Comments 140

Re: Flashback: The Lost 32X Castlevania That Led To Symphony Of The Night

DestructoDisk

@RetroGames I am not seeing any real smoking guns on why the PS1 SOTN would have started development on the SNES. The resolution during game play of PS1 SOTN is 256x240, which doesn't match up with the SNES 256x224 any more than it does with the 32x's 320x240. Both 32x and SNES had the same 32,768 colors to work with. As far as the graphical effects, all of those things mentioned like Mode 7 style and transparency were stuff Konami was commonly doing in that era across multiple consoles, even the Sega Genesis, which didn't have a mode 7 function built in, but was easy to implement in game code, as Konami did. Everything that you mention happening on a theoretical SNES version, is possible on the 32x, and there is real world evidence that at least it's possible that SOTN started on the 32x even if only just as a concept that was heavily changed later on. There isn't anything in the real world pointing to SNES.

As far as the music, there is no more reason to think the sample based SNES would point to the future development of the Redbook audio PS1 SOTN, than what was available on the 32x. Heck even on the NES, Dragon Warrior had an orchestral soundtrack. Nothing used in the would be SNES version would have been used in the PS1 version even if it ever did exist. The music would be re-written entirely. Though one could argue that the 32x could have used Redbook audio if they released the game as a Sega CD supported 32x game, but in all reality whatever was worked on, it probably never got to the sound programming or recording state before the project was canceled.

I don't want to crush your dream, but I just don't see any connection at all to the SNES, other than it would be possible to start a project on SNES... but it would be possible to start the process on many systems of that year. The 32x is the only system that has been hinted at as a possibility, so as far as I'm concerned that would be the leading theory.

Heck the FM Towns Marty has a resolution mode of 256x240, the same exact res as PS1 SOTN gameplay. And it has a 32,768 color mode. It could do audio samples as well as Redbook audio. That doesn't make it the most likely starting point of SOTN.

Re: $400,000 Worth Of Playdate Consoles Have Vanished In Vegas

DestructoDisk

Hmm, no one is going to steal that many Playdates, they would be impossible to unload without getting caught.

Either they really just got mixed up and lost, or "insurance fraud to the rescue!". Surprised one of these small companies hasn't already tried that when they couldn't keep up with shipping and manufacturing promises and finances. Not saying they did this, I don't know much about the people involved. But I sure could see this coming from Watermellon or Intellivision Amico.

Re: Random: Did You Know About Star Fox 64's Hidden On-Foot Mode?

DestructoDisk

Yeah I spent endless hours in multiplayer on StarFox 64 with the Arwing, tank, and on foot characters. I remember the on foot option being hard because you were so slow compared to the vehicles and once they found you, you were a sitting duck. But you were so small sometimes you could take out the other player before they could figure out where the shots were coming from.

I was really bummed when the 3DS version released without this feature.

It seemed to be pretty common knowledge back in the day. It was in all the guides and publications and game cheat sites. Everyone I knew that owned the game, had it unlocked and ready to play when I visited. I guess a younger person wouldn’t know about this unless they went to Game FAQs, which maybe isnt common for young people to do? I still use the site when going through old cartridge era games, to see what cool stuff is available.

Re: Teenage Mutant Ninja Turtles: The Cowabunga Collection Is Being Delisted In Japan

DestructoDisk

@calbeau Wow, “Capitalism isn't the problem, actually. The often underhanded way it's being practiced these days (fueled by greed, of course) is the problem.”

I have heard these quote 1000 times except it was “ Communism isn't the problem, actually. The often underhanded way it's being practiced these days (fueled by greed, of course) is the problem.”

Like literally every defender of communism says this. It isn’t that communism is wrong, but bad people are practicing it wrong and calling it communism.

@Itobox was right. These things are the same in the end.

Re: "Holy Grail" NES Zelda Worth $700,000 Was Almost Sold For $17,000

DestructoDisk

Please do not report on Heritage Auction related stuff. They are a legitimate fraud based organization. There is a very high chance this whole story was fabricated by them and the person who listed the game on eBay never owned the game and it came directly from Heritage's vault. They are just getting a kickback from helping with the buzz of the story.

Sounds crazy, but they have been caught doing similar things.

Re: Sega CD JRPG Vay Is Getting An Improved iPhone Port This Year

DestructoDisk

@smoreon I know the title of the article states the game is coming to iPhone, but the actual details released by the developer doesn't say iPhone specifically.

