Comments 11

Re: Gallery: Unpacking Retro-Bit's Mega Man: The Wily Wars Collector's Edition

Dirty0814

@Zeropulse I think they fixed the lag issue but this thing is 75 through limited run after shipping. I don’t really think it’s worth that considering it’s pretty much a repo of the games as retrobit published it and not capcom. Both those issues are what pushed me away for it.
Also if I want it I can just buy a repo for for like 15-20 bucks and when limited runs edition releases it will saturate the market and you would be able to buy this for msrp or maybe even lower.

Re: Feature: The Making Of Star Fox Command

Dirty0814

@Christofu its a open galaxy game really. You go to planets and conquests and side missions in them and also do some in space as well. Level up get new attachments etc. I find it to be a good mix of the star fox genre meets a rpg open world element. I enjoy it but I love the whole star fox theme stuff and this fits right into it for me just with added elements.
You might be able to do a demo. Not sure if there is one or get the game itself cheap from gamestop/eb. Amazon had it new for 25.
Ohh and the toys are not necessary. The ships and characters are all does so no need for those if you don't want them. Their just aminos that are not needed.

Re: Feature: The Making Of Star Fox Command

Dirty0814

@Christofu it's fun. I have many hours into it and Ubi sells the expansions pretty cheap at least twice a year. You should definitely check it out. I am sure you can get it pretty cheap by now think it is like 25 bucks with the fox mccloud and arwing toy.
It's called Starlink Battle for Atlas.

Re: Feature: The Making Of Star Fox Command

Dirty0814

@Silvermyst locking paths off until you do something else in a previous play through adds to the replayability. It gives you something to achieve to be able to achieve something else. As far as gyro controls and any experimenting with how games work I'm all for it. I mean that is how we got most of the great games we have today.