulkSlash Yeah! I wonder if that is because the cart port is called upon during gameplay, for saves / RAM / ROM etc?
Re: This Cheap Hack Runs Sega Saturn Games From The Console's Controller Port
@belmont To the best of my knowledge, you can only use that method to boot CDRs. I might be wrong, though!
Re: Best PlayStation 1 Games
@Herna Something had to give, otherwise we'd never have finished the list
Re: Yes, Castlevania On Intellivision Is A Thing
@BionicDodo Yup, we've sourced them a few times now. Great site!
Re: Exclusive: Meet The "Playboy" Handheld, Rare's Unreleased Game Boy Rival
@Kosmikat I vaguely recall seeing it in the same cabinet you mention when I visited Rare to cover the development of Natal / Kinect for GamesTM magazine many years ago, and while I took a bunch of photos I didn't, for some reason, take a photo of the Playboy! I actually got to the point of imagining I'd seen it, but it's nice to have it confirmed 100% that it was indeed there!
Re: Blimey, Street Fighter Is 35 Years Old
Happy birthday, Street Fighter!