So I will give you some hope to play it elsewhere... The last thing they worked on was a major update to Lunar. It had been iOS only for years and a pretty basic port. The recent update added a ton of QoL features and IMHO made it the best version of Lunar 1 ever released. They made Lunar available for the Android Play Store and the Amazon App Store. So if you are on Windows, I do believe there may be a way to play and install Lunar, and most likely VAY on your PC as an Android app. I am in the Apple ecosystem (though I also heavily use Steam). They made Lunar available as one purchase across iPhone, iPad, and Apple TV, and they released the iOS version as downloadable and playable on the Mac App Store. It has cloud saves that work across all my devices, so I mostly play on my laptop, but sometimes plop down on the couch via Apple TV, or in bed with my phone on a controller clip. I am guessing you could do something similar if you have a FireTV or Google TV and an Android phone, but I can't confirm.

I am pretty sure VAY will be released at the very least on Android devices (and PC via Android). On their website they seem pretty excited about going multi-platform. I am hoping this also means eventual Steam releases.

Re: Super Mario Bros. CD Is A New ROM Hack Inspired By A Console That Doesn't Exist

DestructoDisk

I can't imagine why adding a CD ROM drive to the NES would produce graphics like that. Maybe some kind of additional processor that allows for more sprites and complex graphics, but it is still limited for some reason to the NES color palette?

Anyway, this looks cool as heck. It actually looks like a game for some kind of console that could have existed late 80s but doesn't. I love when developers capture the true feel of the classic era. It's so weird to have nostalgia for something new. Few developers get this right. Danilo Dias is another dude who constantly hits the mark in this area. Odallus was not a game that could have been released for any console of the era, but it totally looks and feels like something that was on a real lost console from the time.

Re: A Fanmade Mega Man Port For SNES Has Just Been Released

DestructoDisk

@KingMike Some people want the complete experience. For some it's putting in a cartridge for the game. Others want the whole cartridge, manual, and box experience. TBH nobody has authority to sell the work since the IP holder didn't write the code for the port, and the person who wrote the code for the port doesn't hold the IP. At the very least the shop owners are providing a service that people want and they have just as much right to provide that service as anyone else (which is no right at all), so it is weird that someone else would be angry about it. It's not cheap to manufacture these novelty items, so it's not like someone is making a massive profit off of sales. The money they make is just enough to justify putting them together and letting them sit on the shelf (or handle eBay services). I mean why be angry that someone is enjoying and discovering your work that you didn't intend to make any profit on in the first place? Seems like a weird jealous reason to stop doing a passion project. "Oh no, someone is enjoying my work in the format that makes them happy. Money exchanged hands for physical materials that cost money to produce and maintain! That's it, I can't allow this to go on!", is super weird.

I mean yeah they have every right to stop working on games they don't have the rights to, but it's cringe af to throw a fit because of what someone else is doing with a property they don't own. They only let their own fans down. There was no reason to stop their work other than to try and force control over IPs they don't own. But is that even the case here with the PC Engine conversions? Haven't seen anything from the dude saying this. Just speculation from others. Someone else was saying he got a cease and desist from a rights holder. The guy who made NES2PCE seems to have not updated his PC Engine blog for a almost a decade now. Seems like he just isn't interested in the community right now and has moved on. It was just a wrapper that anyone could use to take full NES ROMs and have the PC Engine hardware read them (it used hardware similar to NES). The end user just has to manually write in calls for the graphic locations in the code (which can be done with other free utilities that pull up the sprites from code).

So if true its essentially getting made that someone is dumping NES roms onto burnable CDs and selling the CDs in cases with artwork. Weird.

Re: A Fanmade Mega Man Port For SNES Has Just Been Released

DestructoDisk

@KingMike I'm not sure what the issue with that is? It's an old game so "reproduction" carts are pretty common, even in game stores here in the west. It's just a novel way to play a game on the original cartridge rather than an emulator, and of course the cartridges have material cost and they use shelf space. It's not like the port guy had anymore rights to sell the completed port than the shop owners. Of course in Japan the laws are heavy on this kind of stuff, but even there, the law intervened on behalf of the companies that hold the rights to the games IP, they weren't doing it because some guy that ported games was upset.

I personally find it really weird when people get angry over an IP being distributed that they have no rights to. You have to accept that, if you create your own work from scratch you will have the power over that work. If you create a work using someone else's property, you have to let it go to the wind.

Re: 8BitDo's 2.4G Ultimate Controller Now Has Drift-Free Hall Effect Sticks

DestructoDisk

@helbertpina I would snatch the bluetooth version up in a second if it came in this new purple color. Just 2.4g is too limited for me. I play on a lot of devices, and I don’t like having to drag around a dongle and sometimes even if I do have the dongle on hand, its not a good choice, like I dont want that sticking out of my tablet or laptop just waiting to snap. And to be fair 2.4g is way overhyped. If a controller uses the latest Bluetooth standards, many times they have less latency than many 2.4g controllers. But sadly 8bitdo has stuck us with boring black and white if we want the full controller, or you can get cool colors on the cheap Bluetooth variant that has a lot of features pulled.

