@Zeropulse I think they fixed the lag issue but this thing is 75 through limited run after shipping. I don’t really think it’s worth that considering it’s pretty much a repo of the games as retrobit published it and not capcom. Both those issues are what pushed me away for it. Also if I want it I can just buy a repo for for like 15-20 bucks and when limited runs edition releases it will saturate the market and you would be able to buy this for msrp or maybe even lower.
These will not run the games as they ran on the systems. Emulation has already proven not to run games as they initially ran on their home systems and is exactly why I have the retro systems and even a tube tv as well as flat screens do not run them as intended either.
@Christofu its a open galaxy game really. You go to planets and conquests and side missions in them and also do some in space as well. Level up get new attachments etc. I find it to be a good mix of the star fox genre meets a rpg open world element. I enjoy it but I love the whole star fox theme stuff and this fits right into it for me just with added elements.
You might be able to do a demo. Not sure if there is one or get the game itself cheap from gamestop/eb. Amazon had it new for 25.
Ohh and the toys are not necessary. The ships and characters are all does so no need for those if you don't want them. Their just aminos that are not needed.
@Kriven you have a right to your own opinion. Me I love all of them, played 64 all the time and probably have beaten it over 100 times easy. Have you played Zero at all or Star Fox 2?
@Christofu it's fun. I have many hours into it and Ubi sells the expansions pretty cheap at least twice a year. You should definitely check it out. I am sure you can get it pretty cheap by now think it is like 25 bucks with the fox mccloud and arwing toy.
It's called Starlink Battle for Atlas.
@Silvermyst locking paths off until you do something else in a previous play through adds to the replayability. It gives you something to achieve to be able to achieve something else. As far as gyro controls and any experimenting with how games work I'm all for it. I mean that is how we got most of the great games we have today.
@Chunkboi79 a hdmi extension cable would work just fine. They can be purchased and have no lag effect if you get a good one. For me though I am not willing to pay the 200 bucks.
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Re: This Device Could End Up Being Essential For All Retro Gamers
Or just change the batteries, it’s not that hard at all.
Re: Gallery: Unpacking Retro-Bit's Mega Man: The Wily Wars Collector's Edition
@Zeropulse I think they fixed the lag issue but this thing is 75 through limited run after shipping. I don’t really think it’s worth that considering it’s pretty much a repo of the games as retrobit published it and not capcom. Both those issues are what pushed me away for it.
Also if I want it I can just buy a repo for for like 15-20 bucks and when limited runs edition releases it will saturate the market and you would be able to buy this for msrp or maybe even lower.
Re: RetroArch Is Working On Hardware That Allows You To Run N64 Carts On Your PC
These will not run the games as they ran on the systems. Emulation has already proven not to run games as they initially ran on their home systems and is exactly why I have the retro systems and even a tube tv as well as flat screens do not run them as intended either.
Re: Hardware Review: Evercade VS - A Low-Cost Gateway To Past Nintendo Classics And Much More Besides
@Gwynbleidd most of them were published by Nintendo which is why they were on Nintendo
Re: Feature: The Making Of Star Fox Command
@Christofu its a open galaxy game really. You go to planets and conquests and side missions in them and also do some in space as well. Level up get new attachments etc. I find it to be a good mix of the star fox genre meets a rpg open world element. I enjoy it but I love the whole star fox theme stuff and this fits right into it for me just with added elements.
You might be able to do a demo. Not sure if there is one or get the game itself cheap from gamestop/eb. Amazon had it new for 25.
Ohh and the toys are not necessary. The ships and characters are all does so no need for those if you don't want them. Their just aminos that are not needed.
Re: Feature: The Making Of Star Fox Command
@Kriven you have a right to your own opinion. Me I love all of them, played 64 all the time and probably have beaten it over 100 times easy. Have you played Zero at all or Star Fox 2?
Re: Feature: The Making Of Star Fox Command
@Christofu it's fun. I have many hours into it and Ubi sells the expansions pretty cheap at least twice a year. You should definitely check it out. I am sure you can get it pretty cheap by now think it is like 25 bucks with the fox mccloud and arwing toy.
It's called Starlink Battle for Atlas.
Re: Feature: The Making Of Star Fox Command
@Silvermyst locking paths off until you do something else in a previous play through adds to the replayability. It gives you something to achieve to be able to achieve something else. As far as gyro controls and any experimenting with how games work I'm all for it. I mean that is how we got most of the great games we have today.
Re: Retro-Bit Is Republishing Some Of Toaplan's Best Console Shooters In Physical Form
All I see is repos of a game for a extremely expensive amount.
Re: All-In-One Retro System Polymega Will Also Support "Current-Gen" Cloud Gaming Services
@Jokerwolf gamepads will become xcloud. Just a fyi
Re: Hardware Review: Capcom Home Arcade Is The Most Ludicrous Micro-Console Yet, And We're In Love
@Chunkboi79 a hdmi extension cable would work just fine. They can be purchased and have no lag effect if you get a good one.
For me though I am not willing to pay the 200 bucks.