Re: A Tribute To Matthew Perry, Actor, Playwright And Video Gamer

DestructoDisk

Been watching Friends episodes since I heard the news. One thing I noticed is how much the show was about people. Even though the show started in the 90s you'll rarely see computer or video game. These people had each other and thats all they needed. Now one of them is gone. I don't know exactly what that means, but I'm processing it.

Re: Analogue Pocket OS 2.0 Adds A Much-Requested Feature

DestructoDisk

@Razieluigi errant diagonals are definitely an issue. It was a problem on mine. My Life in Gaming also has the same issue on all their units. Their guess is they had help designing the controls from 8bitdo, which tracks because most of their controllers have the same issue.

Re: Powkiddy RGB30 - A $90 Analogue Pocket Rival? You'd Better Believe It

DestructoDisk

@Damo yes they both play ROMs, but as I mentioned earlier, everything is “playing ROMs”. Original hardware through cartridges is playing ROMs. Difference of the niches is how the ROMs are played, software emulation, hardware emulation, and original hardware. These three platforms are not rivals, though of course anything in gaming has crossover. It’s a stretch to say my smartphone is a rival to a DMG Game Boy, though they both play ROMs, and some people will use both devices or even debate with themselves about which one they are going to decide to use.

As far as the 3D FPGA stuff, it is my understanding that those are not complete and require additional hardware on MiSTer to really get partially operational. I havent seen any running well except the N64 which is not one of the disc based systems I was replying about. But there could be more advancements I haven’t followed closely enough to and am unaware of. If so, I’d love a full update article on where the MiSTer is now. Its hard to follow these things with the bits and pieces that get released at various places here and there.

As for the screen, it is indeed awesome. I am definitely interested in the product, though I am a general retro gamer that plays across original hardware, software emulation, retail retro collections on Switch, and FPGA enjoying each niche’s unique benefits. In other words I am not specifically in the market for FPGA stuff. I am not a core customer of Analogues niche. If you were to ask Analogue what their niche was, do you think they are most likely to respond “screen technology” or “fpga technology”. I think it is obviously the latter. Though realistically they would probably give a more complex answer like “the digital preservation of hardware experiences”, basically meaning.. where the Pocket is concerned, a combined experience of accuracy with the digital function of the software and display combined. The RGB30 is missing the biggest part of that equation, or at the very least, half of the equation.

Sorry for the rambling. And please… and can we a get a full overview article on the current state of MiSTer. I am still pondering on pulling the trigger there.

Re: Powkiddy RGB30 - A $90 Analogue Pocket Rival? You'd Better Believe It

DestructoDisk

@Hexapus "Can you add art/video to the Pocket?"

Not unless you are talking about Game Boy Advance Video cartridges. It's not a software emulation handheld.

"Can you play SNES/MD/NES carts on your Pocket or are you playing ROM files?"

Neither. It's not a software emulation handheld. It's a portable that plays cartridges made for handhelds. (you could hack it with custom firmware and play ROMs on the FPGA (however you can't software emulate those ROMs)) Also... original hardware using real cartridges is "Playing ROM files" too.

"How about PSX/Saturn or other disc based systems?"

Doesn't play those at all, even if you hack OpenFPGA onto it. The system uses an FPGA which recreates the original hardware of consoles on a chip that can mimic the arrangement of the original chips. There is currently not an FPGA complex enough to do 3D game systems. It's not a software emulation handheld.

I think it's pretty clear that Analogue only creates and sells FPGA consoles, and caters to the FPGA niche. PowKiddy creates software emulation handhelds and caters to that niche. They aren't rivals, they are two different things. I mean if you are going that far out, you could make the headline "Powkiddy RGB30 - A $90 Asus ROG Phone 7 Rival? You'd Better Believe It". They are both gaming devices and they both run software emulators. How about the $90 Steam Deck? Seems farfetched like the original eye grabbing title.

I think the main thing to come away with here is "It's not a software emulation handheld". It's silly to say this is a $90 Analogue Pocket.

Re: Powkiddy RGB30 - A $90 Analogue Pocket Rival? You'd Better Believe It

DestructoDisk

Couple of bizarre things in this article. First being the clickbait headline. If it isn’t an FPGA, it isn’t an Analogue competitor. FPGA is why the Analogues cost is what it is and why it doesn’t have a competitor on the market.

Second being the praise of being sent pirated games from China from a professional journalist. I mean yeah most of us do download and play ROMs and it’s pretty accepted. Still head scratching to see a major gaming media company say “yeah China! Break them international laws, we love you for it!”.

Re: Guide: All 8BitDo Controllers & Accessories - Which Should I Buy?

DestructoDisk

Honestly, I have bought almost all of their controllers, starting way back when they introduced their first, a Famicom style controller with mini USB (yes mini, not micro), and almost all of them suffer from bad dpads with the same issue as the Switch Pro controller, where they sometimes output a diagonal when you press a cardinal direction. So if you are a retro gamer that likes Contra or Tetris, you might want to pass on most of these.

The exception is the Pro 2 which on the 3 I have owned, all function well. Their Lite controllers have functional Dpads too, but the original Lite as such little depth to press in the dpad that its hard to get a feel for what you are doing. I haven't tried their Ultimate yet, so I can't speak on that. The M30 has noticeable input lag and doesn't have the diagonal problem, but when doing fighting game circle motions, it sometimes drops input directions.

Its really a shame they have really let the dpad issue plague them, because all of their controllers feel amazing in the hand. They seem not to care about fixing it either, because they just released a third revision of the SN30 Pro, now in translucent colors, and they still have that dpad issue.

Re: Former Sega Boss On The "Huge Strategic Blunder" Of 32X And Saturn

DestructoDisk

Take this former Sega boss’s words with a grain of salt. Sega America was pushing for a 3D console, and Sega of Japan wanted none of it, which is why they came up with the stupid stop gap idea of the 32x to try to appease people expecting 3D. Sega America had come to Sega of Japan with partnership plan with SGI. Sega of Japan shot the partnership down, and SGI went to Nintendo instead, and Nintendo’s 3D SGI console ended up burying the Saturn. Sony developed their system from the ground up and was able to launch at $299. Due to Sega of Japan’s blunder in skipping 3D, and with their idea to last minute compensate with extra chips to produce 3D, they had to launch at $399.

The returned stock? Notice 2 of those years are during the Saturn launch period. Sega America announced a September 95 launch. Sega of Japan forced them to change it to May 95 surprising retailers. KB Toys was so upset that they pulled out of selling Sega stuff completely… so guess where that stock went? Back to Japan. An entire national chain’s Sega inventory got returned. You darned right they lost a lot of money there. The other return year was 94, the year of the botched 32x, that should have never been released in the first place.

Re: Konami's Teenage Mutant Ninja Turtles Coin-Op Is Coming To MiSTer

DestructoDisk

@Tasuki The Cowabunga Collection is a ROM in an emulator. The Arcade Game has been playable for decades in an emulator. Every game that runs on MiSTer is already available to play as a ROM in an emulator. The point of MiSTer, is that it will be an FPGA version. So you can expect, near perfect arcade accuracy. Not everyone cares about perfectly preserving gameplay, but for those who do, this is news.

Re: Talking Point: Where Do You Stand On "Ethical Emulation"?

DestructoDisk

I would note, that when it comes to 80s and 90s arcade games that have never been rereleased, many people call this abandonware and consider it ethical emulation. There are many ethical abandonware websites, that will pull a game from their servers if it becomes available for purchase from the rights holders.

Re: Bitmap Books Pulls Mega Drive / Genesis 'Visual Compendium' After Legal Threat From Sega

DestructoDisk

This is ultimately a bad look for Sega and it's unfortunate this project can't be completed.

However I agree with the decision of the books creator. Even with the necessary funds, it would be a near impossible case to win. Even though these books use some text, and commission some custom art, the bulk of these books are made of up of art captures.

These aren't something like their "Secret History of Mac Gaming" where the book has a journalistic text heavy approach with images used in a fair use manner. These are intended as coffee table art books, where the owners of the bulk of the art are not being paid.

Though I would love personally to see this be created, Sega are being butts about it. These kinds of things are always risky, especially these compendiums, where multiple companies and artists assets are being used. There is always a chance in the future, other rights holders could come forward and ask for compensation on previous works. Even on the Unofficial SNES Visual Compendium, where Bitmap made a deal with Nintendo, Nintendo doesn't own the art of third party games, and anyone of those companies or artists could come forward one day. So I really hope Sega is not setting precedent for others.

Re: An MSX 3 Is On The Way, According To MSX Co-Creator Kazuhiko Nishi

DestructoDisk

This is exciting news and I’m curious to see what comes of all this. I do have some concerns though. The budget model is supposed to support 8k displays? Most modern and powerful computers still struggle with 4k programs. 8k requires 4 times the power of 4k. And it’s supposed to include a disk drive, which is seen by most manufacturers as to expensive these days to include on even high end PCs. Then there’s the personal super computer?

The MSX was a mass market machine. This seems like it’s going to be targeted at computer scientists.

Either way it’ll be cool, however I would have liked the MSX 3 to be a keyboard with modern hardware inside, an emulator for old MSX software and games, and a platform for new software.

Re: Anniversary: The Legend Of Zelda Released On NES 35 Years Ago In North America

DestructoDisk

I was an NES kid, and this for sure was in my system all the time. It's probably still my favorite Zelda game. It was almost perfection. The graphics gave you just enough to know what things were supposed to be, but not enough visual information that it would override your own imagined world and characters. The free exploration really made you feel like you were on an adventure.